← modperf

Stack composer

Started from NicFit's Namalsk PVE Server: the 87 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 Dabs Framework
  4. 4 Namalsk Island
  5. 5 Namalsk Survival
  6. 6 DayZ Editor Loader
  7. 7 Namalsk_Overhaul not analyzed
  8. 8 GameLabs
  9. 9 Code Lock
  10. 10 No Shoe Damage
  11. 11 StackMoreItems
  12. 12 VanillaPlusPlusMap
  13. 13 Tombstone V++ Map
  14. 14 Ear-Plugs
  15. 15 MMG - Mightys Military Gear
  16. 16 Zed's Sausage Factory not analyzed
  17. 17 MunghardsItempack
  18. 18 Trader
  19. 19 Unknown Vending Machines not analyzed
  20. 20 BaseBuildingPlus
  21. 21 BBPItemPack
  22. 22 Namalsk_Igloo
  23. 23 Mortys Weapons
  24. 24 Universal Api
  25. 25 Hived Banking not analyzed
  26. 26 MuchCarKey
  27. 27 FlipTransport
  28. 28 Server_Information_Panel
  29. 29 MuchStuffPack
  30. 30 Animal-Pack
  31. 31 Advanced Weapon Scopes
  32. 32 EPIC WEAPON PACK byBARSIK33
  33. 33 DNA Keycards
  34. 34 WindstridesClothingPack
  35. 35 NoMuffle
  36. 36 DayZ Mining System with Ores and Gems (Legacy)
  37. 37 LIGHTS
  38. 38 GM-Mods: Canning food not analyzed
  39. 39 RaG_Hunting_Cabin
  40. 40 CJ187-PokemonCards
  41. 41 NF_DPB_ServerMod not analyzed
  42. 42 NF_Veh_Mod not analyzed
  43. 43 hologram_fix_119 not analyzed
  44. 44 Unknown Winter Clothing Pack not analyzed
  45. 45 Unknown Ghillie Mod
  46. 46 BoomLay's Things Updated not analyzed
  47. 47 Crocos Quadbike
  48. 48 GoreZ
  49. 49 AICFireplaceIndoor not analyzed
  50. 50 NewInventoryStats not analyzed
  51. 51 MegalootDNAWallet not analyzed
  52. 52 DieselGear
  53. 53 MMG Collectable Items not analyzed
  54. 54 Custom Emblem Tags
  55. 55 CannabisPlus
  56. 56 DrugsPLUS
  57. 57 More Injectors (RELIFE) not analyzed
  58. 58 Savage Snowmobiles
  59. 59 Basic Territories
  60. 60 Quadlock's Pack
  61. 61 SearchInventory
  62. 62 DBN_MercedesG65_6x6 FREE not analyzed
  63. 63 Survivor name changer
  64. 64 CBD Sci-Fi power generator not analyzed
  65. 65 Towing Service
  66. 66 DBN_FordRaptor_Scorpio
  67. 67 MuchCarKey_Retexture_BCK not analyzed
  68. 68 MuchFramework
  69. 69 RUSForma_Motorcycles
  70. 70 DayZ Horse
  71. 71 Survivor Animations
  72. 72 More Horses not analyzed
  73. 73 MuchCarPark not analyzed
  74. 74 MaharlikaPH_Boats
  75. 75 Trader [Inventory Fix] not analyzed
  76. 76 MagLoaderBox not analyzed
  77. 77 Mystery Box
  78. 78 Modular Vest System
  79. 79 More Materials not analyzed
  80. 80 zSpawnSelection
  81. 81 RaG_Core
  82. 82 Name Tags not analyzed
  83. 83 DieselGear_MutantAnimals not analyzed
  84. 84 AgricultureCore
  85. 85 PVE 1.30 Fix not analyzed
  86. 86 TraderFix130 not analyzed
  87. 87 No Vehicle Damage 130 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

28 of 87 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
10 conflicts

Across 147 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.

Structural load
0.63% of a frame at 100 players

6.325 ms per second, all 59 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

10 methods across 5 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 5Namalsk Survival17MunghardsItempack20BaseBuildingPlus31Advanced Weapon Scopes all
21BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
29MuchStuffPack 1MuchStuffPack silences Namalsk Survival
1 method: 1 event
1
35NoMuffle 2NoMuffle silences Namalsk Survival
2 methods: 2 checks
2
52DieselGear 1DieselGear silences Advanced Weapon Scopes
1 method: 1 event
1
66DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences MunghardsItempack
1 method: 1 check
1
all 3151 10
7Namalsk_Overhaul Not analyzed, so what it silences is unknown. Queue it in the list above.
16Zed's Sausage Factory Not analyzed, so what it silences is unknown. Queue it in the list above.
19Unknown Vending Machines Not analyzed, so what it silences is unknown. Queue it in the list above.
25Hived Banking Not analyzed, so what it silences is unknown. Queue it in the list above.
38GM-Mods: Canning food Not analyzed, so what it silences is unknown. Queue it in the list above.
41NF_DPB_ServerMod Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 22 more mods not analyzed yet.

