Stack composer
Started from NicFit's Namalsk PVE Server: the 87 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 CF
- 2 VPPAdminTools
- 3 Dabs Framework
- 4 Namalsk Island
- 5 Namalsk Survival
- 6 DayZ Editor Loader
- 7 Namalsk_Overhaul not analyzed
- 8 GameLabs
- 9 Code Lock
- 10 No Shoe Damage
- 11 StackMoreItems
- 12 VanillaPlusPlusMap
- 13 Tombstone V++ Map
- 14 Ear-Plugs
- 15 MMG - Mightys Military Gear
- 16 Zed's Sausage Factory not analyzed
- 17 MunghardsItempack
- 18 Trader
- 19 Unknown Vending Machines not analyzed
- 20 BaseBuildingPlus
- 21 BBPItemPack
- 22 Namalsk_Igloo
- 23 Mortys Weapons
- 24 Universal Api
- 25 Hived Banking not analyzed
- 26 MuchCarKey
- 27 FlipTransport
- 28 Server_Information_Panel
- 29 MuchStuffPack
- 30 Animal-Pack
- 31 Advanced Weapon Scopes
- 32 EPIC WEAPON PACK byBARSIK33
- 33 DNA Keycards
- 34 WindstridesClothingPack
- 35 NoMuffle
- 36 DayZ Mining System with Ores and Gems (Legacy)
- 37 LIGHTS
- 38 GM-Mods: Canning food not analyzed
- 39 RaG_Hunting_Cabin
- 40 CJ187-PokemonCards
- 41 NF_DPB_ServerMod not analyzed
- 42 NF_Veh_Mod not analyzed
- 43 hologram_fix_119 not analyzed
- 44 Unknown Winter Clothing Pack not analyzed
- 45 Unknown Ghillie Mod
- 46 BoomLay's Things Updated not analyzed
- 47 Crocos Quadbike
- 48 GoreZ
- 49 AICFireplaceIndoor not analyzed
- 50 NewInventoryStats not analyzed
- 51 MegalootDNAWallet not analyzed
- 52 DieselGear
- 53 MMG Collectable Items not analyzed
- 54 Custom Emblem Tags
- 55 CannabisPlus
- 56 DrugsPLUS
- 57 More Injectors (RELIFE) not analyzed
- 58 Savage Snowmobiles
- 59 Basic Territories
- 60 Quadlock's Pack
- 61 SearchInventory
- 62 DBN_MercedesG65_6x6 FREE not analyzed
- 63 Survivor name changer
- 64 CBD Sci-Fi power generator not analyzed
- 65 Towing Service
- 66 DBN_FordRaptor_Scorpio
- 67 MuchCarKey_Retexture_BCK not analyzed
- 68 MuchFramework
- 69 RUSForma_Motorcycles
- 70 DayZ Horse
- 71 Survivor Animations
- 72 More Horses not analyzed
- 73 MuchCarPark not analyzed
- 74 MaharlikaPH_Boats
- 75 Trader [Inventory Fix] not analyzed
- 76 MagLoaderBox not analyzed
- 77 Mystery Box
- 78 Modular Vest System
- 79 More Materials not analyzed
- 80 zSpawnSelection
- 81 RaG_Core
- 82 Name Tags not analyzed
- 83 DieselGear_MutantAnimals not analyzed
- 84 AgricultureCore
- 85 PVE 1.30 Fix not analyzed
- 86 TraderFix130 not analyzed
- 87 No Vehicle Damage 130 not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.
Across 147 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
6.325 ms per second, all 59 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 5Namalsk Survival | 17MunghardsItempack | 20BaseBuildingPlus | 31Advanced Weapon Scopes | all |
|---|---|---|---|---|---|
| 21BBPItemPack | 5BBPItemPack silences BaseBuildingPlus 5 methods: 2 events, 2 checks, 1 value | 5 | |||
| 29MuchStuffPack | 1MuchStuffPack silences Namalsk Survival 1 method: 1 event | 1 | |||
| 35NoMuffle | 2NoMuffle silences Namalsk Survival 2 methods: 2 checks | 2 | |||
| 52DieselGear | 1DieselGear silences Advanced Weapon Scopes 1 method: 1 event |
1 | |||
| 66DBN_FordRaptor_Scorpio | 1DBN_FordRaptor_Scorpio silences MunghardsItempack 1 method: 1 check | 1 | |||
| all | 3 | 1 | 5 | 1 | 10 |
| 7Namalsk_Overhaul | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 16Zed's Sausage Factory | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 19Unknown Vending Machines | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 25Hived Banking | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 38GM-Mods: Canning food | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| 41NF_DPB_ServerMod | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||
| …and 22 more mods not analyzed yet. | |||||
The 5 pairs, largest first# ·
BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160
Hologram.SubtractProjectionRotation
event
Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165
Construction.CanBuildPart
check
BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3
DeCraftWoodenCrate.CanDo
check
BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3
Hologram.GetProjectionRotation
value
BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
NoMufflesilencesNamalsk Survival2 methods
GP5GasMask.IsObstructingVoice
check
Namalsk Survival's conditions on this check no longer apply. NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:68
GasMask.IsObstructingVoice
check
Namalsk Survival's conditions on this check no longer apply. NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:68
DBN_FordRaptor_ScorpiosilencesMunghardsItempack1 method
Clothing.CanReceiveItemIntoCargo
check · T2
Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DieselGearsilencesAdvanced Weapon Scopes1 method
DayZPlayerCameraOptics.SetCameraPP
event
Advanced Weapon Scopes's work on this event never runs. DieselGear_NVO.pbo::Scripts\4_World\nvScript.c:4
MuchStuffPacksilencesNamalsk Survival1 method
PlayerBase.EOnContact
event
Suppresses vanilla contact handling (fall/impact) and earlier mods' contact logic. MSP_Seasonal.pbo::Christmas\scripts\4_World\Entities\Modded\PlayerBase.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— Dabs Framework silences CFInGameMenu.Init— Server_Information_Panel silences GameLabs
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
PlayerBase.CommandHandlerVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401SurvivorBase.EOnFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42SurvivorBase.EOnPostFrameVPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61PlayerBase.CommandHandlernamalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23PlayerBase.CommandHandlerns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213DayZPlayerImplement.CommandHandlerServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6PlayerBase.CommandHandlerdayz_horse.pbo::Scripts\4_World\PlayerBase.c:49PlayerBase.CommandHandlerSurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115Everything else#
All 147 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
Construction.CanBuildPart |
— | |
DayZPlayerCameraOptics.SetCameraPP |
— | |
DeCraftWoodenCrate.CanDo |
— | |
GP5GasMask.IsObstructingVoice |
— | |
GasMask.IsObstructingVoice |
— | |
Hologram.AddProjectionRotation |
— | |
Hologram.GetProjectionRotation |
— | |
Hologram.SubtractProjectionRotation |
— | |
PlayerBase.EOnContact |
— | |
ActionConstructor.RegisterActions |
