← modperf

Stack composer

Started from TestServerDeerIsle: the 76 mods it publishes to the Steam server browser (as of 2026-10-19), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 TLC_LBMASTER not analyzed
  4. 4 DeerIsle Official (Experimental - Dev Build) analysis failed
  5. 5 VPPAdminTools
  6. 6 TLC_TB_DeerIsle not analyzed
  7. 7 Workshop 3822941670 not analyzed
  8. 8 Paragon Arsenal
  9. 9 TraderPlus
  10. 10 AgricultureCore
  11. 11 BLR_Player_Slots not analyzed
  12. 12 No Fall Damage
  13. 13 RaG_Core
  14. 14 RaG_Hunting_Cabin
  15. 15 RaG_Wheel_Of_Fortune
  16. 16 CZ No-Fly Zones
  17. 17 MuchFramework
  18. 18 Trader
  19. 19 MuchCarKey
  20. 20 3D Printer
  21. 21 MegaFoodPack
  22. 22 DrugsPLUS
  23. 23 CannabisPlus
  24. 24 ToFu Virtual Storage
  25. 25 WindstridesClothingPack
  26. 26 No Vehicle Damage Complete not analyzed
  27. 27 RedFalcon Trash not analyzed
  28. 28 BuilderItems
  29. 29 BodyBags
  30. 30 MaharlikaPH_Boats
  31. 31 DayZ Editor Loader
  32. 32 CJ187-PokemonCards
  33. 33 MagLoaderBox not analyzed
  34. 34 AJs Creatures V2 not analyzed
  35. 35 Paragon Gear and Armor
  36. 36 Paragon Storage
  37. 37 Paragon Collectable items
  38. 38 ParagonClothes
  39. 39 SNAFU Weapons
  40. 40 BallerZ Gear
  41. 41 DNA Keycards
  42. 42 MMG - Mightys Military Gear
  43. 43 BallerZ Musical Teddys not analyzed
  44. 44 CJ187-ToxicZoneAlarm
  45. 45 SF Leaderboard + Kill Streak Rewards/Shop System not analyzed
  46. 46 NotificationsSystem not analyzed
  47. 47 DudeWheresMyCar
  48. 48 MBM_UnderglowLights not analyzed
  49. 49 RestartWarner not analyzed
  50. 50 AutoRun not analyzed
  51. 51 PristineRepair
  52. 52 Underground Bases
  53. 53 AutoCarFlip
  54. 54 CZLRoadConeSnapping not analyzed
  55. 55 PvZmoD_CustomisableZombies
  56. 56 Tent Actions Fix not analyzed
  57. 57 BloodTestKit_Virus not analyzed
  58. 58 BaseBuildingPlus
  59. 59 TreeHouse not analyzed
  60. 60 Fear the wall in dayz
  61. 61 Lightsword
  62. 62 1.28 Effect Area Height Fix not analyzed
  63. 63 FoXyRadio not analyzed
  64. 64 ADG not analyzed
  65. 65 NomNom Collectibles not analyzed
  66. 66 Drippy Sneakers
  67. 67 RaG_BaseItems
  68. 68 PVE 1.30 Fix not analyzed
  69. 69 BaseBuildingPlus 1.30 EXP Fix
  70. 70 MuchStuffPack
  71. 71 ZMG_BBP_DigitalLock not analyzed
  72. 72 BuildEverywhere not analyzed
  73. 73 ParagonArsenalandGearFix1.30 not analyzed
  74. 74 MuchStuffPackFix130 not analyzed
  75. 75 Deer Isle Hotfix Pack not analyzed
  76. 76 Workshop 3819251891 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

30 of 76 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 7 below.

Mods silencing mods
17 conflicts

Across 131 server-side methods hooked by two or more mods. 1 more on client-only UI classes, listed separately.

