Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 8 | SFP | B heavier than 98% | 2.473 |
clean |
| 9 | [TDB] Server-Modpack | B heavier than 97% | 2.447 |
3 to review + 15 by design |
| 21 | Cabin_Mod_RaGed | A heavier than 94% | 0.990 |
clean |
| 27 | Simple Base | A heavier than 92% | 0.828 |
2 to review + 6 by design |
| 29 | BallerZ Gear | A heavier than 91% | 0.744 |
30 by design |
| 33 | RolePlayMod | A heavier than 90% | 0.670 |
20 by design |
| 48 | ToxicZone | A heavier than 85% | 0.420 |
clean |
| 63 | RaG_BaseBuilding | A heavier than 81% | 0.284 |
4 by design |
| 69 | Tactical Flava | A heavier than 79% | 0.259 |
1 by design |
| 76 | BaseBuildingPlus | A heavier than 77% | 0.172 |
3 to review + 6 by design |
| 77 | Trader | A heavier than 77% | 0.170 |
1 by design |
| 78 | [DEPRECATED] | A heavier than 76% | 0.167 |
clean |
| 80 | Simple Roof | A heavier than 76% | 0.165 |
2 to review |
| 87 | Admirals Diving Mod | A heavier than 73% | 0.156 |
1 to review |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 90 | ZenSleep V1 | A heavier than 73% | 0.149 |
clean |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 100 | Airdrop-Upgraded | A heavier than 70% | 0.141 |
clean |
| 101 | Zens Notes | A heavier than 69% | 0.141 |
clean |
| 102 | BS KeyRoom | A heavier than 69% | 0.141 |
clean |
| 104 | Player Bounties | A heavier than 68% | 0.140 |
clean |
| 110 | Admirals Parachute Mod | A heavier than 66% | 0.131 |
clean |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 119 | Item Restrictions | A heavier than 64% | 0.078 |
clean |
| 120 | GAREA_Leaderboard | A heavier than 63% | 0.075 |
clean |
| 121 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 122 | KillReward | A heavier than 63% | 0.075 |
clean |
| 123 | Drippy Sneakers | A heavier than 62% | 0.075 |
clean |
| 128 | Better Inspect | A heavier than 61% | 0.074 |
2 by design |
| 131 | sGunplay | A heavier than 60% | 0.050 |
54 by design |
| 132 | Mounts & Sights | A heavier than 60% | 0.036 |
1 to review + 1 by design |
| 133 | BoomLay's Things | A heavier than 59% | 0.032 |
clean |
| 137 | DieselGear | A heavier than 58% | 0.026 |
3 to review + 5 by design |
| 140 | 3D Printer | A heavier than 57% | 0.025 |
clean |
| 144 | CorpseSearching | A heavier than 56% | 0.025 |
1 to review |
| 146 | Care Packages | A heavier than 55% | 0.025 |
clean |
| 152 | LoftDModGR Clothes Pack | A heavier than 54% | 0.013 |
clean |
| 156 | MuchStuffPack | A heavier than 52% | 0.008 |
1 to review + 2 by design |
| 157 | CodeLock to ExpansionCodeLock Bridge | A heavier than 52% | 0.007 |
2 by design |
| 158 | Forward Operator Gear | A heavier than 52% | 0.007 |
clean |
| 159 | Alevaric's Clothing Overhaul | A heavier than 51% | 0.007 |
clean |
| 159 | WindstridesClothingPack | A heavier than 51% | 0.007 |
clean |
| 164 | iM7s_DrugRunning | A heavier than 50% | 0.005 |
14 by design |
| 165 | Dingo_Truck | A heavier than 50% | 0.004 |
clean |
| 166 | Mystery Box | A heavier than 49% | 0.004 |
clean |
| 167 | Solar Panel Power System | A heavier than 49% | 0.004 |
clean |
| 168 | MagazineLoading | A heavier than 49% | 0.003 |
6 by design |
| 169 | Crocodile | A heavier than 48% | 0.003 |
clean |
| 171 | MuchCarKey | A heavier than 48% | 0.003 |
clean |
| 172 | FarmingPlus 2.0 | A heavier than 48% | 0.003 |
clean |
page 1 of 2 · 96 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.