— | vanilla → VPPAdminTools → Dabs Framework → Namalsk Survival → Code Lock → MMG - Mightys Military Gear → MunghardsItempack → Trader → BaseBuildingPlus → BBPItemPack → Namalsk_Igloo → MuchCarKey → FlipTransport → MuchStuffPack → Advanced Weapon Scopes → DNA Keycards → WindstridesClothingPack → DayZ Mining System with Ores and Gems (Legacy) → RaG_Hunting_Cabin → CJ187-PokemonCards → DieselGear → Custom Emblem Tags → CannabisPlus → DrugsPLUS → Savage Snowmobiles → Basic Territories → Quadlock's Pack → Towing Service → DBN_FordRaptor_Scorpio → MuchFramework → DayZ Horse → Survivor Animations → MaharlikaPH_Boats → Mystery Box → Modular Vest System → RaG_Core → AgricultureCore |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → CF → Namalsk Survival → GameLabs → MunghardsItempack → Trader → BaseBuildingPlus → BBPItemPack → Mortys Weapons → MuchCarKey → MuchStuffPack → Advanced Weapon Scopes → DNA Keycards → WindstridesClothingPack → CJ187-PokemonCards → DieselGear → CannabisPlus → DrugsPLUS → Savage Snowmobiles → Quadlock's Pack |
MissionServer.OnInit |
T3 | vanilla → CF → VPPAdminTools → Namalsk Survival → GameLabs → Trader → BaseBuildingPlus → MuchCarKey → FlipTransport → DayZ Mining System with Ores and Gems (Legacy) → RaG_Hunting_Cabin → CannabisPlus → DrugsPLUS → SearchInventory → MaharlikaPH_Boats → AgricultureCore |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → MunghardsItempack → MuchStuffPack → DNA Keycards → Crocos Quadbike → CannabisPlus → Savage Snowmobiles → Towing Service → DBN_FordRaptor_Scorpio → MuchFramework → DayZ Horse → MaharlikaPH_Boats → AgricultureCore |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Namalsk Survival → MMG - Mightys Military Gear → MunghardsItempack → BBPItemPack → FlipTransport → MuchStuffPack → DNA Keycards → WindstridesClothingPack → RaG_Hunting_Cabin → DieselGear → Quadlock's Pack → DayZ Horse |
PlayerBase.SetActions |
T2 | vanilla → VPPAdminTools → Namalsk Survival → MMG - Mightys Military Gear → Trader → BaseBuildingPlus → BBPItemPack → MuchCarKey → MuchStuffPack → Advanced Weapon Scopes → WindstridesClothingPack → MuchFramework → DayZ Horse → Survivor Animations |
PluginRecipesManager.RegisterRecipies |
— | vanilla → MunghardsItempack → BaseBuildingPlus → BBPItemPack → Namalsk_Igloo → MuchStuffPack → DNA Keycards → DayZ Mining System with Ores and Gems (Legacy) → RaG_Hunting_Cabin → DieselGear → CannabisPlus → DrugsPLUS → Quadlock's Pack → AgricultureCore |
MissionServer.InvokeOnConnect |
T3 | vanilla → CF → Dabs Framework → Namalsk Survival → GameLabs → Code Lock → Trader → BaseBuildingPlus → BBPItemPack → DayZ Mining System with Ores and Gems (Legacy) → MuchFramework → MaharlikaPH_Boats → RaG_Core |
PlayerBase.Init |
— | vanilla → VPPAdminTools → Namalsk Island → Namalsk Survival → BaseBuildingPlus → BBPItemPack → DNA Keycards → DieselGear → DrugsPLUS → Survivor Animations → Modular Vest System → AgricultureCore |
Hologram.EvaluateCollision |
— | vanilla → MunghardsItempack (cond) → BaseBuildingPlus (cond) → MuchStuffPack (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → RaG_Hunting_Cabin (cond) → MuchFramework (cond) → DayZ Horse (cond) → MaharlikaPH_Boats (cond) → Modular Vest System (cond) → RaG_Core (cond) |
PlayerBase.EEKilled |
T3 | vanilla → VPPAdminTools → Namalsk Survival → GameLabs → GoreZ → Custom Emblem Tags → CannabisPlus → DrugsPLUS → zSpawnSelection → AgricultureCore |
PluginManager.Init |
— | vanilla → VPPAdminTools → Dabs Framework → Code Lock → Trader → MuchCarKey → DayZ Mining System with Ores and Gems (Legacy) → MuchFramework → DayZ Horse → RaG_Core |
Hologram.ProjectionBasedOnParent |
— | vanilla → MunghardsItempack (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) → DNA Keycards (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → RaG_Hunting_Cabin (cond) → DayZ Horse (cond) → Modular Vest System (cond) |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Mortys Weapons → Advanced Weapon Scopes → WindstridesClothingPack → Unknown Ghillie Mod → DieselGear → DayZ Horse → MaharlikaPH_Boats → Modular Vest System |
MissionBase.CreateScriptedMenu |
— | vanilla → VPPAdminTools → VanillaPlusPlusMap → Trader → BaseBuildingPlus → Server_Information_Panel → SearchInventory → MuchFramework |
MissionServer.OnMissionStart |
T3 | vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader → GameLabs → DNA Keycards → Basic Territories |
PlayerBase.OnRPC |
T2 | vanilla → VPPAdminTools → Namalsk Survival → BaseBuildingPlus → BBPItemPack → MuchFramework → MaharlikaPH_Boats → RaG_Core |
MissionServer.PlayerDisconnected |
T3 | vanilla → CF → VPPAdminTools → Dabs Framework → GameLabs → DayZ Horse → RaG_Core |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → CF → GameLabs → MunghardsItempack → Mortys Weapons → DieselGear → Quadlock's Pack |
ActionDeployObject.ActionCondition |
T2 | vanilla → Trader (cond) → BBPItemPack (cond) → Namalsk_Igloo → DNA Keycards (cond) → Basic Territories |
Hammer.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → Towing Service → MuchFramework → MaharlikaPH_Boats → RaG_Core |
Hologram.GetProjectionEntityPosition |
— | vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → MuchFramework (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond) |
MissionServer.OnUpdate |
T0 | vanilla → CF → Namalsk Survival → Trader → Server_Information_Panel → Survivor Animations |
PlayerBase.CommandHandler |
T1 | vanilla → VPPAdminTools → Namalsk Island → Namalsk Survival → DayZ Horse → Survivor Animations |
ActionDeployObject.OnEndServer |
— | vanilla → BBPItemPack (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → CannabisPlus (cond) → Modular Vest System (cond) |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport |
ItemBase.SetActions |
T2 | vanilla → BaseBuildingPlus → Savage Snowmobiles → DBN_FordRaptor_Scorpio → RaG_Core |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → VPPAdminTools → DayZ Horse → RaG_Core |
PlayerBase.CanBeTargetedByAI |
— | vanilla → VPPAdminTools (cond) → Namalsk Survival (cond) → Trader (cond) → DayZ Horse (cond) |
Wrench.SetActions |
T2 | vanilla → MuchCarKey → FlipTransport → Savage Snowmobiles → Towing Service |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → BaseBuildingPlus (cond) → BBPItemPack → Basic Territories |
ActionCreateIndoorFireplace.ActionCondition |
T2 | vanilla → Namalsk_Igloo (cond) → MuchStuffPack (cond) → RaG_Core (cond) |
ActionDismantlePart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → Basic Territories |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | vanilla → Namalsk_Igloo (cond) → MuchStuffPack (cond) → RaG_Core (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → CannabisPlus (cond) |
CarScript.EEDelete |
T3 | vanilla → MuchCarKey → Towing Service → RaG_Core |
CarScript.OnStoreLoad |
T3 | vanilla → CF → Trader → MuchCarKey |
CarScript.OnStoreSave |
T3 | vanilla → CF → Trader → MuchCarKey |
CarScript.SetActions |
T2 | vanilla → FlipTransport → DieselGear → Towing Service |
DayZGame.DeferredInit |
— | vanilla → CF → VPPAdminTools → GameLabs |
