Stack composer
Started from NATIONs - Pripyat PVP 1PP Survival Mod Hardcore: the 79 mods
it publishes to the Steam server browser (as of 2026-10-20), put back into load order —
servers publish the list last-loaded first. Mods loaded with -servermod= are never
published, so they are not here; add them if you know them.
Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.
- 1 GameLabs
- 2 CF
- 3 Dabs Framework
- 4 Community-Online-Tools
- 5 Pripyat Delta not analyzed
- 6 GSC Gameworld Assets 2026 not analyzed
- 7 Namalsk Survival
- 8 DayZ-Expansion
- 9 DayZ-Expansion-Licensed
- 10 DayZ-Expansion-Core
- 11 DayZ-Expansion-Vehicles
- 12 DayZ-Expansion-Book
- 13 DayZ-Expansion-Name-Tags
- 14 DayZ-Expansion-BaseBuilding
- 15 DayZ-Expansion-Chat
- 16 DayZ-Expansion-Groups
- 17 DayZ-Expansion-Missions
- 18 DayZ-Expansion-Map-Assets
- 19 DayZ-Expansion-Navigation
- 20 DayZ-Expansion-AI
- 21 DayZ-Expansion-Quests
- 22 FlipTransport
- 23 [Remastered] Arma Weapon Pack
- 24 Advanced Weapon Scopes
- 25 Anzio 20mm AMR Rifle not analyzed
- 26 MuchStuffPack
- 27 CPBWeapons
- 28 PsychoGaming Big Boys Pack
- 29 GoreZ
- 30 Dingo_Truck
- 31 Vehicle3PP
- 32 MuppetFix not analyzed
- 33 DayZ-Dog
- 34 NATIONs Server Mod not analyzed
- 35 LegendaryArtifacts not analyzed
- 36 InediaInfectedAI
- 37 MuchFramework
- 38 TerrainIslands
- 39 CJ187-LootChest
- 40 LootChest Keys
- 41 ZStuff
- 42 Custom Keycards
- 43 DayZ Editor Loader
- 44 SearchInventory
- 45 Pripyat Keycards not analyzed
- 46 ToP_PripyatServer_Stable not analyzed
- 47 VanillaRoadPartsPack
- 48 BetterClutterCutters not analyzed
- 49 Zen's Expansion Audio AI not analyzed
- 50 QuickMoveItemsByCategory
- 51 MPG_spawn_zone not analyzed
- 52 CookZ
- 53 OSG DZRP Artifact Fix not analyzed
- 54 Namalsk EVR Damage Fix not analyzed
- 55 DayZ-Expansion-Market
- 56 DayZ-Expansion-Hardline
- 57 Tenacious Rummaging not analyzed
- 58 BMM Magazines not analyzed
- 59 Ninjins-Advanced-ItemStats not analyzed
- 60 R22R_WeaponMechanics not analyzed
- 61 Psyerns Sound System not analyzed
- 62 Terje-Skills
- 63 Terje Medicine not analyzed
- 64 Terje Core not analyzed
- 65 Terje Compatibility COT not analyzed
- 66 Terje Start Screen not analyzed
- 67 Terje Radiation not analyzed
- 68 zm workbench
- 69 Admirals Ammo Crafting Mod not analyzed
- 70 129_Fix_Item_Drop_After_Login not analyzed
- 71 SFP_anim_system
- 72 SFP
- 73 Zenarchist's COT+ not analyzed
- 74 Stalker Anomaly - Expansion Factions not analyzed
- 75 OdysseyEmission not analyzed
- 76 Admirals Advanced Hologram Mod not analyzed
- 77 Tent Actions Fix not analyzed
- 78 PVE 1.30 Fix not analyzed
- 79 Stalker Anomaly & Detectors Free(Fix) not analyzed
File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 13 below.
Across 277 server-side methods hooked by two or more mods. 2 more on client-only UI classes, listed separately.
8.510 ms per second, all 47 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.
Who silences whom#
A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.
| silences → | 1GameLabs | 2CF | 4Community-Online-Tools | 7Namalsk Survival | 10DayZ-Expansion-Core | 11DayZ-Expansion-Vehicles | 14DayZ-Expansion-BaseBuilding | 20DayZ-Expansion-AI | all |
|---|---|---|---|---|---|---|---|---|---|
| 7Namalsk Survival | 2Namalsk Survival silences DayZ-Expansion-AI 2 methods: 2 events |
2 | |||||||
| 10DayZ-Expansion-Core | 1DayZ-Expansion-Core silences CF 1 method: 1 value | 1 | |||||||
| 11DayZ-Expansion-Vehicles | 4DayZ-Expansion-Vehicles silences Community-Online-Tools 4 methods: 4 events | 4 | |||||||
| 14DayZ-Expansion-BaseBuilding | 1DayZ-Expansion-BaseBuilding silences GameLabs 1 method: 1 event | 1DayZ-Expansion-BaseBuilding silences Community-Online-Tools 1 method: 1 event | 1DayZ-Expansion-BaseBuilding silences DayZ-Expansion-Vehicles 1 method: 1 value | 3 | |||||
| 20DayZ-Expansion-AI | 1DayZ-Expansion-AI silences Community-Online-Tools 1 method: 1 event | 1 | |||||||
| 26MuchStuffPack | 1MuchStuffPack silences Namalsk Survival 1 method: 1 event | 1 | |||||||
| 37MuchFramework | 4MuchFramework silences DayZ-Expansion-Core 4 methods: 4 checks | 1MuchFramework silences DayZ-Expansion-BaseBuilding 1 method: 1 check | 5 | ||||||
| 56DayZ-Expansion-Hardline | 1DayZ-Expansion-Hardline silences DayZ-Expansion-AI 1 method: 1 value |
1 | |||||||
| all | 1 | 1 | 6 | 1 | 4 | 1 | 1 | 3 | 18 |
| 5Pripyat Delta | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 6GSC Gameworld Assets 2026 | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 25Anzio 20mm AMR Rifle | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 32MuppetFix | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 34NATIONs Server Mod | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| 35LegendaryArtifacts | Not analyzed, so what it silences is unknown. Queue it in the list above. | ||||||||
| …and 26 more mods not analyzed yet. | |||||||||
The 11 pairs, largest first# ·
DayZ-Expansion-VehiclessilencesCommunity-Online-Tools4 methods
CivilianSedan.OnDebugSpawn
event
Community-Online-Tools's work on this event never runs. For CivilianSedan instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20
Hatchback_02.OnDebugSpawn
event
Community-Online-Tools's work on this event never runs. For Hatchback_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20
OffroadHatchback.OnDebugSpawn
event
Community-Online-Tools's work on this event never runs. For OffroadHatchback instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20
Sedan_02.OnDebugSpawn
event
Community-Online-Tools's work on this event never runs. For Sedan_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
MuchFrameworksilencesDayZ-Expansion-Core4 methods
Clothing.CanLoadItemIntoCargoClothingConditions
check
DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:34
Clothing.CanReceiveItemIntoCargoClothingConditions
check
DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:27
ItemBase.CanLoadAttachment
check
DayZ-Expansion-Core's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:23
ItemBase.CanReceiveAttachment
check · T2
Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
Namalsk SurvivalsilencesDayZ-Expansion-AI2 methods
ContaminatedArea_Base.OnPlayerEnterServer
event
DayZ-Expansion-AI's work on this event never runs. For ContaminatedArea_Base instances, through its ancestor EffectArea. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:3
ContaminatedArea_Base.OnPlayerExitServer
event
DayZ-Expansion-AI's work on this event never runs. For ContaminatedArea_Base instances, through its ancestor EffectArea. ns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\Building\ContaminatedArea_Base.c:9
DayZ-Expansion-AIsilencesCommunity-Online-Tools1 method
ModifiersManager.OnScheduledTick
event · T1
Community-Online-Tools's work on this event never runs. 0_ai_preload.pbo::4_World\Classes\PlayerModifiers\ModifiersManager.c:27
DayZ-Expansion-BaseBuildingsilencesCommunity-Online-Tools1 method
TerritoryFlagKit.OnPlacementComplete
event
Community-Online-Tools's work on this event never runs. For TerritoryFlagKit instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
DayZ-Expansion-BaseBuildingsilencesDayZ-Expansion-Vehicles1 method
ItemBase.GetHiddenSelectionIndex
value
DayZ-Expansion-Vehicles's value here is replaced. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\ItemBase.c:1210
DayZ-Expansion-BaseBuildingsilencesGameLabs1 method
TerritoryFlagKit.OnPlacementComplete
event
GameLabs's work on this event never runs. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon
value
CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
DayZ-Expansion-HardlinesilencesDayZ-Expansion-AI1 method
JMPlayerModule.GetRPCMax
value
DayZ-Expansion-AI's value here is replaced. hardline_scripts.pbo::5_Mission\DayZExpansion_Hardline\COT\JMPlayerModule.c:21
MuchFrameworksilencesDayZ-Expansion-BaseBuilding1 method
ItemBase.CanReceiveAttachment
check · T2
Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
1 more pair
MuchStuffPacksilencesNamalsk Survival1 method
PlayerBase.EOnContact
event
Suppresses vanilla contact handling (fall/impact) and earlier mods' contact logic. MSP_Seasonal.pbo::Christmas\scripts\4_World\Entities\Modded\PlayerBase.c:3
2 conflicts on client-only classes (menus, HUD, notifications) — no server effect
NotificationSystem.GetNotificationData— DayZ-Expansion-Core silences CFNotificationSystem.GetNotificationData— DayZ-Expansion-Core silences Dabs Framework
Hot hooks shared across the stack#
The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.
Stall risks#
13 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.
- Per-player, per-frame hook. Runs for every player on every tick, so whatever it does inside is multiplied by the population.
- Timer created inside a hot hook. Registers a timer each time the hook runs. Timers that are never cleaned up pile up in the queue the server walks every frame; the analysis cannot see the cleanup, so read the code.
PlayerBase.OnScheduledTick000_Scripts.pbo::4_World\4_Hooking\*жкндлѐњ.c:213DayZPlayerImplement.CommandHandlerscripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54PlayerBase.CommandHandlerscripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219PlayerBase.CommandHandlerns_dayz.pbo::scripts\4_World\NamalskSurvival\Entities\ManBase\PlayerBase.c:106DayZPlayerImplement.CommandHandlercore_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260DayZPlayerImplement.CommandHandlerai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660PlayerBase.OnScheduledTickai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205PlayerBase.EOnFrameInediaInfectedAI.pbo::scripts\4_World\InediaInfectedAI\entities\manbase\playerbase.c:523PlayerBase.CommandHandlerSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:229PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\Krovososok\Player\SFP_KrovososClientController.c:222PlayerBase.OnScheduledTickSFP4.pbo::scripts\4_World\SFP_EXO_MARK5\SFP_ExoMark5_PlayerBase.c:1753PlayerBase.OnVariablesSynchronizedscripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:3751 more
PlayerBase.OnRPCSFP4.pbo::scripts\4_World\ShumMutant\PlayerBase_ShumMutant.c:315Everything else#
All 277 server-side methods hooked by two or more mods
vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.
| method | tier | chain (load order) |
|---|---|---|
ItemBase.CanReceiveAttachment |
T2 | |
PlayerBase.EOnContact |
— | |
Clothing.CanLoadItemIntoCargoClothingConditions |
— | |
Clothing.CanReceiveItemIntoCargoClothingConditions |
— | |
ItemBase.CanLoadAttachment |
— | |
ItemBase.GetHiddenSelectionIndex |
— | |
JMPlayerModule.GetRPCMax |
— | |
ModifiersManager.OnScheduledTick |
T1 | |
NotificationRuntimeData.GetIcon |
— | |
TerritoryFlagKit.OnPlacementComplete |
— | |
ActionConstructor.RegisterActions |
— | vanilla → Dabs Framework → Community-Online-Tools → Namalsk Survival → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups → DayZ-Expansion-AI → DayZ-Expansion-Quests → FlipTransport → Advanced Weapon Scopes → MuchStuffPack → CPBWeapons → PsychoGaming Big Boys Pack → Dingo_Truck → DayZ-Dog → InediaInfectedAI → MuchFramework → CJ187-LootChest → Custom Keycards → CookZ → DayZ-Expansion-Market → Terje-Skills → zm workbench → SFP_anim_system → SFP |
ModItemRegisterCallbacks.RegisterOneHanded |
— | vanilla → GameLabs → CF → Namalsk Survival → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Navigation → [Remastered] Arma Weapon Pack → Advanced Weapon Scopes → MuchStuffPack → CPBWeapons → InediaInfectedAI → CJ187-LootChest → Custom Keycards → CookZ → DayZ-Expansion-Market → SFP |
PlayerBase.SetActions |
T2 | vanilla → Community-Online-Tools → Namalsk Survival → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI → DayZ-Expansion-Quests → Advanced Weapon Scopes → MuchStuffPack → PsychoGaming Big Boys Pack → DayZ-Dog → InediaInfectedAI → MuchFramework → Custom Keycards → DayZ-Expansion-Market → Terje-Skills → zm workbench → SFP_anim_system |
ExpansionSettings.Init |
— | vanilla → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Book → DayZ-Expansion-Name-Tags → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Chat → DayZ-Expansion-Groups → DayZ-Expansion-Missions → DayZ-Expansion-Navigation → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Expansion-Market → DayZ-Expansion-Hardline |
PlayerBase.EEKilled |
T3 | vanilla → GameLabs → Community-Online-Tools → Namalsk Survival → DayZ-Expansion → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-AI → DayZ-Expansion-Quests → GoreZ → InediaInfectedAI → DayZ-Expansion-Hardline → SFP_anim_system → SFP |
PlayerBase.Init |
— | vanilla → Community-Online-Tools → Namalsk Survival → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DayZ-Expansion-Missions → DayZ-Expansion-AI → DayZ-Dog → CookZ → DayZ-Expansion-Hardline → Terje-Skills → SFP_anim_system → SFP |
MissionServer.OnInit |
T3 | vanilla → GameLabs → CF → Namalsk Survival → FlipTransport → CPBWeapons → InediaInfectedAI → SearchInventory → zm workbench → SFP_anim_system → SFP |
ModItemRegisterCallbacks.RegisterHeavy |
— | vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → MuchStuffPack → Dingo_Truck → DayZ-Dog → MuchFramework → zm workbench |
ModItemRegisterCallbacks.RegisterTwoHanded |
— | vanilla → CF → Namalsk Survival → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → FlipTransport → MuchStuffPack → DayZ-Dog → SFP |
MissionServer.OnMissionStart |
T3 | vanilla → GameLabs → CF → Dabs Framework → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI → Custom Keycards → DayZ Editor Loader |
PlayerBase.EEHitBy |
T2 | vanilla → GameLabs → Community-Online-Tools → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Quests → DayZ-Dog → InediaInfectedAI (cond) → Terje-Skills → SFP |
MissionBase.CreateScriptedMenu |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Navigation (cond) → DayZ-Dog → MuchFramework → SearchInventory → CookZ → SFP (cond) |
MissionServer.InvokeOnConnect |
T3 | vanilla → GameLabs → CF → Dabs Framework → Namalsk Survival → DayZ-Expansion-Core → DayZ-Expansion-AI → MuchFramework → CookZ |
ZombieBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Dog → InediaInfectedAI (cond) → Terje-Skills → SFP |
AnimalBase.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI (cond) → Terje-Skills → SFP |
MissionServer.OnMissionFinish |
T3 | vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog → zm workbench → SFP |
PlayerBase.CanBeTargetedByAI |
— | vanilla → Community-Online-Tools → Namalsk Survival (cond) → DayZ-Expansion-AI (cond) → DayZ-Dog (cond) → InediaInfectedAI (cond) → Terje-Skills → SFP (cond) |
PluginRecipesManager.RegisterRecipies |
— | vanilla → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → MuchStuffPack → DayZ-Dog → CookZ → zm workbench |
AnimalBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → DayZ-Dog → DayZ-Expansion-Hardline → Terje-Skills |
DayZExpansion.OnLoaded |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-Book → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups → DayZ-Expansion-Navigation → DayZ-Expansion-Market |
MissionServer.PlayerDisconnected |
T3 | vanilla → GameLabs → CF → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Dog |
PlayerBase.OnRPC |
T2 | vanilla → Namalsk Survival → InediaInfectedAI → MuchFramework → CookZ → SFP_anim_system → SFP (cond) |
PlayerBase.OnVariablesSynchronized |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-Missions → DayZ-Dog → InediaInfectedAI → SFP_anim_system → SFP |
ZombieBase.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → DayZ-Expansion-Quests → InediaInfectedAI → DayZ-Expansion-Hardline → Terje-Skills |
DayZGame.OnRPC |
T2 | vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → FlipTransport → Custom Keycards (cond) |
DayZGame.OnUpdate |
T0 | vanilla → GameLabs → CF → Community-Online-Tools → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI |
DayZPlayerImplementFallDamage.HandleFallDamage |
— | vanilla → Namalsk Survival (cond) → DayZ-Expansion-Core (cond) → InediaInfectedAI (cond) → Terje-Skills → SFP (cond) |
Hologram.EvaluateCollision |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → MuchStuffPack (cond) → DayZ-Dog (cond) → MuchFramework (cond) → zm workbench (cond) |
JMModuleConstructor.RegisterModules |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups → FlipTransport |
MissionServer.OnEvent |
— | vanilla → GameLabs → CF → Community-Online-Tools (cond) → DayZ-Expansion-Core → InediaInfectedAI |
ModItemRegisterCallbacks.RegisterFireArms |
— | vanilla → GameLabs → CF → DayZ-Expansion-Vehicles → [Remastered] Arma Weapon Pack → CPBWeapons |
PlayerBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups → DayZ-Expansion-Hardline |
PlayerBase.OnConnect |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Dog → InediaInfectedAI → Custom Keycards |
ActionForceConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → InediaInfectedAI → DayZ-Expansion-Market (cond) |
ActionForceConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → InediaInfectedAI → DayZ-Expansion-Market (cond) |
ActionInjectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests (cond) → InediaInfectedAI → DayZ-Expansion-Market (cond) |
ActionRestrainTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) → SFP (cond) |
ItemBase.EEItemLocationChanged |
T2 | vanilla → GameLabs → DayZ-Expansion-AI → DayZ-Dog → DayZ-Expansion-Market (cond) |
ItemBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → CookZ → DayZ-Expansion-Hardline |
MissionServer.OnClientReadyEvent |
T3 | vanilla → CF → DayZ-Expansion-Core → SFP_anim_system → SFP |
MissionServer.OnMissionLoaded |
— | vanilla → CF → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
MissionServer.OnUpdate |
T0 | vanilla → CF → Community-Online-Tools → Namalsk Survival → zm workbench |
ModItemRegisterCallbacks.RegisterPistol |
— | vanilla → CF → Namalsk Survival → DayZ-Expansion-Vehicles → CPBWeapons |
PlayerBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups |
PlayerBase.EEItemAttached |
T2 | vanilla → Namalsk Survival → MuchStuffPack → DayZ-Dog → InediaInfectedAI |
PluginManager.Init |
— | vanilla → Dabs Framework → Community-Online-Tools → MuchFramework → SFP |
StaminaHandler.Update |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond) → Terje-Skills → SFP |
Weapon_Base.EEFired |
— | vanilla → GameLabs → Community-Online-Tools → DayZ-Expansion-AI → InediaInfectedAI |
ActionCoverHeadTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) |
ActionDisinfectTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI → DayZ-Expansion-Market (cond) |
ActionGagTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) |
ActionGiveBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
ActionHandcuffTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) |
ActionShaveTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests (cond) → DayZ-Expansion-Market (cond) |
ActionSkinning.OnFinishProgressServer |
— | vanilla → InediaInfectedAI (cond) → Terje-Skills → SFP (cond) |
AnimalBase.EEDelete |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-Core → Terje-Skills |
AnimalBase.EEInit |
T3 | vanilla → Community-Online-Tools → InediaInfectedAI → SFP |
AnimalBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
AnimalBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI |
AnimalBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
AreaExposureMdfr.OnActivate |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI → Dingo_Truck (cond) |
AreaExposureMdfr.OnTick |
— | |
BleedingSourcesManagerServer.ProcessHit |
— | |
CarScript.CanBeTargetedByAI |
— | vanilla → DayZ-Expansion-AI → DayZ-Dog (cond) → InediaInfectedAI (cond) |
CarScript.EEInit |
T3 | vanilla → DayZ-Expansion-AI → Vehicle3PP → InediaInfectedAI |
CarScript.OnInput |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → FlipTransport |
DayZGame.DeferredInit |
— | vanilla → GameLabs → CF → Vehicle3PP |
DayZGame.FirearmEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → CPBWeapons |
DayZPlayerImplement.CommandHandler |
T1 | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
EmoteManager.PlayEmote |
— | vanilla → DayZ-Expansion-Core → DayZ-Dog → SFP_anim_system |
Hologram.UpdateHologram |
— | vanilla → DayZ-Expansion-BaseBuilding → MuchFramework → zm workbench |
ItemBase.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests |
ItemBase.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests |
ItemBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.EEOnAfterLoad |
T3 | vanilla → GameLabs → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding |
ItemBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI |
ItemBase.EOnContact |
— | |
ItemBase.OnInventoryExit |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests → InediaInfectedAI |
MissionServer.OnClientRespawnEvent |
T3 | vanilla → CF → Namalsk Survival (cond) → DayZ-Expansion-Core |
ModItemRegisterCallbacks.CustomBoneRemapping |
— | vanilla → CF → DayZ-Expansion-Vehicles → CPBWeapons |
ModItemRegisterCallbacks.RegisterEmptyHanded |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding |
ModItemRegisterCallbacks.RegisterRestrained |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding |
ModItemRegisterCallbacks.RegisterSurrender |
— | vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding |
ModifiersManager.Init |
— | vanilla → Namalsk Survival → InediaInfectedAI → SFP |
MotorbikeScript.OnCEIterate |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → DayZ-Expansion-Market |
PlayerBase.CommandHandler |
T1 | vanilla → Community-Online-Tools (cond) → Namalsk Survival → SFP |
PlayerBase.EEDelete |
T3 | vanilla → DayZ-Expansion → SFP_anim_system → SFP |
PlayerBase.EEItemDetached |
T2 | vanilla → Namalsk Survival → MuchStuffPack → InediaInfectedAI |
PlayerBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion → DayZ-Expansion-Vehicles |
PlayerBase.ModCommandHandlerInside |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI → SFP_anim_system (cond) |
PlayerBase.OnCommandHandlerTick |
— | vanilla → InediaInfectedAI → SFP_anim_system → SFP |
PlayerBase.OnCommandSwimStart |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PlayerBase.OnDisconnect |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Dog → InediaInfectedAI (cond) |
PlayerBase.OnScheduledTick |
T1 | vanilla → GameLabs → DayZ-Expansion-AI → SFP |
PlayerBase.OnSelectPlayer |
— | vanilla → CF → Community-Online-Tools (cond) → DayZ-Expansion-AI |
PlayerBase.OnStoreLoad |
T3 | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI → SFP |
PlayerBase.OnStoreSave |
T3 | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI → SFP |
PlayerBase.OnUnconsciousStart |
— | vanilla → DayZ-Expansion-Core → InediaInfectedAI → SFP_anim_system |
PlayerBase.ProcessFeetDamageServer |
— | vanilla → Community-Online-Tools (cond) → Namalsk Survival (cond) → SFP (cond) |
PluginDiagMenu.RegisterModdedDiags |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PluginDiagMenu.RegisterModdedDiagsIDs |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PluginDiagMenuClient.BindCallbacks |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
PluginRecipesManagerBase.RegisterRecipies |
— | vanilla → Advanced Weapon Scopes → Dingo_Truck → Terje-Skills |
StaminaHandler.StaminaProcessor_Move |
— | vanilla → DayZ-Expansion-AI (cond) → Terje-Skills → SFP |
ZombieBase.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.FightLogic |
— | vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) → Terje-Skills |
ZombieBase.ModCommandHandlerBefore |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI (cond) → InediaInfectedAI |
ZombieBase.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI → InediaInfectedAI |
AITargetCallbacksPlayer.GetMaxVisionRangeModifier |
— | vanilla → InediaInfectedAI → Terje-Skills |
ActionActivateTrap.ActionCondition |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-Core (cond) |
ActionBase.OnEnd |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBase.OnStart |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionBuildPart.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionBuildPart.OnFinishProgressServer |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → InediaInfectedAI |
ActionCloseDoors.ActionCondition |
T2 | vanilla → InediaInfectedAI → Custom Keycards (cond) |
ActionCloseDoors.OnEndServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
ActionCollectBloodTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionCollectSampleTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionConsume.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionConsumeSingle.ActionCondition |
T2 | vanilla → DayZ-Expansion-Quests (cond) → InediaInfectedAI |
ActionContinuousBase.OnFinishProgress |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ActionDefibrilateTarget.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ActionDeployObject.OnStartServer |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Expansion-AI |
ActionDismantlePart.DismantleCondition |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) |
ActionFoldBaseBuildingObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond) |
ActionFoldObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionGetInTransport.OnEndServer |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Dog |
ActionGetOutTransport.OnEndServer |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Dog |
ActionGetOutTransport.ProcessGetOutTransportActionData |
— | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
ActionLockDoors.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Custom Keycards (cond) |
ActionManagerBase.ActionPossibilityCheck |
— | vanilla → DayZ-Dog (cond) → SFP_anim_system (cond) |
ActionOpenDoors.OnEndServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI (cond) |
ActionPackTent.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionPushObject.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → FlipTransport |
ActionRestrainTarget.OnFinishProgressServer |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
ActionRestrainTarget.OnStartServer |
— | vanilla → DayZ-Expansion-AI (cond) → SFP (cond) |
ActionSawPlanks.OnFinishProgressServer |
— | vanilla → InediaInfectedAI → Terje-Skills |
ActionSkinning.ActionCondition |
T2 | vanilla → DayZ-Expansion-AI → SFP (cond) |
ActionSkinningCB.CreateActionComponent |
— | vanilla → InediaInfectedAI (cond) → Terje-Skills |
ActionTargetsCursor.GetActionDesc |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
ActionTargetsCursor.Update |
— | vanilla → DayZ-Expansion-Core (cond) → zm workbench |
ActionUnlockDoors.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → Custom Keycards (cond) |
ActionUnmountBarbedWire.ActionCondition |
T2 | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding |
ActionUnrestrainSelf.OnFinishProgressServer |
— | |
AnalyticsManagerServer.OnEntityKilled |
— | vanilla → GameLabs → DayZ-Expansion-Core |
AnimalBase.CanBeTargetedByAI |
— | vanilla → DayZ-Dog (cond) → InediaInfectedAI (cond) |
AnimalBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
BuildingBase.DeferredInit |
— | vanilla → DayZ-Expansion → DayZ-Expansion-AI |
BuildingBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
BuildingBase.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion → DayZ-Expansion-Core |
CAContinuousFill.Setup |
— | vanilla → Community-Online-Tools → Namalsk Survival |
CanisterGasoline.SetActions |
T2 | vanilla → DayZ-Expansion-Vehicles → PsychoGaming Big Boys Pack |
CarScript.DamageCrew |
— | vanilla → DayZ-Expansion → InediaInfectedAI |
CarScript.EEHealthLevelChanged |
T2 | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
CarScript.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-AI |
CarScript.EEItemDetached |
T2 | vanilla → DayZ-Expansion-Core → Dingo_Truck |
CarScript.EEKilled |
T3 | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-AI |
CarScript.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
CarScript.OnUpdate |
T0 | vanilla → FlipTransport → InediaInfectedAI |
CarScript.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Vehicles → Dingo_Truck |
CarScript.SetActions |
T2 | vanilla → FlipTransport → Dingo_Truck |
CoughSymptom.OnGetActivatedServer |
— | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
DayZGame.CloseCombatEffects |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZGame.OnEvent |
— | vanilla → CF → Dabs Framework |
DayZPlayerImplement.AddNoise |
— | vanilla → DayZ-Expansion-AI → Terje-Skills |
DayZPlayerImplement.EEHitBy |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.EEOnDamageCalculated |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplement.OnVariablesSynchronized |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
DayZPlayerImplementMeleeCombat.TrySelectFinisherType |
— | vanilla → InediaInfectedAI (cond) → Terje-Skills (cond) |
DayZPlayerImplementThrowing.HandleThrowing |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Dog |
DayZPlayerMeleeFightLogic_LightHeavy.DamageHands |
— | |
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-AI |
DayZPlayerMeleeFightLogic_LightHeavy.Init |
— | vanilla → DayZ-Expansion-Core (cond) → InediaInfectedAI |
EffectArea.EEDelete |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-AI |
EmoteConstructor.RegisterEmotes |
— | vanilla → Dabs Framework → SFP_anim_system |
EmoteManager.Update |
— | vanilla → DayZ-Dog → SFP_anim_system (cond) |
ExpansionESPModificationModule.OnInit |
T3 | vanilla → DayZ-Expansion-Vehicles → DayZ-Expansion-BaseBuilding |
ExpansionP2PMarketModule.CheckCanUseTrader |
— | vanilla → DayZ-Expansion-Quests → DayZ-Expansion-Hardline |
FirearmActionLoadBullet.OnEndServer |
— | vanilla → DayZ-Expansion-Quests → CPBWeapons |
FirearmActionLoadBulletQuick.OnEndServer |
— | vanilla → DayZ-Expansion-Quests → CPBWeapons |
FirearmActionLoadMultiBulletQuick.OnEndServer |
— | vanilla → DayZ-Expansion-Quests → CPBWeapons |
FireplaceBase.StartFire |
— | vanilla → Namalsk Survival → InediaInfectedAI |
GesturesMenu.GetGestureItems |
— | vanilla → Dabs Framework → SFP_anim_system |
Hammer.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → MuchFramework |
Hologram.GetProjectionEntityPosition |
— | |
Hologram.GetProjectionName |
— | vanilla → MuchFramework (cond) → zm workbench (cond) |
Hologram.ProjectionBasedOnParent |
— | vanilla → DayZ-Expansion-BaseBuilding (cond) → DayZ-Dog (cond) |
Hologram.RefreshVisual |
— | vanilla → MuchFramework (cond) → zm workbench (cond) |
InjuredLegNotfr.DisplayBadge |
— | vanilla → Community-Online-Tools → InediaInfectedAI (cond) |
IntroSceneCharacter.CharacterLoad |
— | vanilla → DayZ-Expansion → DayZ-Dog |
ItemActionsWidget.GetActionDesc |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
ItemBase.CanBeCombined |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CanBeSplit |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Quests |
ItemBase.CanDisplayAttachmentSlot |
T2 | |
ItemBase.CanPutIntoHands |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Market |
ItemBase.DeferredInit |
— | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Quests |
ItemBase.EEDelete |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-BaseBuilding |
ItemBase.EEHitBy |
T2 | vanilla → DayZ-Expansion-AI → Terje-Skills |
ItemBase.EEInit |
T3 | vanilla → Community-Online-Tools → DayZ-Expansion-BaseBuilding |
ItemBase.EEItemAttached |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI |
ItemBase.EEItemDetached |
T2 | vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-AI |
ItemBase.OnEnergyConsumed |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond) |
ItemBase.OnInventoryEnter |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.OnQuantityChanged |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Quests |
ItemBase.OnRightClick |
— | vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-Quests |
JMPlayerForm.Click_ApplyStats |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerForm.InitActionWidgetsStats |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerForm.OnClientPermissionsUpdated |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerForm.RefreshStats |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerInstance.OnReceiveStatus |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerInstance.OnRecieveHealth |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerInstance.OnSendHealth |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerInstance.OnSendStatus |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerInstance.Update |
— | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
JMPlayerModule.OnRPC |
T2 | vanilla → DayZ-Expansion-AI → DayZ-Expansion-Hardline |
MissionServer.HandleBody |
— | vanilla → Namalsk Survival (cond) → DayZ-Expansion-Core |
MissionServer.OnClientDisconnectedEvent |
T3 | vanilla → CF → Dabs Framework |
MissionServer.OnClientNewEvent |
T3 | vanilla → CF → InediaInfectedAI |
MissionServer.OnClientReconnectEvent |
T3 | vanilla → CF → DayZ-Expansion-Core |
MissionServer.TickScheduler |
T0 | |
ModItemRegisterCallbacks.RegisterArcheryItem |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModItemRegisterCallbacks.RegisterLauncher |
— | vanilla → CF → DayZ-Expansion-Vehicles |
ModifiersManager.ActivateModifier |
— | vanilla → Community-Online-Tools (cond) → InediaInfectedAI (cond) |
MotorbikeScript.CF_OnStoreLoad |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.CF_OnStoreSave |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.EEHitBy |
T2 | vanilla → GameLabs → DayZ-Expansion-Core |
MotorbikeScript.EEKilled |
T3 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnDamageCalculated |
— | vanilla → Community-Online-Tools → DayZ-Expansion-Core |
MotorbikeScript.OnStoreLoad |
T3 | vanilla → CF → DayZ-Expansion-Core |
PipeWrench.SetActions |
T2 | vanilla → Namalsk Survival → DayZ-Expansion-Vehicles |
PlayerAgentPool.AddAgent |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-Core (cond) |
PlayerBase.CanJump |
— | vanilla → DayZ-Dog (cond) → SFP |
PlayerBase.CanReceiveAttachment |
T2 | vanilla → Namalsk Survival (cond) → DayZ-Dog (cond) |
PlayerBase.GetWeightSpecialized |
— | vanilla → Terje-Skills → SFP |
PlayerBase.ModCommandHandlerAfter |
— | vanilla → SFP_anim_system → SFP |
PlayerBase.OnEnterZone |
— | |
PlayerBase.OnExitZone |
— | |
PlayerBase.OnLand |
— | vanilla → DayZ-Expansion-Vehicles → InediaInfectedAI |
PlayerBase.OnVehicleSeatDriverEnter |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles |
PluginAdminLog.OnPlacementComplete |
— | vanilla → GameLabs → Community-Online-Tools |
PluginAdminLog.PlayerHitBy |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) |
PluginAdminLog.PlayerKilled |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) |
PluginTransmissionAgents.TransmitAgentsEx |
— | vanilla → Namalsk Survival (cond) → Dingo_Truck (cond) |
PortableGasStove.OnWorkStop |
— | vanilla → Namalsk Survival → DayZ-Expansion-Core |
Screwdriver.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → MuchFramework |
SledgeHammer.SetActions |
T2 | vanilla → DayZ-Expansion-BaseBuilding → CJ187-LootChest |
StaminaHandler.SetDepletionMultiplier |
— | vanilla → Terje-Skills → SFP |
StaminaHandler.SetRecoveryMultiplier |
— | vanilla → Terje-Skills → SFP |
StaminaHandler.StaminaProcessor_Ladder |
— | vanilla → DayZ-Expansion-AI (cond) → Terje-Skills |
StaminaHandler.StaminaProcessor_Swimming |
— | vanilla → DayZ-Expansion-AI (cond) → Terje-Skills |
TransferValues.SendValue |
— | vanilla → Community-Online-Tools → DayZ-Expansion-AI (cond) |
TransmitterBase.OnWorkStart |
— | vanilla → Namalsk Survival → DayZ-Expansion-Core |
TransmitterBase.OnWorkStop |
— | vanilla → Namalsk Survival → DayZ-Expansion-Core |
TripwireTrap.EEItemAttached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
TripwireTrap.EEItemDetached |
T2 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
VicinityItemManager.AddVicinityItems |
— | vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond) |
VirtualHud.SendRPC |
— | vanilla → Community-Online-Tools (cond) → DayZ-Expansion-AI (cond) |
Weapon_Base.SetActions |
T2 | vanilla → CPBWeapons → Dingo_Truck |
ZombieBase.ChaseAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) |
ZombieBase.CommandHandler |
T1 | vanilla → DayZ-Expansion-Core → DayZ-Expansion-AI |
ZombieBase.EEDelete |
T3 | vanilla → Community-Online-Tools → SFP |
ZombieBase.EEHealthLevelChanged |
T2 | vanilla → DayZ-Expansion-AI → InediaInfectedAI |
ZombieBase.FightAttackLogic |
— | vanilla → DayZ-Expansion-AI (cond) → InediaInfectedAI (cond) |
ZombieBase.HandleMindStateChange |
— | vanilla → DayZ-Expansion-Missions → InediaInfectedAI (cond) |
ZombieBase.OnRPC |
T2 | vanilla → InediaInfectedAI → SFP |
1478 methods hooked by only one of these mods
No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.
