← modperf

Stack composer

Started from [BR]Ameaça Z PVE #1|TRADERS|NORAID|BOTS|WIPED|: the 56 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 AC-Mod-Pack
  4. 4 DayZ-Expansion-AI
  5. 5 DayZ-Expansion-Animations
  6. 6 DayZ-Expansion-Core
  7. 7 DayZ-Expansion-Licensed
  8. 8 DayZ-Expansion-Missions
  9. 9 DayZ-Expansion-Navigation
  10. 10 DayZ-Expansion-Vehicles
  11. 11 Advanced Weapon Scopes
  12. 12 AdvancedBanking V2
  13. 13 Vanilla Virtual Storage (VSM) not analyzed
  14. 14 VanillaPlusPlusMap
  15. 15 Virtual Storage Module not analyzed
  16. 16 AgricultureCore
  17. 17 BallerZ Gear
  18. 18 BuilderItems
  19. 19 CannabisPlus
  20. 20 CarDamageConfig not analyzed
  21. 21 DNA Keycards
  22. 22 DayZ Editor Loader
  23. 23 ExtraFarmingItems
  24. 24 Fishy Buildings
  25. 25 LaundryZ not analyzed
  26. 26 MMG - Mightys Military Gear
  27. 27 ModpackAmeacaZ not analyzed
  28. 28 MuchPVE not analyzed
  29. 29 Old Fridge not analyzed
  30. 30 Party Mod not analyzed
  31. 31 RUSForma_vehicles
  32. 32 BaseBuildingPlus
  33. 33 RedFalcon Flight System Heliz
  34. 34 SNAFU Weapons
  35. 35 Trader
  36. 36 TraderPlus
  37. 37 Tulcus Backpack not analyzed
  38. 38 VPPAdminTools
  39. 39 WindstridesClothingPack
  40. 40 XZone STALKER Mutants
  41. 41 ZT Vending Machine
  42. 42 gebsfish
  43. 43 MutantEFX not analyzed
  44. 44 FlipTransport
  45. 45 AmeacaZ VirtualStorage TEST 0.5.5 not analyzed
  46. 46 Kerberos Gear not analyzed
  47. 47 1.30 - RedFalcon Flight System - Patch not analyzed
  48. 48 CarPack not analyzed
  49. 49 4KBOSSKVehiclePackage
  50. 50 Code Lock
  51. 51 PVE 1.30 Fix not analyzed
  52. 52 Code_Lock_1.30_Fix
  53. 53 Legacy_API_1.30 not analyzed
  54. 54 RaG_Core
  55. 55 RaG_BaseItems
  56. 56 RaG Virtual Storage (VSM) not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

17 of 56 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
17 conflicts

Across 251 server-side methods hooked by two or more mods. 6 more on client-only UI classes, listed separately.

Structural load
0.74% of a frame at 100 players

7.417 ms per second, all 39 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

17 methods across 9 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF3AC-Mod-Pack4DayZ-Expansion-AI6DayZ-Expansion-Core all
6DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
3DayZ-Expansion-Core silences AC-Mod-Pack
3 methods: 3 checks
4
10DayZ-Expansion-Vehicles 5DayZ-Expansion-Vehicles silences AC-Mod-Pack
5 methods: 4 events, 1 check
5
32BaseBuildingPlus 3BaseBuildingPlus silences AC-Mod-Pack
3 methods: 1 event, 2 checks
3
33RedFalcon Flight System Heliz 1RedFalcon Flight System Heliz silences AC-Mod-Pack
1 method: 1 check
1RedFalcon Flight System Heliz silences DayZ-Expansion-AI
1 method: 1 check
2
36TraderPlus 1TraderPlus silences AC-Mod-Pack
1 method: 1 check
1
55RaG_BaseItems 1RaG_BaseItems silences AC-Mod-Pack
1 method: 1 check
1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
2
all 11411 17
13Vanilla Virtual Storage (VSM) Not analyzed, so what it silences is unknown. Queue it in the list above.
15Virtual Storage Module Not analyzed, so what it silences is unknown. Queue it in the list above.
20CarDamageConfig Not analyzed, so what it silences is unknown. Queue it in the list above.
25LaundryZ Not analyzed, so what it silences is unknown. Queue it in the list above.
27ModpackAmeacaZ Not analyzed, so what it silences is unknown. Queue it in the list above.
28MuchPVE Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 11 more mods not analyzed yet.