DayZGame.OnUpdate |
T0 | vanilla → CF → VPPAdminTools → GameLabs |
Hacksaw.SetActions |
T2 | vanilla → Code Lock → BBPItemPack → RaG_Hunting_Cabin |
Hologram.GetProjectionName |
— | vanilla → MuchFramework (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond) |
Hologram.RefreshVisual |
— | vanilla → MuchFramework (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond) |
Hologram.SetProjectionOrientation |
— | vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core |
Hologram.UpdateHologram |
— | vanilla → MunghardsItempack → MuchFramework → MaharlikaPH_Boats |
ItemBase.EEItemLocationChanged |
T2 | vanilla → GameLabs → DayZ Horse → Mystery Box |
M4_CarryHandleOptic.CanPutAsAttachment |
— | vanilla → GameLabs (cond) → Mortys Weapons (cond) → DieselGear (cond) |
MissionServer.OnEvent |
— | vanilla → CF → VPPAdminTools → GameLabs |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Namalsk Survival → Mortys Weapons |
PlayerBase.CanReceiveItemIntoHands |
T2 | vanilla → Namalsk Survival (cond) → DieselGear (cond) → DayZ Horse (cond) |
PlayerBase.EEItemAttached |
T2 | vanilla → Namalsk Survival → MuchStuffPack → WindstridesClothingPack |
PlayerBase.EEItemDetached |
T2 | vanilla → Namalsk Survival → MuchStuffPack → WindstridesClothingPack |
Screwdriver.SetActions |
T2 | vanilla → Towing Service → MuchFramework → RaG_Core |
Weapon_Base.SetActions |
T2 | vanilla → Savage Snowmobiles → DBN_FordRaptor_Scorpio → RaG_Core |
ActionAttachToConstruction.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → RaG_Core (cond) |
ActionBuildPart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → Basic Territories |
ActionBuildPartCB.CreateActionComponent |
— | |
ActionCloseFence.ActionCondition |
T2 | vanilla → Code Lock → BaseBuildingPlus (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | vanilla → MuchStuffPack (cond) → RaG_Core (cond) |
ActionDestroyPart.ActionCondition |
T2 | vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) |
ActionDetach.ActionCondition |
T2 | vanilla → Trader (cond) → MuchCarKey (cond) |
ActionDrink.OnEndServer |
— | vanilla → GameLabs → DrugsPLUS |
ActionDrink.OnStartServer |
— | vanilla → GameLabs → DrugsPLUS |
ActionDropItem.OnExecuteServer |
— | vanilla → zSpawnSelection → RaG_Core |
ActionGetInTransport.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionLockDoors.ActionCondition |
T2 | vanilla → Trader (cond) → DNA Keycards (cond) |
ActionPushObject.ActionCondition |
T2 | vanilla → MuchCarKey (cond) → FlipTransport |
ActionStartEngine.ActionCondition |
T2 | vanilla → MuchCarKey → Towing Service (cond) |
ActionStartEngine.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionStopEngine.OnEndServer |
— | vanilla → MuchCarKey → RaG_Core |
ActionSwitchSeats.Start |
— | vanilla → MuchCarKey → RaG_Core |
ActionTakeItem.OnExecuteServer |
— | vanilla → Mystery Box (cond) → RaG_Core |
AreaExposureMdfr.OnTick |
— | |
AttachmentsOutOfReach.IsAttachmentReachable |
— | |
BandageDressing.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
BaseBuildingBase.EEHitBy |
T2 | vanilla → GameLabs → Basic Territories |
BoatScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
BoatScript.OnStoreLoad |
T3 | vanilla → CF → MuchCarKey |
BoatScript.OnStoreSave |
T3 | vanilla → CF → MuchCarKey |
BoxCerealCrunchin.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
CarScript.CanDisplayAttachmentCategory |
— | vanilla → Trader → MuchCarKey |
CarScript.CanDisplayAttachmentSlot |
T2 | vanilla → Trader → MuchCarKey |
CarScript.EEHitBy |
T2 | vanilla → GameLabs → RaG_Core |
CarScript.OnEngineStart |
— | vanilla → Trader → MuchCarKey |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanPutInCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DigitalCodeLock.OnWorkStop |
— | vanilla → GameLabs → RaG_Core (cond) |
DigitalCodeLock.ResetPIN |
— | vanilla → GameLabs → RaG_Core (cond) |
DigitalCodeLock.UnlockOnServer |
— | vanilla → GameLabs → RaG_Core |
DuctTape.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
Edible_Base.ProcessDecay |
— | vanilla → MuchFramework → RaG_Core |
ElectronicRepairKit.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → Survivor Animations |
Environment.Init |
— | vanilla → Namalsk Survival → MunghardsItempack |
EpoxyPutty.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
GardenLime.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → Survivor Animations |
GesturesMenu.OnMenuRelease |
— | vanilla → Dabs Framework → Survivor Animations |
Guts.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
Hatchet.SetActions |
T2 | vanilla → RaG_Hunting_Cabin → MaharlikaPH_Boats |
Hologram.SetProjectionPosition |
— | vanilla → MuchFramework (cond) → RaG_Core |
ItemBase.OnStoreLoad |
T3 | vanilla → CF → RaG_Core |
JMModuleConstructor.RegisterModules |
— | vanilla → FlipTransport → Mystery Box |
Lard.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
LeatherSewingKit.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
MissionBase.OnInit |
T3 | vanilla → Dabs Framework → Namalsk Island |
MissionServer.HandleBody |
— | vanilla → Namalsk Survival (cond) → Trader |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → zSpawnSelection |
MissionServer.OnClientPrepareEvent |
— | vanilla → CF → Universal Api |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → Namalsk Survival (cond) |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → DieselGear |
ModItemRegisterCallbacks.RegisterCustom |
— | vanilla → CF → DayZ Horse |
PipeWrench.SetActions |
T2 | vanilla → Namalsk Survival → Savage Snowmobiles |
PlantBase.Init |
— | vanilla → CannabisPlus → AgricultureCore (cond) |
PlayerBase.AC_HasAnyPPEActive |
— | vanilla → CannabisPlus → DrugsPLUS |
PlayerBase.EEHealthLevelChanged |
T2 | vanilla → Namalsk Island → Namalsk Survival |
PlayerBase.OnCommandDeathStart |
— | vanilla → DayZ Horse → MaharlikaPH_Boats |
PlayerBase.OnConnect |
— | vanilla → VPPAdminTools → DayZ Horse |
Pliers.SetActions |
T2 | vanilla → MuchFramework → RaG_Core |
PluginAdminLog.PlayerKilled |
— | vanilla → VPPAdminTools (cond) → Universal Api (cond) |
PowderedMilk.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
Rice.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
SeedPackBase.EmptySeedPack |
— | vanilla → CannabisPlus (cond) → DrugsPLUS (cond) |
SewingKit.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
SledgeHammer.SetActions |
T2 | vanilla → BBPItemPack → RaG_Hunting_Cabin |
Snack_ColorBase.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
Stone.SetActions |
T2 | vanilla → BaseBuildingPlus → BBPItemPack |
TireRepairKit.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
UniversalLight.CanPutAsAttachment |
— | vanilla → Mortys Weapons (cond) → DieselGear (cond) |