| method | tier | mod |
|---|---|---|
ASVAL.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
ActionAnimateCarSelection.ActionCondition |
T2 | DayZ-Expansion-Vehicles (cond) |
ActionArmExplosive.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachExplosivesTrigger.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionAttachToConstruction.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionAttachToConstruction.CreateConditionComponents |
— | DayZ-Expansion-BaseBuilding ✂ |
ActionAttachToConstruction.OnExecuteServer |
— | GameLabs |
ActionAttachToConstruction.Post_SetupAction |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionBandageHorse.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionBandageHorse.ApplyBandage |
— | InediaInfectedAI |
ActionBandageSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionBandageSelf.OnEndServer |
— | GameLabs |
ActionBandageTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionBandageTarget.OnEndServer |
— | GameLabs |
ActionBase.CF_OnDebugUpdate |
— | DayZ-Expansion-Vehicles ✂ |
ActionBase.OnEndInput |
— | DayZ-Expansion-Core |
ActionBase.OnEndRequest |
— | DayZ-Expansion-Core |
ActionBase.OnUpdate |
T0 | DayZ-Expansion-Core |
ActionBuildPart.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionBuildPartCB.SetCallbackDuration |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionCarDoors.OnStartServer |
— | DayZ-Expansion-Vehicles |
ActionCarDoorsOutside.OnStartServer |
— | DayZ-Expansion-Vehicles |
ActionCarHornLong.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionCarHornShort.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionCheckPulseTarget.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionCloseFence.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionCloseFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionCollectBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionCollectSampleTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionConsume.OnEndServer |
— | InediaInfectedAI |
ActionConsume.SetupAction |
— | InediaInfectedAI |
ActionConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionContinuousBase.OnEndAnimationLoop |
— | DayZ-Expansion-Core |
ActionContinuousBase.OnStartAnimationLoop |
— | DayZ-Expansion-Core |
ActionCraftBoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftBoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCraftStoneKnifeEnv.ActionCondition |
T2 | Terje-Skills |
ActionCraftStoneKnifeEnv.OnFinishProgressServer |
— | Terje-Skills |
ActionCreateIndoorFireplace.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionCreateIndoorFireplace.OnExecuteServer |
— | MuchStuffPack (cond) |
ActionCreateIndoorOven.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionDefibrilateTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionDeployObject.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionDeployObject.DropDuringPlacing |
— | DayZ-Expansion-Vehicles (cond) |
ActionDeployObject.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.HandleReciveData |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.MoveEntityToFinalPosition |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionDeployObject.OnEndServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionDeployObject.ReadFromContext |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.SetupAction |
— | DayZ-Expansion-BaseBuilding |
ActionDeployObject.WriteToContext |
— | DayZ-Expansion-BaseBuilding |
ActionDetach.ActionCondition |
T2 | DayZ-Expansion-Vehicles (cond) |
ActionDetach.OnExecuteServer |
— | DayZ-Expansion-Vehicles |
ActionDialCombinationLockOnTarget.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionDigGardenPlot.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionDigInStash.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionDigWorms.OnFinishProgressServer |
— | Terje-Skills |
ActionDisinfectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionDisinfectSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDisinfectTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDismantlePart.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionDismantlePart.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDrainLiquid.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionDrink.OnEndServer |
— | GameLabs |
ActionDrink.OnStartServer |
— | GameLabs |
ActionDrinkPondContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkPondContinuous.OnEndServer |
— | GameLabs |
ActionDrinkPondContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionDrinkWellContinuous.ActionCondition |
T2 | InediaInfectedAI |
ActionDrinkWellContinuous.OnEndServer |
— | GameLabs |
ActionDrinkWellContinuous.OnFinishProgressServer |
— | InediaInfectedAI |
ActionEatBig.OnEndServer |
— | GameLabs |
ActionEatBig.OnStartServer |
— | GameLabs |
ActionEmptyMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionEmptyMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionFillBottleBaseCB.CreateActionComponent |
— | MuchStuffPack |
ActionFillGeneratorTank.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionFishingNew.TrySpawnCatch |
— | Terje-Skills |
ActionFoldBaseBuildingObject.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionFoldBaseBuildingObject.OnFinishProgressServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionFoldObject.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionForceConsume.OnEndServer |
— | InediaInfectedAI |
ActionForceConsume.SetupAction |
— | InediaInfectedAI |
ActionForceConsumeSingle.OnExecuteServer |
— | InediaInfectedAI |
ActionGetInTransport.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionGetOutTransport.OnEnd |
— | DayZ-Expansion-Vehicles (cond) |
ActionGiveBloodSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveBloodSelf.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.OnEndServer |
— | InediaInfectedAI |
ActionGiveBloodTarget.OnStartServer |
— | DayZ-Expansion-AI (cond) |
ActionGiveSalineSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineSelf.OnFinishProgressServer |
— | InediaInfectedAI |
ActionGiveSalineTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionGiveSalineTarget.OnFinishProgressServer |
— | InediaInfectedAI |
ActionInjectSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionInjectSelf.OnExecuteServer |
— | InediaInfectedAI |
ActionInjectTarget.OnExecuteServer |
— | InediaInfectedAI |
ActionLightItemOnFire.OnFinishProgressServer |
— | Terje-Skills (cond) |
ActionLightItemOnFireCB.CreateActionComponent |
— | Terje-Skills |
ActionLoadMagazine.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazine.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnEndServer |
— | DayZ-Expansion-Quests |
ActionLoadMagazineQuick.OnStartServer |
— | DayZ-Expansion-Quests |
ActionLockedDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionLowerFlag.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionLowerFlag.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionMineRock.OnFinishProgressServer |
— | InediaInfectedAI |
ActionMineTree.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionMineTree.OnFinishProgressServer |
— | InediaInfectedAI |
ActionNextCombinationLockDialOnTarget.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionOpenCarDoors.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionOpenCarDoors.OnEnd |
— | Community-Online-Tools |
ActionOpenCarDoorsOutside.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionOpenDoors.ActionCondition |
T2 | Custom Keycards (cond) |
ActionOpenFence.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding (cond) |
ActionOpenFence.Can |
— | DayZ-Expansion-BaseBuilding |
ActionOpenFence.GetText |
— | DayZ-Expansion-BaseBuilding ✂ |
ActionOpenFence.OnEndServer |
— | DayZ-Expansion-AI |
ActionOpenFence.OnStartServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionPackTent.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionPin.OnEndServer |
— | GameLabs |
ActionPlaceFireplaceIndoor.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPlaceOvenIndoor.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPourLiquid.ActionCondition |
T2 | MuchStuffPack (cond) |
ActionPushCar.ActionCondition |
T2 | FlipTransport |
ActionRaiseFlag.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionRaiseFlag.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionRepairPart.RepairCondition |
— | DayZ-Expansion-Core |
ActionRestrainSelf.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionRestrainSelf.OnFinishProgressServer |
— | DayZ-Expansion-Quests |
ActionRestrainTarget.ActionConditionContinue |
— | SFP (cond) |
ActionSewSelf.ActionCondition |
T2 | InediaInfectedAI |
ActionSewTarget.ActionCondition |
T2 | InediaInfectedAI |
ActionSkinning.ActionConditionContinue |
— | SFP (cond) |
ActionSkinning.Can |
— | DayZ-Expansion-AI |
ActionSkinning.CanContinue |
— | DayZ-Expansion-AI |
ActionSkinning.CreateOrgan |
— | Terje-Skills |
ActionSplintSelf.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionSplintTarget.ActionCondition |
T2 | InediaInfectedAI (cond) |
ActionStartEngine.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.GetText |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngine.OnFinishProgress |
— | DayZ-Expansion-Vehicles (cond) |
ActionStartEngineBoat.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionStartEngineBoat.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStartEngineMotorbike.ActionCondition |
T2 | DayZ-Expansion-Vehicles |
ActionStartEngineMotorbike.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.GetText |
— | DayZ-Expansion-Vehicles ✂ |
ActionStopEngine.OnExecute |
— | DayZ-Expansion-Vehicles (cond) |
ActionStopEngineBoat.Expansion_CheckSuccess |
— | DayZ-Expansion-Vehicles ✂ |
ActionSwitchLights.ActionCondition |
T2 | DayZ-Expansion-Vehicles ✂ |
ActionSwitchSeats.Start |
— | DayZ-Expansion-Vehicles |
ActionTakeItem.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionTakeItem.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionTakeItemToHands.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ActionTakeItemToHands.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionTargetsCursor.GetItemCargoCount |
— | InediaInfectedAI (cond) |
ActionTargetsCursor.GetItemDesc |
— | zm workbench |
ActionTargetsCursor.SetItemDesc |
— | zm workbench |
ActionToggleNVMode.ActionCondition |
T2 | Advanced Weapon Scopes (cond) |
ActionTogglePlaceObject.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTogglePlaceObject.Start |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionToggleTentOpen.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding (cond) |
ActionToggleTentOpen.GetText |
— | DayZ-Expansion-BaseBuilding ✂ |
ActionToggleTentOpen.OnExecuteServer |
— | DayZ-Expansion-BaseBuilding (cond) |
ActionTriggerRemotely.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionTurnOffPowerGenerator.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionTurnOffPowerGenerator.CreateConditionComponents |
— | DayZ-Expansion ✂ |
ActionTurnOnPowerGenerator.ActionCondition |
T2 | DayZ-Expansion (cond) |
ActionTurnOnPowerGenerator.CreateConditionComponents |
— | DayZ-Expansion ✂ |
ActionUnmountBarbedWire.GetText |
— | DayZ-Expansion-BaseBuilding |
ActionUnpin.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnpin.OnExecute |
— | DayZ-Expansion-AI |
ActionUnrestrainSelf.OnUpdate |
T0 | InediaInfectedAI |
ActionUnrestrainTarget.ActionCondition |
T2 | DayZ-Expansion-Core (cond) |
ActionUnrestrainTarget.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionUnrestrainTargetHands.OnFinishProgressServer |
— | DayZ-Expansion-AI (cond) |
ActionWashHeadItemContinuous.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWater.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWashHeadWell.ActionCondition |
T2 | Namalsk Survival ✂ |
ActionWorldCraft.ActionCondition |
T2 | DayZ-Expansion-Core |
ActionWorldCraft.Post_SetupAction |
— | DayZ-Expansion-AI |
AdminTools.HealRepairTarget |
— | InediaInfectedAI (cond) |
AdvancedCommunication.OnStoreLoad |
T3 | CF |
AdvancedCommunication.OnStoreSave |
T3 | CF |
AimingModelFilterShake.onUpdate |
— | InediaInfectedAI |
AirborneMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
AirborneMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
AlarmClock_ColorBase.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
AlarmClock_ColorBase.OnUpdate |
T0 | DayZ-Expansion-AI |
Ammunition_Base.CanAddCartridges |
— | DayZ-Expansion-Quests |
Ammunition_Base.CanBeSplit |
— | DayZ-Expansion-Quests |
Ammunition_Base.CombineItems |
— | DayZ-Expansion-Quests |
Ammunition_Base.Expansion_GetHealthDamage |
— | DayZ-Expansion-AI ✂ |
Ammunition_Base.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
Ammunition_Base.SplitItem |
— | DayZ-Expansion-Quests ✂ |
Ammunition_Base.SplitItemToInventoryLocation |
— | DayZ-Expansion-Quests ✂ |
AnalyticsManagerServer.OnPlayerConnect |
T3 | DayZ-Expansion-Core |
AnalyticsManagerServer.OnPlayerKilled |
— | DayZ-Expansion-Core (cond) |
AnimalBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
AnimalBase.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
AnimalBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
AnimalBase.EOnInit |
T3 | SFP |
AnimalBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
AnimalBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
AnimalBase.ModCommandHandlerInside |
— | DayZ-Expansion-AI |
AnimalBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
AnimalBase.OnReceivedHit |
— | InediaInfectedAI |
AnimalBase.OnStoreLoad |
T3 | CF |
AnimalBase.OnStoreSave |
T3 | CF |
AnimalBase.OnTerjeClientUpdate |
— | Terje-Skills |
AnimalBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
AnimalBase.SetAsSkinned |
— | DayZ-Expansion-Core |
Animal_CanisLupus.EEKilled |
T3 | SFP |
AnimatedActionBase.OnAnimationEvent |
— | DayZ-Expansion-Core |
AnimatedActionBase.OnExecute |
— | DayZ-Expansion-Quests |
AnimatedActionBase.OnUpdate |
T0 | InediaInfectedAI |
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Armband_ColorBase.SwitchItemSelectionTextureEx |
— | Namalsk Survival |
AttachNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
AttachmentCategoriesRow.DoubleClick |
— | DayZ-Dog (cond) |
AttachmentCategoriesRow.RefreshSlot |
— | DayZ-Dog |
Attachments.AttachmentAdded |
— | CookZ |
Attachments.AttachmentRemoved |