The 9 pairs, largest first# ·

DayZ-Expansion-VehiclessilencesAC-Mod-Pack5 methods
CivilianSedan.OnDebugSpawn event AC-Mod-Pack's work on this event never runs. For CivilianSedan instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20 Hatchback_02.OnDebugSpawn event AC-Mod-Pack's work on this event never runs. For Hatchback_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20 OffroadHatchback.OnDebugSpawn event AC-Mod-Pack's work on this event never runs. For OffroadHatchback instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20 Sedan_02.OnDebugSpawn event AC-Mod-Pack's work on this event never runs. For Sedan_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20 ActionStartEngine.ActionCondition check · T2 AC-Mod-Pack's conditions on this check no longer apply. 0_vehicles_preload.pbo::4_World\Classes\UserActionsComponent\Actions\Continuous\ActionStartEngine.c:23
BaseBuildingPlussilencesAC-Mod-Pack3 methods
ActionDeployObject.OnFinishProgressServer event Vanilla's deploy completion (and earlier mods' hooks on it) no longer runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionDeployObject.c:8 Construction.IsColliding check AC-Mod-Pack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:62 Construction.IsCollidingEx check AC-Mod-Pack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\overrides\Construction.c:67
DayZ-Expansion-CoresilencesAC-Mod-Pack3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check AC-Mod-Pack's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check AC-Mod-Pack's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 ItemBase.CanLoadAttachment check AC-Mod-Pack's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
RaG_BaseItemssilencesAC-Mod-Pack1 method
PlantMaterial.CanPutAsAttachment check AC-Mod-Pack's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RedFalcon Flight System HelizsilencesAC-Mod-Pack1 method
HeadlightH7.EEOnDamageCalculated check AC-Mod-Pack's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
RedFalcon Flight System HelizsilencesDayZ-Expansion-AI1 method
HeadlightH7.EEOnDamageCalculated check DayZ-Expansion-AI's conditions on this check no longer apply. For HeadlightH7 instances, through its ancestor ItemBase. RFFSHeli_Core.pbo::scripts\4_World\HeadlightH7.c:27
TraderPlussilencesAC-Mod-Pack1 method
CarScript.IsInventoryVisible check · T2 AC-Mod-Pack's conditions on this check no longer apply. CarLock.pbo::scripts\4_World\entities\Vehicles\CarScript.c:205
6 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • InGameMenu.SetGameVersion — DayZ-Expansion-Core silences AC-Mod-Pack
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences AdvancedBanking V2
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences Trader
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then DayZ-Expansion-AI then AC-Mod-Pack then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then DayZ-Expansion-Core sometimes stops here then DayZ-Expansion-AI then CF then vanilla
MissionServer.OnUpdate
every server frame
TraderPlus then Trader then AC-Mod-Pack then CF then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
ItemBase.OnInventoryEnter
every inventory move
RaG_Core then DayZ-Expansion-AI then AC-Mod-Pack then vanilla
ItemBase.OnInventoryExit
every inventory move
RaG_Core then DayZ-Expansion-AI then vanilla
PlayerBase.EEItemDetached
every inventory move
WindstridesClothingPack then TraderPlus then vanilla
TripwireTrap.EEItemAttached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
TripwireTrap.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-AI then vanilla
PlayerBase.SetActions
per event
RaG_BaseItems then gebsfish then WindstridesClothingPack then VPPAdminTools then TraderPlus then Trader then RedFalcon Flight System Heliz then BaseBuildingPlus then MMG - Mightys Military Gear then Advanced Weapon Scopes then DayZ-Expansion-Vehicles then DayZ-Expansion-Core then DayZ-Expansion-AI then AC-Mod-Pack then vanilla
ActionCollectBloodTarget.ActionCondition
per event
TraderPlus sometimes stops here then Trader sometimes stops here then DayZ-Expansion-Core then DayZ-Expansion-AI then AC-Mod-Pack sometimes stops here then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::Logs\Scripts\4_World\Logs\Modded\OYGkNKtDukZYRswi\缵癯躜鬻霾瀣躅鳝羸鳗黧霾骥癫\{A520A1A4-1780-4FF6-BD18-167343C5AF16}\AUX\TiJaJAGRwq7T\247B348.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Input\HhYSNlhKR\耱蘖醺氍鑫灏躜曩黧黩蘩\LPT7\kQZNZCSWYA\{2B0F765D-C0E9-4171-908E-08A611B84FF6}\9152D12.c:1
AC-Mod-Pack
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
AC-Mod-Pack.pbo::AC\Scripts\4_World\AC\Base\ravBZceA\瀚颧颦蘩蘸攘镵鳗襞癯攘\LPT6\{18989B1D-99B5-455B-841C-AB7C74E4DDFC}\2S7n4yibpSVZ \F753408.c:1
DayZ-Expansion-AI
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-AI
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61