VPPAdminHud.DefineButtons |
— | vanilla → VPPAdminTools → FlipTransport |
VicinityItemManager.IsObstructed |
— | vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond) |
WeaponCleaningKit.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
Weapon_Base.EEFired |
— | vanilla → VPPAdminTools → GameLabs |
Whetstone.InitItemVariables |
— | vanilla → StackMoreItems → DieselGear |
688 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionActivateTrap.OnFinishProgressServer |
— | VPPAdminTools |
ActionAttach.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachOnSelection.ActionCondition |
T2 | RaG_Core (cond) |
ActionAttachToConstruction.FindAndTranslateAttachmentSlot |
— | RaG_Core (cond) |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionBandageBase.ApplyBandage |
— | DieselGear (cond) |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBuildPart.GetAdminLogMessage |
— | BaseBuildingPlus ✂ |
ActionBuildPart.OnActionInfoUpdate |
— | BaseBuildingPlus (cond) |
ActionBuildPartSwitch.ActionCondition |
T2 | BaseBuildingPlus ✂ |
ActionBurnSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionCarDoors.ActionCondition |
T2 | Trader (cond) |
ActionCarDoorsOutside.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulse.ActionCondition |
T2 | Trader (cond) |
ActionCheckPulseTarget.ActionCondition |
T2 | Trader |
ActionCloseBarrel.OnExecuteServer |
— | RaG_Core |
ActionCloseCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionCloseDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionCloseFence.OnExecuteServer |
— | RaG_Core |
ActionCollectBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionCreateIndoorOven.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionDefibrilateTarget.ActionCondition |
T2 | Trader (cond) |
ActionDeployObject.ActionConditionContinue |
— | BaseBuildingPlus ✂ |
ActionDeployObject.MoveEntityToFinalPosition |
— | BBPItemPack (cond) |
ActionDeployObject.OnEndClient |
— | Basic Territories |
ActionDeployObject.OnExecuteServer |
— | RaG_Core |
ActionDeployObject.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDetach.OnExecuteServer |
— | MuchCarKey |
ActionDetachFromTarget.ActionCondition |
T2 | MuchCarKey (cond) |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionDialCombinationLockOnTarget.OnFinishProgressServer |
— | BaseBuildingPlus ✂ |
ActionDisinfectTarget.ActionCondition |
T2 | Trader (cond) |
ActionDismantlePart.DismantleCondition |
— | Code Lock (cond) |
ActionDismantlePart.OnExecuteServer |
— | RaG_Core |
ActionDrainLiquid.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionDrink.CreateConditionComponents |
— | DrugsPLUS ✂ |
ActionDrink.GetText |
— | DrugsPLUS ✂ |
ActionDrink.OnEndClient |
— | DrugsPLUS |
ActionDrink.OnExecuteClient |
— | DrugsPLUS |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionFillBottleBaseCB.CreateActionComponent |
— | MuchStuffPack |
ActionFillCoolant.ActionCondition |
T2 | RaG_Core |
ActionFillFuel.ActionCondition |
T2 | RaG_Core |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | BBPItemPack ✂ |
ActionFoldBaseBuildingObject.CreateConditionComponents |
— | BaseBuildingPlus ✂ |
ActionFoldBaseBuildingObjectCB.CreateActionComponent |
— | BaseBuildingPlus ✂ |
ActionForceConsume.ActionCondition |
T2 | Trader (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | Trader (cond) |
ActionForceFeedCan.ActionCondition |
T2 | Trader (cond) |
ActionGetInTransport.ActionCondition |
T2 | MuchCarKey (cond) |
ActionGetInTransport.OnEnd |
— | MaharlikaPH_Boats |
ActionGetOutTransport.ActionCondition |
T2 | MaharlikaPH_Boats (cond) |
ActionGetOutTransport.OnEndServer |
— | MuchCarKey |
ActionGetOutTransport.OnStart |
— | MaharlikaPH_Boats |
ActionGetOutTransport.OnStartServer |
— | RaG_Core |
ActionGiveBloodTarget.ActionCondition |
T2 | Trader (cond) |
ActionGiveSalineTarget.ActionCondition |
T2 | Trader (cond) |
ActionHarvestCrops.OnExecuteClient |
— | AgricultureCore (cond) |
ActionHarvestCrops.OnExecuteServer |
— | AgricultureCore (cond) |
ActionIgniteFireplaceByAir.ActionCondition |
T2 | RaG_Core (cond) |
ActionInjectTarget.ActionCondition |
T2 | Trader (cond) |
ActionInteractCodeLockItem.ActionCondition |
T2 | RaG_Core (cond) |
ActionLockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionLowerFlag.ActionCondition |
T2 | Basic Territories |
ActionManagerBase.ActionPossibilityCheck |
— | DayZ Horse (cond) |
ActionMineRock.ActionCondition |
T2 | DayZ Mining System with Ores and Gems (Legacy) ✂ |
ActionMineRock.OnActionInfoUpdate |
— | DayZ Mining System with Ores and Gems (Legacy) ✂ |
ActionMountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionMountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenBarrel.OnExecuteServer |
— | RaG_Core |
ActionOpenCarDoors.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | MuchCarKey (cond) |
ActionOpenCarDoorsOutside.OnEndServer |
— | RaG_Core |
ActionOpenDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionOpenFence.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionOpenFence.OnExecuteServer |
— | RaG_Core |
ActionPackTent.ActionCondition |
T2 | Code Lock |
ActionPackTent.OnExecuteServer |
— | Code Lock (cond) |
ActionPackTent.OnFinishProgressServer |
— | RaG_Core |
ActionPin.OnEndServer |
— | GameLabs |
ActionPin.OnStartServer |
— | VPPAdminTools |
ActionPlaceObject.ActionCondition |
T2 | CannabisPlus (cond) |
ActionPlaceOvenIndoor.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPlugTargetIntoThis.ActionCondition |
T2 | BBPItemPack (cond) |
ActionPourLiquid.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionPushObject.OnEndServer |
— | MuchCarKey |
ActionRaiseFlag.ActionCondition |
T2 | Basic Territories |
ActionRaiseFlag.OnFinishProgressServer |
— | Basic Territories |
ActionRepairPart.RepairCondition |
— | RaG_Core (cond) |
ActionResetCodeOnCodeLock.ActionCondition |
T2 | RaG_Core (cond) |
ActionResetCodeOnCodeLock.OnExecuteServer |
— | RaG_Core (cond) |
ActionRestrainSelf.ActionCondition |
T2 | Trader (cond) |
ActionRestrainTarget.ActionCondition |
T2 | Trader (cond) |
ActionSewTarget.ActionCondition |
T2 | Trader (cond) |
ActionSkinning.OnFinishProgressServer |
— | WindstridesClothingPack |
ActionSkinningCB.CreateActionComponent |
— | DieselGear ✂ |
ActionTakeItemToHands.OnExecute |
— | Mystery Box (cond) |
ActionTakeItemToHands.OnExecuteServer |
— | RaG_Core |
ActionTakeMaterialToHands.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionTakeMaterialToHandsSwitch.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | Code Lock |
ActionToggleTentOpen.OnExecuteServer |
— | RaG_Core |
ActionTurnOnWhileOnGround.ActionCondition |
T2 | BBPItemPack |
ActionUnlockDoors.ActionCondition |
T2 | DNA Keycards (cond) |
