Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 101 | Zens Notes | A heavier than 69% | 0.141 |
clean |
| 102 | BS KeyRoom | A heavier than 69% | 0.141 |
clean |
| 103 | MiniMap | A heavier than 69% | 0.140 |
clean |
| 104 | Player Bounties | A heavier than 68% | 0.140 |
clean |
| 105 | MZ KOTH | A heavier than 68% | 0.140 |
clean |
| 106 | CZ No-Fly Zones | A heavier than 68% | 0.140 |
clean |
| 107 | zSpawnSelection | A heavier than 67% | 0.140 |
clean |
| 108 | Sentinel Groups | A heavier than 67% | 0.140 |
clean |
| 109 | Location Text | A heavier than 67% | 0.140 |
clean |
| 110 | Admirals Parachute Mod | A heavier than 66% | 0.131 |
clean |
| 111 | BlackWaterClothing | A heavier than 66% | 0.123 |
1 by design |
| 112 | Namalsk Survival | A heavier than 66% | 0.110 |
4 to review + 13 by design |
| 113 | Sunnyvale_Original_II | A heavier than 66% | 0.107 |
1 by design |
| 114 | DayZ Horse | A heavier than 65% | 0.103 |
clean |
| 115 | Survivor Animations | A heavier than 65% | 0.100 |
1 by design |
| 116 | BlackWaterWeapons | A heavier than 65% | 0.095 |
1 by design |
| 117 | Ground Zero Weapons | A heavier than 64% | 0.092 |
1 by design |
| 118 | BasicExtensionsPlus | A heavier than 64% | 0.085 |
6 to review + 50 by design |
| 119 | Item Restrictions | A heavier than 64% | 0.078 |
clean |
| 120 | GAREA_Leaderboard | A heavier than 63% | 0.075 |
clean |
| 121 | Mass'sManyItemOverhaul | A heavier than 63% | 0.075 |
clean |
| 122 | KillReward | A heavier than 63% | 0.075 |
clean |
| 123 | Drippy Sneakers | A heavier than 62% | 0.075 |
clean |
| 124 | CF | A heavier than 62% | 0.075 |
1 by design |
| 125 | Namalsk Island | A heavier than 62% | 0.075 |
clean |
| 126 | AimSounds | A heavier than 62% | 0.075 |
1 by design |
| 127 | ViewInventoryAnimation | A heavier than 61% | 0.074 |
1 by design |
| 128 | Better Inspect | A heavier than 61% | 0.074 |
2 by design |
| 128 | Chiemsee | A heavier than 61% | 0.074 |
1 by design |
| 130 | sVisual | A heavier than 60% | 0.050 |
clean |
| 131 | sGunplay | A heavier than 60% | 0.050 |
54 by design |
| 132 | Mounts & Sights | A heavier than 60% | 0.036 |
1 to review + 1 by design |
| 133 | BoomLay's Things | A heavier than 59% | 0.032 |
clean |
| 134 | HighWatch | A heavier than 59% | 0.029 |
clean |
| 135 | Towing Service | A heavier than 59% | 0.027 |
clean |
| 136 | FlipTransport | A heavier than 59% | 0.026 |
clean |
| 137 | bzReload | A heavier than 58% | 0.026 |
1 by design |
| 137 | DieselGear | A heavier than 58% | 0.026 |
3 to review + 5 by design |
| 139 | JunkYardDog | A heavier than 58% | 0.025 |
1 by design |
| 140 | 3D Printer | A heavier than 57% | 0.025 |
clean |
| 141 | Sentinel Deathmatch | A heavier than 57% | 0.025 |
clean |
| 142 | GarbageSearch | A heavier than 57% | 0.025 |
clean |
| 143 | Automated Turrets | A heavier than 56% | 0.025 |
clean |
| 144 | CorpseSearching | A heavier than 56% | 0.025 |
1 to review |
| 145 | sFramework | A heavier than 56% | 0.025 |
clean |
| 146 | Care Packages | A heavier than 55% | 0.025 |
clean |
| 146 | Care Packages V2 | A heavier than 55% | 0.025 |
clean |
| 146 | Lad's Lighting Overhaul | A heavier than 55% | 0.025 |
37 to review + 12 by design |
| 149 | Arma 2 Helicopters Remastered | A heavier than 55% | 0.025 |
1 by design |
| 150 | RaG_Core | A heavier than 54% | 0.017 |
clean |
← heavier page 3 of 7 · 328 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.