← modperf

Stack composer

Started from RISCO | Badlands: the 65 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 VPPAdminTools
  4. 4 DayZ-Expansion-Core
  5. 5 DayZ-Expansion-Market
  6. 6 DayZ-Expansion-Licensed
  7. 7 DayZ-Expansion
  8. 8 DayZ-Expansion-Book
  9. 9 DayZ-Expansion-Navigation
  10. 10 DayZ-Expansion-Groups
  11. 11 DayZ-Expansion-Missions
  12. 12 DayZ-Expansion-Spawn-Selection
  13. 13 DayZ-Expansion-BaseBuilding
  14. 14 DayZ-Expansion-Weapons
  15. 15 Dynamic AI Missions for DayZ Expansion AI not analyzed
  16. 16 DayZ-Expansion-AI
  17. 17 DayZ-Expansion-Quests
  18. 18 Hashima Islands Assets not analyzed
  19. 19 HASHIMA.GG Hashima Islands not analyzed
  20. 20 Terje Core not analyzed
  21. 21 Terje Medicine not analyzed
  22. 22 Terje-Skills
  23. 23 4KBOSSKVehiclePackage
  24. 24 WasteLandZ Survival Clothing not analyzed
  25. 25 NomNom Collectibles not analyzed
  26. 26 AgricultureCore
  27. 27 FarmingPlus 2.0
  28. 28 CannabisPlus
  29. 29 DrugsPLUS
  30. 30 Admirals Parachute Mod
  31. 31 Airborne AI not analyzed
  32. 32 Mounts & Sights
  33. 33 InediaInfectedAI
  34. 34 IAT_Crafting_Plus
  35. 35 iM7s_DrugRunning
  36. 36 Forward Operator Gear
  37. 37 RaG_Core
  38. 38 RaG_Hunting_Cabin
  39. 39 RaG_BaseItems
  40. 40 Automated Turrets
  41. 41 Alcohol_Brewery not analyzed
  42. 42 BaseBuildingPlus
  43. 43 BaseBuildingPlus 1.30 EXP Fix
  44. 44 DNA Keycards
  45. 45 RaG_BeeHive
  46. 46 RaG_Viking_Pack
  47. 47 RISCO Death Marker not analyzed
  48. 48 RISCO Tombe not analyzed
  49. 49 RISCO Stack not analyzed
  50. 50 RISCO Territoire not analyzed
  51. 51 RISCO Recrues not analyzed
  52. 52 RISCO Quetes not analyzed
  53. 53 BallerZ Gear Update DLC not analyzed
  54. 54 [FREE] Stalker Mutants Bundle not analyzed
  55. 55 Life Machines not analyzed
  56. 56 RISCO_Diagnostic not analyzed
  57. 57 UnlimitedALe not analyzed
  58. 58 RISCO_Portail not analyzed
  59. 59 QuickMoveItemsByCategory
  60. 60 SQUAT Deployable Houses not analyzed
  61. 61 Code Lock
  62. 62 Sci-fi Storage not analyzed
  63. 63 RISCO_Groupes not analyzed
  64. 64 Stargate Teleporters Complete
  65. 65 Deadfall not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

25 of 65 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 10 below.

Mods silencing mods
21 conflicts

Across 245 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.65% of a frame at 100 players

6.536 ms per second, all 40 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

21 methods across 11 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF4DayZ-Expansion-Core13DayZ-Expansion-BaseBuilding14DayZ-Expansion-Weapons26AgricultureCore28CannabisPlus29DrugsPLUS32Mounts & Sights33InediaInfectedAI42BaseBuildingPlus all
3VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Weapons
1 method: 1 event
1VPPAdminTools silences InediaInfectedAI
1 method: 1 event
2
4DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
1
35iM7s_DrugRunning 1iM7s_DrugRunning silences AgricultureCore
1 method: 1 event
1iM7s_DrugRunning silences CannabisPlus
1 method: 1 event
1iM7s_DrugRunning silences DrugsPLUS
1 method: 1 event
3
36Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-BaseBuilding
1 method: 1 check
1
39RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
1RaG_BaseItems silences Mounts & Sights
1 method: 1 check
2
42BaseBuildingPlus 2BaseBuildingPlus silences DayZ-Expansion-BaseBuilding
2 methods: 2 checks
2
43BaseBuildingPlus 1.30 EXP Fix 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
10
all 11311111110 21
15Dynamic AI Missions for DayZ Expansion AI Not analyzed, so what it silences is unknown. Queue it in the list above.
18Hashima Islands Assets Not analyzed, so what it silences is unknown. Queue it in the list above.
19HASHIMA.GG Hashima Islands Not analyzed, so what it silences is unknown. Queue it in the list above.
20Terje Core Not analyzed, so what it silences is unknown. Queue it in the list above.
21Terje Medicine Not analyzed, so what it silences is unknown. Queue it in the list above.
24WasteLandZ Survival Clothing Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 19 more mods not analyzed yet.