Everything else#

All 251 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core ✂ → RaG_Core (cond)
ActionDeployObject.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus ✂
ActionStartEngine.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Vehicles ✂
CarScript.IsInventoryVisible T2 vanilla → AC-Mod-Pack → TraderPlus ✂
Construction.IsColliding — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus ✂
Construction.IsCollidingEx — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus ✂
ItemBase.CanLoadAttachment — vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Advanced Weapon Scopes → AdvancedBanking V2 → AgricultureCore → BallerZ Gear → CannabisPlus → DNA Keycards → ExtraFarmingItems → MMG - Mightys Military Gear → BaseBuildingPlus → RedFalcon Flight System Heliz → SNAFU Weapons → Trader → TraderPlus → VPPAdminTools → WindstridesClothingPack → gebsfish → FlipTransport → 4KBOSSKVehiclePackage → Code Lock → RaG_Core → RaG_BaseItems
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles → Advanced Weapon Scopes → AdvancedBanking V2 → CannabisPlus → DNA Keycards → ExtraFarmingItems → BaseBuildingPlus → SNAFU Weapons → Trader → TraderPlus → WindstridesClothingPack → gebsfish → RaG_BaseItems
PlayerBase.SetActions T2 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → Advanced Weapon Scopes → MMG - Mightys Military Gear → BaseBuildingPlus → RedFalcon Flight System Heliz → Trader → TraderPlus → VPPAdminTools → WindstridesClothingPack → gebsfish → RaG_BaseItems
MissionServer.OnInit T3 vanilla → CF → AC-Mod-Pack → AgricultureCore → CannabisPlus → ExtraFarmingItems → BaseBuildingPlus → Trader → TraderPlus → VPPAdminTools → gebsfish → FlipTransport → RaG_BaseItems
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → AC-Mod-Pack → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → AgricultureCore → CannabisPlus → DNA Keycards → ExtraFarmingItems → RedFalcon Flight System Heliz → 4KBOSSKVehiclePackage → RaG_BaseItems
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → BallerZ Gear → DNA Keycards → ExtraFarmingItems → MMG - Mightys Military Gear → WindstridesClothingPack → gebsfish → FlipTransport → RaG_BaseItems
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core → BaseBuildingPlus → Trader → TraderPlus → Code Lock → RaG_Core
PlayerBase.Init — vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Missions → DayZ-Expansion-Vehicles → AgricultureCore → DNA Keycards → BaseBuildingPlus → RedFalcon Flight System Heliz → TraderPlus → VPPAdminTools
PluginRecipesManager.RegisterRecipies — vanilla → DayZ-Expansion-Vehicles → AgricultureCore → CannabisPlus → DNA Keycards → ExtraFarmingItems → BaseBuildingPlus → gebsfish → RaG_BaseItems
MissionBase.CreateScriptedMenu — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Navigation (cond) → AdvancedBanking V2 → VanillaPlusPlusMap → BaseBuildingPlus → Trader → VPPAdminTools
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → DNA Keycards → DayZ Editor Loader → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Navigation → AgricultureCore → CannabisPlus → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-AI → DayZ-Expansion-Core → VPPAdminTools → RaG_Core
PluginManager.Init — vanilla → Dabs Framework → AdvancedBanking V2 → Trader → VPPAdminTools → Code Lock → RaG_Core
ActionCollectBloodTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core → Trader (cond) → TraderPlus (cond)
ActionGiveBloodTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core → Trader (cond) → TraderPlus (cond)
ActionLockDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → DNA Keycards (cond) → Trader (cond) → TraderPlus (cond)
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → DayZ-Expansion-Core (cond) → VPPAdminTools (cond) → FlipTransport
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → Trader (cond) → TraderPlus (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → DayZ-Expansion-Missions → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles
Hologram.EvaluateCollision — vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus (cond) → TraderPlus (cond) → gebsfish → RaG_Core (cond)
Hologram.ProjectionBasedOnParent — vanilla → AC-Mod-Pack (cond) → DNA Keycards (cond) → ExtraFarmingItems (cond) → BaseBuildingPlus (cond) → TraderPlus (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core → VPPAdminTools → RaG_Core
ActionCarDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → RedFalcon Flight System Heliz (cond) → Trader (cond) → TraderPlus (cond)
ActionDefibrilateTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core → Trader (cond)
ActionDeployObject.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DNA Keycards (cond) → Trader (cond) → TraderPlus (cond)
ActionDetach.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Vehicles (cond) → Trader (cond) → TraderPlus (cond)
ActionForceConsume.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → Trader (cond) → TraderPlus (cond)
ActionForceConsumeSingle.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → Trader (cond) → TraderPlus (cond)
ActionGetInTransport.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Vehicles → TraderPlus (cond) → gebsfish (cond)
ActionGetOutTransport.OnEndServer — vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles → RedFalcon Flight System Heliz (cond) → TraderPlus
ActionInjectTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → Trader (cond) → TraderPlus (cond)
ActionPackTent.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → TraderPlus (cond) → Code Lock
ActionRestrainSelf.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → Trader (cond) → TraderPlus (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → Trader (cond) → TraderPlus (cond)
ActionTogglePlaceObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → CannabisPlus (cond) → DNA Keycards (cond) → BaseBuildingPlus (cond)
ActionUnpin.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → Trader (cond) → TraderPlus (cond)
CarScript.EEDelete T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles → TraderPlus → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack → Trader → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack → Trader → TraderPlus
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → AC-Mod-Pack → Trader → TraderPlus
PlantBase.Init — vanilla → AC-Mod-Pack (cond) → AgricultureCore (cond) → CannabisPlus → ExtraFarmingItems (cond)
PlayerBase.CanBeTargetedByAI — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond) → Trader (cond) → VPPAdminTools (cond)
PlayerBase.OnConnect — vanilla → AC-Mod-Pack → DayZ-Expansion-Core → RedFalcon Flight System Heliz → VPPAdminTools
PlayerBase.OnRPC T2 vanilla → AC-Mod-Pack (cond) → BaseBuildingPlus → VPPAdminTools → RaG_Core
ActionBurnSewTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Trader (cond) → TraderPlus (cond)
ActionCarDoorsOutside.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Trader (cond) → TraderPlus (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core → Trader
ActionDigInStash.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Trader (cond) → TraderPlus (cond)
ActionForceFeedCan.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Trader (cond) → TraderPlus (cond)
ActionGetInTransport.OnEndServer — vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles → RaG_Core
ActionMineTree.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → TraderPlus (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → DNA Keycards (cond)
AnimalBase.EEKilled T3 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core (cond) → VPPAdminTools (cond)
AreaExposureMdfr.OnTick — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → Trader (cond)
CarScript.CanDisplayAttachmentCategory — vanilla → AC-Mod-Pack → Trader → TraderPlus
CarScript.CanDisplayAttachmentSlot T2 vanilla → AC-Mod-Pack → Trader → TraderPlus
CarScript.EEHitBy T2 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → RaG_Core
CarScript.OnEngineStart — vanilla → AC-Mod-Pack → Trader → TraderPlus
CarScript.OnInput — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → FlipTransport
CarScript.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles → TraderPlus
Construction.CanBuildPart — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → Trader (cond)
DayZPlayerImplement.CommandHandler T1 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core → TraderPlus
ItemBase.CombineItemsClient — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnInventoryEnter T2 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → RaG_Core
ItemBase.OnRightClick — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack → RaG_Core
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → VPPAdminTools
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-AI → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → SNAFU Weapons