The 5 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
NoMufflesilencesNamalsk Survival2 methods
GP5GasMask.IsObstructingVoice check Namalsk Survival's conditions on this check no longer apply. NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GP5GasMask.c:68 GasMask.IsObstructingVoice check Namalsk Survival's conditions on this check no longer apply. NoMuffle.pbo::scripts\4_World\Entities\ItemBase\Clothing\GasMask.c:68
DBN_FordRaptor_ScorpiosilencesMunghardsItempack1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DieselGearsilencesAdvanced Weapon Scopes1 method
DayZPlayerCameraOptics.SetCameraPP event Advanced Weapon Scopes's work on this event never runs. DieselGear_NVO.pbo::Scripts\4_World\nvScript.c:4
MuchStuffPacksilencesNamalsk Survival1 method
PlayerBase.EOnContact event Suppresses vanilla contact handling (fall/impact) and earlier mods' contact logic. MSP_Seasonal.pbo::Christmas\scripts\4_World\Entities\Modded\PlayerBase.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF
  • InGameMenu.Init — Server_Information_Panel silences GameLabs

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then DayZ Horse then Namalsk Survival then Namalsk Island then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Server_Information_Panel then Trader then Namalsk Survival then CF then vanilla
DayZGame.OnUpdate
every server frame
GameLabs then VPPAdminTools then CF then vanilla
ItemBase.EEItemLocationChanged
every inventory move
Mystery Box then DayZ Horse then GameLabs then vanilla
PlayerBase.EEItemAttached
every inventory move
WindstridesClothingPack then MuchStuffPack then Namalsk Survival then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then MuchStuffPack then Namalsk Survival then vanilla
PlayerBase.SetActions
per event
Survivor Animations then DayZ Horse then MuchFramework then WindstridesClothingPack then Advanced Weapon Scopes then MuchStuffPack then MuchCarKey then BBPItemPack then BaseBuildingPlus then Trader then MMG - Mightys Military Gear then Namalsk Survival then VPPAdminTools then vanilla
PlayerBase.OnRPC
per event
RaG_Core then MaharlikaPH_Boats then MuchFramework then BBPItemPack then BaseBuildingPlus then Namalsk Survival then VPPAdminTools then vanilla
ActionDeployObject.ActionCondition
per event
Basic Territories then DNA Keycards sometimes stops here then Namalsk_Igloo then BBPItemPack RPC send world scan sometimes stops here then Trader sometimes stops here then vanilla
Hammer.SetActions
per event
RaG_Core then MaharlikaPH_Boats then MuchFramework then Towing Service then RaG_Hunting_Cabin then vanilla
DayZGame.OnRPC
per event
FlipTransport then Dabs Framework then VPPAdminTools sometimes stops here then CF sometimes stops here then vanilla
ItemBase.SetActions
per event
RaG_Core then DBN_FordRaptor_Scorpio then Savage Snowmobiles then BaseBuildingPlus then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Namalsk Island
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
namalsk_scripts.pbo::4_world\namalskterrain\entities\manbase\PlayerBase.c:23
Namalsk Survival
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106
GameLabs
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
DayZ Horse
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
dayz_horse.pbo::Scripts\4_World\PlayerBase.c:49
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 147 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂
DayZPlayerCameraOptics.SetCameraPP — vanilla → Advanced Weapon Scopes (cond) → DieselGear ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
GP5GasMask.IsObstructingVoice — vanilla → Namalsk Survival ✂ → NoMuffle ✂
GasMask.IsObstructingVoice — vanilla → Namalsk Survival ✂ → NoMuffle ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
PlayerBase.EOnContact — vanilla → Namalsk Survival → MuchStuffPack ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Dabs Framework → Namalsk Survival → Code Lock → MMG - Mightys Military Gear → MunghardsItempack → Trader → BaseBuildingPlus → BBPItemPack → Namalsk_Igloo → MuchCarKey → FlipTransport → MuchStuffPack → Advanced Weapon Scopes → DNA Keycards → WindstridesClothingPack → DayZ Mining System with Ores and Gems (Legacy) → RaG_Hunting_Cabin → CJ187-PokemonCards → DieselGear → Custom Emblem Tags → CannabisPlus → DrugsPLUS → Savage Snowmobiles → Basic Territories → Quadlock's Pack → Towing Service → DBN_FordRaptor_Scorpio → MuchFramework → DayZ Horse → Survivor Animations → MaharlikaPH_Boats → Mystery Box → Modular Vest System → RaG_Core → AgricultureCore
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Namalsk Survival → GameLabs → MunghardsItempack → Trader → BaseBuildingPlus → BBPItemPack → Mortys Weapons → MuchCarKey → MuchStuffPack → Advanced Weapon Scopes → DNA Keycards → WindstridesClothingPack → CJ187-PokemonCards → DieselGear → CannabisPlus → DrugsPLUS → Savage Snowmobiles → Quadlock's Pack