The 11 pairs, largest first# ·

BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
BaseBuildingPlussilencesDayZ-Expansion-BaseBuilding2 methods
CraftFenceKit.CanDo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftFenceKit.c:3 CraftWatchtowerKit.CanDo check DayZ-Expansion-BaseBuilding's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\CraftWatchtowerKit.c:3
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-BaseBuilding1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesMounts & Sights1 method
PlantMaterial.CanPutAsAttachment check Mounts & Sights's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesDayZ-Expansion-Weapons1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Weapons's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminToolssilencesInediaInfectedAI1 method
SurvivorBase.EOnFrame event · T1 InediaInfectedAI's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
iM7s_DrugRunningsilencesAgricultureCore1 method
PlantBase.RemovePlantEx event AgricultureCore's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\entities\itembase\gear\cultivation\cultivation.c:179
iM7s_DrugRunningsilencesCannabisPlus1 method
SeedPackBase.EmptySeedPack event CannabisPlus's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\entities\itembase\seedpackbase\seedpacks.c:3
1 more pair
iM7s_DrugRunningsilencesDrugsPLUS1 method
SeedPackBase.EmptySeedPack event DrugsPLUS's work on this event never runs. illmanner_drugrunning.pbo::scripts\4_world\entities\itembase\seedpackbase\seedpacks.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.EOnFrame
about 30× per player per second
InediaInfectedAI then DayZ-Expansion-Weapons stops here then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then DayZ-Expansion-AI then vanilla
DayZGame.OnUpdate
every server frame
Admirals Parachute Mod then DayZ-Expansion-AI then DayZ-Expansion-Core sometimes stops here then VPPAdminTools then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
MissionServer.OnUpdate
every server frame
Automated Turrets then CF then vanilla
MissionServer.TickScheduler
every server frame
InediaInfectedAI then DayZ-Expansion-AI stops here then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-AI then DayZ-Expansion-Core then vanilla
PlayerBase.EEItemAttached
every inventory move
RaG_BeeHive then Forward Operator Gear then InediaInfectedAI then Admirals Parachute Mod then vanilla
PlayerBase.EEItemDetached
every inventory move
RaG_BeeHive then Forward Operator Gear then InediaInfectedAI then Admirals Parachute Mod then vanilla
ItemBase.EEItemDetached
every inventory move
Mounts & Sights then DayZ-Expansion-AI then DayZ-Expansion-BaseBuilding then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mounts & Sights then DayZ-Expansion-AI then DayZ-Expansion-Market sometimes stops here then vanilla

Stall risks#

10 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Weapons
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Weapons
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
InediaInfectedAI
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
InediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523

Everything else#

All 245 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond) → iM7s_DrugRunning ✂
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
CraftFenceKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — vanilla → DayZ-Expansion-BaseBuilding (cond) → BaseBuildingPlus ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-BaseBuilding → Forward Operator Gear ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
PlantBase.RemovePlantEx — vanilla → AgricultureCore ✂ → iM7s_DrugRunning ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion → DayZ-Expansion-Groups → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills → 4KBOSSKVehiclePackage → AgricultureCore → FarmingPlus 2.0 → CannabisPlus → DrugsPLUS → Admirals Parachute Mod → Mounts & Sights → InediaInfectedAI → IAT_Crafting_Plus → iM7s_DrugRunning → Forward Operator Gear → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems → BaseBuildingPlus → DNA Keycards → RaG_BeeHive → RaG_Viking_Pack → Code Lock
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion → DayZ-Expansion-Navigation → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons → CannabisPlus → DrugsPLUS → Mounts & Sights → InediaInfectedAI → iM7s_DrugRunning → Forward Operator Gear → RaG_BaseItems → BaseBuildingPlus → DNA Keycards → RaG_BeeHive → RaG_Viking_Pack
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → AgricultureCore → CannabisPlus → DrugsPLUS → Admirals Parachute Mod → InediaInfectedAI → iM7s_DrugRunning → RaG_Hunting_Cabin → RaG_BaseItems → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → RaG_BeeHive → RaG_Viking_Pack → Stargate Teleporters Complete
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons → DayZ-Expansion-Quests → 4KBOSSKVehiclePackage → AgricultureCore → CannabisPlus → iM7s_DrugRunning → RaG_BaseItems → DNA Keycards → RaG_BeeHive → RaG_Viking_Pack
PlayerBase.Init — vanilla → VPPAdminTools → DayZ-Expansion → DayZ-Expansion-Groups → DayZ-Expansion-Missions → DayZ-Expansion-AI → Terje-Skills → AgricultureCore → DrugsPLUS → Admirals Parachute Mod → iM7s_DrugRunning → BaseBuildingPlus → DNA Keycards → RaG_Viking_Pack
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons → AgricultureCore → CannabisPlus → DrugsPLUS → iM7s_DrugRunning → RaG_Hunting_Cabin → RaG_BaseItems → BaseBuildingPlus → DNA Keycards → RaG_BeeHive → RaG_Viking_Pack
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons → DayZ-Expansion-Quests → Admirals Parachute Mod → Forward Operator Gear → RaG_Hunting_Cabin → RaG_BaseItems → DNA Keycards → RaG_BeeHive → RaG_Viking_Pack
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Navigation → DayZ-Expansion-AI → DayZ-Expansion-Quests → AgricultureCore → FarmingPlus 2.0 → CannabisPlus → DrugsPLUS → Admirals Parachute Mod → InediaInfectedAI
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion → DayZ-Expansion-Book → DayZ-Expansion-Navigation → DayZ-Expansion-Groups → DayZ-Expansion-Missions → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI → DayZ-Expansion-Quests
PlayerBase.SetActions T2 vanilla → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-Market → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills → FarmingPlus 2.0 → InediaInfectedAI → RaG_BaseItems → BaseBuildingPlus
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix → Code Lock
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI → Automated Turrets → DNA Keycards
Hologram.ProjectionBasedOnParent — vanilla → DayZ-Expansion-BaseBuilding (cond) → FarmingPlus 2.0 (cond) → iM7s_DrugRunning → RaG_Hunting_Cabin (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → DNA Keycards (cond)
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Market → DayZ-Expansion-Book → DayZ-Expansion-Navigation → DayZ-Expansion-Groups → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-BaseBuilding
ItemBase.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → InediaInfectedAI → IAT_Crafting_Plus → RaG_Core → BaseBuildingPlus
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills → InediaInfectedAI (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → Automated Turrets (cond)
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Admirals Parachute Mod
Hammer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → FarmingPlus 2.0 → RaG_Core → RaG_Hunting_Cabin → RaG_BaseItems
Hologram.EvaluateCollision — vanilla → DayZ-Expansion-BaseBuilding (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → DayZ-Expansion-AI → RaG_Core
PlayerBase.EEHitBy T2 vanilla → DayZ-Expansion → DayZ-Expansion-Weapons → DayZ-Expansion-Quests → Terje-Skills → InediaInfectedAI (cond)
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → InediaInfectedAI → IAT_Crafting_Plus → RaG_Core → BaseBuildingPlus
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Expansion-Missions → Admirals Parachute Mod → InediaInfectedAI → RaG_Viking_Pack
PluginRecipesManagerBase.RegisterRecipies — vanilla → DayZ-Expansion-Weapons → Terje-Skills → FarmingPlus 2.0 → Admirals Parachute Mod → Forward Operator Gear