— | CookZ |
AttachmentsWrapper.SetParent |
— | DayZ-Expansion-Core |
Aug.CanEnterIronsights |
— | Advanced Weapon Scopes (cond) |
BUISOptic.CanPutAsAttachment |
— | GameLabs (cond) |
Backpack_Base.SetActions |
T2 | Dingo_Truck |
BadgeBleeding.IsValueChanged |
— | Community-Online-Tools |
BandageDressing.SetActions |
T2 | DayZ-Dog |
BarbedWire.ExpansionOnDestroyed |
— | DayZ-Expansion-BaseBuilding ✂ |
BarrelHoles_ColorBase.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
BarrelHoles_ColorBase.Close |
— | DayZ-Expansion-BaseBuilding |
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage |
— | DayZ-Expansion-BaseBuilding (cond) |
BarrelHoles_ColorBase.IsNonExpansionOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
BarrelHoles_ColorBase.Open |
— | DayZ-Expansion-BaseBuilding |
Barrel_ColorBase.Close |
— | DayZ-Expansion-BaseBuilding |
Barrel_ColorBase.IsNonExpansionOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
Barrel_ColorBase.Open |
— | DayZ-Expansion-BaseBuilding |
BaseBuildingBase.EEDelete |
T3 | GameLabs |
BaseBuildingBase.EEHitBy |
T2 | GameLabs |
BaseBuildingBase.EEItemAttached |
T2 | Community-Online-Tools |
BaseBuildingBase.EEItemDetached |
T2 | Community-Online-Tools |
BaseBuildingBase.EEOnAfterLoad |
T3 | GameLabs |
BaseBuildingBase.GL_Delete |
— | GameLabs ✂ |
BaseBuildingBase.GL_GatherPersistentID |
— | GameLabs ✂ |
BaseBuildingBase.GL_Load |
— | GameLabs ✂ |
BaseBuildingBase.GL_Save |
— | GameLabs ✂ |
BaseBuildingBase.GetKitSpawnPosition |
— | DayZ-Expansion-BaseBuilding |
BaseBuildingBase.IsOpen |
— | DayZ-Expansion-BaseBuilding |
BaseBuildingBase.OnPartBuiltClient |
— | Community-Online-Tools |
BaseBuildingBase.OnPartDestroyedClient |
— | Community-Online-Tools |
BaseBuildingBase.OnPartDismantledClient |
— | Community-Online-Tools |
Battery9V.SetActions |
T2 | DayZ-Expansion |
BatteryCharger.OnWorkStart |
— | DayZ-Expansion-Core |
BatteryCharger.OnWorkStop |
— | DayZ-Expansion-Core |
BearTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
BearTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
BearTrap.SetActions |
T2 | Community-Online-Tools |
BleedingSource.OnUpdateServer |
— | InediaInfectedAI |
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection |
— | Terje-Skills (cond) |
BleedingSourcesManagerBase.CanAddBleedingSource |
— | DayZ-Expansion-Core (cond) |
BleedingSourcesManagerServer.AddBleedingSource |
— | InediaInfectedAI (cond) |
BleedingSourcesManagerServer.OnTick |
— | InediaInfectedAI |
BloodLoss.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
BloodNotfr.DisplayTendency |
— | Community-Online-Tools |
BloodNotfr.GetObservedValue |
— | Community-Online-Tools |
Blowtorch.OnWorkStop |
— | DayZ-Expansion-Core |
BoatScript.EEHealthLevelChanged |
T2 | Community-Online-Tools |
BoatScript.EEHitBy |
T2 | GameLabs |
BoatScript.EEInit |
T3 | Vehicle3PP |
BoatScript.EEOnDamageCalculated |
— | Community-Online-Tools |
BoatScript.OnDebugSpawn |
— | Community-Online-Tools ✂ |
BoatScript.OnDriverEnter |
— | Community-Online-Tools |
BoatScript.OnStoreLoad |
T3 | CF |
BoatScript.OnStoreSave |
T3 | CF |
BoatScript.SetActions |
T2 | FlipTransport |
BookMenu.Init |
— | Namalsk Survival ✂ |
BookMenu.OnHide |
— | Namalsk Survival |
Bottle_Base.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
Bottle_Base.SetActions |
T2 | SFP |
BreathVapourMdfr.OnTick |
— | Namalsk Survival (cond) |
BrokenArmsMdfr.ActivateCondition |
— | InediaInfectedAI (cond) |
BrokenLegsMdfr.OnDeactivate |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
BroomBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
BroomBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
BuildingBase.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
BuildingBase.EEOnCECreate |
— | DayZ-Expansion-AI |
BuildingBase.Explode |
— | DayZ-Expansion-Core |
BuildingBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
BuildingBase.OnDebugSpawn |
— | Community-Online-Tools ✂ |
BuildingBase.OnStoreLoad |
T3 | CF |
BuildingBase.OnStoreSave |
T3 | CF |
BuildingBase.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
CAContinuousCraft.Setup |
— | Community-Online-Tools |
CAContinuousEmpty.Setup |
— | Community-Online-Tools |
CAContinuousFill.CalcAndSetQuantity |
— | Namalsk Survival |
CAContinuousFillBrakes.Setup |
— | Community-Online-Tools |
CAContinuousFillCoolant.Setup |
— | Community-Online-Tools |
CAContinuousFillFuel.Setup |
— | Community-Online-Tools |
CAContinuousFillOil.Setup |
— | Community-Online-Tools |
CAContinuousFillPowerGenerator.Setup |
— | Community-Online-Tools |
CAContinuousMineWood.CreatePrimaryItems |
— | Terje-Skills |
CAContinuousMineWood.DamagePlayersHands |
— | Namalsk Survival (cond) |
CAContinuousQuantity.Setup |
— | Community-Online-Tools |
CAContinuousQuantityLiquidTransfer.Setup |
— | MuchStuffPack |
CAContinuousRepeat.Setup |
— | Community-Online-Tools |
CAContinuousTime.Setup |
— | Community-Online-Tools |
CF_Date.Format |
— | DayZ-Expansion-Core (cond) |
CF_InputBindings.Update |
— | Community-Online-Tools (cond) |
CF_Localiser.Set |
— | DayZ-Expansion-Core ✂ |
CF_ModuleGame.EnableRPC |
— | DayZ-Expansion-Core (cond) |
CamoNet.SetActions |
T2 | DayZ-Expansion-Vehicles |
CarBattery.CanPutIntoHands |
T2 | DayZ-Expansion-BaseBuilding (cond) |
CarDoor.EEHealthLevelChanged |
T2 | DayZ-Expansion-Vehicles |
CarDoor.Expansion_CarContactActivates |
— | DayZ-Expansion-Vehicles ✂ |
CarDoor.NameOverride |
— | DayZ-Expansion-Vehicles ✂ |
CarHud.Init |
— | DayZ-Expansion-Vehicles |
CarHud.RefreshVehicleHud |
— | DayZ-Expansion-Vehicles |
CarHud.ShowVehicleInfo |
— | DayZ-Expansion-Vehicles |
CarScript.DebugFreeAreaAtDoor |
— | DayZ-Expansion-Core ✂ |
CarScript.EEDelete |
T3 | DayZ-Expansion-Vehicles |
CarScript.GenerateCarHornAINoise |
— | DayZ-Expansion-AI |
CarScript.IsAreaAtDoorFree |
— | DayZ-Expansion-Core ✂ |
CarScript.OnDebugSpawn |
— | Community-Online-Tools ✂ |
CarScript.OnDriverEnter |
— | Community-Online-Tools |
CarScript.OnStoreLoad |
T3 | CF |
CarScript.OnStoreSave |
T3 | CF |
CargoContainer.AddedToCargo |
— | CookZ |
CargoContainer.Refresh |
— | CookZ |
CargoContainer.RemovedFromCargo |
— | CookZ |
CargoContainer.SetEntity |
— | CookZ |
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetChanceCoef |
— | Terje-Skills |
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped |
— | Terje-Skills |
CatchingContextFishingRodAction.GetQualityModifier |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalDuration |
— | Terje-Skills |
CatchingContextFishingRodAction.RandomizeSignalStartTime |
— | Terje-Skills |
CatchingContextFishingRodAction.TryDamageItems |
— | Terje-Skills (cond) |
CattleProd.OnWorkStart |
— | DayZ-Expansion-Core |
CattleProd.OnWorkStop |
— | DayZ-Expansion-Core |
CharacterCreationMenu.Back |
— | DayZ-Expansion |
CharacterCreationMenu.Refresh |
— | DayZ-Expansion-Core |
Chat.Add |
— | DayZ-Expansion-Chat (cond) |
Chat.AddInternal |
— | DayZ-Expansion-Chat (cond) |
Chat.Clear |
— | DayZ-Expansion-Chat (cond) |
Chemlight_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Chemlight_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Chemlight_ColorBase.OnWorkStart |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.OnWorkStop |
— | DayZ-Expansion-Core |
Chemlight_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Chemlight_Red.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
CivSedanWheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
CivilianSedan.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
CivilianSedan.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
ClosableContainer.Refresh |
— | InediaInfectedAI |
Clothing.CanPutInCargoClothingConditions |
— | MuchFramework ✂ |
Clothing.CanReceiveAttachment |
T2 | MuchFramework |
Clothing.EECargoIn |
— | DayZ-Expansion-AI |
Clothing.EECargoMove |
— | DayZ-Expansion-AI |
Clothing.EECargoOut |
— | DayZ-Expansion-AI |
Clothing.Expansion_SwitchItemSelectionTextureEx |
— | DayZ-Expansion-Core |
Clothing.SmershException |
— | DayZ-Expansion-Core ✂ |
CodeLock.NewUnlockServer |
— | MuchFramework |
CodeLock.SetActions |
T2 | MuchFramework |
CodeLockServerRPC.OpenTarget |
— | MuchFramework |
CombinationLock.EEDelete |
T3 | GameLabs |
CombinationLock.EEOnAfterLoad |
T3 | GameLabs |
CombinationLock.ExpansionOnDestroyed |
— | DayZ-Expansion-BaseBuilding ✂ |
CombinationLock.GL_Delete |
— | GameLabs ✂ |
CombinationLock.GL_GatherPersistentID |
— | GameLabs ✂ |
CombinationLock.GL_Load |
— | GameLabs ✂ |
CombinationLock.GL_Save |
— | GameLabs ✂ |
CombinationLock.LockServer |
— | GameLabs |
CombinationLock.UnlockOnServer |
— | GameLabs |
ComponentAnimalBleeding.CreateWound |
— | InediaInfectedAI (cond) |
Construction.COT_GetParent |
— | Community-Online-Tools ✂ |
Construction.CanBuildPart |
— | DayZ-Expansion-Core (cond) |
ConstructionBase.DismantlePartServerEx |
— | DayZ-Expansion-BaseBuilding (cond) |
ConstructionBase.GetConstructionPartsToBuild |
— | DayZ-Expansion-BaseBuilding |
ConstructionBase.IsCollidingEx |
— | DayZ-Expansion-BaseBuilding (cond) |
ConstructionBase.UpdateConstructionParts |
— | DayZ-Expansion-BaseBuilding |
ContainerWithCargoAndAttachments.OnShow |
— | DayZ-Expansion-Core (cond) |
ContainerWithCargoAndAttachments.SetEntity |
— | DayZ-Expansion-Core |
ContainerWithCargoAndAttachments.SetOpenState |
— | DayZ-Expansion-Core |
Container_Base.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
Container_Base.Close |
— | DayZ-Expansion-BaseBuilding |
Container_Base.DeferredInit |
— | DayZ-Expansion-BaseBuilding |
Container_Base.Open |
— | DayZ-Expansion-BaseBuilding |
ContaminatedArea_Base.OnPlayerEnterServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.OnPlayerExitServer |
— | Namalsk Survival ✂ |
ContaminatedArea_Base.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
ContaminatedArea_Dynamic.EEDelete |
T3 | GameLabs |
ContaminatedArea_Dynamic.EEInit |
T3 | GameLabs |
ContinuousDefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
Cooking.CookWithEquipment |
— | CookZ (cond) |
Cooking.UpdateCookingStateOnStick |
— | Terje-Skills |
CraftArrow.CanDo |
— | Terje-Skills |
CraftArrow.Do |
— | Terje-Skills |
CraftArrowBone.CanDo |
— | Terje-Skills |
CraftArrowBone.Do |
— | Terje-Skills |
CraftBaseBallBatBarbed.CanDo |
— | Terje-Skills |
CraftBaseBallBatBarbed.Do |
— | Terje-Skills |
CraftBaseBallBatNailed.CanDo |
— | Terje-Skills |
CraftBaseBallBatNailed.Do |
— | Terje-Skills |
CraftBoneHook.CanDo |
— | Terje-Skills |
CraftBoneHook.Do |
— | Terje-Skills |
CraftBoneKnife.CanDo |
— | Terje-Skills |
CraftBoneKnife.Do |
— | Terje-Skills |
CraftFenceKit.CanDo |
— | DayZ-Expansion-BaseBuilding (cond) |
CraftFishNetTrap.CanDo |
— | Terje-Skills |
CraftFishNetTrap.Do |
— | Terje-Skills |
CraftFishingRod.CanDo |
— | Terje-Skills |
CraftFishingRod.Do |
— | Terje-Skills |
CraftGhillieAttachment.CanDo |
— | Terje-Skills |
CraftGhillieAttachment.Do |
— | Terje-Skills |
CraftGhillieBushrag.CanDo |
— | Terje-Skills |
CraftGhillieBushrag.Do |
— | Terje-Skills |
CraftGhillieHood.CanDo |
— | Terje-Skills |
CraftGhillieHood.Do |
— | Terje-Skills |
CraftGhillieSuit.CanDo |
— | Terje-Skills |
CraftGhillieSuit.Do |
— | Terje-Skills |
CraftGhillieTop.CanDo |
— | Terje-Skills |
CraftGhillieTop.Do |
— | Terje-Skills |
CraftHandDrillKit.CanDo |
— | Terje-Skills |
CraftHandDrillKit.Do |
— | Terje-Skills |
CraftImprovisedExplosive.CanDo |
— | Namalsk Survival ✂ |
CraftImprovisedLeatherBag.CanDo |
— | Terje-Skills |
CraftImprovisedLeatherBag.Do |
— | Terje-Skills |
CraftLeatherCourierBag.CanDo |
— | Terje-Skills |
CraftLeatherCourierBag.Do |
— | Terje-Skills |
CraftLeatherSack.CanDo |
— | Terje-Skills |
CraftLeatherSack.Do |
— | Terje-Skills |
CraftRag.Do |
— | MuchStuffPack ✂ |
CraftSpearBone.CanDo |
— | Terje-Skills |
CraftSpearBone.Do |
— | Terje-Skills |
CraftSpearStone.CanDo |
— | Terje-Skills |
CraftSpearStone.Do |
— | Terje-Skills |
CraftStoneKnife.CanDo |
— | Terje-Skills |
CraftStoneKnife.Do |
— | Terje-Skills |
CraftTerritoryFlagKit.CanDo |
— | DayZ-Expansion-BaseBuilding (cond) |
CraftWatchtowerKit.CanDo |
— | DayZ-Expansion-BaseBuilding (cond) |
CraftWoodenHook.CanDo |
— | Terje-Skills |
CraftWoodenHook.Do |
— | Terje-Skills |
CreditsLoader.GetData |
— | CF ✂ |
Crowbar.SetActions |
T2 | CJ187-LootChest |
DayZAnimalCommandAttackModdable.PreAnimUpdate |
— | DayZ-Dog (cond) |
DayZAnimalCommandMoveModdable.PreAnimUpdate |
— | DayZ-Dog |
DayZExpansion.SpectateAI |
— | DayZ-Expansion-AI ✂ |
DayZGame.ConnectLaunch |
— | GameLabs (cond) |
DayZGame.CreateDefaultPlayer |
— | SFP ✂ |
DayZGame.CreateRandomPlayer |
— | SFP ✂ |
DayZGame.Expansion_OnUpdate |
— | DayZ-Expansion-Core ✂ |
DayZGame.ExplosionEffectsEx |
— | DayZ-Expansion-AI |
DayZGame.IsDebugMonitor |
— | DayZ-Expansion-AI ✂ |
DayZGame.ListAvailableCharacters |
— | SFP |
DayZGame.RegisterProfilesOptions |
— | Dabs Framework |
DayZGame.SetMissionPath |
— | Dabs Framework |
DayZGame.TryConnect |
— | GameLabs (cond) |
DayZIntroScenePC.CharacterRotationStart |
— | DayZ-Expansion (cond) |
DayZIntroScenePC.ResetIntroCamera |
— | DayZ-Expansion (cond) |
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles |
— | DayZ-Expansion-Vehicles ✂ |
DayZPlayerCamera1stPersonVehicle.OnActivate |
— | DayZ-Expansion-Vehicles |
DayZPlayerCamera1stPersonVehicle.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles |
— | DayZ-Expansion-Vehicles ✂ |
DayZPlayerCamera3rdPersonVehicle.OnActivate |
— | DayZ-Expansion-Vehicles |
DayZPlayerCamera3rdPersonVehicle.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
DayZPlayerCameraOptics.SetCameraPP |
— | Advanced Weapon Scopes (cond) |
DayZPlayerCommandDeathCallback.OnSimulationEnd |
— | DayZ-Expansion-Core |
DayZPlayerImplement.CameraHandler |
— | Vehicle3PP (cond) |
DayZPlayerImplement.CanBeSkinned |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.CanBeTargetedByAI |
— | DayZ-Expansion-AI |
DayZPlayerImplement.EEHealthLevelChanged |
T2 | DayZ-Expansion-AI |
DayZPlayerImplement.EEItemAttached |
T2 | Community-Online-Tools |
DayZPlayerImplement.Expansion_CanBeDamaged |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_Init |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_IsAI |
— | DayZ-Expansion-AI ✂ |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad |
— | DayZ-Expansion-AI |
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave |
— | DayZ-Expansion-AI |
DayZPlayerImplement.GetBootsType |
— | Namalsk Survival ✂ |
DayZPlayerImplement.HandleDeath |
— | Namalsk Survival |
DayZPlayerImplement.HandleView |
— | Vehicle3PP |
DayZPlayerImplement.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
DayZPlayerImplement.IsShootingFromCamera |
— | DayZ-Expansion |
DayZPlayerImplement.ModCommandHandlerAfter |
— | DayZ-Dog |
DayZPlayerImplement.NameOverride |
— | DayZ-Expansion-Core (cond) |
DayZPlayerImplement.OnDebugSpawn |
— | Community-Online-Tools ✂ |
DayZPlayerImplement.OnSoundEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStepEvent |
— | Terje-Skills |
DayZPlayerImplement.OnStoreLoad |
T3 | CF |
DayZPlayerImplement.OnStoreSave |
T3 | CF |
DayZPlayerImplement.OnSyncJuncture |
— | DayZ-Expansion-Core |
DayZPlayerImplement.ShowDeadScreen |
— | DayZ-Expansion |
DayZPlayerImplementAiming.ProcessAimFilters |
— | InediaInfectedAI |
DayZPlayerImplementFallDamage.AttachBleedingToZonesByHeight |
— | Namalsk Survival (cond) |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack |
— | Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common |
— | Terje-Skills |
DayZPlayerMeleeFightLogic_LightHeavy.HandleComboHit |
— | InediaInfectedAI (cond) |
DeadFox.Expansion_IsMeleeWeapon |
— | DayZ-Expansion-AI ✂ |
DeafnessCompleteSymptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
DeafnessCompleteSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
Debug.DestroyAllShapes |
— | Dabs Framework ✂ |
Debug.DrawArrow |
— | Dabs Framework ✂ |
Debug.DrawBox |
— | Dabs Framework ✂ |
Debug.DrawBoxEx |
— | Dabs Framework ✂ |
Debug.DrawCone |
— | Dabs Framework ✂ |
Debug.DrawCube |
— | Dabs Framework ✂ |
Debug.DrawCylinder |
— | Dabs Framework ✂ |
Debug.DrawLine |
— | Dabs Framework ✂ |
Debug.DrawLines |
— | Dabs Framework ✂ |
Debug.DrawSphere |
— | Dabs Framework ✂ |
DebugMonitor.CalculateMapTile |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.SetFramerate |
— | DayZ-Expansion-AI |
DebugMonitor.SetFramerateText |
— | DayZ-Expansion-AI (cond) |
DebugMonitor.Show |
— | Community-Online-Tools (cond) |
DefaultActionInput.UpdatePossibleActions |
— | SFP_anim_system (cond) |
Defibrillator.OnWorkStart |
— | DayZ-Expansion-Core |
Defibrillator.OnWorkStop |
— | DayZ-Expansion-Core |
DestructionEffectGasCanister.OnEntityDestroyedOneTimeServer |
— | InediaInfectedAI |
DigOutStashLambda.Execute |
— | DayZ-Expansion-Core ✂ |
DigitalCodeLock.EEDelete |
T3 | GameLabs |
DigitalCodeLock.EEOnAfterLoad |
T3 | GameLabs |
DigitalCodeLock.GL_Delete |
— | GameLabs ✂ |
DigitalCodeLock.GL_GatherPersistentID |
— | GameLabs ✂ |
DigitalCodeLock.GL_Load |
— | GameLabs ✂ |
DigitalCodeLock.GL_Save |
— | GameLabs ✂ |
DigitalCodeLock.OnWorkStop |
— | GameLabs |
DigitalCodeLock.ResetPIN |
— | GameLabs |
DigitalCodeLock.SetLockState |
— | GameLabs |
DigitalCodeLock.UnlockOnServer |
— | GameLabs |
DrowningMdfr.CheckIsDrowning |
— | Community-Online-Tools (cond) |
EasterEgg.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
EasterEgg.OnInventoryExit |
T2 | DayZ-Expansion-Core |
Edible_Base.ChangeFoodStage |
— | DayZ-Expansion-AI |
Edible_Base.EEInit |
T3 | MuchFramework |
Edible_Base.ProcessDecay |
— | MuchFramework |
Edible_Base.TerjeOverrideDescriptionByConsumableEffects |
— | Terje-Skills |
EffExhaustSmoke.Event_OnFrameUpdate |
— | DayZ-Expansion-Vehicles (cond) |
EffExhaustSmoke.Expansion_SetParticleStateHelicopter |
— | DayZ-Expansion-Vehicles ✂ |
EffExhaustSmoke.Expansion_SetRotorSpeed |
— | DayZ-Expansion-Vehicles ✂ |
EffectArea.EEInit |
T3 | Community-Online-Tools |
EffectArea.InitZoneServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerEnterServer |
— | DayZ-Expansion-AI |
EffectArea.OnPlayerExitServer |
— | DayZ-Expansion-AI |
EffectArea.OnVariablesSynchronized |
T2 | DayZ-Expansion-AI |
EmoteDabbing.EmoteCondition |
— | Dabs Framework (cond) |
EmoteManager.CanPlayEmote |
— | SFP_anim_system |
EmoteManager.CanPlayEmoteClientCheck |
— | SFP_anim_system (cond) |
EmoteManager.CommitSuicide |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateBleedingEffect |
— | DayZ-Expansion-Core (cond) |
EmoteManager.CreateEmoteCBFromMenu |
— | SFP_anim_system |
EmoteManager.IsEmotePlaying |
— | SFP_anim_system (cond) |
EmoteManager.OnEmoteEnd |
— | DayZ-Dog |
EmoteManager.SetEmoteLockState |
— | SFP_anim_system |
Environment.ApplyDrynessToItemEx |
— | Namalsk Survival |
Environment.CollectAndSetPlayerData |
— | Namalsk Survival |
Environment.DetermineHeatcomfortBehavior |
— | Namalsk Survival (cond) |
Environment.GetEnvironmentTemperature |
— | Terje-Skills |
Environment.Init |
— | Namalsk Survival |
Environment.ProcessHeatComfort |
— | Namalsk Survival ✂ |
Environment.ProcessItemsWetness |
— | Community-Online-Tools (cond) |
Environment.SetHeatcomfortDirectly |
— | Namalsk Survival |
ExpansionActionDismissAI.ActionCondition |
T2 | DayZ-Expansion-Quests |
ExpansionActionPaint.ActionCondition |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionActionPaint.GetText |
— | DayZ-Expansion-BaseBuilding |
ExpansionAirdropContainerBase.EEDelete |
T3 | Community-Online-Tools |
ExpansionAirdropContainerBase.EEInit |
T3 | Community-Online-Tools |
ExpansionBarbedWire.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExpansionBarbedWire.Expansion_IsDanger |
— | DayZ-Expansion-AI ✂ |
ExpansionBaseBuilding.AfterStoreLoad |
T3 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.CanBeDamaged |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.CanBeRepairedToPristine |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.CanObstruct |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.CanReceiveAttachment |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.EEInit |
T3 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.EEKilled |
T3 | DayZ-Expansion-BaseBuilding (cond) |
ExpansionBaseBuilding.ExpansionGetCodeLock |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.ExpansionHasCodeLock |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.ExpansionOnDestroyed |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.GetDestroySound |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.GetKitSpawnPosition |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.HasProperDistance |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.IsFacingCamera |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.IsFacingPlayer |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.IsOpened |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.OnPartBuiltServer |
— | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.OnVariablesSynchronized |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
ExpansionBaseBuilding.UpdateAttachmentPhysics |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBaseBuilding.UpdatePhysics |
— | DayZ-Expansion-BaseBuilding ✂ |
ExpansionBookMenuManager.RegisterBookMenuTabs |
— | DayZ-Expansion-Hardline |
ExpansionClientSettingsModule.OnSettingsChanged |
— | DayZ-Expansion-Navigation |
ExpansionCodeLock.ExpansionLock |
— | DayZ-Expansion-BaseBuilding |
ExpansionCodeLock.ExpansionUnlock |
— | DayZ-Expansion-BaseBuilding |
ExpansionContaminatedArea.EEDelete |
T3 | Community-Online-Tools |
ExpansionContaminatedArea.EEInit |
T3 | Community-Online-Tools |
ExpansionGlobalChatModule.AddChatMessage_Server |
— | GameLabs |
ExpansionItemInspectionBase.UpdateItemStats |
— | DayZ-Expansion-Hardline |
ExpansionMarkerClientData.PartyCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyInsert |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyPlayerCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyPlayerGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyQuickCount |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyQuickGet |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyRemove |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.PartyUpdate |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarkerClientData.RefreshPartyMarkers |
— | DayZ-Expansion-Groups ✂ |
ExpansionMarketMenuItem.OnSetView |
— | zm workbench |
ExpansionMarketMenuItem.UpdateView |
— | zm workbench |
ExpansionMarketModule.CheckCanUseTrader |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnJoin |
— | DayZ-Expansion-Quests |
ExpansionPartyData.OnLeave |
— | DayZ-Expansion-Quests |
ExpansionPartyPlayerData.OnJoin |
— | DayZ-Expansion-Navigation |
ExpansionPartyPlayerData.OnLeave |
— | DayZ-Expansion-Navigation |
ExpansionPartyPlayerData.OnStoreLoad |
T3 | DayZ-Expansion-Navigation |
ExpansionSettings.OnInit |
T3 | DayZ-Expansion-Navigation |
ExpansionSettings.ServerInit |
— | DayZ-Expansion-AI |
ExpansionVehicle.CanBeDamaged |
— | DayZ-Expansion-Vehicles (cond) |
ExpansionVehicle.DeferredInit |
— | DayZ-Expansion-Vehicles |
ExpansionVehicle.GetLockState |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.Init |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.IsLocked |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.OnCECreate |
— | DayZ-Expansion-Vehicles |
ExpansionVehicle.OnDoorClosed |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.OnDoorOpened |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.ResetKeyPairing |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionVehicle.SetLockState |
— | DayZ-Expansion-Vehicles ✂ |
ExpansionWorld.FirearmEffects |
— | DayZ-Expansion-AI |
ExpansionWorld.FixAIFirearmFX |
— | DayZ-Expansion-AI ✂ |
ExpansionWorld.OnFinish |
— | DayZ-Expansion-AI |
ExpansionWorld.OnStart |
— | DayZ-Expansion-AI |
ExpansionWorld.eAI_OnUpdate |
— | DayZ-Expansion-AI ✂ |
ExpansionWorldObjectsModule.OnInit |
T3 | DayZ-Expansion |
ExpansionWorldObjectsModule.OnMissionLoaded |
— | DayZ-Expansion |
ExpansionWorldObjectsModule.OnMissionStart |
T3 | DayZ-Expansion |
ExplosivesBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
ExplosivesBase.DeferredInit |
— | DayZ-Expansion-AI |
ExplosivesBase.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
ExplosivesBase.OnExplode |
— | InediaInfectedAI |
Fence.AddAction |
— | DayZ-Expansion-BaseBuilding |
Fence.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
Fence.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
Fence.CanBeDamaged |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.CanOpenFence |
— | DayZ-Expansion-BaseBuilding |
Fence.CanReceiveAttachment |
T2 | DayZ-Expansion-BaseBuilding (cond) |
Fence.CloseAndLock |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.ExpansionGetCodeLock |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.ExpansionIsLocked |
— | DayZ-Expansion-BaseBuilding |
Fence.ExpansionIsOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.ExpansionIsOpened |
— | DayZ-Expansion-BaseBuilding ✂ |
Fence.Expansion_OnPartBuiltServer |
— | DayZ-Expansion-Core |
Fence.OnPartDestroyedServer |
— | DayZ-Expansion-BaseBuilding |
Fence.OnPartDismantledServer |
— | DayZ-Expansion-BaseBuilding |
Fence.RemoveAction |
— | DayZ-Expansion-BaseBuilding |
Fence.SetOpenedState |
— | DayZ-Expansion-BaseBuilding |
FenceKit.OnPlacementComplete |
— | GameLabs |
FeverBlurSymptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
FeverBlurSymptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
FirearmActionBase.OnUpdate |
T0 | InediaInfectedAI |
FirearmActionLoadBullet.OnEndClient |
— | CPBWeapons |
FirearmActionLoadBulletQuick.OnEndClient |
— | CPBWeapons |
FirearmActionLoadMultiBullet.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBullet.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletQuick.OnEndClient |
— | CPBWeapons |
FirearmActionLoadMultiBulletQuick.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionLoadMultiBulletRadial.OnStartServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnEndServer |
— | DayZ-Expansion-Quests |
FirearmActionMechanicManipulate.OnStartServer |
— | DayZ-Expansion-Quests |
FireplaceBase.CanCookOnStick |
— | Namalsk Survival |
FireplaceBase.CookOnDirectSlot |
— | Namalsk Survival (cond) |
FireplaceBase.CookWithEquipment |
— | Namalsk Survival (cond) |
FireplaceBase.GetFuelBurnRateMP |
— | Terje-Skills |
FireplaceBase.Heating |
— | Namalsk Survival |
FireplaceBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireplaceBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FireplaceBase.SmokeOnSmokingSlot |
— | Namalsk Survival (cond) |
FireworksBase.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
FireworksLauncher.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
FireworksLauncher.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
FirstAidKit.SetActions |
T2 | Dingo_Truck |
Flag_Base.AfterStoreLoad |
T3 | DayZ-Expansion-BaseBuilding |
Flag_Base.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
Flag_Base.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
Flag_Base.OnWasAttached |
— | DayZ-Expansion-BaseBuilding |
Flag_Base.OnWasDetached |
— | DayZ-Expansion-BaseBuilding |
FlammableBase.EEDelete |
T3 | Namalsk Survival |
FlammableBase.EEInit |
T3 | Namalsk Survival |
FlammableBase.EEItemLocationChanged |
T2 | Namalsk Survival |
FlammableBase.OnSwitchOff |
— | DayZ-Expansion-AI |
FlammableBase.OnSwitchOn |
— | DayZ-Expansion-AI |
FlammableBase.OnWorkStart |
— | Namalsk Survival |
FlammableBase.OnWorkStop |
— | Namalsk Survival |
FlammableBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
Flaregun.OnFire |
— | DayZ-Expansion-Missions |
Flashlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Flashlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Flashlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Flashlight.OnWorkStart |
— | DayZ-Expansion-Core |
Flashlight.OnWorkStop |
— | DayZ-Expansion-Core |
Flashlight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
FracturedLegNotfr.DisplayBadge |
— | InediaInfectedAI (cond) |
FreezeRattleSymptom.OnGetActivatedServer |
— | Namalsk Survival ✂ |
GP5GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GP5GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GPSReceiver.OnWorkStart |
— | DayZ-Expansion-Core |
GPSReceiver.OnWorkStop |
— | DayZ-Expansion-Core |
GasMask.GetVoiceEffect |
— | Namalsk Survival ✂ |
GasMask.IsObstructingVoice |
— | Namalsk Survival ✂ |
GestureMenuItem.GetName |
— | SFP_anim_system (cond) |
GesturesMenu.BackOneLevel |
— | SFP_anim_system (cond) |
GesturesMenu.CreateGestureContent |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedCategory |
— | SFP_anim_system ✂ |