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → Namalsk Survival → GameLabs → Trader → BaseBuildingPlus → MuchCarKey → FlipTransport → DayZ Mining System with Ores and Gems (Legacy) → RaG_Hunting_Cabin → CannabisPlus → DrugsPLUS → SearchInventory → MaharlikaPH_Boats → AgricultureCore
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MunghardsItempack → MuchStuffPack → DNA Keycards → Crocos Quadbike → CannabisPlus → Savage Snowmobiles → Towing Service → DBN_FordRaptor_Scorpio → MuchFramework → DayZ Horse → MaharlikaPH_Boats → AgricultureCore
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Namalsk Survival → MMG - Mightys Military Gear → MunghardsItempack → BBPItemPack → FlipTransport → MuchStuffPack → DNA Keycards → WindstridesClothingPack → RaG_Hunting_Cabin → DieselGear → Quadlock's Pack → DayZ Horse
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Namalsk Survival → MMG - Mightys Military Gear → Trader → BaseBuildingPlus → BBPItemPack → MuchCarKey → MuchStuffPack → Advanced Weapon Scopes → WindstridesClothingPack → MuchFramework → DayZ Horse → Survivor Animations
PluginRecipesManager.RegisterRecipies — vanilla → MunghardsItempack → BaseBuildingPlus → BBPItemPack → Namalsk_Igloo → MuchStuffPack → DNA Keycards → DayZ Mining System with Ores and Gems (Legacy) → RaG_Hunting_Cabin → DieselGear → CannabisPlus → DrugsPLUS → Quadlock's Pack → AgricultureCore
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → Namalsk Survival → GameLabs → Code Lock → Trader → BaseBuildingPlus → BBPItemPack → DayZ Mining System with Ores and Gems (Legacy) → MuchFramework → MaharlikaPH_Boats → RaG_Core
PlayerBase.Init — vanilla → VPPAdminTools → Namalsk Island → Namalsk Survival → BaseBuildingPlus → BBPItemPack → DNA Keycards → DieselGear → DrugsPLUS → Survivor Animations → Modular Vest System → AgricultureCore
Hologram.EvaluateCollision — vanilla → MunghardsItempack (cond) → BaseBuildingPlus (cond) → MuchStuffPack (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → RaG_Hunting_Cabin (cond) → MuchFramework (cond) → DayZ Horse (cond) → MaharlikaPH_Boats (cond) → Modular Vest System (cond) → RaG_Core (cond)
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → Namalsk Survival → GameLabs → GoreZ → Custom Emblem Tags → CannabisPlus → DrugsPLUS → zSpawnSelection → AgricultureCore
PluginManager.Init — vanilla → VPPAdminTools → Dabs Framework → Code Lock → Trader → MuchCarKey → DayZ Mining System with Ores and Gems (Legacy) → MuchFramework → DayZ Horse → RaG_Core
Hologram.ProjectionBasedOnParent — vanilla → MunghardsItempack (cond) → BaseBuildingPlus (cond) → BBPItemPack (cond) → DNA Keycards (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → RaG_Hunting_Cabin (cond) → DayZ Horse (cond) → Modular Vest System (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → Mortys Weapons → Advanced Weapon Scopes → WindstridesClothingPack → Unknown Ghillie Mod → DieselGear → DayZ Horse → MaharlikaPH_Boats → Modular Vest System
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → VanillaPlusPlusMap → Trader → BaseBuildingPlus → Server_Information_Panel → SearchInventory → MuchFramework
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Dabs Framework → DayZ Editor Loader → GameLabs → DNA Keycards → Basic Territories
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → Namalsk Survival → BaseBuildingPlus → BBPItemPack → MuchFramework → MaharlikaPH_Boats → RaG_Core
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → Dabs Framework → GameLabs → DayZ Horse → RaG_Core
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → GameLabs → MunghardsItempack → Mortys Weapons → DieselGear → Quadlock's Pack
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → BBPItemPack (cond) → Namalsk_Igloo → DNA Keycards (cond) → Basic Territories
Hammer.SetActions T2 vanilla → RaG_Hunting_Cabin → Towing Service → MuchFramework → MaharlikaPH_Boats → RaG_Core
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → MuchFramework (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond)
MissionServer.OnUpdate T0 vanilla → CF → Namalsk Survival → Trader → Server_Information_Panel → Survivor Animations
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Namalsk Island → Namalsk Survival → DayZ Horse → Survivor Animations
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → DayZ Mining System with Ores and Gems (Legacy) (cond) → CannabisPlus (cond) → Modular Vest System (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → Dabs Framework → FlipTransport
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → Savage Snowmobiles → DBN_FordRaptor_Scorpio → RaG_Core
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ Horse → RaG_Core
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Namalsk Survival (cond) → Trader (cond) → DayZ Horse (cond)
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport → Savage Snowmobiles → Towing Service
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack → Basic Territories
ActionCreateIndoorFireplace.ActionCondition T2 vanilla → Namalsk_Igloo (cond) → MuchStuffPack (cond) → RaG_Core (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → Basic Territories
