Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load | Chain breaks |
|---|---|---|---|---|
| — | APES Arsenal | A | 0.000 |
clean |
| — | Area Of Decay Map | A | 0.000 |
clean |
| — | QuickMoveItemsByCategory | A | 0.000 |
clean |
| — | Area Of Decay Building | A | 0.000 |
clean |
| — | Jills Collection | A | 0.000 |
clean |
| — | DayZ-Expansion-Licensed | A | 0.000 |
clean |
| — | FC_Fish_Equip | A | 0.000 |
clean |
| — | APES Scopes | A | 0.000 |
clean |
| — | GhillieBand | A | 0.000 |
clean |
| — | CJ187-MoreDrinks | A | 0.000 |
clean |
| — | Paragon Gear and Armor | A | 0.000 |
clean |
| — | Uncuepas Civilian Clothing | A | 0.000 |
clean |
| — | Cheytac M200 from ArmA 2 Port | A | 0.000 |
clean |
| — | OG Ghillie Pack | A | 0.000 |
clean |
| — | AmmunitionExpansion | A | 0.000 |
clean |
| — | NoMuffle | A | 0.000 |
4 by design |
| — | TEPBillboardSigns | A | 0.000 |
clean |
| — | Paragon Collectable items | A | 0.000 |
clean |
| — | LastDayZ_Radios | A | 0.000 |
clean |
| — | Dutch Army Clothing | A | 0.000 |
clean |
| — | MosinScope | A | 0.000 |
clean |
| — | StackMoreItems | A | 0.000 |
clean |
| — | Forever_Burning_Campfire | A | 0.000 |
clean |
| — | CJ187-PokemonCards | A | 0.000 |
clean |
| — | BulletStacksPlusPlusEnhanced | A | 0.000 |
clean |
| — | Cl0ud's Military Gear | A | 0.000 |
clean |
| — | AmmoStackBullet | A | 0.000 |
clean |
| — | Paragon Vending Machines | A | 0.000 |
clean |
| — | Item Rarity | A | 0.000 |
clean |
| — | Storage Containers | A | 0.000 |
1 to review |
| — | GasMasksOnly | A | 0.000 |
clean |
| — | Arma Bicycles | A | 0.000 |
clean |
| — | FS_English_Translation | A | 0.000 |
clean |
| — | DinkyItemsPlus | A | 0.000 |
clean |
| — | Namalsk Clothing Expansion | A | 0.000 |
clean |
| — | Modular Vest System - Reworked | A | 0.000 |
clean |
| — | More Drugs With Effects | A | 0.000 |
clean |
| — | BreachingCharge RaidSchedule Compatibility | A | 0.000 |
clean |
| — | Crocos Quadbike | A | 0.000 |
clean |
| — | Increased Lumens | A | 0.000 |
7 by design |
| — | Paragon Arsenal | A | 0.000 |
clean |
| — | Supressor Hybrid | A | 0.000 |
clean |
| — | CJ187-MoreMoney | A | 0.000 |
clean |
| — | MegaFoodPack | A | 0.000 |
clean |
| — | Invisible Clothing Mod | A | 0.000 |
clean |
| — | Modular Vest System | A | 0.000 |
clean |
| — | CJ187-ImmersiveNVG | A | 0.000 |
1 to review |
| — | Cl0ud's Winter Gear | A | 0.000 |
clean |
| — | STALKER Equipment | A | 0.000 |
clean |
| — | Party On ! | A | 0.000 |
clean |
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What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.