Structural load
0.61% of a frame at 100 players

6.111 ms per second, all 46 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

17 methods across 6 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 9TraderPlus13RaG_Core29BodyBags55PvZmoD_CustomisableZombies58BaseBuildingPlus all
17MuchFramework 3MuchFramework silences RaG_Core
3 methods: 3 checks
3
36Paragon Storage 1Paragon Storage silences TraderPlus
1 method: 1 value
1Paragon Storage silences BaseBuildingPlus
1 method: 1 event
2
67RaG_BaseItems 1RaG_BaseItems silences BodyBags
1 method: 1 check
1
69BaseBuildingPlus 1.30 EXP Fix 10BaseBuildingPlus 1.30 EXP Fix silences BaseBuildingPlus
10 methods: 6 events, 2 checks, 2 values
10
70MuchStuffPack 1MuchStuffPack silences PvZmoD_CustomisableZombies
1 method: 1 event
1
all 131111 17
3TLC_LBMASTER Not analyzed, so what it silences is unknown. Queue it in the list above.
4DeerIsle Official (Experimental - Dev Build) Not analyzed, so what it silences is unknown. Queue it in the list above.
6TLC_TB_DeerIsle Not analyzed, so what it silences is unknown. Queue it in the list above.
7Workshop 3822941670 Not analyzed, so what it silences is unknown. Queue it in the list above.
11BLR_Player_Slots Not analyzed, so what it silences is unknown. Queue it in the list above.
26No Vehicle Damage Complete Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 24 more mods not analyzed yet.

The 6 pairs, largest first# ·

BaseBuildingPlus 1.30 EXP FixsilencesBaseBuildingPlus10 methods
ActionBuildPartCB.CreateActionComponent event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 ActionDialCombinationLockOnTarget.OnFinishProgressServer event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21 Construction.DropNonUsableMaterialsServer event Vanilla stops dropping leftovers — expected when a mod replaces building wholesale. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809 StaticConstructionMethods.SpawnConstructionMaterialPiles event BaseBuildingPlus's work on this event never runs. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
4 more
Construction.IsColliding check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check BaseBuildingPlus's conditions on this check no longer apply. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67 ActionBuildPart.GetAdminLogMessage value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
MuchFrameworksilencesRaG_Core3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34 Clothing.CanPutInCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3 Clothing.CanReceiveItemIntoCargoClothingConditions check RaG_Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
MuchStuffPacksilencesPvZmoD_CustomisableZombies1 method
PlayerBase.EOnContact event Suppresses vanilla contact handling (fall/impact) and earlier mods' contact logic. MSP_Seasonal.pbo::Christmas\scripts\4_World\Entities\Modded\PlayerBase.c:3
Paragon StoragesilencesBaseBuildingPlus1 method
ActionDigGardenPlot.OnFinishProgressServer event Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. For ActionDigGardenPlot instances, through its ancestor ActionDeployObject. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Extra\ActionFixPlots.c:3
Paragon StoragesilencesTraderPlus1 method
Hologram.PlaceEntity value TraderPlus's value here is replaced. ParagonStorage.pbo::scripts\4_world\DeployableStorage\Holograms.c:525
RaG_BaseItemssilencesBodyBags1 method
PlantMaterial.CanPutAsAttachment check BodyBags's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
1 conflict on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — Dabs Framework silences CF

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

MissionServer.OnUpdate
every server frame
3D Printer then Trader then TraderPlus then CF then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
MuchStuffPack then WindstridesClothingPack then TraderPlus then vanilla
PlayerBase.EEItemAttached
every inventory move
MuchStuffPack then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
MuchStuffPack then RaG_BaseItems then BaseBuildingPlus then MMG - Mightys Military Gear then WindstridesClothingPack then 3D Printer then MuchCarKey then Trader then MuchFramework then TraderPlus then VPPAdminTools then vanilla
Hammer.SetActions
per event
RaG_BaseItems then Underground Bases then Paragon Storage then MaharlikaPH_Boats then MuchFramework then RaG_Hunting_Cabin then RaG_Core then vanilla
PlayerBase.OnRPC
per event
BaseBuildingPlus then Underground Bases then MaharlikaPH_Boats then MuchFramework then RaG_Core then VPPAdminTools then vanilla
Screwdriver.SetActions
per event
Drippy Sneakers then Paragon Storage then 3D Printer then MuchFramework then RaG_Core then vanilla
CodeLock.SetActions
per event
Drippy Sneakers then Underground Bases then Paragon Storage then MuchFramework then vanilla
DayZGame.OnRPC
per event
3D Printer sometimes stops here then VPPAdminTools sometimes stops here then Dabs Framework then CF sometimes stops here then vanilla
Hatchet.SetActions
per event
RaG_BaseItems then Underground Bases then MaharlikaPH_Boats then RaG_Hunting_Cabin then vanilla
Pliers.SetActions
per event
Paragon Storage then MuchFramework then RaG_Core then TraderPlus then vanilla