GesturesMenu.ExecuteSelectedItem |
— | SFP_anim_system (cond) |
GesturesMenu.Init |
— | SFP_anim_system |
GesturesMenu.OnClick |
— | SFP_anim_system (cond) |
GesturesMenu.OnMenuRelease |
— | Dabs Framework |
GesturesMenu.ProcessEmoteConditionRequest |
— | SFP_anim_system (cond) |
GesturesMenu.Update |
— | SFP_anim_system |
GesturesMenu.UpdateQuickbarItemCard |
— | SFP_anim_system |
GiftBox_Base.Close |
— | DayZ-Expansion-BaseBuilding |
GiftBox_Base.IsNonExpansionOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
GiftBox_Base.Open |
— | DayZ-Expansion-BaseBuilding |
Grenade_Base.Expansion_IsLive |
— | DayZ-Expansion-Core ✂ |
HMP3Symptom.OnGetActivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnGetDeactivatedClient |
— | DayZ-Expansion-AI (cond) |
HMP3Symptom.OnUpdateClient |
— | DayZ-Expansion-AI (cond) |
Hacksaw.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
HandSaw.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
HandsHeader.UpdateInterval |
— | DayZ-Expansion-Core |
HatchbackWheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Hatchback_02.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Hatchback_02.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Hatchback_02_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Hatchet.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
Header.SetItemPreview |
— | DayZ-Expansion-Core |
Headtorch_Black.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Headtorch_ColorBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Headtorch_ColorBase.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
HealPlayerChatModule.ExecuteCommand |
— | InediaInfectedAI |
HealthNotfr.DisplayTendency |
— | Community-Online-Tools |
HealthNotfr.GetObservedValue |
— | Community-Online-Tools |
HealthRegenMdfr.OnTick |
— | Namalsk Survival ✂ |
HeartbeatNotfr.DisplayBadge |
— | Community-Online-Tools |
HeatComfortMdfr.OnTick |
— | Namalsk Survival ✂ |
Heatpack.OnWorkStart |
— | DayZ-Expansion-Core |
Heatpack.OnWorkStop |
— | DayZ-Expansion-Core |
HelicopterScript.OnStoreLoad |
T3 | CF |
HelicopterScript.OnStoreSave |
T3 | CF |
Hit_MeatBones.BloodSplatGround |
— | InediaInfectedAI (cond) |
Hit_MeatBones.BloodSplatWall |
— | InediaInfectedAI (cond) |
Hit_MeatBones.CalculateStoppingForce |
— | GoreZ ✂ |
Hit_MeatBones.Event_OnStarted |
— | GoreZ |
Hit_MeatBones.OnEnterCalculations |
— | GoreZ ✂ |
Hit_MeatBones.OnExitCalculations |
— | GoreZ ✂ |
Hologram.GetProjectionRadius |
— | zm workbench |
Hologram.HeightPlacementCheck |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsBaseViable |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsBehindObstacle |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsClippingRoof |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsCollidingAngle |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsCollidingBBox |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.IsCollidingPlayer |
— | DayZ-Expansion-BaseBuilding (cond) |
Hologram.SetOnGround |
— | DayZ-Expansion-BaseBuilding |
Hologram.SetProjectionPosition |
— | MuchFramework (cond) |
House.CanDoorBeClosed |
— | InediaInfectedAI (cond) |
HungerMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
HungerMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
HungerNotfr.DisplayTendency |
— | Community-Online-Tools |
HungerNotfr.GetObservedValue |
— | Community-Online-Tools |
Icon.DestroyWhiteBackground |
— | DayZ-Expansion-Hardline |
Icon.DropReceivedFromMain |
— | SFP_anim_system (cond) |
Icon.Expansion_ResetColor |
— | DayZ-Expansion-Hardline ✂ |
Icon.Expansion_UpdateItemRarity |
— | DayZ-Expansion-Hardline ✂ |
Icon.FullScreen |
— | DayZ-Expansion-Hardline |
Icon.HideOwnedTooltip |
— | zm workbench |
Icon.InitEx |
— | DayZ-Expansion-Hardline |
Icon.InitLock |
— | DayZ-Expansion-Hardline |
Icon.Refresh |
— | zm workbench |
Icon.SetItemPreview |
— | DayZ-Expansion-Hardline |
Icon.UpdateInterval |
— | zm workbench |
ImprovisedExplosive.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
InjuryAnimationHandler.GetInjuryLevel |
— | InediaInfectedAI |
InjuryAnimationHandler.GetOverrideLevel |
— | InediaInfectedAI |
InteractActionInput.UpdatePossibleActions |
— | DayZ-Expansion-BaseBuilding (cond) |
IntroSceneCharacter.CharacterUnload |
— | DayZ-Expansion |
IntroSceneCharacter.CreateNewCharacter |
— | DayZ-Expansion |
Inventory.OnShow |
— | Namalsk Survival |
Inventory.SetLayoutName |
— | Namalsk Survival ✂ |
InventoryQuickbar.GetQuickbarItemColor |
— | DayZ-Expansion-Vehicles |
ItemBase.AfterStoreLoad |
T3 | DayZ-Expansion-BaseBuilding |
ItemBase.AreChildrenAccessible |
— | DayZ-Expansion-AI (cond) |
ItemBase.CanBeDisinfected |
— | InediaInfectedAI (cond) |
ItemBase.CanBePlaced |
— | MuchFramework (cond) |
ItemBase.CanDisplayAttachmentCategory |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CanDisplayCargo |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CanPutAsAttachment |
— | DayZ-Expansion-Core (cond) |
ItemBase.CanPutInCargo |
T2 | DayZ-Expansion-BaseBuilding |
ItemBase.CanReceiveItemIntoCargo |
T2 | DayZ-Expansion-BaseBuilding (cond) |
ItemBase.CanReleaseAttachment |
T2 | DayZ-Expansion-BaseBuilding |
ItemBase.CanReleaseCargo |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CanRemoveFromCargo |
— | DayZ-Expansion-Market |
ItemBase.CanRemoveFromHands |
— | DayZ-Expansion-Market |
ItemBase.Close |
— | DayZ-Expansion-BaseBuilding |
ItemBase.CombineItemsClient |
— | DayZ-Expansion-Core (cond) |
ItemBase.DamageItemAttachments |
— | Terje-Skills |
ItemBase.DamageItemInCargo |
— | Terje-Skills |
ItemBase.EEKilled |
T3 | DayZ-Expansion-AI |
ItemBase.ExpansionIsLocked |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_CanObjectAttach |
— | DayZ-Expansion-Vehicles ✂ |
ItemBase.Expansion_CanUseVirtualStorage |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_GetEntityStorageFileName |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_GetRarity |
— | DayZ-Expansion-Quests ✂ |
ItemBase.Expansion_RestoreContents |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.Expansion_StoreContents |
— | DayZ-Expansion-BaseBuilding ✂ |
ItemBase.GetItemSize |
— | Dabs Framework ✂ |
ItemBase.GetProtectionLevel |
— | Namalsk Survival (cond) |
ItemBase.InitItemSounds |
— | SFP |
ItemBase.InitializeActions |
— | InediaInfectedAI (cond) |
ItemBase.IsInventoryVisible |
T2 | DayZ-Expansion-Vehicles |
ItemBase.IsOpen |
— | DayZ-Expansion-BaseBuilding |
ItemBase.IsServerCheck |
— | Community-Online-Tools |
ItemBase.MaxLifetimeRefreshCalc |
— | DayZ-Expansion-Core ✂ |
ItemBase.OnDebugSpawn |
— | Community-Online-Tools ✂ |
ItemBase.OnItemLocationChanged |
T2 | DayZ-Expansion-Vehicles |
ItemBase.OnPlacementComplete |
— | Community-Online-Tools |
ItemBase.OnStoreLoad |
T3 | CF |
ItemBase.OnStoreSave |
T3 | CF |
ItemBase.OnSwitchOff |
— | DayZ-Expansion-AI |
ItemBase.OnSwitchOn |
— | DayZ-Expansion-AI |
ItemBase.OnWasAttached |
— | DayZ-Expansion-AI |
ItemBase.OnWasDetached |
— | DayZ-Expansion-AI |
ItemBase.OnWorkStart |
— | DayZ-Expansion-BaseBuilding |
ItemBase.OnWorkStop |
— | DayZ-Expansion-BaseBuilding |
ItemBase.Open |
— | DayZ-Expansion-BaseBuilding |
JMAnimRegister.RegisterHeavy |
— | PsychoGaming Big Boys Pack |
JMAnimRegister.RegisterOneHanded |
— | PsychoGaming Big Boys Pack |
JMCOTSideBarFooter.Init |
— | Community-Online-Tools |
JMESPMeta.CreateActions |
— | DayZ-Expansion-Vehicles |
JMESPMetaBaseBuilding.Create |
— | DayZ-Expansion-BaseBuilding |
JMESPMetaBaseBuilding.CreateActions |
— | DayZ-Expansion-BaseBuilding |
JMESPMetaBaseBuilding.UpdateButtonStates |
— | DayZ-Expansion-BaseBuilding |
JMESPModule.RegisterTypes |
— | Community-Online-Tools |
JMItemSetSettings.Defaults |
— | DayZ-Expansion |
JMModuleBase.GetRPCMax |
— | Community-Online-Tools (cond) |
JMModuleBase.GetRPCMin |
— | Community-Online-Tools (cond) |
JMModuleBase.OnClientPermissionsUpdated |
— | Community-Online-Tools |
JMModuleBase.OnMissionStart |
T3 | Community-Online-Tools |
JMModuleBase.OnRPC |
T2 | Community-Online-Tools (cond) |
JMModuleConstructorBase.RegisterModules |
— | Community-Online-Tools |
JMModuleManager.InitModule |
— | Community-Online-Tools |
JMModuleManager.OnClientPermissionsUpdated |
— | Community-Online-Tools |
JMObjectSpawnerForm.OnCreate |
— | Community-Online-Tools |
JMPlayerForm.InitActionWidgetsIdentity |
— | Community-Online-Tools |
JMPlayerForm.OnCreate |
— | Community-Online-Tools |
JMPlayerForm.OnPlayerRow_RightClick |
— | Community-Online-Tools |
JMPlayerForm.PassesListFilters |
— | Community-Online-Tools (cond) |
JMPlayerFormTabInventory.ShowInventoryContextMenu |
— | Community-Online-Tools |
JMPlayerModule.Exec_Heal |
— | InediaInfectedAI |
JMPlayerModule.Server_EndSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_OnStartSpectating |
— | DayZ-Expansion-AI |
JMPlayerModule.Server_StartSpectating |
— | DayZ-Expansion-AI |
JMTeleportForm.OnCreate |
— | Community-Online-Tools |
JMTeleportForm.RefreshMapMarkers |
— | Community-Online-Tools |
JMVehicleSpawnerSettings.Defaults |
— | DayZ-Expansion-Vehicles |
JMVehiclesMenu.GetVehicleTypeInfo |
— | DayZ-Expansion-Vehicles ✂ |
KeybindingElement.Reload |
— | CF |
KeybindingElementNew.GetLayoutName |
— | DayZ-Expansion-Core ✂ |
KeybindingsMenu.Init |
— | DayZ-Expansion-Core |
KeybindingsMenu.InitInputSortingMap |
— | SFP_anim_system |
KeybindingsMenu.Refresh |
— | DayZ-Expansion-Core ✂ |
KitBase.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
KitchenTimer.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
KitchenTimer.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
KitchenTimer.OnUpdate |
T0 | DayZ-Expansion-AI |
KobraOptic.CanPutAsAttachment |
— | [Remastered] Arma Weapon Pack (cond) |
LandMineTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
LandMineTrap.Explode |
— | InediaInfectedAI |
Land_ContainerLocked_Blue_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Blue_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Orange_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Red_DE.EEInit |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEDelete |
T3 | GameLabs |
Land_ContainerLocked_Yellow_DE.EEInit |
T3 | GameLabs |
Land_FuelStation_Feed.EEKilled |
T3 | InediaInfectedAI |
Land_House_1B01_Pub.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1B01_Pub.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1B01_Pub.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W02.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W02.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W02.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W02.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W03.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W03.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W03.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W03.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W04.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W04.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W04.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W04.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W05.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W05.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W05.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W05.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W06.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W06.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W06.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W06.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W08.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W08.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W08.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W08.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W09.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W09.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W09.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W09.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W10.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W10.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W10.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W10.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W11.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W11.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W11.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W11.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_1W12.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_1W12.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_1W12.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_1W12.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2B01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2B01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2B01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2B01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2W01.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2W01.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2W01.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2W01.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_House_2W02.HasInterior |
— | DayZ-Expansion ✂ |
Land_House_2W02.HasIvys |
— | DayZ-Expansion ✂ |
Land_House_2W02.SpawnInterior |
— | DayZ-Expansion ✂ |
Land_House_2W02.SpawnIvys |
— | DayZ-Expansion ✂ |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEDelete |
T3 | GameLabs |
Land_Mil_ContainerHabitat_Armory_Locked_Green_DE.EEInit |
T3 | GameLabs |
Land_Underground_Entrance.RequestLatentTransition |
— | DayZ-Expansion (cond) |
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance |
— | DayZ-Expansion-AI ✂ |
Land_Village_Pub.HasInterior |
— | DayZ-Expansion ✂ |
Land_Village_Pub.HasIvys |
— | DayZ-Expansion ✂ |
Land_Village_Pub.SpawnIvys |
— | DayZ-Expansion ✂ |
LaughterSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
Lockpick.SetActions |
T2 | CJ187-LootChest |
M4_CarryHandleOptic.CanPutAsAttachment |
— | GameLabs (cond) |
MagazineStorage.IsCompatiableAmmo |
— | DayZ-Expansion-Quests |
MapNavigationBehaviour.OrderedAltitudeNumbersPosition |
— | Namalsk Survival ✂ |
MapNavigationBehaviour.OrderedPositionNumbersFromGridCoords |
— | Namalsk Survival ✂ |
MaskBase.ConsumeQuantity |
— | DayZ-Expansion-AI (cond) |
MaskMdfr.OnTick |
— | Namalsk Survival ✂ |