ActionUnlockDoors.OnFinishProgressServer |
— | RaG_Core |
ActionUnmountBarbedWire.ActionCondition |
T2 | BaseBuildingPlus (cond) |
ActionUnmountBarbedWire.OnFinishProgressServer |
— | BaseBuildingPlus (cond) |
ActionUnpin.ActionCondition |
T2 | Trader (cond) |
ActionUnpin.OnStartServer |
— | VPPAdminTools |
ActionUnrestrainSelf.OnFinishProgressServer |
— | Namalsk Survival ✂ |
ActionViewBinoculars.ActionCondition |
T2 | DieselGear ✂ |
ActionViewBinoculars.EnterOptics |
— | DieselGear ✂ |
ActionViewBinoculars.ExitOptics |
— | DieselGear ✂ |
ActionWashHeadItemContinuous.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWater.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWell.ActionCondition |
T2 | Namalsk Survival ✂ |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AirborneMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
AirborneMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
Ammo_40mm_ChemGas.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_ChemGas.OnActivatedByItem |
— | Trader (cond) |
Ammo_40mm_Explosive.EEKilled |
T3 | Trader (cond) |
Ammo_40mm_Explosive.OnActivatedByItem |
— | Trader (cond) |
Ammunition_Base.AddQuantityTR |
— | Trader ✂ |
Ammunition_Base.IsAmmoPile |
— | DieselGear ✂ |
Ammunition_Base.SetActions |
T2 | DieselGear |
Ammunition_Base.SetQuantityTR |
— | Trader ✂ |
AnalyticsManagerServer.OnEntityKilled |
— | GameLabs |
AnimalBase.CanBeTargetedByAI |
— | DayZ Horse (cond) |
AnimalBase.EEHitBy |
T2 | GameLabs |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AreaExposureMdfr.Activate |
— | VPPAdminTools (cond) |
AreaExposureMdfr.OnActivate |
— | VPPAdminTools (cond) |
Armband_ColorBase.SwitchItemSelectionTextureEx |
— | Namalsk Survival |
AttachmentCategoriesContainer.IsDisplayable |
— | DBN_FordRaptor_Scorpio |
AttachmentCategoriesContainer.UpdateInterval |
— | RaG_Core |
AttachmentCategoriesRow.DoubleClick |
— | DayZ Horse (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | DayZ Horse |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BBP_Mortar_Mix.SetActions |
T2 | BBPItemPack |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
BandageDressing.SetActions |
T2 | DayZ Horse |
BarrelHoles_ColorBase.AddWetnessToFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.BurnItemsInFireplace |
— | Trader (cond) |
BarrelHoles_ColorBase.CalcAndSetQuantity |
— | Trader (cond) |
BarrelHoles_ColorBase.CanPutIntoHands |
T2 | Trader (cond) |
BarrelHoles_ColorBase.DeferredInit |
— | Trader |
BarrelHoles_ColorBase.SpendFireConsumable |
— | Trader (cond) |
Barrel_ColorBase.CanLoadItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio (cond) |
Barrel_ColorBase.CanReceiveItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio (cond) |
Barrel_ColorBase.CanReleaseCargo |
— | DBN_FordRaptor_Scorpio (cond) |
Barrel_ColorBase.OnWasAttached |
— | RaG_Core (cond) |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
Bear_ColorBase.SetActions |
T2 | Towing Service |
BleedingSourcesManagerServer.ProcessHit |
— | Namalsk Survival ✂ |
BloodContainerBase.OnUApiLoad |
— | Universal Api |
BloodContainerBase.OnUApiSave |
— | Universal Api |
Blowtorch.SetActions |
T2 | Towing Service |
BoatScript.AfterStoreLoad |
T3 | MuchCarKey |
BoatScript.CanDisplayAttachmentCategory |
— | MuchCarKey |
BoatScript.CanDisplayAttachmentSlot |
T2 | MuchCarKey |
BoatScript.DeferredInit |
— | MuchCarKey |
BoatScript.EEDelete |
T3 | MuchCarKey |
BoatScript.EEHitBy |
T2 | GameLabs |
BoatScript.EEKilled |
T3 | MuchCarKey |
BoatScript.EEOnCECreate |
— | MuchCarKey |
BoatScript.IsInventoryVisible |
T2 | MuchCarKey |
BoatScript.NameOverride |
— | MuchCarKey (cond) |
BoatScript.OnCEUpdate |
— | MuchCarKey |
BoatScript.OnVariablesSynchronized |
T2 | MuchCarKey |
BoatScript.SetActions |
T2 | FlipTransport |
BookMenu.Init |
— | Namalsk Survival ✂ |
BookMenu.OnHide |
— | Namalsk Survival |
Bottle_Base.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
BreathVapourMdfr.OnTick |
— | Namalsk Survival (cond) |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
CAContinuousFertilizeGardenSlot.Setup |
— | AgricultureCore |
CAContinuousFill.CalcAndSetQuantity |
— | Namalsk Survival |
CAContinuousFill.Setup |
— | Namalsk Survival |
CAContinuousMineRock.Execute |
— | DayZ Mining System with Ores and Gems (Legacy) ✂ |
CAContinuousMineRock.GetMiningData |
— | DayZ Mining System with Ores and Gems (Legacy) ✂ |
CAContinuousMineWood.DamagePlayersHands |
— | Namalsk Survival (cond) |
CAContinuousQuantityLiquidTransfer.Setup |
— | MuchStuffPack |
CamoNet.SetActions |
T2 | BaseBuildingPlus |
CarScript.AfterStoreLoad |
T3 | MuchCarKey |
CarScript.CanReleaseAttachment |
T2 | DBN_FordRaptor_Scorpio |
CarScript.DeferredInit |
— | MuchCarKey |
CarScript.EEItemAttached |
T2 | DBN_FordRaptor_Scorpio |
CarScript.EEKilled |
T3 | MuchCarKey |
CarScript.EEOnCECreate |
— | MuchCarKey |
CarScript.EOnPostFrame |
T1 | Towing Service |
CarScript.EOnPostSimulate |
T1 | DieselGear ✂ |
CarScript.IsInventoryVisible |
T2 | MuchCarKey |
CarScript.NameOverride |
— | MuchCarKey (cond) |
CarScript.OnCEUpdate |
— | MuchCarKey |
CarScript.OnContact |
— | DieselGear ✂ |
CarScript.OnInput |
— | FlipTransport |
CarScript.OnNetworkTransformUpdate |
— | Towing Service (cond) |
CarScript.OnUApiLoad |
— | Universal Api |
CarScript.OnUApiSave |
— | Universal Api |
CarScript.OnUpdate |
T0 | FlipTransport |
CarScript.OnVariablesSynchronized |
T2 | MuchCarKey |
CargoContainer.UpdateInterval |
— | RaG_Core |
ChernarusPlusData.WeatherOnBeforeChange |
— | VPPAdminTools |
CigarettePack_Chernamorka.SetActions |
T2 | DrugsPLUS |
CigarettePack_Merkur.SetActions |
T2 | DrugsPLUS |
CigarettePack_Partyzanka.SetActions |
T2 | DrugsPLUS |
Clothing.CanLoadItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio ✂ |
Clothing.CanPutInCargo |
T2 | DBN_FordRaptor_Scorpio |
Clothing.CanReceiveAttachment |
T2 | MuchFramework |
Clothing.CanReceiveItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio ✂ |
Clothing.SmershException |
— | MunghardsItempack ✂ |
CodeLock.NewUnlockServer |
— | MuchFramework |
CodeLock.SetActions |
T2 | MuchFramework |
CodeLockComponent.CheckCodeRequest |
— | RaG_Core (cond) |
CodeLockComponent.OnRPC |
T2 | RaG_Core (cond) |
CodeLockComponent.ResetPIN |
— | RaG_Core (cond) |
CodeLockComponent.SetLockCode |
— | RaG_Core (cond) |
CodeLockComponent.SetLockState |
— | RaG_Core (cond) |
CodeLockServerRPC.OpenTarget |
— | MuchFramework |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
Construction.DropNonUsableMaterialsServer |
— | BaseBuildingPlus ✂ |
Construction.IsColliding |
— | BaseBuildingPlus ✂ |
Construction.IsCollidingEx |
— | BaseBuildingPlus ✂ |
ContainerWithCargo.LockCargo |
— | DBN_FordRaptor_Scorpio |
ContainerWithCargo.SetEntity |