PlayerBase.EEHitBy T2 vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles → TraderPlus
PlayerBase.ModCommandHandlerInside — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles → RedFalcon Flight System Heliz
PlayerBase.OnCommandSwimStart — vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PlayerBase.OnReconnect — vanilla → AC-Mod-Pack → DayZ-Expansion-Core → RedFalcon Flight System Heliz
PlayerBase.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → DayZ-Expansion-Missions → VPPAdminTools
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles → RedFalcon Flight System Heliz
Pliers.SetActions T2 vanilla → AC-Mod-Pack → TraderPlus → RaG_Core
PluginAdminLog.PlayerHitBy — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond) → VPPAdminTools (cond)
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → SNAFU Weapons → WindstridesClothingPack
Weapon_Base.EEFired — vanilla → AC-Mod-Pack → DayZ-Expansion-AI → VPPAdminTools
WoodenCrate.SetActions T2 vanilla → DayZ-Expansion-Vehicles → TraderPlus → 4KBOSSKVehiclePackage
ZombieBase.EEKilled T3 vanilla → AC-Mod-Pack → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus (cond)
ActionCarDoors.OnStartServer — vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles
ActionCarDoorsOutside.OnStartServer — vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles
ActionCheckPulse.ActionCondition T2 vanilla → Trader (cond) → TraderPlus (cond)
ActionCloseBarrel.OnExecuteServer — vanilla → AC-Mod-Pack → RaG_Core
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ActionDetachFromTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDigOutStash.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → TraderPlus (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → Code Lock (cond)
ActionGetOutTransport.OnStartServer — vanilla → AC-Mod-Pack → RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
ActionGiveSalineTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Trader (cond)
ActionHarvestCrops.OnExecuteClient — vanilla → AgricultureCore (cond) → ExtraFarmingItems (cond)
ActionHarvestCrops.OnExecuteServer — vanilla → AgricultureCore (cond) → ExtraFarmingItems (cond)
ActionMountBarbedWire.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — vanilla → AC-Mod-Pack → RaG_Core
ActionPackTent.OnFinishProgressServer — vanilla → AC-Mod-Pack → RaG_Core
ActionPushBoat.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → gebsfish (cond)
ActionPushCar.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → FlipTransport
ActionPushCar.OnEndServer — vanilla → AC-Mod-Pack → gebsfish
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Core → RaG_Core (cond)
ActionRestrainTarget.OnFinishProgressServer — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
ActionSewTarget.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → Trader (cond)
ActionSkinning.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
ActionSkinning.OnFinishProgressServer — vanilla → AC-Mod-Pack (cond) → WindstridesClothingPack
ActionStartEngineBoat.ActionCondition T2 vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Vehicles
ActionSwitchLights.ActionCondition T2 vanilla → DayZ-Expansion-Vehicles ✂ → RedFalcon Flight System Heliz (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Vehicles → RaG_Core
ActionToggleTentOpen.OnExecuteServer — vanilla → AC-Mod-Pack → RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — vanilla → AC-Mod-Pack → BaseBuildingPlus (cond)
ActionUnpin.OnStartServer — vanilla → AC-Mod-Pack → VPPAdminTools
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.EEDelete T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
AttachmentCategoriesContainer.UpdateInterval — vanilla → AC-Mod-Pack → RaG_Core
BoatScript.OnEngineStart — vanilla → AC-Mod-Pack → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → AC-Mod-Pack
BoatScript.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
BoatScript.SetActions T2 vanilla → gebsfish → FlipTransport
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
BuildingBase.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → DayZ-Expansion-Core
CamoNet.SetActions T2 vanilla → DayZ-Expansion-Vehicles → BaseBuildingPlus
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
CarHud.RefreshVehicleHud — vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles
CarScript.EEInit T3 vanilla → AC-Mod-Pack → DayZ-Expansion-AI
CarScript.EEKilled T3 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