Stall risks#

7 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Drippy Sneakers
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
DrippySneakers.pbo::scripts\4_world\manbase\DayZPlayerImplement.c:3
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 131 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPart.GetAdminLogMessage — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionDialCombinationLockOnTarget.OnFinishProgressServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanPutInCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → RaG_Core (cond) → MuchFramework ✂
Construction.DropNonUsableMaterialsServer — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsColliding — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Construction.IsCollidingEx — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
Hologram.PlaceEntity — vanilla → TraderPlus (cond) → Paragon Storage ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
PlayerBase.EOnContact — vanilla → PvZmoD_CustomisableZombies → MuchStuffPack ✂
StaticConstructionMethods.SpawnConstructionMaterialPiles — vanilla → BaseBuildingPlus ✂ → BaseBuildingPlus 1.30 EXP Fix ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → VPPAdminTools → TraderPlus → AgricultureCore → RaG_Core → RaG_Hunting_Cabin → RaG_Wheel_Of_Fortune → MuchFramework → Trader → MuchCarKey → 3D Printer → DrugsPLUS → CannabisPlus → ToFu Virtual Storage → WindstridesClothingPack → MaharlikaPH_Boats → CJ187-PokemonCards → Paragon Gear and Armor → Paragon Storage → SNAFU Weapons → BallerZ Gear → DNA Keycards → MMG - Mightys Military Gear → Underground Bases → AutoCarFlip → BaseBuildingPlus → Drippy Sneakers → RaG_BaseItems → MuchStuffPack
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Paragon Arsenal → TraderPlus → Trader → MuchCarKey → 3D Printer → MegaFoodPack → DrugsPLUS → CannabisPlus → WindstridesClothingPack → CJ187-PokemonCards → Paragon Gear and Armor → Paragon Collectable items → ParagonClothes → SNAFU Weapons → DNA Keycards → BaseBuildingPlus → Lightsword → RaG_BaseItems → MuchStuffPack
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → TraderPlus → AgricultureCore → RaG_Hunting_Cabin → RaG_Wheel_Of_Fortune → Trader → MuchCarKey → DrugsPLUS → CannabisPlus → ToFu Virtual Storage → MaharlikaPH_Boats → Paragon Storage → DudeWheresMyCar → Underground Bases → BaseBuildingPlus → RaG_BaseItems → BaseBuildingPlus 1.30 EXP Fix
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → RaG_Hunting_Cabin → 3D Printer → WindstridesClothingPack → Paragon Gear and Armor → ParagonClothes → BallerZ Gear → DNA Keycards → MMG - Mightys Military Gear → Drippy Sneakers → RaG_BaseItems → MuchStuffPack
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → TraderPlus → RaG_Core → MuchFramework → Trader → MaharlikaPH_Boats → DudeWheresMyCar → PvZmoD_CustomisableZombies → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
PlayerBase.SetActions T2 vanilla → VPPAdminTools → TraderPlus → MuchFramework → Trader → MuchCarKey → 3D Printer → WindstridesClothingPack → MMG - Mightys Military Gear → BaseBuildingPlus → RaG_BaseItems → MuchStuffPack
Hologram.EvaluateCollision — vanilla → TraderPlus (cond) → RaG_Core (cond) → RaG_Hunting_Cabin (cond) → MuchFramework (cond) → MaharlikaPH_Boats (cond) → Paragon Storage (cond) → Underground Bases (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond) → MuchStuffPack (cond)
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AgricultureCore → MuchFramework → CannabisPlus → BodyBags → MaharlikaPH_Boats → Paragon Storage → DNA Keycards → RaG_BaseItems → MuchStuffPack
PlayerBase.Init — vanilla → VPPAdminTools → TraderPlus → AgricultureCore → CZ No-Fly Zones → DrugsPLUS → Paragon Collectable items → DNA Keycards → AutoCarFlip → BaseBuildingPlus
PluginRecipesManager.RegisterRecipies — vanilla → AgricultureCore → RaG_Hunting_Cabin → DrugsPLUS → CannabisPlus → DNA Keycards → BaseBuildingPlus → RaG_BaseItems → MuchStuffPack
Hammer.SetActions T2 vanilla → RaG_Core → RaG_Hunting_Cabin → MuchFramework → MaharlikaPH_Boats → Paragon Storage → Underground Bases → RaG_BaseItems
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → VPPAdminTools → 3D Printer → DayZ Editor Loader → DNA Keycards → AutoCarFlip