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills → InediaInfectedAI (cond)
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills → InediaInfectedAI
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → InediaInfectedAI → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → CannabisPlus (cond) → BaseBuildingPlus (cond) → DNA Keycards (cond)
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → Terje-Skills
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → Terje-Skills → Admirals Parachute Mod (cond) → InediaInfectedAI (cond)
Hatchet.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → FarmingPlus 2.0 → RaG_Hunting_Cabin → RaG_BaseItems
Hologram.GetProjectionEntityPosition — vanilla → DayZ-Expansion-BaseBuilding ✂ → RaG_Core (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → Terje-Skills → Mounts & Sights → RaG_Core
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-BaseBuilding (cond) → BaseBuildingPlus
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → DayZ-Expansion-Core → InediaInfectedAI
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond) → Terje-Skills → InediaInfectedAI (cond)
PlayerBase.EEItemAttached T2 vanilla → Admirals Parachute Mod → InediaInfectedAI → Forward Operator Gear → RaG_BeeHive
PlayerBase.EEItemDetached T2 vanilla → Admirals Parachute Mod → InediaInfectedAI → Forward Operator Gear → RaG_BeeHive
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → Code Lock
SledgeHammer.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → FarmingPlus 2.0 → RaG_Hunting_Cabin → RaG_BeeHive
ActionAttachToConstruction.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionCloseFence.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → BaseBuildingPlus (cond) → Code Lock
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → Code Lock (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionPackTent.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → Code Lock
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Market (cond) → DayZ-Expansion-Quests (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding → BaseBuildingPlus (cond)
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
AreaExposureMdfr.OnActivate — vanilla → VPPAdminTools (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
Construction.CanBuildPart — vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hacksaw.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_Hunting_Cabin → Code Lock
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) → Mounts & Sights
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → Mounts & Sights
ItemBase.EEItemDetached T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI → Mounts & Sights
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Market (cond) → DayZ-Expansion-AI → Mounts & Sights
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests → Code Lock (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups → DayZ-Expansion-BaseBuilding
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core → IAT_Crafting_Plus
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-AI
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseItems → RaG_Viking_Pack
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Weapons
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups → DayZ-Expansion-BaseBuilding
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Groups → DayZ-Expansion-BaseBuilding
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ-Expansion-Core → InediaInfectedAI
PlayerBase.OnPlayerLoaded — vanilla → AgricultureCore → FarmingPlus 2.0 → Admirals Parachute Mod
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Core (cond) → FarmingPlus 2.0 → InediaInfectedAI
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Core (cond) → FarmingPlus 2.0 → InediaInfectedAI
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Core → Admirals Parachute Mod → InediaInfectedAI
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → iM7s_DrugRunning → RaG_Core
Weapon_Base.EEFired — vanilla → VPPAdminTools → DayZ-Expansion-AI → InediaInfectedAI
ZombieBase.FightLogic — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills → InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — vanilla → Terje-Skills → InediaInfectedAI
ActionBase.OnEnd — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBase.OnStart — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionCloseBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionCloseDoors.ActionCondition T2 vanilla → InediaInfectedAI → DNA Keycards (cond)
ActionCloseDoors.OnEndServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionConsume.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ActionDeployObject.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → DNA Keycards (cond)
ActionDeployObject.OnEndServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → CannabisPlus (cond)
ActionDeployObject.OnStartServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-AI
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionLightItemOnFire.ActionCondition T2 vanilla → RaG_BaseItems (cond) → RaG_BeeHive (cond)
ActionLightItemOnFire.OnFinishProgressServer — vanilla → Terje-Skills (cond) → RaG_BaseItems
ActionLockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding → BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — vanilla → iM7s_DrugRunning ✂ → RaG_Core
ActionOpenDoors.OnEndServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
ActionOpenFence.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → BaseBuildingPlus (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionSawPlanks.OnFinishProgressServer — vanilla → Terje-Skills → InediaInfectedAI
ActionSkinning.OnFinishProgressServer — vanilla → Terje-Skills → InediaInfectedAI (cond)
ActionSkinningCB.CreateActionComponent — vanilla → Terje-Skills → InediaInfectedAI (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → Code Lock
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-BaseBuilding (cond) → RaG_Core
ActionUnlockDoors.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection (cond)
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → Terje-Skills
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
BuildingBase.DeferredInit — vanilla → DayZ-Expansion → DayZ-Expansion-AI
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond)
CarScript.DamageCrew — vanilla → DayZ-Expansion → InediaInfectedAI
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
CarScript.EEInit T3 vanilla → DayZ-Expansion-AI → InediaInfectedAI
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Core ✂ → RaG_Core (cond)
CoughSymptom.OnGetActivatedServer — vanilla → DayZ-Expansion-AI → InediaInfectedAI
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.AddNoise — vanilla → DayZ-Expansion-AI → Terje-Skills
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplement.ModCommandHandlerInside — vanilla → VPPAdminTools → Admirals Parachute Mod
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — vanilla → Terje-Skills (cond) → InediaInfectedAI (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI
ExpansionWorld.FirearmEffects — vanilla → DayZ-Expansion-Weapons → DayZ-Expansion-AI
Fence.CanOpenFence — vanilla → DayZ-Expansion-BaseBuilding → Code Lock (cond)
Fence.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → Code Lock (cond)
Fence.OnPartDestroyedServer — vanilla → DayZ-Expansion-BaseBuilding → Code Lock
Fence.OnPartDismantledServer — vanilla → DayZ-Expansion-BaseBuilding → Code Lock
FirefighterAxe.SetActions T2 vanilla → FarmingPlus 2.0 → RaG_BaseItems
HandSaw.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_Hunting_Cabin
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
ItemBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-BaseBuilding → Mounts & Sights
ItemBase.AreChildrenAccessible — vanilla → DayZ-Expansion-AI (cond) → Mounts & Sights (cond)
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-BaseBuilding
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Core (cond) → Mounts & Sights
