Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 51 | Free Helicopters | A heavier than 84% | 0.375 |
173 by design |
| 52 | The Lab Vehicles | A heavier than 84% | 0.369 |
2 to review + 4 by design |
| 53 | RadZone | A heavier than 84% | 0.361 |
clean |
| 54 | SinCity_Serverpack_2_Test | A heavier than 84% | 0.356 |
1 by design |
| 55 | DayZ-Expansion-BaseBuilding | A heavier than 83% | 0.346 |
1 to review + 9 by design |
| 56 | DayZ-Dog | A heavier than 83% | 0.338 |
clean |
| 57 | RaG_Hunting_Cabin | A heavier than 83% | 0.331 |
clean |
| 58 | Dabs Framework | A heavier than 82% | 0.330 |
1 to review + 1 by design |
| 59 | Sentinel Enforcer | A heavier than 82% | 0.308 |
clean |
| 60 | SinCity_Serverpack_3_Test | A heavier than 82% | 0.307 |
1 by design |
| 61 | Titan Vehicles | A heavier than 81% | 0.301 |
1 to review + 140 by design |
| 62 | MaharlikaPH_Boats | A heavier than 81% | 0.285 |
1 to review + 2 by design |
| 63 | RaG_BaseBuilding | A heavier than 81% | 0.284 |
4 by design |
| 64 | Basic Map | A heavier than 80% | 0.282 |
clean |
| 65 | SearchInventory | A heavier than 80% | 0.280 |
1 by design |
| 66 | BasicSpawnSelect | A heavier than 80% | 0.280 |
clean |
| 67 | Titan Vehicles | A heavier than 80% | 0.276 |
1 to review + 145 by design |
| 68 | InediaInfectedAI | A heavier than 79% | 0.261 |
2 to review + 18 by design |
| 69 | Tactical Flava | A heavier than 79% | 0.259 |
1 by design |
| 70 | DayZ-Expansion-Vehicles | A heavier than 79% | 0.255 |
15 by design |
| 71 | GameLabs | A heavier than 78% | 0.244 |
4 to review + 8 by design |
| 72 | PVEZ | A heavier than 78% | 0.243 |
1 by design |
| 73 | Radiation Zone | A heavier than 78% | 0.216 |
20 by design |
| 74 | Ninjins-PvP-PvE-Upgraded-Zones | A heavier than 77% | 0.191 |
5 to review + 7 by design |
| 75 | DayZ-Expansion-Weapons | A heavier than 77% | 0.177 |
2 to review |
| 76 | BaseBuildingPlus | A heavier than 77% | 0.172 |
3 to review + 6 by design |
| 77 | Trader | A heavier than 77% | 0.170 |
1 by design |
| 78 | [DEPRECATED] | A heavier than 76% | 0.167 |
clean |
| 79 | AJs Weapons | A heavier than 76% | 0.166 |
clean |
| 80 | Simple Roof | A heavier than 76% | 0.165 |
2 to review |
| 81 | BaseBuildingPlus 1.30 EXP Fix | A heavier than 75% | 0.165 |
3 to review + 3 by design |
| 82 | DayZ-Expansion-Spawn-Selection | A heavier than 75% | 0.165 |
clean |
| 83 | VanillaPlusPlusMap | A heavier than 75% | 0.165 |
clean |
| 84 | MedicalAttentionUpdated-Core | A heavier than 74% | 0.158 |
clean |
| 85 | MedicalAttention | A heavier than 74% | 0.157 |
1 to review + 27 by design |
| 86 | BlackWaterMain | A heavier than 74% | 0.156 |
5 to review + 45 by design |
| 87 | Admirals Diving Mod | A heavier than 73% | 0.156 |
1 to review |
| 88 | DayOne | A heavier than 73% | 0.152 |
10 by design |
| 89 | DBN_FordRaptor_Scorpio | A heavier than 73% | 0.150 |
1 by design |
| 90 | ZenSleep V1 | A heavier than 73% | 0.149 |
clean |
| 91 | ARTRIX Weapons Pack | A heavier than 72% | 0.145 |
3 by design |
| 91 | Defined Weapons | A heavier than 72% | 0.145 |
3 by design |
| 93 | gebsfish | A heavier than 72% | 0.145 |
1 to review + 19 by design |
| 94 | Underground Bases | A heavier than 71% | 0.142 |
clean |
| 95 | DayZ-Expansion | A heavier than 71% | 0.142 |
32 by design |
| 96 | MuchFramework | A heavier than 71% | 0.142 |
1 to review |
| 97 | Banov | A heavier than 70% | 0.141 |
3 to review + 8 by design |
| 98 | Basic Ear Plugs | A heavier than 70% | 0.141 |
clean |
| 99 | DNA Keycards | A heavier than 70% | 0.141 |
clean |
| 100 | Airdrop-Upgraded | A heavier than 70% | 0.141 |
clean |
← heavier page 2 of 7 · 328 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.