Hologram.ProjectionBasedOnParent — vanilla → TraderPlus (cond) → RaG_Hunting_Cabin (cond) → Paragon Storage (cond) → DNA Keycards (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → RaG_Core → MuchFramework → MaharlikaPH_Boats → Underground Bases → BaseBuildingPlus
PluginManager.Init — vanilla → Dabs Framework → VPPAdminTools → RaG_Core → MuchFramework → Trader → MuchCarKey
Hologram.GetProjectionEntityPosition — vanilla → RaG_Core (cond) → MuchFramework (cond) → MaharlikaPH_Boats (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → AgricultureCore → DrugsPLUS → CannabisPlus → BodyBags
Screwdriver.SetActions T2 vanilla → RaG_Core → MuchFramework → 3D Printer → Paragon Storage → Drippy Sneakers
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus → Trader → MuchCarKey
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus → Trader → MuchCarKey
CodeLock.SetActions T2 vanilla → MuchFramework → Paragon Storage → Underground Bases → Drippy Sneakers
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → VPPAdminTools (cond) → 3D Printer (cond)
Hatchet.SetActions T2 vanilla → RaG_Hunting_Cabin → MaharlikaPH_Boats → Underground Bases → RaG_BaseItems
Hologram.GetProjectionName — vanilla → RaG_Core (cond) → MuchFramework (cond) → 3D Printer (cond) → MaharlikaPH_Boats (cond)
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → MuchFramework → Trader → BaseBuildingPlus
MissionServer.OnEvent — vanilla → CF → VPPAdminTools → BodyBags → Underground Bases
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → RaG_Core → 3D Printer
MissionServer.OnUpdate T0 vanilla → CF → TraderPlus → Trader → 3D Printer
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → VPPAdminTools → RaG_Core
Pliers.SetActions T2 vanilla → TraderPlus → RaG_Core → MuchFramework → Paragon Storage
ActionBuildPart.ActionCondition T2 vanilla → Underground Bases (cond) → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDeployObject.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond) → DNA Keycards (cond)
ActionDetach.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond) → MuchCarKey (cond)
ActionGetInTransport.OnEndServer — vanilla → RaG_Core → MuchCarKey → AutoCarFlip
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond) → DNA Keycards (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → DNA Keycards (cond) → BaseBuildingPlus (cond)
CarScript.CanDisplayAttachmentCategory — vanilla → TraderPlus → Trader → MuchCarKey
CarScript.CanDisplayAttachmentSlot T2 vanilla → TraderPlus → Trader → MuchCarKey
CarScript.EEDelete T3 vanilla → TraderPlus → RaG_Core → MuchCarKey
CarScript.OnEngineStart — vanilla → TraderPlus → Trader → MuchCarKey
CodeLockServerRPC.OpenTarget — vanilla → MuchFramework → Paragon Storage → Underground Bases
Hologram.RefreshVisual — vanilla → RaG_Core (cond) → MuchFramework (cond) → MaharlikaPH_Boats (cond)
Hologram.SetProjectionOrientation — vanilla → RaG_Core → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_Wheel_Of_Fortune → RaG_BaseItems
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Paragon Arsenal → SNAFU Weapons
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond) → PvZmoD_CustomisableZombies (cond)
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → WindstridesClothingPack → MuchStuffPack
PluginRecipesManagerBase.RegisterRecipies — vanilla → WindstridesClothingPack → MaharlikaPH_Boats → SNAFU Weapons
ActionAttachToConstruction.ActionCondition T2 vanilla → RaG_Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnActionInfoUpdate — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionBurnSewTarget.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionCarDoors.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionCheckPulse.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionCollectBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionCreateIndoorFireplace.ActionCondition T2 vanilla → RaG_Core (cond) → MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — vanilla → RaG_Core (cond) → MuchStuffPack (cond)
ActionDetachFromTarget.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionForceConsume.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → MuchCarKey (cond)