— | DBN_FordRaptor_Scorpio ✂ |
ContainerWithCargoAndAttachments.UpdateInterval |
— | RaG_Core |
Container_Base.CanLoadItemIntoCargo |
T2 | DBN_FordRaptor_Scorpio ✂ |
Container_Base.CanPutIntoHands |
T2 | DBN_FordRaptor_Scorpio |
ContaminatedArea_Base.OnPlayerEnterServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.OnPlayerExitServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContaminatedArea_Local.DeferredInit |
— | Trader (cond) |
ContaminatedTrigger.OnEnterServerEvent |
— | VPPAdminTools (cond) |
CraftFenceKit.CanDo |
— | BaseBuildingPlus ✂ |
CraftGutsRope.Init |
— | MunghardsItempack |
CraftImprovisedExplosive.CanDo |
— | Namalsk Survival ✂ |
CraftRag.Do |
— | MuchStuffPack ✂ |
CraftRag.Init |
— | MunghardsItempack |
CraftWatchtowerKit.CanDo |
— | BaseBuildingPlus ✂ |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | RaG_Hunting_Cabin |
CutOutPepperSeeds.Init |
— | MunghardsItempack |
CutOutPumpkinSeeds.Init |
— | MunghardsItempack |
CutOutTomatoSeeds.Init |
— | MunghardsItempack |
CutOutZucchiniSeeds.Init |
— | MunghardsItempack |
DarkMotoHelmet_ColorBase.CanPutAsAttachment |
— | NoMuffle |
DarkMotoHelmet_ColorBase.IsObstructingVoice |
— | NoMuffle ✂ |
DarkMotoHelmet_ColorBase.MutePlayer |
— | NoMuffle ✂ |
DarkMotoHelmet_ColorBase.OnWasAttached |
— | NoMuffle |
DarkMotoHelmet_ColorBase.OnWasDetached |
— | NoMuffle |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | DayZ Horse (cond) |
DayZAnimalCommandLookAtModdable.PreAnimUpdate |
— | DayZ Horse |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | DayZ Horse |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.FirearmEffects |
— | Trader (cond) |
DayZGame.OnInitialize |
— | VPPAdminTools (cond) |
DayZGame.OnKeyPress |
— | VPPAdminTools |
DayZGame.OnKeyRelease |
— | VPPAdminTools |
DayZGame.OnPostUpdate |
— | RaG_Core |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZPlayerCameraIronsights.OnUpdate |
T0 | DayZ Horse |
DayZPlayerImplement.AimingModel |
— | DayZ Horse |
DayZPlayerImplement.CameraHandler |
— | VPPAdminTools (cond) |
DayZPlayerImplement.CanJump |
— | DayZ Horse (cond) |
DayZPlayerImplement.CommandHandler |
T1 | Server_Information_Panel |
DayZPlayerImplement.EEKilled |
T3 | Tombstone V++ Map |
DayZPlayerImplement.GetBootsType |
— | Namalsk Survival ✂ |
DayZPlayerImplement.HandleDeath |
— | Namalsk Survival |
DayZPlayerImplement.HeadingModel |
— | DayZ Horse (cond) |
DayZPlayerImplement.ModCommandHandlerAfter |
— | DayZ Horse |
DayZPlayerImplement.ModCommandHandlerBefore |
— | VPPAdminTools |
DayZPlayerImplement.ModCommandHandlerInside |
— | VPPAdminTools |
DayZPlayerImplement.OnRPC |
T2 | Trader |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.ProcessJumpOrClimb |
— | DayZ Horse |
DayZPlayerImplement.RegisterTransportHit |
— | DieselGear (cond) |
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight |
— | Namalsk Survival (cond) |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | Namalsk Survival (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | Namalsk Survival ✂ |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | Trader (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DigitalCodeLock.AfterStoreLoad |
T3 | RaG_Core |
DigitalCodeLock.CanBeLocked |
— | RaG_Core |
DigitalCodeLock.CanDetachAttachment |
— | RaG_Core (cond) |
DigitalCodeLock.CanDetachCodeLock |
— | RaG_Core (cond) |
DigitalCodeLock.CanReleaseAttachment |
T2 | RaG_Core (cond) |
DigitalCodeLock.CanSetCode |
— | RaG_Core (cond) |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEInit |
T3 | RaG_Core |
DigitalCodeLock.EEItemAttached |
T2 | RaG_Core |
DigitalCodeLock.EEItemDetached |
T2 | RaG_Core |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.GetBatteryEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasBattery |
— | RaG_Core (cond) |
DigitalCodeLock.HasEnergy |
— | RaG_Core (cond) |
DigitalCodeLock.HasValidParent |
— | RaG_Core (cond) |
DigitalCodeLock.IsPlayerOnBackside |
— | RaG_Core (cond) |
DigitalCodeLock.NeedBattery |
— | RaG_Core (cond) |
DigitalCodeLock.OnRPC |
T2 | RaG_Core (cond) |
DigitalCodeLock.OnVariablesSynchronized |
T2 | RaG_Core |
DigitalCodeLock.OnWasAttached |
— | RaG_Core |
DigitalCodeLock.OnWork |
— | RaG_Core (cond) |
DigitalCodeLock.OnWorkStart |
— | RaG_Core |
DigitalCodeLock.SetActions |
T2 | RaG_Core |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.StartItemSoundServer |
— | RaG_Core (cond) |
DigitalCodeLockUI.CodeResponse |
— | RaG_Core |
DigitalCodeLockUI.ConfirmCode |
— | RaG_Core |
DigitalCodeLockUI.KeyPress |
— | RaG_Core (cond) |
DigitalCodeLockUI.OnKeyDown |
— | RaG_Core |
DigitalCodeLockUI.SetTargetLock |
— | RaG_Core |
DigitalCodeLockUI.Update |
— | RaG_Core |
DrowningMdfr.ActivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.DeactivateCondition |
— | VPPAdminTools (cond) |
DrowningMdfr.OnTick |
— | VPPAdminTools (cond) |
Edible_Base.EEInit |
T3 | MuchFramework |
Edible_Base.OnUApiLoad |
— | Universal Api |
Edible_Base.OnUApiSave |
— | Universal Api |
Edible_Base.SoundCookingStart |
— | MaharlikaPH_Boats ✂ |
EmoteCB.OnAnimationEvent |
— | Survivor Animations (cond) |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | DayZ Horse (cond) |
EmoteManager.CreateEmoteCallback |
— | Survivor Animations |
EmoteManager.PlayEmote |
— | Survivor Animations (cond) |
EnochData.WeatherOnBeforeChange |
— | VPPAdminTools |
Environment.ApplyDrynessToItemEx |
— | Namalsk Survival |
Environment.CollectAndSetPlayerData |
— | Namalsk Survival |
Environment.DetermineHeatcomfortBehavior |
— | Namalsk Survival (cond) |
Environment.ProcessHeatComfort |
— | Namalsk Survival ✂ |
Environment.SetHeatcomfortDirectly |
— | Namalsk Survival |
EpoxyPutty.SetActions |
T2 | Towing Service |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
Fence.CanOpenFence |
— | Code Lock (cond) |
Fence.CanReceiveAttachment |
T2 | Code Lock (cond) |
Fence.OnPartDestroyedServer |
— | Code Lock |
Fence.OnPartDismantledServer |
— | Code Lock |
Fence.SetActions |
T2 | Code Lock |
FenceKit.OnPlacementComplete |
— | GameLabs |
FireplaceBase.CanCookOnStick |
— | Namalsk Survival |
FireplaceBase.CookOnDirectSlot |
— | Namalsk Survival (cond) |
FireplaceBase.CookWithEquipment |
— | Namalsk Survival (cond) |
FireplaceBase.Heating |
— | Namalsk Survival |
FireplaceBase.SmokeOnSmokingSlot |
— | Namalsk Survival (cond) |
FireplaceBase.StartFire |
— | Namalsk Survival |
FireplaceIndoor.SetActions |
T2 | DBN_FordRaptor_Scorpio |
FlammableBase.EEDelete |
T3 | Namalsk Survival |
FlammableBase.EEInit |
T3 | Namalsk Survival |
FlammableBase.EEItemLocationChanged |
T2 | Namalsk Survival |
FlammableBase.OnWorkStart |
— | Namalsk Survival |
FlammableBase.OnWorkStop |
— | Namalsk Survival |
FordRaptor_Scorpio.CleanupEffects |
— | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.EEDelete |
T3 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.EEInit |
T3 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.OnContact |
— | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.OnRPC |
T2 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.OnVariablesSynchronized |
T2 | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.UpdateLightsClient |
— | DBN_FordRaptor_Scorpio |
FordRaptor_Scorpio.UpdateLightsServer |
— | DBN_FordRaptor_Scorpio |
FreezeRattleSymptom.OnGetActivatedServer |
— | Namalsk Survival ✂ |
FryingPan.ParticleCookingStart |
— | MaharlikaPH_Boats ✂ |
GP5GasMask.CanPutAsAttachment |
— | NoMuffle |
GP5GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GP5GasMask.MutePlayer |
— | NoMuffle ✂ |
GP5GasMask.OnWasAttached |
— | NoMuffle |
GP5GasMask.OnWasDetached |
— | NoMuffle |
GasMask.CanPutAsAttachment |
— | NoMuffle |
GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GasMask.MutePlayer |
— | NoMuffle ✂ |
GasMask.OnWasAttached |
— | NoMuffle |
GasMask.OnWasDetached |
— | NoMuffle |
Grenade_Base.EEHitBy |
T2 | VPPAdminTools |
Grenade_Base.InitiateExplosion |
— | Trader (cond) |
Grenade_ChemGas.OnExplode |
— | Trader (cond) |
HandSaw.SetActions |
T2 | RaG_Hunting_Cabin |
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfSwapInHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HandSelectAnimationOfTakeToHandsEvent.GuardCondition |
— | DayZ Horse (cond) |
HealthRegenMdfr.OnTick |
— | Namalsk Survival ✂ |
HeatComfortMdfr.OnTick |
— | Namalsk Survival ✂ |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hit_MeatBones.CalculateStoppingForce |
— | GoreZ ✂ |
Hit_MeatBones.Event_OnStarted |
— | GoreZ |
Hit_MeatBones.OnEnterCalculations |
— | GoreZ ✂ |
Hit_MeatBones.OnExitCalculations |
— | GoreZ ✂ |
Hologram.AlignProjectionOnTerrain |
— | BaseBuildingPlus (cond) |
Hologram.FadedCollision |
— | DayZ Mining System with Ores and Gems (Legacy) ✂ |
Hologram.IsFloating |
— | BaseBuildingPlus |
Hologram.PlaceEntity |
— | DayZ Mining System with Ores and Gems (Legacy) ✂ |
Inventory.OnShow |
— | Namalsk Survival |
Inventory.SetLayoutName |
— | Namalsk Survival ✂ |
ItemBase.AfterStoreLoad |
T3 | Basic Territories |
ItemBase.CanBeConsumed |
— | RaG_Core |
ItemBase.CanBePlaced |
— | MuchFramework (cond) |
ItemBase.CanDisplayCargo |
— | Mystery Box |
ItemBase.CanLoadAttachment |
— | MuchFramework ✂ |
ItemBase.CanPutInCargo |
T2 | Mystery Box |
ItemBase.CanPutIntoHands |
T2 | Mystery Box |
ItemBase.CanReceiveAttachment |
T2 | MuchFramework ✂ |
ItemBase.CanReceiveItemIntoCargo |
T2 | MunghardsItempack (cond) |
ItemBase.CombineItemsClient |
— | Code Lock (cond) |
ItemBase.EEHitBy |
T2 | RaG_Core |
ItemBase.EEOnAfterLoad |
T3 | GameLabs |
ItemBase.EOnInit |
T3 | zSpawnSelection |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.GetProtectionLevel |
— | Namalsk Survival (cond) |
ItemBase.IsInventoryVisible |
T2 | Mystery Box |
ItemBase.IsTakeable |
— | Mystery Box |
ItemBase.OnInventoryEnter |
T2 | RaG_Core |
ItemBase.OnInventoryExit |
T2 | RaG_Core |
ItemBase.OnPlacementComplete |
— | zSpawnSelection |
ItemBase.OnRPC |
T2 | Mystery Box |
ItemBase.OnRightClick |
— | Code Lock (cond) |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnUApiLoad |
— | Universal Api |
ItemBase.OnUApiSave |
— | Universal Api |
JMAnimRegister.RegisterOneHanded |
— | DrugsPLUS |
JMAnimRegister.RegisterTwoHanded |
— | Unknown Ghillie Mod |
KeybindingElement.Reload |
— | CF |
KobraOptic.GetCurrentNVType |
— | DieselGear ✂ |
KobraOptic.InitOpticMode |
— | DieselGear |
KobraOptic.IsNVOptic |
— | DieselGear ✂ |
LandMineTrap.EEHitBy |
T2 | VPPAdminTools |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
Liquid.CanFillContainer |
— | RaG_Core |
Liquid.CanTransfer |
— | RaG_Core |
Liquid.FillContainer |
— | RaG_Core (cond) |
Liquid.GetLiquidConfigProperty |
— | RaG_Core ✂ |
LugWrench.SetActions |
T2 | Towing Service |
Magnum_Base.InitStateMachine |
— | Survivor Animations ✂ |
Magnum_Base.SetActions |
T2 | Survivor Animations |
MapNavigationBehaviour.OrderedAltitudeNumbersPosition |
— | Namalsk Survival ✂ |
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords |
— | Namalsk Survival ✂ |
MaskBase.CanPutAsAttachment |
— | WindstridesClothingPack |
MaskMdfr.OnTick |
— | Namalsk Survival ✂ |
MiscGameplayFunctions.BuildCondition |
— | BaseBuildingPlus ✂ |
MiscGameplayFunctions.ComplexBuildCollideCheckClient |
— | BaseBuildingPlus ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitialiseWorldData |
— | Namalsk Survival (cond) |
MissionBase.UniversalApiReady |
— | Universal Api |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.DecontaminatePhoenix |
— | Namalsk Survival ✂ |
MissionServer.GetLantiaControllerServer |
— | Namalsk Survival ✂ |
MissionServer.GetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientReadyEvent |
T3 | CF |
MissionServer.OnClientReconnectEvent |
T3 | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.OnMissionLoaded |
— | CF |
MissionServer.SendModData |
— | RaG_Hunting_Cabin |
MissionServer.SetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.UniversalApiReady |
— | Universal Api |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | CF |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | CF |
ModItemRegisterCallbacks.RegisterLauncher |
— | CF |
ModItemRegisterCallbacks.RegisterRestrained |
— | CF |
ModItemRegisterCallbacks.RegisterSurrender |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifiersManager.Init |
— | Namalsk Survival |
MotoHelmet_ColorBase.CanPutAsAttachment |
— | NoMuffle |
MotoHelmet_ColorBase.IsObstructingVoice |
— | NoMuffle ✂ |
MotoHelmet_ColorBase.MutePlayer |
— | NoMuffle ✂ |
MotoHelmet_ColorBase.OnWasAttached |
— | NoMuffle |
MotoHelmet_ColorBase.OnWasDetached |
— | NoMuffle |
MotorbikeScript.EEHitBy |
T2 | GameLabs |
MotorbikeScript.OnStoreLoad |
T3 | CF |
MotorbikeScript.OnStoreSave |
T3 | CF |
NotificationRuntimeData.GetIcon |
— | CF ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OpenCan.Init |
— | MunghardsItempack |
OptionsMenuGame.Apply |
— | VPPAdminTools |
OptionsMenuGame.IsChanged |
— | VPPAdminTools (cond) |
OptionsMenuGame.Revert |
— | VPPAdminTools |
OptionsMenuGame.SetOptions |
— | VPPAdminTools |
Paper.InitItemVariables |
— | DieselGear |
Pistol_Base.GetInventoryHandAnimation |
— | WindstridesClothingPack (cond) |
PlantBase.Harvest |
— | AgricultureCore (cond) |
PlantBase.OnItemHarvested |
— | CannabisPlus ✂ |
PlantBase.OnStoreLoad |
T3 | AgricultureCore |
PlantBase.OnStoreSave |
T3 | AgricultureCore |
PlantBase.RemovePlantEx |
— | AgricultureCore ✂ |
PlayerBase.CalculateVisibilityForAI |
— | MuchFramework ✂ |
PlayerBase.CameraHandler |