ActionPlaceFireplaceIndoor.ActionCondition T2 vanilla → Namalsk_Igloo (cond) → MuchStuffPack (cond) → RaG_Core (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DNA Keycards (cond) → CannabisPlus (cond)
CarScript.EEDelete T3 vanilla → MuchCarKey → Towing Service → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → Trader → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → Trader → MuchCarKey
CarScript.SetActions T2 vanilla → FlipTransport → DieselGear → Towing Service
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → GameLabs
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools → GameLabs
Hacksaw.SetActions T2 vanilla → Code Lock → BBPItemPack → RaG_Hunting_Cabin
Hologram.GetProjectionName — vanilla → MuchFramework (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond)
Hologram.RefreshVisual — vanilla → MuchFramework (cond) → MaharlikaPH_Boats (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → RaG_Core
Hologram.UpdateHologram — vanilla → MunghardsItempack → MuchFramework → MaharlikaPH_Boats
ItemBase.EEItemLocationChanged T2 vanilla → GameLabs → DayZ Horse → Mystery Box
M4_CarryHandleOptic.CanPutAsAttachment — vanilla → GameLabs (cond) → Mortys Weapons (cond) → DieselGear (cond)
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → GameLabs
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Namalsk Survival → Mortys Weapons
PlayerBase.CanReceiveItemIntoHands T2 vanilla → Namalsk Survival (cond) → DieselGear (cond) → DayZ Horse (cond)
PlayerBase.EEItemAttached T2 vanilla → Namalsk Survival → MuchStuffPack → WindstridesClothingPack
PlayerBase.EEItemDetached T2 vanilla → Namalsk Survival → MuchStuffPack → WindstridesClothingPack
Screwdriver.SetActions T2 vanilla → Towing Service → MuchFramework → RaG_Core
Weapon_Base.SetActions T2 vanilla → Savage Snowmobiles → DBN_FordRaptor_Scorpio → RaG_Core
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Basic Territories
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → Code Lock → BaseBuildingPlus (cond)
ActionCreateIndoorFireplace.OnExecuteServer — vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDetach.ActionCondition T2 vanilla → Trader (cond) → MuchCarKey (cond)
ActionDrink.OnEndServer — vanilla → GameLabs → DrugsPLUS
ActionDrink.OnStartServer — vanilla → GameLabs → DrugsPLUS
ActionDropItem.OnExecuteServer — vanilla → zSpawnSelection → RaG_Core
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionLockDoors.ActionCondition T2 vanilla → Trader (cond) → DNA Keycards (cond)
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
ActionStartEngine.ActionCondition T2 vanilla → MuchCarKey → Towing Service (cond)
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTakeItem.OnExecuteServer — vanilla → Mystery Box (cond) → RaG_Core
AreaExposureMdfr.OnTick — vanilla → Namalsk Survival ✂ → Trader (cond)
AttachmentsOutOfReach.IsAttachmentReachable — vanilla → Crocos Quadbike ✂ → Towing Service (cond)
BandageDressing.InitItemVariables — vanilla → StackMoreItems → DieselGear
BaseBuildingBase.EEHitBy T2 vanilla → GameLabs → Basic Territories
BoatScript.OnEngineStart — vanilla → Trader → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BoxCerealCrunchin.InitItemVariables — vanilla → StackMoreItems → DieselGear
CarScript.CanDisplayAttachmentCategory — vanilla → Trader → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → Trader → MuchCarKey
CarScript.EEHitBy T2 vanilla → GameLabs → RaG_Core
CarScript.OnEngineStart — vanilla → Trader → MuchCarKey
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DigitalCodeLock.OnWorkStop — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.ResetPIN — vanilla → GameLabs → RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — vanilla → GameLabs → RaG_Core
DuctTape.InitItemVariables — vanilla → StackMoreItems → DieselGear
Edible_Base.ProcessDecay — vanilla → MuchFramework → RaG_Core
ElectronicRepairKit.InitItemVariables — vanilla → StackMoreItems → DieselGear
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
Environment.Init — vanilla → Namalsk Survival → MunghardsItempack
EpoxyPutty.InitItemVariables — vanilla → StackMoreItems → DieselGear
GardenLime.InitItemVariables — vanilla → StackMoreItems → DieselGear
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
Guts.InitItemVariables — vanilla → StackMoreItems → DieselGear
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → MaharlikaPH_Boats
Hologram.SetProjectionPosition — vanilla → MuchFramework (cond) → RaG_Core
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → FlipTransport → Mystery Box
Lard.InitItemVariables — vanilla → StackMoreItems → DieselGear
LeatherSewingKit.InitItemVariables — vanilla → StackMoreItems → DieselGear
MissionBase.OnInit T3 vanilla → Dabs Framework → Namalsk Island
MissionServer.HandleBody — vanilla → Namalsk Survival (cond) → Trader
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → zSpawnSelection