MeatTenderizer.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
Megaphone.OnWorkStart |
— | DayZ-Expansion-Core |
Megaphone.OnWorkStop |
— | DayZ-Expansion-Core |
MetalWire.UpdateAllSelections |
— | DayZ-Expansion-Vehicles |
MiscGameplayFunctions.FilterObstructedObjectsByGrouping |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.FilterObstructingObjects |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.GetHeadingAngle |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.GetHeadingVector |
— | DayZ-Expansion-AI ✂ |
MiscGameplayFunctions.IsObjectObstructed |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.IsObjectObstructedEx |
— | DayZ-Expansion-BaseBuilding ✂ |
MiscGameplayFunctions.IsObjectObstructedFilterEx |
— | DayZ-Expansion-BaseBuilding ✂ |
MissionBase.CF_IsLoaded |
— | CF ✂ |
MissionBase.InitialiseWorldData |
— | Namalsk Survival (cond) |
MissionBase.OnInit |
T3 | Dabs Framework |
MissionBase.UpdateDummyScheduler |
— | SFP |
MissionServer.AfterHiveInit |
— | DayZ Editor Loader |
MissionServer.CreateCharacter |
T3 | SFP |
MissionServer.DecontaminatePhoenix |
— | Namalsk Survival ✂ |
MissionServer.GetLantiaControllerServer |
— | Namalsk Survival ✂ |
MissionServer.GetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.InvokeOnDisconnect |
T3 | CF |
MissionServer.OnClientPrepareEvent |
— | CF |
MissionServer.OnGameplayDataHandlerLoad |
— | GameLabs |
MissionServer.SetPhoenixState |
— | Namalsk Survival ✂ |
MissionServer.ShouldPlayerBeKilled |
— | Community-Online-Tools |
MissionServer.SyncRespawnModeInfo |
— | DayZ-Expansion-AI (cond) |
MissionServer.eAI_GetPlayers |
— | DayZ-Expansion-AI ✂ |
ModItemRegisterCallbacks.RegisterCustom |
— | CF |
ModLoader.GetMods |
— | CF ✂ |
ModLoader.LoadMods |
— | CF ✂ |
ModStructure.GetDebugName |
— | CF |
ModStructure.GetModActionURL |
— | CF ✂ |
ModStructure.GetModLogo |
— | CF ✂ |
ModStructure.GetModLogoOver |
— | CF ✂ |
ModStructure.GetModLogoSmall |
— | CF ✂ |
ModStructure.GetModName |
— | CF ✂ |
ModStructure.GetModOverview |
— | CF ✂ |
ModStructure.GetModToltip |
— | CF ✂ |
ModifierBase.ResetLastTickTime |
— | DayZ-Expansion-AI |
ModifierBase.Tick |
T0 | DayZ-Expansion-AI (cond) |
ModifiersManager.SetModifiers |
— | DayZ-Expansion-AI |
ModsMenuDetailedEntry.LoadData |
— | DayZ-Expansion |
ModsMenuSimpleEntry.LoadData |
— | DayZ-Expansion |
MotorbikeScript.CanReceiveAttachment |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.CanReleaseAttachment |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.DamageCrew |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.DeferredInit |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoIn |
— | DayZ-Expansion-Core |
MotorbikeScript.EECargoOut |
— | DayZ-Expansion-Core |
MotorbikeScript.EEDelete |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEHealthLevelChanged |
T2 | Community-Online-Tools |
MotorbikeScript.EEInit |
T3 | DayZ-Expansion-Core |
MotorbikeScript.EEItemAttached |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEItemDetached |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnAfterLoad |
T3 | DayZ-Expansion-Vehicles |
MotorbikeScript.EEOnCECreate |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.EOnPostSimulate |
T1 | DayZ-Expansion-Vehicles ✂ |
MotorbikeScript.GetMomentum |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.IsInventoryVisible |
T2 | DayZ-Expansion-Vehicles |
MotorbikeScript.NameOverride |
— | DayZ-Expansion-Vehicles ✂ |
MotorbikeScript.OnBeforeEngineStart |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnContact |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnDebugSpawn |
— | Community-Online-Tools ✂ |
MotorbikeScript.OnDriverEnter |
— | Community-Online-Tools |
MotorbikeScript.OnEngineStart |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnEngineStop |
— | DayZ-Expansion-Vehicles |
MotorbikeScript.OnStoreSave |
T3 | CF |
MotorbikeScript.OnUpdate |
T0 | DayZ-Expansion-Vehicles |
MotorbikeScript.SetActions |
T2 | DayZ-Expansion-Core |
MushroomBase.EEDelete |
T3 | Terje-Skills |
MushroomBase.IsTerjeClientUpdateRequired |
— | Terje-Skills ✂ |
MushroomBase.OnTerjeClientUpdate |
— | Terje-Skills |
NVGoggles.Expansion_TryTurningOff |
— | DayZ-Expansion-AI ✂ |
NVGoggles.Expansion_TryTurningOn |
— | DayZ-Expansion-AI ✂ |
NVGoggles.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
NoiseAIEvaluate.GetNoiseReduction |
— | InediaInfectedAI ✂ |
NotificationRuntimeData.GetTitleText |
— | CF ✂ |
NotificationUI.AddNotification |
— | CF |
NotificationUI.RemoveNotification |
— | CF |
NotificationUI.UpdateTargetHeight |
— | CF |
OffroadHatchback.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
OffroadHatchback.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
OpenCan.Do |
— | CookZ (cond) |
PPERequesterRegistrations.RegisterAdditionalRequesters |
— | SFP |
PPERequester_SandstormEffect.SetTargetIntensity |
— | Community-Online-Tools |
PainHeavySymptom.OnGetActivatedServer |
— | InediaInfectedAI |
PetrolLighter.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI ✂ |
PlayerBase.AddNoise |
— | InediaInfectedAI (cond) |
PlayerBase.AfterStoreLoad |
T3 | DayZ-Expansion-Vehicles |
PlayerBase.CalculateVisibilityForAI |
— | MuchFramework ✂ |
PlayerBase.CameraHandler |
— | SFP_anim_system (cond) |
PlayerBase.CanClimb |
— | InediaInfectedAI (cond) |
PlayerBase.CanConsumeStamina |
— | SFP (cond) |
PlayerBase.CanDropEntity |
T2 | DayZ-Dog (cond) |
PlayerBase.CanEatAndDrink |
— | Namalsk Survival (cond) |
PlayerBase.CanReceiveItemIntoHands |
T2 | Namalsk Survival (cond) |
PlayerBase.CanReleaseAttachment |
T2 | Namalsk Survival (cond) |
PlayerBase.CanSprint |
— | SFP (cond) |
PlayerBase.Consume |
— | Namalsk Survival ✂ |
PlayerBase.DamageAllLegs |
— | InediaInfectedAI (cond) |
PlayerBase.DepleteStamina |
— | SFP (cond) |
PlayerBase.DepleteStaminaEx |
— | SFP (cond) |
PlayerBase.DropItem |
— | DayZ-Expansion-Core |
PlayerBase.EEHealthLevelChanged |
T2 | Namalsk Survival |
PlayerBase.EEItemIntoHands |
T2 | DayZ-Expansion-Core |
PlayerBase.EOnFrame |
T1 | InediaInfectedAI |
PlayerBase.EOnInit |
T3 | InediaInfectedAI ✂ |
PlayerBase.EvaluateDamageHitAnimation |
— | InediaInfectedAI (cond) |
PlayerBase.Expansion_HasAdminToolGodMode |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_HasAdminToolInvisibility |
— | DayZ-Expansion-Core ✂ |
PlayerBase.Expansion_IsFriendly |
— | DayZ-Expansion-Groups |
PlayerBase.Expansion_IsHelper |
— | DayZ-Expansion-AI |
PlayerBase.FormatSteamWebhook |
— | Community-Online-Tools (cond) |
PlayerBase.GetActions |
— | Dabs Framework ✂ |
PlayerBase.GetHitComponentForAI |
— | InediaInfectedAI (cond) |
PlayerBase.HeadingModel |
— | DayZ-Expansion-Vehicles |
PlayerBase.InsertAgent |
— | InediaInfectedAI (cond) |
PlayerBase.IsInVehicle |
— | DayZ-Expansion-AI (cond) |
PlayerBase.IsInventoryVisible |
T2 | DayZ-Expansion-Core |
PlayerBase.IsRestrained |
— | Community-Online-Tools |
PlayerBase.IsTargetInActiveRefresherRange |
— | DayZ-Expansion-BaseBuilding ✂ |
PlayerBase.OnCommandClimbFinish |
— | InediaInfectedAI |
PlayerBase.OnCommandClimbStart |
— | Community-Online-Tools |
PlayerBase.OnCommandDeathStart |
— | DayZ-Dog |
PlayerBase.OnCommandFallStart |
— | Community-Online-Tools |
PlayerBase.OnCommandLadderStart |
— | Community-Online-Tools |
PlayerBase.OnCommandSwimFinish |
— | DayZ-Expansion-AI |
PlayerBase.OnCommandVehicleFinish |
— | Community-Online-Tools |
PlayerBase.OnCommandVehicleStart |
— | Community-Online-Tools |
PlayerBase.OnDrawOptics2D |
— | Community-Online-Tools |
PlayerBase.OnJumpStart |
— | SFP |
PlayerBase.OnLadder |
— | Namalsk Survival (cond) |
PlayerBase.OnPhysMove |
— | SFP_anim_system |
PlayerBase.OnReceivedHit |
— | InediaInfectedAI |
PlayerBase.OnReconnect |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainChangeClient |
— | DayZ-Expansion-Core |
PlayerBase.OnRestrainStart |
— | DayZ-Expansion-Core |
PlayerBase.OnStepEvent |
— | SFP |
PlayerBase.OnStoreLoadLifespan |
— | CF (cond) |
PlayerBase.OnSyncJuncture |
— | Namalsk Survival |
PlayerBase.OnTerjeCharacterLifetimeUpdated |
— | Terje-Skills ✂ |
PlayerBase.OnTerjePlayerKilledEvent |
— | Terje-Skills |
PlayerBase.OnTerjePlayerRespawned |
— | Terje-Skills |
PlayerBase.OnTerjeProfileFirstCreation |
— | Terje-Skills |
PlayerBase.OnTerjeRPC |
— | Terje-Skills |
PlayerBase.OnTerjeRegisterModifiers |
— | Terje-Skills |
PlayerBase.OnThrowingModeChange |
— | InediaInfectedAI |
PlayerBase.OnUnconsciousStop |
— | DayZ-Expansion-Core |
PlayerBase.OnVehicleSeatDriverLeft |
— | DayZ-Expansion-Vehicles |
PlayerBase.OnVehicleSwitchSeat |
— | GameLabs |
PlayerBase.PhysicalPredictiveDropItem |
— | SFP_anim_system (cond) |
PlayerBase.ProcessHandDamage |
— | Community-Online-Tools (cond) |
PlayerBase.ProcessWeaponEvent |
— | SFP_anim_system (cond) |
PlayerBase.RegisterTransportHit |
— | DayZ-Expansion-Vehicles (cond) |
PlayerBase.SaveAreaPersistenceFlag |
— | Namalsk Survival ✂ |
PlayerBase.ServerReplaceItemWithNew |
— | DayZ-Expansion-Quests |
PlayerBase.SetActionsRemoteTarget |
— | DayZ-Expansion-Groups |
PlayerBase.SetDecayEffects |
— | Namalsk Survival ✂ |
PlayerBase.SetSuicide |
— | DayZ-Expansion |
PlayerBase.SpawnEntityOnGroundPos |
— | Terje-Skills |
PlayerBase.SwitchItemSelectionTexture |
— | Namalsk Survival |
PlayerBase.TerjeSendSoundEvent |
— | Terje-Skills |
PlayerBase.TryHideItemInHands |
— | DayZ-Expansion-Vehicles |
PlayerBase.UpdateBrokenLegs |
— | InediaInfectedAI (cond) |
PlayerBase.eAI_IsLit |
— | DayZ-Expansion-AI ✂ |
PlayerBase.eAI_OnFactionChange |
— | DayZ-Expansion-Hardline ✂ |
PlayerBase.eAI_SetFactionTypeID |
— | DayZ-Expansion-AI |
PlayerContainer.DoubleClick |
— | DayZ-Dog (cond) |
PlayerContainer.ItemAttached |
— | DayZ-Dog (cond) |
PlayerContainer.MouseClick |
— | DayZ-Dog (cond) |
PlayerContainer.UpdateInterval |
— | Namalsk Survival |
PlayerManager.HealPlayers |
— | InediaInfectedAI (cond) |
PlayerPreview.UpdateInterval |
— | SFP_anim_system |
PlayerStatsPCO_current.Init |
— | Namalsk Survival |
PlayerStomach.AddToStomach |
— | Terje-Skills |
PlayerStomach.Update |
— | Terje-Skills |
Pliers.SetActions |
T2 | MuchFramework |
PluginAdminLog.GetPlayerPrefix |
— | DayZ-Expansion-AI |
PluginAdminLog.OnContinouousAction |
— | GameLabs |
PluginAdminLog.OnInit |
T3 | DayZ-Expansion-AI |
PluginAdminLog.PlayerList |
— | Community-Online-Tools |
PluginDeveloper.TeleportAtCursor |
— | Community-Online-Tools |
PluginDeveloper.ToggleFreeCamera |
— | Community-Online-Tools |
PluginDeveloper.ToggleFreeCameraBackPos |
— | Community-Online-Tools |
PluginDiagMenu.OnRPC |
T2 | Dabs Framework |
PluginDiagMenuClient.OnRPC |
T2 | DayZ-Expansion-AI |
PluginDiagMenuClient.RegisterModdedDiags |
— | Dabs Framework |
PluginLifespan.CanMakeHandsBloody |
— | Namalsk Survival ✂ |
PluginManager.RegisterPluginDebug |
— | DayZ-Expansion-Core (cond) |
PluginTerjeScriptableAreas.WriteScriptableAreasWiki |
— | Terje-Skills |
PortableGasLamp.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PortableGasLamp.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
PortableGasLamp.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PortableGasLamp.OnWorkStart |
— | DayZ-Expansion-Core |
PortableGasLamp.OnWorkStop |
— | DayZ-Expansion-Core |
PortableGasStove.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
PortableGasStove.OnWork |
— | Namalsk Survival (cond) |
PortableGasStove.OnWorkStart |
— | Namalsk Survival |
PortableGasStove.SetActions |
T2 | PsychoGaming Big Boys Pack |
PowerGenerator.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
PowerGenerator.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
PowerGeneratorBase.OnWorkStart |
— | DayZ-Expansion-Core |
PowerGeneratorBase.OnWorkStop |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStart |
— | DayZ-Expansion-Core |
PoweredOptic_Base.OnWorkStop |
— | DayZ-Expansion-Core |
PrepareAnimal.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareAnimal.GetTerjeCraftingTimeModifier |
— | Terje-Skills |
PrepareChicken.Do |
— | Terje-Skills |
PrepareFish.Do |
— | Terje-Skills |
PrepareFish.GetLengthInSecs |
— | Terje-Skills (cond) |
PrepareFish.GetTerjeCraftingTimeModifier |
— | Terje-Skills ✂ |
PrepareFox.Do |
— | Terje-Skills |
PrepareRabbit.Do |
— | Terje-Skills |
PropertyModifiers.UpdateModifiers |
— | DayZ-Expansion-AI |
PurifyWater.Do |
— | MuchStuffPack ✂ |
PurifyWater.Init |
— | MuchStuffPack |
RadialMenu.GetObjectByDegAngle |
— | SFP_anim_system (cond) |
RadialMenu.HideRadialSelector |
— | SFP_anim_system |
RadialMenu.OnMouseButtonUp |
— | SFP_anim_system (cond) |
RadialMenu.OnWidgetScriptInit |
— | SFP_anim_system |
RadialMenu.Refresh |
— | SFP_anim_system |
RadialMenu.RegisterClass |
— | SFP_anim_system |
RadialMenu.ShowRadialSelector |
— | SFP_anim_system (cond) |
RadialMenu.Update |
— | SFP_anim_system (cond) |
Radio.OnWorkStop |
— | DayZ-Expansion-Core |
Rag.SetActions |
T2 | DayZ-Dog |
Rangefinder.OnWorkStart |
— | DayZ-Expansion-Core |
Rangefinder.OnWorkStop |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStart |
— | DayZ-Expansion-Core |
Raycaster.OnWorkStop |
— | DayZ-Expansion-Core |
Rebuilding.COT_BuildParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_BuildRequiredParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_DismantleParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_DismantleRequiredParts |
— | Community-Online-Tools ✂ |
Rebuilding.COT_RepairPart |
— | Community-Online-Tools ✂ |
Rebuilding.COT_RepairParts |
— | Community-Online-Tools ✂ |
RecipeBase.CheckRecipe |
— | DayZ-Expansion-BaseBuilding |
RecipeBase.GetName |
— | DayZ-Expansion-BaseBuilding ✂ |
RecipeBase.SpawnItems |
— | DayZ-Expansion-Quests |
Refridgerator.OnWorkStart |
— | DayZ-Expansion-Core |
Refridgerator.OnWorkStop |
— | DayZ-Expansion-Core |
ReplaceAndDestroyLambda.CopyOldPropertiesToNew |
— | DayZ-Expansion-Core |
RightArea.Refresh |
— | Terje-Skills |
RightArea.UpdateInterval |
— | Terje-Skills |
Roadflare.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Roadflare.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Roadflare.OnWorkStart |
— | DayZ-Expansion-Core |
Roadflare.OnWorkStop |
— | DayZ-Expansion-Core |
Roadflare.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
SawoffMosin.Do |
— | MuchStuffPack (cond) |
ScientificBriefcase.EEDelete |
T3 | GameLabs |
ScientificBriefcase.EEInit |
T3 | GameLabs |
ScientificBriefcase.Open |