— | MaharlikaPH_Boats (cond) |
PlayerBase.CanClimb |
— | DayZ Horse (cond) |
PlayerBase.CanDropEntity |
T2 | DayZ Horse (cond) |
PlayerBase.CanEatAndDrink |
— | Namalsk Survival (cond) |
PlayerBase.CanJump |
— | DayZ Horse (cond) |
PlayerBase.CanPickupHeavyItem |
— | DayZ Horse (cond) |
PlayerBase.CanReceiveAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CheckDeath |
— | Ear-Plugs |
PlayerBase.Consume |
— | Namalsk Survival ✂ |
PlayerBase.EEHitBy |
T2 | GameLabs |
PlayerBase.Expansion_IsInSafeZone |
— | Trader (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.ModCommandHandlerAfter |
— | Survivor Animations |
PlayerBase.OnCommandUnconsciousFinish |
— | Ear-Plugs |
PlayerBase.OnCommandUnconsciousStart |
— | Ear-Plugs |
PlayerBase.OnCommandVehicleFinish |
— | DieselGear |
PlayerBase.OnCommandVehicleStart |
— | DieselGear |
PlayerBase.OnDrawOptics2D |
— | VPPAdminTools (cond) |
PlayerBase.OnLadder |
— | Namalsk Survival (cond) |
PlayerBase.OnParticleEvent |
— | Survivor Animations |
PlayerBase.OnPlayerLoaded |
— | AgricultureCore |
PlayerBase.OnScheduledTick |
T1 | GameLabs |
PlayerBase.OnSelectPlayer |
— | CF |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnSyncJuncture |
— | Namalsk Survival |
PlayerBase.OnUnconsciousStop |
— | DayZ Horse |
PlayerBase.OnVariablesSynchronized |
T2 | VPPAdminTools |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.ProcessFeetDamageServer |
— | Namalsk Survival (cond) |
PlayerBase.SaveAreaPersistenceFlag |
— | Namalsk Survival ✂ |
PlayerBase.SetDecayEffects |
— | Namalsk Survival ✂ |
PlayerBase.SetSuicide |
— | Trader |
PlayerBase.SwitchItemSelectionTexture |
— | Namalsk Survival |
PlayerContainer.DoubleClick |
— | DayZ Horse (cond) |
PlayerContainer.ItemAttached |
— | DayZ Horse (cond) |
PlayerContainer.MouseClick |
— | DayZ Horse (cond) |
PlayerContainer.UpdateInterval |
— | Namalsk Survival |
PlayerStatsPCO_current.Init |
— | Namalsk Survival |
PluginAdminLog.BleedingOut |
— | Universal Api (cond) |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnPlacementComplete |
— | GameLabs |
PluginAdminLog.PlayerHitBy |
— | VPPAdminTools (cond) |
PluginAdminLog.PlayerList |
— | Universal Api (cond) |
PluginAdminLog.Suicide |
— | Universal Api (cond) |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginLifespan.CanMakeHandsBloody |
— | Namalsk Survival ✂ |
PluginTransmissionAgents.InjectAgentsWithPlayer |
— | Trader (cond) |
PluginTransmissionAgents.InjectAgentsWithPlayerCount |
— | Trader (cond) |
PluginTransmissionAgents.TransmitAgentsEx |
— | Namalsk Survival (cond) |
PortableGasLamp.kv5slut |
— | MunghardsItempack ✂ |
PortableGasStove.OnWork |
— | Namalsk Survival (cond) |
PortableGasStove.OnWorkStart |
— | Namalsk Survival |
PortableGasStove.OnWorkStop |
— | Namalsk Survival |
PortableGasStove.kv5slut |
— | MunghardsItempack ✂ |
PowerGenerator.SetActions |
T2 | DBN_FordRaptor_Scorpio |
PsilocybeMushroom.SetActions |
T2 | DrugsPLUS |
PurifyWater.Do |
— | MuchStuffPack ✂ |
PurifyWater.Init |
— | MuchStuffPack |
Rag.SetActions |
T2 | DayZ Horse |
ReflexOptic.GetCurrentNVType |
— | DieselGear ✂ |
ReflexOptic.InitOpticMode |
— | DieselGear |
ReflexOptic.IsNVOptic |
— | DieselGear ✂ |
RockBase.GetAmountOfDrops |
— | DieselGear ✂ |
RockBase.GetDamageToMiningItemEachDrop |
— | DieselGear ✂ |
RockBase.GetMaterialAndQuantityMap |
— | DieselGear ✂ |
SawoffMosin.Do |
— | MuchStuffPack (cond) |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
SeaChest.SetActions |
T2 | Savage Snowmobiles |
SlotsContainer.SetLayoutName |
— | Namalsk Survival ✂ |
StanceIndicator.Update |
— | DayZ Horse (cond) |
StaticConstructionMethods.SpawnConstructionMaterialPiles |
— | BaseBuildingPlus ✂ |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
SurvivorBase.CanJump |
— | VPPAdminTools |
SurvivorBase.EOnFrame |
T1 | VPPAdminTools ✂ |
SurvivorBase.EOnPostFrame |
T1 | VPPAdminTools |
TentBase.CanDisplayAttachmentCategory |
— | Code Lock (cond) |
TentBase.CanPutAsAttachment |
— | MunghardsItempack ✂ |
TentBase.CanReceiveAttachment |
T2 | Code Lock (cond) |
TentBase.CanReceiveItemIntoCargo |
T2 | Code Lock (cond) |
TentBase.CanReleaseCargo |
— | Code Lock (cond) |
TentBase.EEOnCECreate |
— | Basic Territories |
TentBase.SetActions |
T2 | Code Lock |
TentBase.ToggleAnimation |
— | Basic Territories |
TerritoryFlag.AfterStoreLoad |
T3 | Basic Territories |
TerritoryFlag.EEInit |
T3 | Basic Territories |
TerritoryFlag.OnRPC |
T2 | Basic Territories |
TerritoryFlag.OnStoreLoad |
T3 | Basic Territories |
TerritoryFlag.OnStoreSave |
T3 | Basic Territories |
TerritoryFlag.SetActions |
T2 | Basic Territories |
TerritoryFlagKit.OnPlacementComplete |
— | GameLabs |
TireRepairKit.SetActions |
T2 | Towing Service |
ToggleNVGActionInput.UpdatePossibleActions |
— | DieselGear |
TransferValues.SendValue |
— | VPPAdminTools |
TransmitterBase.OnUApiLoad |
— | Universal Api |
TransmitterBase.OnUApiSave |
— | Universal Api |
TransmitterBase.OnWorkStart |
— | Namalsk Survival |
TransmitterBase.OnWorkStop |
— | Namalsk Survival |
TrapBase.OnPlacementComplete |
— | VPPAdminTools |
TrapBase.StartActivate |
— | Trader (cond) |
TruckBattery.EEItemDetached |
T2 | BaseBuildingPlus |
Truck_01_Base.EEItemAttached |
T2 | DBN_FordRaptor_Scorpio |
UApiEntityStore.Create |
— | Universal Api ✂ |
UApiEntityStore.CreateAtPos |
— | Universal Api ✂ |
UApiEntityStore.LoadEntity |
— | Universal Api ✂ |
UApiEntityStore.SaveEntity |
— | Universal Api ✂ |
ULoggerBaseInstance.SendToApi |
— | Universal Api ✂ |
UniversalLight.InitAttachmentsSlotsToCheck |
— | Mortys Weapons ✂ |
VONManagerImplementation.HandleInput |
— | Trader (cond) |
VONManagerImplementation.SetInSafeZone |
— | Trader ✂ |
VPPContextActionManager.RegisterActions |
— | VPPAdminTools |
VPPContextActionManager.RegisterProviders |
— | VPPAdminTools |
VicinityContainer.UpdateInterval |
— | DieselGear ✂ |
VicinitySlotsContainer.DoubleClick |
— | SearchInventory (cond) |
VicinitySlotsContainer.MouseClick |
— | SearchInventory ✂ |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponManager.CanFire |
— | Trader (cond) |
Weapon_Base.OnRPC |
T2 | Universal Api |
Weapon_Base.OnUApiLoad |
— | Universal Api |
Weapon_Base.OnUApiSave |
— | Universal Api |
WorldData.GetBaseEnvTemperature |
— | Namalsk Survival |
WorldData.Init |
— | Namalsk Survival |
WorldLighting.SetGlobalLighting |
— | Namalsk Survival |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
ZombieBase.CanBeSkinned |
— | DieselGear ✂ |
ZombieBase.CanBeTargetedByAI |
— | DayZ Horse |
ZombieBase.EEHitBy |
T2 | GameLabs |
ZombieBase.ModCommandHandlerInside |
— | Namalsk Survival |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
45 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.