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → MuchCarKey
ActionGetOutTransport.OnStartServer — vanilla → RaG_Core → DudeWheresMyCar
ActionGiveBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionInjectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionPlaceFireplaceIndoor.ActionCondition T2 vanilla → RaG_Core (cond) → MuchStuffPack (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
ActionStartEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionStopEngine.OnEndServer — vanilla → RaG_Core → MuchCarKey
ActionSwitchSeats.Start — vanilla → RaG_Core → MuchCarKey
ActionUnpin.ActionCondition T2 vanilla → TraderPlus (cond) → Trader (cond)
BoatScript.DeferredInit — vanilla → MuchCarKey → DudeWheresMyCar
BoatScript.OnEngineStart — vanilla → Trader → MuchCarKey
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
CarScript.DeferredInit — vanilla → MuchCarKey → DudeWheresMyCar
CarScript.IsInventoryVisible T2 vanilla → TraderPlus ✂ → MuchCarKey
CarScript.OnVariablesSynchronized T2 vanilla → TraderPlus → MuchCarKey
CodeLock.NewUnlockServer — vanilla → MuchFramework → Paragon Storage
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → TraderPlus (cond) → Drippy Sneakers
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → TraderPlus (cond) → Trader (cond)
Edible_Base.ProcessDecay — vanilla → RaG_Core → MuchFramework
Hacksaw.SetActions T2 vanilla → RaG_Hunting_Cabin → Underground Bases
Hologram.AlignProjectionOnTerrain — vanilla → BaseBuildingPlus (cond) → BaseBuildingPlus 1.30 EXP Fix (cond)
Hologram.IsFloating — vanilla → BaseBuildingPlus → BaseBuildingPlus 1.30 EXP Fix
Hologram.SetProjectionPosition — vanilla → RaG_Core → MuchFramework (cond)
Hologram.UpdateHologram — vanilla → MuchFramework → MaharlikaPH_Boats
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.SetActions T2 vanilla → RaG_Core → BaseBuildingPlus
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → AgricultureCore (cond) → CannabisPlus
PlayerBase.AC_HasAnyPPEActive — vanilla → DrugsPLUS → CannabisPlus
PlayerBase.EEHitBy T2 vanilla → TraderPlus → PvZmoD_CustomisableZombies (cond)
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → MuchStuffPack
PlayerBase.OnConnect — vanilla → VPPAdminTools → 3D Printer
PlayerBase.SetSuicide — vanilla → TraderPlus → Trader
PokeHolesBarrel.CanDo — vanilla → ToFu Virtual Storage ✂ → RaG_BaseItems (cond)
SeedPackBase.EmptySeedPack — vanilla → DrugsPLUS (cond) → CannabisPlus (cond)
Shovel.SetActions T2 vanilla → Underground Bases → RaG_BaseItems
TrapBase.StartActivate — vanilla → TraderPlus (cond) → Trader (cond)
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond)
ZombieBase.ChaseAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
ZombieBase.FightAttackLogic — vanilla → TraderPlus (cond) → PvZmoD_CustomisableZombies
524 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.Can — Underground Bases
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDigGardenPlot.OnFinishProgressServer — Paragon Storage ✂
ActionDigInStash.ActionCondition T2 TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDigWorms.ActionCondition T2 Underground Bases (cond)
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDrink.CreateConditionComponents — DrugsPLUS ✂
ActionDrink.GetText — DrugsPLUS ✂
ActionDrink.OnEndClient — DrugsPLUS
ActionDrink.OnEndServer — DrugsPLUS
ActionDrink.OnExecuteClient — DrugsPLUS
ActionDrink.OnStartServer — DrugsPLUS
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGetInTransport.OnEnd — MaharlikaPH_Boats
ActionGetOutTransport.ActionCondition T2 MaharlikaPH_Boats (cond)
ActionGetOutTransport.OnStart — MaharlikaPH_Boats
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionMineTree.ActionCondition T2 TraderPlus (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 TraderPlus (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushObject.ActionCondition T2 MuchCarKey (cond)
ActionPushObject.OnEndServer — MuchCarKey
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartBoat.OnStartServer — DudeWheresMyCar
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionStartEngine.OnExecute — DudeWheresMyCar
ActionStartEngineBoat.OnExecute — DudeWheresMyCar
ActionStartHelicopter.OnStartServer — DudeWheresMyCar