MissionServer.OnClientPrepareEvent — vanilla → CF → Universal Api
MissionServer.OnClientRespawnEvent T3 vanilla → CF → Namalsk Survival (cond)
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DieselGear
ModItemRegisterCallbacks.RegisterCustom — vanilla → CF → DayZ Horse
PipeWrench.SetActions T2 vanilla → Namalsk Survival → Savage Snowmobiles
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.AC_HasAnyPPEActive — vanilla → CannabisPlus → DrugsPLUS
PlayerBase.EEHealthLevelChanged T2 vanilla → Namalsk Island → Namalsk Survival
PlayerBase.OnCommandDeathStart — vanilla → DayZ Horse → MaharlikaPH_Boats
PlayerBase.OnConnect — vanilla → VPPAdminTools → DayZ Horse
Pliers.SetActions T2 vanilla → MuchFramework → RaG_Core
PluginAdminLog.PlayerKilled — vanilla → VPPAdminTools (cond) → Universal Api (cond)
PowderedMilk.InitItemVariables — vanilla → StackMoreItems → DieselGear
Rice.InitItemVariables — vanilla → StackMoreItems → DieselGear
SeedPackBase.EmptySeedPack — vanilla → CannabisPlus (cond) → DrugsPLUS (cond)
SewingKit.InitItemVariables — vanilla → StackMoreItems → DieselGear
SledgeHammer.SetActions T2 vanilla → BBPItemPack → RaG_Hunting_Cabin
Snack_ColorBase.InitItemVariables — vanilla → StackMoreItems → DieselGear
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
TireRepairKit.InitItemVariables — vanilla → StackMoreItems → DieselGear
UniversalLight.CanPutAsAttachment — vanilla → Mortys Weapons (cond) → DieselGear (cond)
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond)
WeaponCleaningKit.InitItemVariables — vanilla → StackMoreItems → DieselGear
Weapon_Base.EEFired — vanilla → VPPAdminTools → GameLabs
Whetstone.InitItemVariables — vanilla → StackMoreItems → DieselGear
688 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.OnExecuteServer — GameLabs
ActionBandageBase.ApplyBandage — DieselGear (cond)
ActionBandageSelf.OnEndServer — GameLabs
ActionBandageTarget.OnEndServer — GameLabs
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrinkPondContinuous.OnEndServer — GameLabs
ActionDrinkWellContinuous.OnEndServer — GameLabs
ActionEatBig.OnEndServer — GameLabs
ActionEatBig.OnStartServer — GameLabs
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetInTransport.ActionCondition T2 MuchCarKey (cond)
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnEndServer — MuchCarKey
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionManagerBase.ActionPossibilityCheck — DayZ Horse (cond)
ActionMineRock.ActionCondition T2 DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMineRock.OnActionInfoUpdate — DayZ Mining System with Ores and Gems (Legacy) ✂
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnEndServer — GameLabs
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSkinningCB.CreateActionComponent — DieselGear ✂
ActionTakeItemToHands.OnExecute — Mystery Box (cond)
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainSelf.OnFinishProgressServer — Namalsk Survival ✂
ActionViewBinoculars.ActionCondition T2 DieselGear ✂
ActionViewBinoculars.EnterOptics — DieselGear ✂
ActionViewBinoculars.ExitOptics — DieselGear ✂
ActionWashHeadItemContinuous.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWater.ActionCondition T2 Namalsk Survival ✂
ActionWashHeadWell.ActionCondition T2 Namalsk Survival ✂
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AirborneMask.GetVoiceEffect — Namalsk Survival ✂
AirborneMask.IsObstructingVoice — Namalsk Survival ✂
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.IsAmmoPile — DieselGear ✂
Ammunition_Base.SetActions T2 DieselGear
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — GameLabs
AnimalBase.CanBeTargetedByAI — DayZ Horse (cond)
AnimalBase.EEHitBy T2 GameLabs
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
Armband_ColorBase.SwitchItemSelectionTextureEx — Namalsk Survival
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ Horse (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ Horse
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BUISOptic.CanPutAsAttachment — GameLabs (cond)
BandageDressing.SetActions T2 DayZ Horse
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BaseBuildingBase.EEDelete T3 GameLabs
BaseBuildingBase.EEOnAfterLoad T3 GameLabs
BaseBuildingBase.GL_Delete — GameLabs ✂
BaseBuildingBase.GL_GatherPersistentID — GameLabs ✂
BaseBuildingBase.GL_Load — GameLabs ✂
BaseBuildingBase.GL_Save — GameLabs ✂
Bear_ColorBase.SetActions T2 Towing Service
BleedingSourcesManagerServer.ProcessHit — Namalsk Survival ✂
BloodContainerBase.OnUApiLoad — Universal Api
BloodContainerBase.OnUApiSave — Universal Api
Blowtorch.SetActions T2 Towing Service
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEHitBy T2 GameLabs
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BoatScript.SetActions T2 FlipTransport
BookMenu.Init — Namalsk Survival ✂
BookMenu.OnHide — Namalsk Survival
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BreathVapourMdfr.OnTick — Namalsk Survival (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousFill.CalcAndSetQuantity — Namalsk Survival