ItemBase.CanPutIntoHands T2 vanilla → DayZ-Expansion-Market → DayZ-Expansion-BaseBuilding
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ItemBase.DeferredInit — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests
ItemBase.EEItemAttached T2 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI
ItemBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI
ItemBase.EOnContact — vanilla → DayZ-Expansion-AI ✂ → InediaInfectedAI
ItemBase.OnQuantityChanged — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-BaseBuilding → IAT_Crafting_Plus
ItemBase.OnWasAttached — vanilla → DayZ-Expansion-AI → Mounts & Sights
ItemBase.OnWasDetached — vanilla → DayZ-Expansion-AI → Mounts & Sights
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → InediaInfectedAI
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Automated Turrets
MissionServer.TickScheduler T0 vanilla → DayZ-Expansion-AI ✂ → InediaInfectedAI
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Weapons
ModifiersManager.Init — vanilla → InediaInfectedAI → iM7s_DrugRunning
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Market
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PlantBase.Harvest — vanilla → AgricultureCore (cond) → iM7s_DrugRunning (cond)
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.EOnFrame T1 vanilla → DayZ-Expansion-Weapons ✂ → InediaInfectedAI
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnScheduledTick T1 vanilla → DayZ-Expansion-AI → Admirals Parachute Mod
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PluginAdminLog.PlayerHitBy — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond)
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → DayZ-Expansion-AI (cond)
Shovel.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → RaG_BaseItems
StaminaHandler.StaminaProcessor_Ladder — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
StaminaHandler.StaminaProcessor_Move — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
StaminaHandler.StaminaProcessor_Swimming — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
StaminaHandler.Update — vanilla → DayZ-Expansion-AI (cond) → Terje-Skills
TentBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-BaseBuilding → Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → Code Lock (cond)
TentBase.CanReleaseCargo — vanilla → DayZ-Expansion-BaseBuilding (cond) → Code Lock (cond)
TentBase.SetActions T2 vanilla → DayZ-Expansion-BaseBuilding → Code Lock
TransferValues.SendValue — vanilla → VPPAdminTools → DayZ-Expansion-AI (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond)
VicinityItemManager.IsObstructed — vanilla → iM7s_DrugRunning (cond) → BaseBuildingPlus (cond)
WeaponFire.OnEntry — vanilla → DayZ-Expansion-Weapons → DayZ-Expansion-AI (cond)
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Core → Mounts & Sights
Weapon_Base.SetActions T2 vanilla → DayZ-Expansion-Weapons → RaG_Core
WoodAxe.SetActions T2 vanilla → FarmingPlus 2.0 → RaG_BaseItems
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → InediaInfectedAI
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond)
ZombieBase.HandleMindStateChange — vanilla → DayZ-Expansion-Missions → InediaInfectedAI (cond)
1305 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.GetOpticsPPBlur — Mounts & Sights
ACOGOptic.GetOpticsPPLens — Mounts & Sights
ACOGOptic_6x.GetOpticsPPBlur — Mounts & Sights
ACOGOptic_6x.GetOpticsPPLens — Mounts & Sights
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-BaseBuilding ✂
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-BaseBuilding (cond)
ActionBandageHorse.ActionCondition T2 InediaInfectedAI (cond)
ActionBandageHorse.ApplyBandage — InediaInfectedAI
ActionBandageSelf.ActionCondition T2 InediaInfectedAI
ActionBandageTarget.ActionCondition T2 InediaInfectedAI
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetText — DayZ-Expansion-BaseBuilding
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-BaseBuilding (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionConsume.OnEndServer — InediaInfectedAI
ActionConsume.SetupAction — InediaInfectedAI
ActionConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCraftBoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftBoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCraftStoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftStoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.GetText — DayZ-Expansion-BaseBuilding
ActionDeployObject.HandleReciveData — DayZ-Expansion-BaseBuilding
ActionDeployObject.MoveEntityToFinalPosition — DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.ReadFromContext — DayZ-Expansion-BaseBuilding
ActionDeployObject.SetupAction — DayZ-Expansion-BaseBuilding
ActionDeployObject.WriteToContext — DayZ-Expansion-BaseBuilding
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionDigInStash.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionDigWorms.OnFinishProgressServer — Terje-Skills
ActionDisinfectSelf.ActionCondition T2 InediaInfectedAI
ActionDisinfectSelf.OnFinishProgressServer — InediaInfectedAI
ActionDisinfectTarget.OnFinishProgressServer — InediaInfectedAI
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.GetText — DayZ-Expansion-BaseBuilding
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — InediaInfectedAI
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDrinkPondContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkPondContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDrinkWellContinuous.ActionCondition T2 InediaInfectedAI
ActionDrinkWellContinuous.OnFinishProgressServer — InediaInfectedAI
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Quests
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Quests
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion (cond)
ActionFishingNew.TrySpawnCatch — Terje-Skills
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-BaseBuilding (cond)
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.GetText — DayZ-Expansion-BaseBuilding
ActionForceConsume.OnEndServer — InediaInfectedAI
ActionForceConsume.SetupAction — InediaInfectedAI
ActionForceConsumeSingle.OnExecuteServer — InediaInfectedAI
ActionGetInTransport.OnEndServer — RaG_Core
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-AI
ActionGiveBloodSelf.ActionCondition T2 InediaInfectedAI
ActionGiveBloodSelf.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnEndServer — InediaInfectedAI
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionGiveSalineSelf.ActionCondition T2 InediaInfectedAI
ActionGiveSalineSelf.OnFinishProgressServer — InediaInfectedAI
ActionGiveSalineTarget.ActionCondition T2 InediaInfectedAI
ActionGiveSalineTarget.OnFinishProgressServer — InediaInfectedAI
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectSelf.ActionCondition T2 InediaInfectedAI
ActionInjectSelf.OnExecuteServer — InediaInfectedAI
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionInjectTarget.OnExecuteServer — InediaInfectedAI
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFireCB.CreateActionComponent — Terje-Skills
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Quests
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Quests
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionLowerFlag.GetText — DayZ-Expansion-BaseBuilding
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionMineRock.OnFinishProgressServer — InediaInfectedAI
ActionMineTree.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionMineTree.OnFinishProgressServer — InediaInfectedAI
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.Can — DayZ-Expansion-BaseBuilding
ActionOpenFence.GetText — DayZ-Expansion-BaseBuilding ✂
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — DayZ-Expansion-BaseBuilding (cond)
ActionPackTent.GetText — DayZ-Expansion-BaseBuilding
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionRaiseFlag.GetText — DayZ-Expansion-BaseBuilding
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Quests
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionSewSelf.ActionCondition T2 InediaInfectedAI
ActionSewTarget.ActionCondition T2 InediaInfectedAI