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileInHands.ActionCondition T2 Lightsword
ActionTurnOnWhileInHands.OnExecuteServer — Lightsword (cond)
ActionUnlockDoors.ActionCondition T2 DNA Keycards (cond)
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — VPPAdminTools
Action_Boat_Start_Engine_Keyboard_SIB.OnFinishProgress — DudeWheresMyCar
Action_Boat_Start_Engine_Mouse_SIB.OnFinishProgress — DudeWheresMyCar
Action_Helicopter_Start_Engine_Keyboard_SIB.OnFinishProgressServer — DudeWheresMyCar
Action_Helicopter_Start_Engine_Mouse_SIB.OnFinishProgressServer — DudeWheresMyCar
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
ArmoredDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ArmoredDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
BigSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
BigTent_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BigTent_ColorBase.GetTimeToDecay — Paragon Storage ✂
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
Bottle_Base.ParticleCookingStart — MaharlikaPH_Boats ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
BunkerDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
BunkerDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CamoNet.SetActions T2 BaseBuildingPlus
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnUpdate T0 PvZmoD_CustomisableZombies
CargoContainer.UpdateInterval — RaG_Core
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CigarettePack_Chernamorka.SetActions T2 DrugsPLUS
CigarettePack_Merkur.SetActions T2 DrugsPLUS
CigarettePack_Partyzanka.SetActions T2 DrugsPLUS
Clothing.CanLoadItemIntoCargo T2 ToFu Virtual Storage (cond)
Clothing.CanPutInCargo T2 ToFu Virtual Storage (cond)
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
Compound_Gate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Compound_Gate_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Container_ColorBase.GetTimeToDecay — Paragon Storage ✂
ContaminatedArea_Dynamic.PlayFlareVFX — CJ187-ToxicZoneAlarm ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftRag.Do — MuchStuffPack ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 RaG_Hunting_Cabin
DayZGame.Display3dMarkers — DudeWheresMyCar
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CommandHandler T1 Drippy Sneakers
DayZPlayerImplement.EEKilled T3 TraderPlus
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.ProcessJumpOrClimb — Drippy Sneakers
DayZPlayerImplementThrowing.HandleThrowing — TraderPlus
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanDisplayAttachmentSlot T2 RaG_Core (cond)
DigitalCodeLock.CanReceiveAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
Double_Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Double_Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Dumpster_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Dumpster_ColorBase.GetTimeToDecay — Paragon Storage ✂
Edible_Base.EEInit T3 MuchFramework
Edible_Base.SoundCookingStart — MaharlikaPH_Boats ✂
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetTemperatureHeightCorrection — Underground Bases (cond)
FieldShovel.SetActions T2 Underground Bases
FirefighterAxe.SetActions T2 RaG_BaseItems
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Fridge_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Fridge_ColorBase.GetTimeToDecay — Paragon Storage ✂
FryingPan.ParticleCookingStart — MaharlikaPH_Boats ✂
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GraffitiCan_ColorBase.GetCostToUpkeep — Paragon Storage ✂
GraffitiCan_ColorBase.GetTimeToDecay — Paragon Storage ✂
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
Gun_Case_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Gun_Case_ColorBase.GetTimeToDecay — Paragon Storage ✂
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 RaG_Hunting_Cabin
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.GetDefaultOrientation — 3D Printer
Hologram.IsBaseViable — 3D Printer (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IceBox_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceBox_ColorBase.GetTimeToDecay — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetCostToUpkeep — Paragon Storage ✂
IceCeramFreezer_ColorBase.GetTimeToDecay — Paragon Storage ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanPutAsAttachment — BodyBags (cond)