CAContinuousFill.Setup — Namalsk Survival
CAContinuousMineRock.Execute — DayZ Mining System with Ores and Gems (Legacy) ✂
CAContinuousMineRock.GetMiningData — DayZ Mining System with Ores and Gems (Legacy) ✂
CAContinuousMineWood.DamagePlayersHands — Namalsk Survival (cond)
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DeferredInit — MuchCarKey
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.EOnPostFrame T1 Towing Service
CarScript.EOnPostSimulate T1 DieselGear ✂
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnContact — DieselGear ✂
CarScript.OnInput — FlipTransport
CarScript.OnNetworkTransformUpdate — Towing Service (cond)
CarScript.OnUApiLoad — Universal Api
CarScript.OnUApiSave — Universal Api
CarScript.OnUpdate T0 FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.SmershException — MunghardsItempack ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.EEDelete T3 GameLabs
CombinationLock.EEOnAfterLoad T3 GameLabs
CombinationLock.GL_Delete — GameLabs ✂
CombinationLock.GL_GatherPersistentID — GameLabs ✂
CombinationLock.GL_Load — GameLabs ✂
CombinationLock.GL_Save — GameLabs ✂
CombinationLock.LockServer — GameLabs
CombinationLock.UnlockOnServer — GameLabs
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedArea_Base.OnPlayerEnterServer — Namalsk Survival ✂
ContaminatedArea_Base.OnPlayerExitServer — Namalsk Survival ✂
ContaminatedArea_Dynamic.EEDelete T3 GameLabs
ContaminatedArea_Dynamic.EEInit T3 GameLabs
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftGutsRope.Init — MunghardsItempack
CraftImprovisedExplosive.CanDo — Namalsk Survival ✂
CraftRag.Do — MuchStuffPack ✂
CraftRag.Init — MunghardsItempack
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
CutOutPepperSeeds.Init — MunghardsItempack
CutOutPumpkinSeeds.Init — MunghardsItempack
CutOutTomatoSeeds.Init — MunghardsItempack
CutOutZucchiniSeeds.Init — MunghardsItempack
DarkMotoHelmet_ColorBase.CanPutAsAttachment — NoMuffle
DarkMotoHelmet_ColorBase.IsObstructingVoice — NoMuffle ✂
DarkMotoHelmet_ColorBase.MutePlayer — NoMuffle ✂
DarkMotoHelmet_ColorBase.OnWasAttached — NoMuffle
DarkMotoHelmet_ColorBase.OnWasDetached — NoMuffle
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ Horse (cond)
DayZAnimalCommandLookAtModdable.PreAnimUpdate — DayZ Horse
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ Horse
DayZGame.ConnectLaunch — GameLabs (cond)
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZGame.TryConnect — GameLabs (cond)
DayZPlayerCameraIronsights.OnUpdate T0 DayZ Horse
DayZPlayerImplement.AimingModel — DayZ Horse
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanJump — DayZ Horse (cond)
DayZPlayerImplement.CommandHandler T1 Server_Information_Panel
DayZPlayerImplement.EEKilled T3 Tombstone V++ Map
DayZPlayerImplement.GetBootsType — Namalsk Survival ✂
DayZPlayerImplement.HandleDeath — Namalsk Survival
DayZPlayerImplement.HeadingModel — DayZ Horse (cond)
DayZPlayerImplement.ModCommandHandlerAfter — DayZ Horse
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — DayZ Horse
DayZPlayerImplement.RegisterTransportHit — DieselGear (cond)
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight — Namalsk Survival (cond)
DayZPlayerImplementFallDamage.HandleFallDamage — Namalsk Survival (cond)
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands — Namalsk Survival ✂
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEDelete T3 GameLabs
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.EEOnAfterLoad T3 GameLabs
DigitalCodeLock.GL_Delete — GameLabs ✂
DigitalCodeLock.GL_GatherPersistentID — GameLabs ✂
DigitalCodeLock.GL_Load — GameLabs ✂
DigitalCodeLock.GL_Save — GameLabs ✂
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.SetLockState — GameLabs
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEInit T3 MuchFramework
Edible_Base.OnUApiLoad — Universal Api
Edible_Base.OnUApiSave — Universal Api
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — DayZ Horse (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.PlayEmote — Survivor Animations (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.ApplyDrynessToItemEx — Namalsk Survival
Environment.CollectAndSetPlayerData — Namalsk Survival
Environment.DetermineHeatcomfortBehavior — Namalsk Survival (cond)
Environment.ProcessHeatComfort — Namalsk Survival ✂
Environment.SetHeatcomfortDirectly — Namalsk Survival
EpoxyPutty.SetActions T2 Towing Service
ExpansionGlobalChatModule.AddChatMessage_Server — GameLabs
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
FenceKit.OnPlacementComplete — GameLabs
FireplaceBase.CanCookOnStick — Namalsk Survival
FireplaceBase.CookOnDirectSlot — Namalsk Survival (cond)
FireplaceBase.CookWithEquipment — Namalsk Survival (cond)
FireplaceBase.Heating — Namalsk Survival
FireplaceBase.SmokeOnSmokingSlot — Namalsk Survival (cond)
FireplaceBase.StartFire — Namalsk Survival
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FlammableBase.EEDelete T3 Namalsk Survival