ActionSkinning.ActionCondition T2 DayZ-Expansion-AI
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinning.CreateOrgan — Terje-Skills
ActionSplintSelf.ActionCondition T2 InediaInfectedAI (cond)
ActionSplintTarget.ActionCondition T2 InediaInfectedAI (cond)
ActionStartEngine.OnEndServer — RaG_Core
ActionStopEngine.OnEndServer — RaG_Core
ActionSwitchSeats.Start — RaG_Core
ActionTakeItem.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionTakeItem.GetText — DayZ-Expansion-BaseBuilding
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.GetText — DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.GetItemCargoCount — InediaInfectedAI (cond)
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleNVMode.SwitchMode — Mounts & Sights
ActionTogglePlaceObject.Start — DayZ-Expansion-BaseBuilding (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-BaseBuilding ✂
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion ✂
ActionTurnOffWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion ✂
ActionTurnOnWeaponFlashlight.ActionCondition T2 Mounts & Sights
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.GetText — DayZ-Expansion-BaseBuilding
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — InediaInfectedAI
ActionUnrestrainSelf.OnUpdate T0 InediaInfectedAI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionViewOptics.ActionCondition T2 Mounts & Sights (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdminTools.HealRepairTarget — InediaInfectedAI (cond)
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AimingModelFilterShake.onUpdate — InediaInfectedAI
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Quests
Ammunition_Base.CanBeSplit — DayZ-Expansion-Quests
Ammunition_Base.CombineItems — DayZ-Expansion-Quests
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Quests
Ammunition_Base.SplitItem — DayZ-Expansion-Quests ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Quests ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CanBeTargetedByAI — InediaInfectedAI (cond)
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EEInit T3 InediaInfectedAI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
AnimalBase.ModCommandHandlerAfter — InediaInfectedAI
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnReceivedHit — InediaInfectedAI
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnTerjeClientUpdate — Terje-Skills
AnimalBase.ResistContaminatedEffect — InediaInfectedAI (cond)
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AnimatedActionBase.OnExecute — DayZ-Expansion-Quests
AnimatedActionBase.OnUpdate T0 InediaInfectedAI
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
Attachments.AttachmentAdded — Mounts & Sights
Attachments.AttachmentRemoved — Mounts & Sights
Attachments.ShowFalseAttachmentsHeader — Mounts & Sights
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-BaseBuilding ✂
Bark_ColorBase.SetActions T2 FarmingPlus 2.0
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Close — DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-BaseBuilding (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-BaseBuilding ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-BaseBuilding
Barrel_ColorBase.Close — DayZ-Expansion-BaseBuilding
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-BaseBuilding ✂
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.Open — DayZ-Expansion-BaseBuilding
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-BaseBuilding
BaseBuildingBase.IsOpen — DayZ-Expansion-BaseBuilding
Battery9V.SetActions T2 DayZ-Expansion
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingSource.OnUpdateServer — InediaInfectedAI
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection — Terje-Skills (cond)
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.AddBleedingSource — InediaInfectedAI (cond)
BleedingSourcesManagerServer.OnTick — InediaInfectedAI
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
Bone.SetActions T2 FarmingPlus 2.0
BrokenArmsMdfr.ActivateCondition — InediaInfectedAI (cond)
BrokenLegsMdfr.OnDeactivate — InediaInfectedAI
BroomBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
BroomBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
BroomBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
BurlapSack.SetActions T2 FarmingPlus 2.0
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousMineWood.CreatePrimaryItems — Terje-Skills
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CZ527_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ550_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
CZ75_Base.CanEnterIronsights — Mounts & Sights
CamoNet.SetActions T2 BaseBuildingPlus
CanisterGasoline.SetActions T2 4KBOSSKVehiclePackage
CarBattery.CanPutIntoHands T2 DayZ-Expansion-BaseBuilding (cond)
CarBattery.SetActions T2 iM7s_DrugRunning
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEDelete T3 RaG_Core
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-AI
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnInput — DayZ-Expansion-AI
CarScript.OnStoreLoad T3 CF
CarScript.OnStoreSave T3 CF
CarScript.OnUpdate T0 InediaInfectedAI
CargoContainer.UpdateInterval — RaG_Core
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetChanceCoef — Terje-Skills
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetQualityModifier — Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalDuration — Terje-Skills
CatchingContextFishingRodAction.RandomizeSignalStartTime — Terje-Skills
CatchingContextFishingRodAction.TryDamageItems — Terje-Skills (cond)
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Back — DayZ-Expansion
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Chemlight_Red.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
ClosableContainer.Refresh — InediaInfectedAI
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Colt1911_Base.CanEnterIronsights — Mounts & Sights
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-BaseBuilding ✂
ComponentAnimalBleeding.CreateWound — InediaInfectedAI (cond)
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-BaseBuilding
ConstructionBase.IsCollidingEx — DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-BaseBuilding
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
Container_Base.Close — DayZ-Expansion-BaseBuilding
Container_Base.DeferredInit — DayZ-Expansion-BaseBuilding
Container_Base.Open — DayZ-Expansion-BaseBuilding
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.UpdateCookingStateOnStick — Terje-Skills
CraftArrow.CanDo — Terje-Skills
CraftArrow.Do — Terje-Skills
CraftArrowBone.CanDo — Terje-Skills
CraftArrowBone.Do — Terje-Skills
CraftBaseBallBatBarbed.CanDo — Terje-Skills
CraftBaseBallBatBarbed.Do — Terje-Skills
CraftBaseBallBatNailed.CanDo — Terje-Skills
CraftBaseBallBatNailed.Do — Terje-Skills
CraftBoneHook.CanDo — Terje-Skills
CraftBoneHook.Do — Terje-Skills
CraftBoneKnife.CanDo — Terje-Skills
CraftBoneKnife.Do — Terje-Skills
CraftFishNetTrap.CanDo — Terje-Skills
CraftFishNetTrap.Do — Terje-Skills
CraftFishingRod.CanDo — Terje-Skills
CraftFishingRod.Do — Terje-Skills
CraftGhillieAttachment.CanDo — Terje-Skills
CraftGhillieAttachment.Do — Terje-Skills
CraftGhillieBushrag.CanDo — Terje-Skills
CraftGhillieBushrag.Do — Terje-Skills
CraftGhillieHood.CanDo — Terje-Skills
CraftGhillieHood.Do — Terje-Skills
CraftGhillieSuit.CanDo — Terje-Skills
CraftGhillieSuit.Do — Terje-Skills
CraftGhillieTop.CanDo — Terje-Skills
CraftGhillieTop.Do — Terje-Skills
CraftHandDrillKit.CanDo — Terje-Skills
CraftHandDrillKit.Do — Terje-Skills
CraftImprovisedLeatherBag.CanDo — Terje-Skills
CraftImprovisedLeatherBag.Do — Terje-Skills
CraftLeatherCourierBag.CanDo — Terje-Skills
CraftLeatherCourierBag.Do — Terje-Skills
CraftLeatherSack.CanDo — Terje-Skills
CraftLeatherSack.Do — Terje-Skills
CraftSpearBone.CanDo — Terje-Skills
CraftSpearBone.Do — Terje-Skills
CraftSpearStone.CanDo — Terje-Skills
CraftSpearStone.Do — Terje-Skills
CraftStoneKnife.CanDo — Terje-Skills
CraftStoneKnife.Do — Terje-Skills
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-BaseBuilding (cond)
CraftWoodenHook.CanDo — Terje-Skills