— | GameLabs |
SeaChest.SetActions |
T2 | DayZ-Expansion-Vehicles |
Sedan_02.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Sedan_02.OnDebugSpawn |
— | DayZ-Expansion-Vehicles ✂ |
Sedan_02_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
ServerBrowserMenuNew.GetSelectedTab |
— | DayZ-Expansion (cond) |
ServerBrowserMenuNew.Init |
— | DayZ-Expansion |
ServerBrowserMenuNew.OnClick |
— | DayZ-Expansion (cond) |
ServerBrowserMenuNew.Refresh |
— | DayZ-Expansion |
ShockMdfr.GetRefillSpeed |
— | InediaInfectedAI (cond) |
Shovel.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
SlotsContainer.SetLayoutName |
— | Namalsk Survival ✂ |
SlotsIcon.ClearRemainSelected |
— | DayZ-Expansion-Hardline |
SlotsIcon.Expansion_ResetColor |
— | DayZ-Expansion-Hardline ✂ |
SlotsIcon.Expansion_UpdateItemRarity |
— | DayZ-Expansion-Hardline ✂ |
SlotsIcon.HideOwnedTooltip |
— | zm workbench |
SlotsIcon.Init |
— | DayZ-Expansion-Hardline |
SlotsIcon.Refresh |
— | zm workbench |
SlotsIcon.SetItemPreview |
— | DayZ-Expansion-Hardline |
SlotsIcon.UpdateInterval |
— | zm workbench |
SmokeGrenadeBase.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
SmokeGrenadeBase.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
SmokeGrenadeBase.OnExplode |
— | DayZ-Expansion-Core (cond) |
SmokeGrenadeBase.OnWorkStart |
— | DayZ-Expansion-Core |
SmokeGrenadeBase.OnWorkStop |
— | DayZ-Expansion-Core |
SneezeSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
SpookyArea.eAI_IsDangerousToAI |
— | DayZ-Expansion-AI ✂ |
Spotlight.ExpansionCanRecievePower |
— | DayZ-Expansion-BaseBuilding ✂ |
Spotlight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Spotlight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Spotlight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Spotlight.OnWorkStart |
— | DayZ-Expansion-Core |
Spotlight.OnWorkStop |
— | DayZ-Expansion-Core |
StaminaConsumers.HasEnoughStaminaFor |
— | Terje-Skills |
StaminaConsumers.HasEnoughStaminaToStart |
— | Terje-Skills |
StaminaHandler.DepleteStaminaEx |
— | DayZ-Expansion-AI (cond) |
StaminaHandler.Init |
— | SFP |
StaminaHandler.RecalculateStaminaCap |
— | SFP |
StaminaHandler.RegisterStaminaConsumers |
— | Terje-Skills |
StaminaHandler.RegisterStaminaModifiers |
— | Terje-Skills |
StaminaHandler.SetCooldown |
— | Terje-Skills |
StaminaModifier.GetMaxValue |
— | Terje-Skills |
StaminaModifier.GetMinValue |
— | Terje-Skills |
StaminaSoundEventBase.CanPlay |
— | InediaInfectedAI (cond) |
StanceIndicator.Update |
— | Community-Online-Tools (cond) |
StaticObj_Wreck_Chinook.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Chinook.EEInit |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEDelete |
T3 | GameLabs |
StaticObj_Wreck_Mi24_TK.EEInit |
T3 | GameLabs |
StuffedNotfr.DisplayBadge |
— | Community-Online-Tools |
StunBaton.OnWorkStart |
— | DayZ-Expansion-Core |
StunBaton.OnWorkStop |
— | DayZ-Expansion-Core |
SwapOldAndNewMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
SymptomManager.QueueUpPrimarySymptom |
— | InediaInfectedAI (cond) |
SyncEvents.SendPlayerList |
— | DayZ-Expansion-Core ✂ |
TLRLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
TLRLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
TLRLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
TLRLight.OnWorkStart |
— | DayZ-Expansion-Core |
TLRLight.OnWorkStop |
— | DayZ-Expansion-Core |
TLRLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
TabberUI.AddTab |
— | DayZ-Expansion-Core ✂ |
TentBase.CF_OnStoreLoad |
— | DayZ-Expansion-BaseBuilding |
TentBase.CF_OnStoreSave |
— | DayZ-Expansion-BaseBuilding |
TentBase.CanDisplayAttachmentSlot |
T2 | DayZ-Expansion-BaseBuilding (cond) |
TentBase.CanDisplayCargo |
— | DayZ-Expansion-BaseBuilding ✂ |
TentBase.CanReceiveAttachment |
T2 | DayZ-Expansion-BaseBuilding |
TentBase.CanReceiveItemIntoCargo |
T2 | DayZ-Expansion-BaseBuilding (cond) |
TentBase.CanReleaseAttachment |
T2 | DayZ-Expansion-BaseBuilding (cond) |
TentBase.CanReleaseCargo |
— | DayZ-Expansion-BaseBuilding (cond) |
TentBase.EEHitBy |
T2 | DayZ-Expansion-BaseBuilding |
TentBase.EEKilled |
T3 | DayZ-Expansion-BaseBuilding |
TentBase.ExpansionIsOpenable |
— | DayZ-Expansion-BaseBuilding ✂ |
TentBase.ExpansionIsOpened |
— | DayZ-Expansion-BaseBuilding ✂ |
TentBase.SetActions |
T2 | DayZ-Expansion-BaseBuilding |
TentBase.ToggleAnimation |
— | DayZ-Expansion-BaseBuilding |
TerjeAdmintoolSupport.OnInit |
T3 | Terje-Skills |
TerjeBookBase.DescriptionOverride |
— | Terje-Skills (cond) |
TerjeBookBase.SetActions |
T2 | Terje-Skills |
TerjePerkCfg.OnInit |
T3 | Terje-Skills |
TerjePlayerProfile.OnInit |
T3 | Terje-Skills |
TerjePlayerSkillsAccessor.AddPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.AddSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkStatus |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetPerkValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillExperience |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillModifierValue |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.GetSkillPerkPoints |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.IsPerkRegistered |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAll |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetAllSkillPerks |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.ResetSkill |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetPerkLevel |
— | Terje-Skills ✂ |
TerjePlayerSkillsAccessor.SetSkillLevel |
— | Terje-Skills ✂ |
TerjeSettingsCollection.AfterServerSettingsLoaded |
— | Terje-Skills |
TerjeSettingsCollection.OnInit |
T3 | Terje-Skills |
TerjeSkillCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillModifierCfg.OnInit |
T3 | Terje-Skills |
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsCraftingHelper.DoCraftPerkRequired |
— | Terje-Skills |
TerjeSkillsRegistry.HasSkillsMod |
— | Terje-Skills ✂ |
TerjeSkillsRegistry.OnInit |
T3 | Terje-Skills |
ThermalBiasHandler.OnStoreLoad |
T3 | DayZ-Expansion-Core (cond) |
ThirstMdfr.GetTerjeHealthDammageModifier |
— | Terje-Skills |
ThirstMdfr.GetTerjeMetabolicSpeedModifier |
— | Terje-Skills |
ThirstNotfr.DisplayTendency |
— | Community-Online-Tools |
ThirstNotfr.GetObservedValue |
— | Community-Online-Tools |
Torch.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
Torch.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
Torch.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
Torch.OnWorkStart |
— | DayZ-Expansion-Core |
Torch.OnWorkStop |
— | DayZ-Expansion-Core |
TransferValues.CheckBlood |
— | Community-Online-Tools |
TransferValues.CheckHealth |
— | Community-Online-Tools |
TransferValues.ReceiveValue |
— | Community-Online-Tools |
TrapBase.COT_OnDebugSpawn |
— | Community-Online-Tools ✂ |
TrapBase.CreateTargetInformation |
— | DayZ-Expansion-AI ✂ |
TrapBase.EEHitBy |
T2 | DayZ-Expansion-AI |
TrapBase.Expansion_IsDanger |
— | DayZ-Expansion-Core ✂ |
TrapBase.SetActions |
T2 | Community-Online-Tools |
TrapBase.StartActivate |
— | Community-Online-Tools |
TrapSpawnBase.SetCanCatch |
— | Terje-Skills |
TrapSpawnBase.SetupTrapPlayer |
— | Terje-Skills |
TripwireTrap.Expansion_GetAmmoTypes |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsExplosive |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.Expansion_IsMechanicalTrap |
— | DayZ-Expansion-Core ✂ |
TripwireTrap.OnInventoryEnter |
T2 | DayZ-Expansion-Core |
Truck_01_Base.ExpansionGetWheelType |
— | DayZ-Expansion-Vehicles ✂ |
Truck_01_Wheel.OnWasDetached |
— | DayZ-Expansion-Vehicles |
Truck_01_WheelDouble.OnWasDetached |
— | DayZ-Expansion-Vehicles |
UndergroundHandlerClient.OnUndergroundPresenceUpdate |
— | Community-Online-Tools |
UndergroundHandlerClient.UpdateNVGRequester |
— | Community-Online-Tools |
UndergroundStash.AfterStoreLoad |
T3 | Terje-Skills |
UndergroundStash.InitItemVariables |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreLoad |
— | Terje-Skills |
UndergroundStash.OnTerjeStoreSave |
— | Terje-Skills |
UndergroundStash.OnVariablesSynchronized |
T2 | Terje-Skills |
UniversalLight.CanPutAsAttachment |
— | CPBWeapons (cond) |
UniversalLight.InediaInfectedAI_IrritationAction |
— | InediaInfectedAI ✂ |
UniversalLight.InediaInfectedAI_IrritationItemIsIrritating |
— | InediaInfectedAI |
UniversalLight.InediaInfectedAI_IsIrritationItem |
— | InediaInfectedAI ✂ |
UniversalLight.OnWorkStart |
— | DayZ-Expansion-Core |
UniversalLight.OnWorkStop |
— | DayZ-Expansion-Core |
UniversalLight.eAI_GetNightVisibility |
— | DayZ-Expansion-AI ✂ |
VONManagerImplementation.OnEvent |
— | Community-Online-Tools |
VPPAdminHud.DefineButtons |
— | FlipTransport |
VehicleBattery.SetActions |
T2 | DayZ-Expansion |
VehicleContactData.SetData |
— | DayZ-Expansion-Vehicles |
VehicleLightsComponent.EnableLight |
— | DayZ-Expansion-Vehicles (cond) |
VehicleLightsComponent.SetSelectionMaterial |
— | DayZ-Expansion-Vehicles (cond) |
VicinityItemManager.ExcludeFromContainer_Phase1 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase2 |
— | InediaInfectedAI |
VicinityItemManager.ExcludeFromContainer_Phase3 |
— | InediaInfectedAI |
VicinityItemManager.IsObstructed |
— | MuchStuffPack (cond) |
VicinitySlotsContainer.DoubleClick |
— | SearchInventory (cond) |
VicinitySlotsContainer.MouseClick |
— | SearchInventory ✂ |
VomitSymptom.OnAnimationStart |
— | DayZ-Expansion-AI |
VomitSymptom.OnGetActivatedServer |
— | InediaInfectedAI |
WarmthNotfr.DetermineLevelEx |
— | Community-Online-Tools |
WarmthNotfr.GetObservedValue |
— | Community-Online-Tools |
Watchtower.CanBeDamaged |
— | DayZ-Expansion-BaseBuilding ✂ |
WatchtowerKit.OnPlacementComplete |
— | GameLabs |
WeaponAttachMagazine.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFSM.ValidateAndRepairHelper |
— | DayZ-Expansion-Core ✂ |
WeaponFire.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireAndChamberNext.OnExit |
— | CPBWeapons |
WeaponFireAndChamberNext.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
WeaponFireLast.OnExit |
— | CPBWeapons |
WeaponFireMultiMuzzle.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireToJam.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponFireWithEject.OnEntry |
— | DayZ-Expansion-AI (cond) |
WeaponManager.CanLoadBullet |
— | DayZ-Expansion-Quests |
WeaponStableState.SyncAnimState |
— | DayZ-Expansion-Core (cond) |
WeaponStartAction.eAI_Vanilla_OnEntry |
— | DayZ-Expansion-AI |
WeaponUnjamming_Start.OnUpdate |
T0 | DayZ-Expansion-AI (cond) |
Weapon_Base.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
Weapon_Base.COT_OnDebugSpawn |
— | Community-Online-Tools |
Weapon_Base.EEItemAttached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEItemDetached |
T2 | DayZ-Expansion-Core |
Weapon_Base.EEParentedFrom |
— | DayZ-Expansion-AI |
Weapon_Base.EEParentedTo |
— | DayZ-Expansion-AI |
Weapon_Base.Expansion_GetAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_GetDPS |
— | DayZ-Expansion-Core ✂ |
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG |
— | DayZ-Expansion-AI ✂ |
Weapon_Base.FillChamber |
— | Community-Online-Tools ✂ |
Weapon_Base.FillInnerMagazine |
— | Community-Online-Tools ✂ |
Weapon_Base.OnFireModeChange |
— | DayZ-Expansion-Core |
Weapon_Base.OnVariablesSynchronized |
T2 | DayZ-Expansion-Core |
Weapon_Base.ProcessWeaponAbortEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.ProcessWeaponEvent |
— | DayZ-Expansion-AI (cond) |
Weapon_Base.SpawnAttachedMagazine |
— | Community-Online-Tools ✂ |
Weapon_Base.eAI_IsSilent |
— | DayZ-Expansion-AI ✂ |
WoodBase.OnTreeCutDown |
— | DayZ-Expansion-Vehicles |
WoodenCrate.SetActions |
T2 | DayZ-Expansion-Vehicles |
WorldData.GetBaseEnvTemperature |
— | Namalsk Survival |
WorldData.Init |
— | Namalsk Survival |
WorldData.UpdateBaseEnvTemperature |
— | DayZ-Expansion-AI |
WorldLighting.SetGlobalLighting |
— | Namalsk Survival |
Wreck_Mi8.EEDelete |
T3 | GameLabs |
Wreck_Mi8.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_Mi8_Crashed.EEDelete |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEInit |
T3 | GameLabs |
Wreck_Mi8_Crashed.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_SantasSleigh.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_SantasSleigh.EEDelete |
T3 | GameLabs |
Wreck_SantasSleigh.EEInit |
T3 | GameLabs |
Wreck_SantasSleigh.EEOnCECreate |
— | DayZ-Expansion-AI |
Wreck_UH1Y.AfterStoreLoad |
T3 | DayZ-Expansion-AI |
Wreck_UH1Y.EEDelete |
T3 | GameLabs |
Wreck_UH1Y.EEInit |
T3 | GameLabs |
Wreck_UH1Y.EEOnCECreate |
— | DayZ-Expansion-AI |
Wrench.SetActions |
T2 | FlipTransport |
XmasLights.OnWorkStart |
— | DayZ-Expansion-Core |
XmasLights.OnWorkStop |
— | DayZ-Expansion-Core |
ZmbM_Gamedev_Base.HandleMindStateChange |
— | DayZ-Expansion-AI |
ZmbM_Mummy.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Grey.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZmbM_NBC_Yellow.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZombieBase.AfterStoreLoad |
T3 | DayZ-Expansion-Core |
ZombieBase.CanBeBackstabbed |
— | InediaInfectedAI (cond) |
ZombieBase.CanBeSkinned |
— | InediaInfectedAI (cond) |
ZombieBase.CanBeTargetedByAI |
— | DayZ-Dog (cond) |
ZombieBase.ConvertNonlethalDamage |
— | InediaInfectedAI (cond) |
ZombieBase.EEInit |
T3 | Community-Online-Tools |
ZombieBase.EOnContact |
— | DayZ-Expansion-AI ✂ |
ZombieBase.EOnFrame |
T1 | InediaInfectedAI |
ZombieBase.EOnInit |
T3 | InediaInfectedAI ✂ |
ZombieBase.EOnPostFrame |
T1 | InediaInfectedAI |
ZombieBase.EvaluateCrawlTransitionAnimation |
— | InediaInfectedAI (cond) |
ZombieBase.HandleDamageHit |
— | InediaInfectedAI (cond) |
ZombieBase.HandleSpecialZoneDamage |
— | InediaInfectedAI (cond) |
ZombieBase.HandleVault |
— | InediaInfectedAI (cond) |
ZombieBase.ModCommandHandlerAfter |
— | InediaInfectedAI |
ZombieBase.ModCommandHandlerInside |
— | Namalsk Survival |
ZombieBase.NameOverride |
— | DayZ-Expansion-Core (cond) |
ZombieBase.OnReceivedHit |
— | InediaInfectedAI |
ZombieBase.OnStoreLoad |
T3 | CF |
ZombieBase.OnStoreSave |
T3 | CF |
ZombieBase.ResistContaminatedEffect |
— | InediaInfectedAI (cond) |
ZombieMaleBase.EEInit |
T3 | Community-Online-Tools |
eAIBase.Expansion_IsGravecrossEnabled |
— | DayZ-Expansion (cond) |
eAIBase.Init |
— | DayZ-Expansion-Quests |
91 methods on client-only classes are not shown: a dedicated server never runs them.
A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.