FlammableBase.EEInit T3 Namalsk Survival
FlammableBase.EEItemLocationChanged T2 Namalsk Survival
FlammableBase.OnWorkStart — Namalsk Survival
FlammableBase.OnWorkStop — Namalsk Survival
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
FreezeRattleSymptom.OnGetActivatedServer — Namalsk Survival ✂
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GP5GasMask.CanPutAsAttachment — NoMuffle
GP5GasMask.GetVoiceEffect — Namalsk Survival ✂
GP5GasMask.MutePlayer — NoMuffle ✂
GP5GasMask.OnWasAttached — NoMuffle
GP5GasMask.OnWasDetached — NoMuffle
GasMask.CanPutAsAttachment — NoMuffle
GasMask.GetVoiceEffect — Namalsk Survival ✂
GasMask.MutePlayer — NoMuffle ✂
GasMask.OnWasAttached — NoMuffle
GasMask.OnWasDetached — NoMuffle
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HandSaw.SetActions T2 RaG_Hunting_Cabin
HandSelectAnimationOfForceSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfMoveFromHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfSwapInHandsEvent.GuardCondition — DayZ Horse (cond)
HandSelectAnimationOfTakeToHandsEvent.GuardCondition — DayZ Horse (cond)
HealthRegenMdfr.OnTick — Namalsk Survival ✂
HeatComfortMdfr.OnTick — Namalsk Survival ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hit_MeatBones.CalculateStoppingForce — GoreZ ✂
Hit_MeatBones.Event_OnStarted — GoreZ
Hit_MeatBones.OnEnterCalculations — GoreZ ✂
Hit_MeatBones.OnExitCalculations — GoreZ ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.FadedCollision — DayZ Mining System with Ores and Gems (Legacy) ✂
Hologram.IsFloating — BaseBuildingPlus
Hologram.PlaceEntity — DayZ Mining System with Ores and Gems (Legacy) ✂
Inventory.OnShow — Namalsk Survival
Inventory.SetLayoutName — Namalsk Survival ✂
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayCargo — Mystery Box
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanPutInCargo T2 Mystery Box
ItemBase.CanPutIntoHands T2 Mystery Box
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 MunghardsItempack (cond)
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEOnAfterLoad T3 GameLabs
ItemBase.EOnInit T3 zSpawnSelection
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.GetProtectionLevel — Namalsk Survival (cond)
ItemBase.IsInventoryVisible T2 Mystery Box
ItemBase.IsTakeable — Mystery Box
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnPlacementComplete — zSpawnSelection
ItemBase.OnRPC T2 Mystery Box
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
ItemBase.OnUApiLoad — Universal Api
ItemBase.OnUApiSave — Universal Api
JMAnimRegister.RegisterOneHanded — DrugsPLUS
JMAnimRegister.RegisterTwoHanded — Unknown Ghillie Mod
KeybindingElement.Reload — CF
KobraOptic.GetCurrentNVType — DieselGear ✂
KobraOptic.InitOpticMode — DieselGear
KobraOptic.IsNVOptic — DieselGear ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_ContainerLocked_Blue_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Blue_DE.EEInit T3 GameLabs
Land_ContainerLocked_Orange_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Orange_DE.EEInit T3 GameLabs
Land_ContainerLocked_Red_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Red_DE.EEInit T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEDelete T3 GameLabs
Land_ContainerLocked_Yellow_DE.EEInit T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete T3 GameLabs
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit T3 GameLabs
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LugWrench.SetActions T2 Towing Service
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MapNavigationBehaviour.OrderedAltitudeNumbersPosition — Namalsk Survival ✂
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords — Namalsk Survival ✂
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskMdfr.OnTick — Namalsk Survival ✂
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitialiseWorldData — Namalsk Survival (cond)
MissionBase.UniversalApiReady — Universal Api
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.DecontaminatePhoenix — Namalsk Survival ✂
MissionServer.GetLantiaControllerServer — Namalsk Survival ✂
MissionServer.GetPhoenixState — Namalsk Survival ✂
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — GameLabs
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_Hunting_Cabin
MissionServer.SetPhoenixState — Namalsk Survival ✂
MissionServer.UniversalApiReady — Universal Api
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.Init — Namalsk Survival
MotoHelmet_ColorBase.CanPutAsAttachment — NoMuffle
MotoHelmet_ColorBase.IsObstructingVoice — NoMuffle ✂
MotoHelmet_ColorBase.MutePlayer — NoMuffle ✂
MotoHelmet_ColorBase.OnWasAttached — NoMuffle
MotoHelmet_ColorBase.OnWasDetached — NoMuffle
MotorbikeScript.EEHitBy T2 GameLabs
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — MunghardsItempack
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paper.InitItemVariables — DieselGear
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanClimb — DayZ Horse (cond)