CraftWoodenHook.Do — Terje-Skills
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZExpansion.OnFinish — DayZ-Expansion-Spawn-Selection
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion (cond)
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCameraIronsights.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraIronsights.UpdateBatteryOptics — Mounts & Sights
DayZPlayerCameraOptics.AdjustCameraParameters — Mounts & Sights
DayZPlayerCameraOptics.GetCurrentSightInfo — Mounts & Sights (cond)
DayZPlayerCameraOptics.OnActivate — Mounts & Sights
DayZPlayerCameraOptics.OnUpdate T0 Mounts & Sights
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.ExitSights — Mounts & Sights
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.HandleADS — Mounts & Sights
DayZPlayerImplement.HandleOptic — Mounts & Sights
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Weapons
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDrawOptics2D — Mounts & Sights
DayZPlayerImplement.OnSoundEvent — Terje-Skills
DayZPlayerImplement.OnStepEvent — Terje-Skills
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.SetIronsights — Mounts & Sights
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion
DayZPlayerImplement.SwitchOptics — Mounts & Sights
DayZPlayerImplementAiming.ProcessAimFilters — InediaInfectedAI
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — InediaInfectedAI
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit — InediaInfectedAI (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer — InediaInfectedAI
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.ProcessDecay — RaG_Core
Edible_Base.SetActions T2 FarmingPlus 2.0
Edible_Base.TerjeOverrideDescriptionByConsumableEffects — Terje-Skills
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetEnvironmentTemperature — Terje-Skills
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Quests
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-BaseBuilding
ExpansionActionPaint.GetText — DayZ-Expansion-BaseBuilding
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-BaseBuilding (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-BaseBuilding ✂
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-BaseBuilding
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-BaseBuilding
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-BaseBuilding
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Groups ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Quests
ExpansionPartyData.OnJoin — DayZ-Expansion-Quests
ExpansionPartyData.OnLeave — DayZ-Expansion-Quests
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Weapons
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
ExplosivesBase.OnExplode — InediaInfectedAI
FNP45_MRDSOptic.akol__ItemOptics_AdaptCurrentSightInfo — Mounts & Sights ✂
Fence.AddAction — DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
Fence.CanBeDamaged — DayZ-Expansion-BaseBuilding ✂
Fence.CloseAndLock — DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsLocked — DayZ-Expansion-BaseBuilding
Fence.ExpansionIsOpenable — DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsOpened — DayZ-Expansion-BaseBuilding ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.RemoveAction — DayZ-Expansion-BaseBuilding
Fence.SetActions T2 Code Lock
Fence.SetOpenedState — DayZ-Expansion-BaseBuilding
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FirearmActionBase.OnUpdate T0 InediaInfectedAI
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Quests
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Quests
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Quests
FireplaceBase.GetFuelBurnRateMP — Terje-Skills
FireplaceBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireplaceBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FireplaceBase.StartFire — InediaInfectedAI
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FireworksLauncher.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
FireworksLauncher.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
Flag_Base.OnWasAttached — DayZ-Expansion-BaseBuilding
Flag_Base.OnWasDetached — DayZ-Expansion-BaseBuilding
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flaregun.OnFire — DayZ-Expansion-Missions
Flashlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Flashlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Flashlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
FracturedLegNotfr.DisplayBadge — InediaInfectedAI (cond)
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-BaseBuilding
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-BaseBuilding ✂
GiftBox_Base.Open — DayZ-Expansion-BaseBuilding
Glock19_Base.CanEnterIronsights — Mounts & Sights
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
HandsContainer.AttachmentAdded — Mounts & Sights
HandsContainer.DraggingOverHeader — Mounts & Sights
HandsContainer.OnDropReceivedFromHeader2 — Mounts & Sights
HandsHeader.UpdateInterval — DayZ-Expansion-Core
Header.SetItemPreview — DayZ-Expansion-Core
Headtorch_Black.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
HealPlayerChatModule.ExecuteCommand — InediaInfectedAI
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.BloodSplatGround — InediaInfectedAI (cond)
Hit_MeatBones.BloodSplatWall — InediaInfectedAI (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.HeightPlacementCheck — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBaseViable — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsClippingRoof — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-BaseBuilding (cond)
Hologram.PlaceEntity — iM7s_DrugRunning ✂
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetOnGround — DayZ-Expansion-BaseBuilding
Hologram.SetProjectionPosition — RaG_Core
Hologram.UpdateHologram — DayZ-Expansion-BaseBuilding
House.CanDoorBeClosed — InediaInfectedAI (cond)
HungerMdfr.GetTerjeHealthDammageModifier — Terje-Skills
HungerMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
InjuredLegNotfr.DisplayBadge — InediaInfectedAI (cond)
InjuryAnimationHandler.GetInjuryLevel — InediaInfectedAI
InjuryAnimationHandler.GetOverrideLevel — InediaInfectedAI
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-BaseBuilding (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion
IntroSceneCharacter.CharacterUnload — DayZ-Expansion
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeDisinfected — InediaInfectedAI (cond)
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-BaseBuilding
ItemBase.CanDisplayCargo — DayZ-Expansion-BaseBuilding
ItemBase.CanLoadAttachment — DayZ-Expansion-Core ✂
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-BaseBuilding (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-BaseBuilding
ItemBase.CanReleaseCargo — DayZ-Expansion-BaseBuilding
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Market
ItemBase.CanRemoveFromHands — DayZ-Expansion-Market
ItemBase.Close — DayZ-Expansion-BaseBuilding
ItemBase.DamageItemAttachments — Terje-Skills
ItemBase.DamageItemInCargo — Terje-Skills
ItemBase.EEDelete T3 DayZ-Expansion-BaseBuilding
ItemBase.EEInit T3 DayZ-Expansion-BaseBuilding
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-BaseBuilding
ItemBase.EEOnCECreate — Mounts & Sights
ItemBase.ExpansionIsLocked — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Quests ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-BaseBuilding ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-BaseBuilding ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.HideSelection — Mounts & Sights
ItemBase.InitializeActions — InediaInfectedAI (cond)
ItemBase.IsOpen — DayZ-Expansion-BaseBuilding
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.NameOverride — Mounts & Sights
ItemBase.OnDebugSpawn — Mounts & Sights (cond)
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnWorkStart — DayZ-Expansion-BaseBuilding
ItemBase.OnWorkStop — DayZ-Expansion-BaseBuilding
ItemBase.Open — DayZ-Expansion-BaseBuilding
ItemBase.ShowSelection — Mounts & Sights
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMESPMetaBaseBuilding.Create — DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-BaseBuilding