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CanReceiveItemIntoCargo T2 ToFu Virtual Storage (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.GetAttachmentSoundType — Drippy Sneakers (cond)
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnStoreSave T3 CF
JMAnimRegister.RegisterOneHanded — DrugsPLUS
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Locker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Locker_ColorBase.GetTimeToDecay — Paragon Storage ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
Matchbox.SetActions T2 TraderPlus
MediumCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MediumCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
MilitaryCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
MilitaryLocker_Colorbase.GetCostToUpkeep — Paragon Storage ✂
MilitaryLocker_Colorbase.GetTimeToDecay — Paragon Storage ✂
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.HandleBody — Trader
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnMissionLoaded — CF
MissionServer.TickScheduler T0 PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPoleArms — Lightsword
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Paragon_GreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_GreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_LargeGreenHouse.GetCostToUpkeep — Paragon Storage ✂
Paragon_LargeGreenHouse.GetTimeToDecay — Paragon Storage ✂
Paragon_PlanterBox.GetCostToUpkeep — Paragon Storage ✂
Paragon_PlanterBox.GetTimeToDecay — Paragon Storage ✂
PetrolLighter.SetActions T2 TraderPlus
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.CF_OnStoreLoad — DudeWheresMyCar
PlayerBase.CF_OnStoreSave — DudeWheresMyCar
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CameraHandler — MaharlikaPH_Boats (cond)
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.OnCommandDeathStart — MaharlikaPH_Boats
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnScheduledTick T1 PvZmoD_CustomisableZombies (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — 3D Printer
PlayerBase.OnVariablesSynchronized T2 VPPAdminTools
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PortableGasStove.SetActions T2 TraderPlus
PsilocybeMushroom.SetActions T2 DrugsPLUS
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
ReinforcedDoor_ColorBase.GetCostToUpkeep — Paragon Storage ✂
ReinforcedDoor_ColorBase.GetTimeToDecay — Paragon Storage ✂
Roadflare.SetActions T2 TraderPlus
Safe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
Safe_ColorBase.GetTimeToDecay — Paragon Storage ✂
SawoffMosin.Do — MuchStuffPack (cond)
SledgeHammer.SetActions T2 RaG_Hunting_Cabin
SmallCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
SmallSafe_ColorBase.GetCostToUpkeep — Paragon Storage ✂
SmallSafe_ColorBase.GetTimeToDecay — Paragon Storage ✂
Stone.SetActions T2 BaseBuildingPlus
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TinyCrate_ColorBase.GetCostToUpkeep — Paragon Storage ✂
TinyCrate_ColorBase.GetTimeToDecay — Paragon Storage ✂
Torch.SetActions T2 TraderPlus
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TruckBattery.EEItemDetached T2 BaseBuildingPlus
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPAdminHud.DefineButtons — VPPAdminTools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VPPMapMenu.DisplayClientMarkers — DudeWheresMyCar
VicinityItemManager.AddVicinityItems — TraderPlus (cond)
WaterBarrel_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WaterBarrel_ColorBase.GetTimeToDecay — Paragon Storage ✂
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
Weapon_Base.SetActions T2 RaG_Core
WeaponsLocker_ColorBase.GetCostToUpkeep — Paragon Storage ✂
WeaponsLocker_ColorBase.GetTimeToDecay — Paragon Storage ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenCrate.SetActions T2 TraderPlus
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.GetBaseEnvTemperatureAtPosition — Underground Bases (cond)
Wrench.SetActions T2 MuchCarKey
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
ZombieBase.EEHitBy T2 PvZmoD_CustomisableZombies (cond)
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF

29 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.