PlayerBase.CanDropEntity T2 DayZ Horse (cond)
PlayerBase.CanEatAndDrink — Namalsk Survival (cond)
PlayerBase.CanJump — DayZ Horse (cond)
PlayerBase.CanPickupHeavyItem — DayZ Horse (cond)
PlayerBase.CanReceiveAttachment T2 Namalsk Survival (cond)
PlayerBase.CanReleaseAttachment T2 Namalsk Survival (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.Consume — Namalsk Survival ✂
PlayerBase.EEHitBy T2 GameLabs
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — DieselGear
PlayerBase.OnCommandVehicleStart — DieselGear
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLadder — Namalsk Survival (cond)
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnScheduledTick T1 GameLabs
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnSyncJuncture — Namalsk Survival
PlayerBase.OnUnconsciousStop — DayZ Horse
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PlayerBase.OnVehicleSwitchSeat — GameLabs
PlayerBase.ProcessFeetDamageServer — Namalsk Survival (cond)
PlayerBase.SaveAreaPersistenceFlag — Namalsk Survival ✂
PlayerBase.SetDecayEffects — Namalsk Survival ✂
PlayerBase.SetSuicide — Trader
PlayerBase.SwitchItemSelectionTexture — Namalsk Survival
PlayerContainer.DoubleClick — DayZ Horse (cond)
PlayerContainer.ItemAttached — DayZ Horse (cond)
PlayerContainer.MouseClick — DayZ Horse (cond)
PlayerContainer.UpdateInterval — Namalsk Survival
PlayerStatsPCO_current.Init — Namalsk Survival
PluginAdminLog.BleedingOut — Universal Api (cond)
PluginAdminLog.OnContinouousAction — GameLabs
PluginAdminLog.OnPlacementComplete — GameLabs
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerList — Universal Api (cond)
PluginAdminLog.Suicide — Universal Api (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginLifespan.CanMakeHandsBloody — Namalsk Survival ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PluginTransmissionAgents.TransmitAgentsEx — Namalsk Survival (cond)
PortableGasLamp.kv5slut — MunghardsItempack ✂
PortableGasStove.OnWork — Namalsk Survival (cond)
PortableGasStove.OnWorkStart — Namalsk Survival
PortableGasStove.OnWorkStop — Namalsk Survival
PortableGasStove.kv5slut — MunghardsItempack ✂
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PsilocybeMushroom.SetActions T2 DrugsPLUS
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Rag.SetActions T2 DayZ Horse
ReflexOptic.GetCurrentNVType — DieselGear ✂
ReflexOptic.InitOpticMode — DieselGear
ReflexOptic.IsNVOptic — DieselGear ✂
RockBase.GetAmountOfDrops — DieselGear ✂
RockBase.GetDamageToMiningItemEachDrop — DieselGear ✂
RockBase.GetMaterialAndQuantityMap — DieselGear ✂
SawoffMosin.Do — MuchStuffPack (cond)
ScientificBriefcase.EEDelete T3 GameLabs
ScientificBriefcase.EEInit T3 GameLabs
ScientificBriefcase.Open — GameLabs
SeaChest.SetActions T2 Savage Snowmobiles
SlotsContainer.SetLayoutName — Namalsk Survival ✂
StanceIndicator.Update — DayZ Horse (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StaticObj_Wreck_Chinook.EEDelete T3 GameLabs
StaticObj_Wreck_Chinook.EEInit T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEDelete T3 GameLabs
StaticObj_Wreck_Mi24_TK.EEInit T3 GameLabs
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanPutAsAttachment — MunghardsItempack ✂
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
TerritoryFlagKit.OnPlacementComplete — GameLabs
TireRepairKit.SetActions T2 Towing Service
ToggleNVGActionInput.UpdatePossibleActions — DieselGear
TransferValues.SendValue — VPPAdminTools
TransmitterBase.OnUApiLoad — Universal Api
TransmitterBase.OnUApiSave — Universal Api
TransmitterBase.OnWorkStart — Namalsk Survival
TransmitterBase.OnWorkStop — Namalsk Survival
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
UApiEntityStore.Create — Universal Api ✂
UApiEntityStore.CreateAtPos — Universal Api ✂
UApiEntityStore.LoadEntity — Universal Api ✂
UApiEntityStore.SaveEntity — Universal Api ✂
ULoggerBaseInstance.SendToApi — Universal Api ✂
UniversalLight.InitAttachmentsSlotsToCheck — Mortys Weapons ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinityContainer.UpdateInterval — DieselGear ✂
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WatchtowerKit.OnPlacementComplete — GameLabs
WeaponManager.CanFire — Trader (cond)
Weapon_Base.OnRPC T2 Universal Api
Weapon_Base.OnUApiLoad — Universal Api
Weapon_Base.OnUApiSave — Universal Api
WorldData.GetBaseEnvTemperature — Namalsk Survival
WorldData.Init — Namalsk Survival
WorldLighting.SetGlobalLighting — Namalsk Survival
Wreck_Mi8.EEDelete T3 GameLabs
Wreck_Mi8.EEInit T3 GameLabs
Wreck_Mi8_Crashed.EEDelete T3 GameLabs
Wreck_Mi8_Crashed.EEInit T3 GameLabs
Wreck_SantasSleigh.EEDelete T3 GameLabs
Wreck_SantasSleigh.EEInit T3 GameLabs
Wreck_UH1Y.EEDelete T3 GameLabs
Wreck_UH1Y.EEInit T3 GameLabs
ZombieBase.CanBeSkinned — DieselGear ✂
ZombieBase.CanBeTargetedByAI — DayZ Horse
ZombieBase.EEHitBy T2 GameLabs
ZombieBase.ModCommandHandlerInside — Namalsk Survival
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

45 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.