JMItemSetSettings.Defaults — DayZ-Expansion
JMObjectSpawnerModule.SpawnCompatibleAttachments — Mounts & Sights (cond)
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.Exec_Heal — InediaInfectedAI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
KitchenTimer.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
LandMineTrap.Explode — InediaInfectedAI
Land_FuelStation_Feed.EEKilled T3 InediaInfectedAI
Land_House_1B01_Pub.HasInterior — DayZ-Expansion ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion ✂
Land_House_1W01.HasInterior — DayZ-Expansion ✂
Land_House_1W01.HasIvys — DayZ-Expansion ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion ✂
Land_House_1W02.HasInterior — DayZ-Expansion ✂
Land_House_1W02.HasIvys — DayZ-Expansion ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion ✂
Land_House_1W03.HasInterior — DayZ-Expansion ✂
Land_House_1W03.HasIvys — DayZ-Expansion ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion ✂
Land_House_1W04.HasInterior — DayZ-Expansion ✂
Land_House_1W04.HasIvys — DayZ-Expansion ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion ✂
Land_House_1W05.HasInterior — DayZ-Expansion ✂
Land_House_1W05.HasIvys — DayZ-Expansion ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion ✂
Land_House_1W06.HasInterior — DayZ-Expansion ✂
Land_House_1W06.HasIvys — DayZ-Expansion ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion ✂
Land_House_1W08.HasInterior — DayZ-Expansion ✂
Land_House_1W08.HasIvys — DayZ-Expansion ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion ✂
Land_House_1W09.HasInterior — DayZ-Expansion ✂
Land_House_1W09.HasIvys — DayZ-Expansion ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion ✂
Land_House_1W10.HasInterior — DayZ-Expansion ✂
Land_House_1W10.HasIvys — DayZ-Expansion ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion ✂
Land_House_1W11.HasInterior — DayZ-Expansion ✂
Land_House_1W11.HasIvys — DayZ-Expansion ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion ✂
Land_House_1W12.HasInterior — DayZ-Expansion ✂
Land_House_1W12.HasIvys — DayZ-Expansion ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion ✂
Land_House_2B01.HasInterior — DayZ-Expansion ✂
Land_House_2B01.HasIvys — DayZ-Expansion ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion ✂
Land_House_2W01.HasInterior — DayZ-Expansion ✂
Land_House_2W01.HasIvys — DayZ-Expansion ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion ✂
Land_House_2W02.HasInterior — DayZ-Expansion ✂
Land_House_2W02.HasIvys — DayZ-Expansion ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
Land_Village_Pub.HasInterior — DayZ-Expansion ✂
Land_Village_Pub.HasIvys — DayZ-Expansion ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion ✂
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
LaughterSymptom.OnGetActivatedServer — InediaInfectedAI
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Quests
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-BaseBuilding
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-BaseBuilding ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionServer.EquipCharacter — DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.ActivateModifier — InediaInfectedAI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
ModsMenuDetailedEntry.LoadData — DayZ-Expansion
ModsMenuSimpleEntry.LoadData — DayZ-Expansion
Mosin9130_Base.CanEnterIronsights — Mounts & Sights
MotorbikeScript.CF_OnStoreLoad — DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — DayZ-Expansion-Core
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
MushroomBase.EEDelete T3 Terje-Skills
MushroomBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
MushroomBase.OnTerjeClientUpdate — Terje-Skills
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NoiseAIEvaluate.GetNoiseReduction — InediaInfectedAI ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
PSO11Optic.GetOpticsPPBlur — Mounts & Sights
PSO11Optic.GetOpticsPPLens — Mounts & Sights
PSO1Optic.GetOpticsPPBlur — Mounts & Sights
PSO1Optic.GetOpticsPPLens — Mounts & Sights
PSO6Optic.GetOpticsPPBlur — Mounts & Sights
PSO6Optic.GetOpticsPPLens — Mounts & Sights
PUScopeOptic.GetOpticsPPBlur — Mounts & Sights
PUScopeOptic.GetOpticsPPLens — Mounts & Sights
PainHeavySymptom.OnGetActivatedServer — InediaInfectedAI
Paper.SetActions T2 FarmingPlus 2.0
Pelt_Base.SetActions T2 FarmingPlus 2.0
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI ✂
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
PetrolLighter.SetActions T2 iM7s_DrugRunning
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AddNoise — InediaInfectedAI (cond)
PlayerBase.CanClimb — InediaInfectedAI (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveAttachment T2 Forward Operator Gear (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoHands T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DamageAllLegs — InediaInfectedAI (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEDelete T3 DayZ-Expansion
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EEOnDamageCalculated — DayZ-Expansion
PlayerBase.EOnInit T3 InediaInfectedAI ✂
PlayerBase.EvaluateDamageHitAnimation — InediaInfectedAI (cond)
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Groups
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetHitComponentForAI — InediaInfectedAI (cond)
PlayerBase.GetWeightSpecialized — Terje-Skills
PlayerBase.HideClothing — Mounts & Sights (cond)
PlayerBase.InsertAgent — InediaInfectedAI (cond)
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInVehicle — DayZ-Expansion-AI (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-BaseBuilding ✂
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-AI
PlayerBase.OnCommandClimbFinish — InediaInfectedAI
PlayerBase.OnCommandHandlerTick — InediaInfectedAI
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-AI
PlayerBase.OnCommandSwimStart — DayZ-Expansion-AI
PlayerBase.OnDisconnect — InediaInfectedAI (cond)
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — InediaInfectedAI
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnReceivedHit — InediaInfectedAI
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnTerjeCharacterLifetimeUpdated — Terje-Skills ✂
PlayerBase.OnTerjePlayerKilledEvent — Terje-Skills
PlayerBase.OnTerjePlayerRespawned — Terje-Skills
PlayerBase.OnTerjeProfileFirstCreation — Terje-Skills
PlayerBase.OnTerjeRPC — Terje-Skills
PlayerBase.OnTerjeRegisterModifiers — Terje-Skills
PlayerBase.OnThrowingModeChange — InediaInfectedAI
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — DayZ-Expansion-Core
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Quests
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Groups
PlayerBase.SetSuicide — DayZ-Expansion
PlayerBase.SpawnEntityOnGroundPos — Terje-Skills
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TerjeSendSoundEvent — Terje-Skills
PlayerBase.UpdateBrokenLegs — InediaInfectedAI (cond)
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Spawn-Selection (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PlayerManager.HealPlayers — InediaInfectedAI (cond)
PlayerPreview.UpdateInterval — Forward Operator Gear
PlayerStomach.AddToStomach — Terje-Skills
PlayerStomach.Update — Terje-Skills
Pliers.SetActions T2 RaG_Core
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-AI
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-AI
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-AI
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTerjeScriptableAreas.WriteScriptableAreasWiki — Terje-Skills
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PortableGasLamp.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
PortableGasLamp.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.EEItemAttached T2 RaG_BeeHive
PortableGasStove.EEItemDetached T2 RaG_BeeHive
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.RemoveCookingAudioVisuals — RaG_BeeHive ✂
PowerGenerator.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
PowerGenerator.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareAnimal.GetLengthInSecs — Terje-Skills (cond)
PrepareAnimal.GetTerjeCraftingTimeModifier — Terje-Skills
PrepareChicken.Do — Terje-Skills
PrepareFish.Do — Terje-Skills
PrepareFish.GetLengthInSecs — Terje-Skills (cond)
PrepareFish.GetTerjeCraftingTimeModifier — Terje-Skills ✂
PrepareFox.Do — Terje-Skills
PrepareRabbit.Do — Terje-Skills
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
RecipeBase.CheckRecipe — DayZ-Expansion-BaseBuilding
RecipeBase.GetName — DayZ-Expansion-BaseBuilding ✂
RecipeBase.SpawnItems — DayZ-Expansion-Quests
RecoilBase.PostInit — DayZ-Expansion-Weapons (cond)
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
RightArea.Refresh — Terje-Skills
RightArea.UpdateInterval — Terje-Skills
Roadflare.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Roadflare.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Ruger1022_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
SVD_Base.CanEnterIronsights — Mounts & Sights
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
SeaChest.SetActions T2 4KBOSSKVehiclePackage
SeedBase.SetActions T2 FarmingPlus 2.0
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion
ServerBrowserMenuNew.OnClick — DayZ-Expansion (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion
ShockMdfr.GetRefillSpeed — InediaInfectedAI (cond)
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
SneezeSymptom.OnGetActivatedServer — InediaInfectedAI
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
SportingOptic.GetOpticsPPBlur — Mounts & Sights
SportingOptic.GetOpticsPPLens — Mounts & Sights
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-BaseBuilding ✂
Spotlight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Spotlight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Spotlight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaConsumers.HasEnoughStaminaFor — Terje-Skills
StaminaConsumers.HasEnoughStaminaToStart — Terje-Skills
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-AI (cond)
StaminaHandler.RegisterStaminaConsumers — Terje-Skills
StaminaHandler.RegisterStaminaModifiers — Terje-Skills
StaminaHandler.SetCooldown — Terje-Skills
StaminaHandler.SetDepletionMultiplier — Terje-Skills
StaminaHandler.SetRecoveryMultiplier — Terje-Skills
StaminaModifier.GetMaxValue — Terje-Skills
StaminaModifier.GetMinValue — Terje-Skills
StaminaSoundEventBase.CanPlay — InediaInfectedAI (cond)
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SymptomManager.Init — iM7s_DrugRunning
SymptomManager.QueueUpPrimarySymptom — InediaInfectedAI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
TLRLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
TLRLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
TentBase.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-BaseBuilding (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-BaseBuilding ✂
TentBase.CanReleaseAttachment T2 DayZ-Expansion-BaseBuilding (cond)
TentBase.EEHitBy T2 DayZ-Expansion-BaseBuilding
TentBase.EEKilled T3 DayZ-Expansion-BaseBuilding
TentBase.ExpansionIsOpenable — DayZ-Expansion-BaseBuilding ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-BaseBuilding ✂
TentBase.ToggleAnimation — DayZ-Expansion-BaseBuilding
TerjeAdmintoolSupport.OnInit T3 Terje-Skills
TerjeBookBase.DescriptionOverride — Terje-Skills (cond)
TerjeBookBase.SetActions T2 Terje-Skills
TerjePerkCfg.OnInit T3 Terje-Skills
TerjePlayerProfile.OnInit T3 Terje-Skills
TerjePlayerSkillsAccessor.AddPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.AddSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkStatus — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillModifierValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillPerkPoints — Terje-Skills ✂
TerjePlayerSkillsAccessor.IsPerkRegistered — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAll — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAllSkillPerks — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetSkill — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetSkillLevel — Terje-Skills ✂
TerjeSettingsCollection.AfterServerSettingsLoaded — Terje-Skills
TerjeSettingsCollection.OnInit T3 Terje-Skills
TerjeSkillCfg.OnInit T3 Terje-Skills
TerjeSkillModifierCfg.OnInit T3 Terje-Skills
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired — Terje-Skills
TerjeSkillsCraftingHelper.DoCraftPerkRequired — Terje-Skills
TerjeSkillsRegistry.HasSkillsMod — Terje-Skills ✂
TerjeSkillsRegistry.OnInit T3 Terje-Skills
TerritoryFlagKit.OnPlacementComplete — DayZ-Expansion-BaseBuilding ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstMdfr.GetTerjeHealthDammageModifier — Terje-Skills
ThirstMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
Torch.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
Torch.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
Torch.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.SetCanCatch — Terje-Skills
TrapSpawnBase.SetupTrapPlayer — Terje-Skills
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UndergroundStash.AfterStoreLoad T3 Terje-Skills
UndergroundStash.InitItemVariables — Terje-Skills
UndergroundStash.OnTerjeStoreLoad — Terje-Skills
UndergroundStash.OnTerjeStoreSave — Terje-Skills
UndergroundStash.OnVariablesSynchronized T2 Terje-Skills
UniversalLight.CanPutAsAttachment — DayZ-Expansion-Weapons (cond)
UniversalLight.InediaInfectedAI_IrritationAction — InediaInfectedAI ✂
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating — InediaInfectedAI
UniversalLight.InediaInfectedAI_IsIrritationItem — InediaInfectedAI ✂
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VSS.CanEnterIronsights — Mounts & Sights
VehicleBattery.SetActions T2 DayZ-Expansion
VicinityItemManager.ExcludeFromContainer_Phase1 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase2 — InediaInfectedAI
VicinityItemManager.ExcludeFromContainer_Phase3 — InediaInfectedAI
Vikhr.CanEnterIronsights — Mounts & Sights
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
VomitSymptom.OnGetActivatedServer — InediaInfectedAI
Watchtower.CanBeDamaged — DayZ-Expansion-BaseBuilding ✂
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Quests
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.CanEnterIronsights — Mounts & Sights
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.HideWeaponBarrel — Mounts & Sights ✂
Weapon_Base.LiftWeaponRaycastResultCheck — Mounts & Sights (cond)
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Weapons
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Weapons ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
Winchester70_Base.CanReceiveAttachment T2 Mounts & Sights (cond)
WoodenCrate.SetActions T2 4KBOSSKVehiclePackage
WoodenStick.SetActions T2 FarmingPlus 2.0
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
Wrench.SetActions T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZmbM_Mummy.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Grey.ResistContaminatedEffect — InediaInfectedAI (cond)
ZmbM_NBC_Yellow.ResistContaminatedEffect — InediaInfectedAI (cond)
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeBackstabbed — InediaInfectedAI (cond)
ZombieBase.CanBeSkinned — InediaInfectedAI (cond)
ZombieBase.ConvertNonlethalDamage — InediaInfectedAI (cond)
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.EOnFrame T1 InediaInfectedAI
ZombieBase.EOnInit T3 InediaInfectedAI ✂
ZombieBase.EOnPostFrame T1 InediaInfectedAI
ZombieBase.EvaluateCrawlTransitionAnimation — InediaInfectedAI (cond)
ZombieBase.HandleDamageHit — InediaInfectedAI (cond)
ZombieBase.HandleSpecialZoneDamage — InediaInfectedAI (cond)
ZombieBase.HandleVault — InediaInfectedAI (cond)
ZombieBase.ModCommandHandlerAfter — InediaInfectedAI
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnRPC T2 InediaInfectedAI
ZombieBase.OnReceivedHit — InediaInfectedAI
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.ResistContaminatedEffect — InediaInfectedAI (cond)
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion (cond)
eAIBase.Init — DayZ-Expansion-Quests
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

75 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.