CarScript.SetActions T2 vanilla → gebsfish → FlipTransport
ContainerWithCargoAndAttachments.SetEntity — vanilla → AC-Mod-Pack → DayZ-Expansion-Core
CoughSymptom.OnGetActivatedServer — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
Crowbar.SetActions T2 vanilla → AdvancedBanking V2 → ExtraFarmingItems
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Navigation → DayZ-Expansion-Vehicles
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.CameraHandler — vanilla → AC-Mod-Pack (cond) → VPPAdminTools (cond)
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → DayZ-Expansion-Core (cond) → TraderPlus (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Core (cond) → TraderPlus
Edible_Base.ProcessDecay — vanilla → gebsfish → RaG_Core
Fence.CanOpenFence — vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → Code_Lock_1.30_Fix (cond)
Fence.OnPartDestroyedServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.OnPartDismantledServer — vanilla → Code Lock → Code_Lock_1.30_Fix
Fence.SetActions T2 vanilla → Code Lock → Code_Lock_1.30_Fix
Hammer.SetActions T2 vanilla → RaG_Core → RaG_BaseItems
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
Hologram.PlaceEntity — vanilla → ExtraFarmingItems ✂ → TraderPlus (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → RaG_Core
ItemBase.CanPutAsAttachment — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 vanilla → AC-Mod-Pack ✂ → DayZ-Expansion-Core (cond)
ItemBase.EEHealthLevelChanged T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
ItemBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-AI → RaG_Core
ItemBase.OnStoreSave T3 vanilla → CF → AC-Mod-Pack
ItemBase.OnVariablesSynchronized T2 vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles
ItemBase.SetActions T2 vanilla → BaseBuildingPlus → RaG_Core
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → FlipTransport
KeybindingsMenu.Init — vanilla → AC-Mod-Pack → DayZ-Expansion-Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.HandleBody — vanilla → DayZ-Expansion-Core → Trader
MissionServer.InvokeOnDisconnect T3 vanilla → CF → TraderPlus
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientNewEvent T3 vanilla → CF → AC-Mod-Pack
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Vehicles
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
NotificationUI.AddNotification — vanilla → CF → AC-Mod-Pack (cond)
Pickaxe.SetActions T2 vanilla → ExtraFarmingItems → RedFalcon Flight System Heliz
PlantBase.Harvest — vanilla → AgricultureCore (cond) → ExtraFarmingItems
PlantBase.OnStoreLoad T3 vanilla → AgricultureCore → ExtraFarmingItems
PlantBase.OnStoreSave T3 vanilla → AgricultureCore → ExtraFarmingItems
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.EEItemDetached T2 vanilla → TraderPlus → WindstridesClothingPack
PlayerBase.EEOnDamageCalculated — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-Vehicles
PlayerBase.IsInVehicle — vanilla → DayZ-Expansion-AI (cond) → RedFalcon Flight System Heliz (cond)
PlayerBase.OnCommandSwimFinish — vanilla → AC-Mod-Pack → DayZ-Expansion-AI
PlayerBase.OnDisconnect — vanilla → AC-Mod-Pack → DayZ-Expansion-Vehicles
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-Missions
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-AI
PlayerBase.OnStoreSave T3 vanilla → AC-Mod-Pack → DayZ-Expansion-Core (cond)
PlayerBase.SetSuicide — vanilla → Trader → TraderPlus
PluginAdminLog.GetPlayerPrefix — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-AI → DayZ-Expansion-Vehicles
PokeHolesBarrel.CanDo — vanilla → AC-Mod-Pack (cond) → RaG_BaseItems (cond)
Screwdriver.SetActions T2 vanilla → AC-Mod-Pack → RaG_Core
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
Shovel.SetActions T2 vanilla → ExtraFarmingItems → RaG_BaseItems
StaminaHandler.DepleteStaminaEx — vanilla → AC-Mod-Pack (cond) → DayZ-Expansion-AI (cond)
StaminaHandler.Update — vanilla → AC-Mod-Pack → DayZ-Expansion-AI (cond)
TransferValues.SendValue — vanilla → DayZ-Expansion-AI (cond) → VPPAdminTools
TrapBase.StartActivate — vanilla → Trader (cond) → TraderPlus (cond)
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Core → TraderPlus (cond)
VicinityItemManager.IsObstructed — vanilla → ExtraFarmingItems (cond) → BaseBuildingPlus (cond)
WeaponManager.CanFire — vanilla → AC-Mod-Pack (cond) → Trader (cond)
WoodenLog.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
WoodenPlank.SetActions T2 vanilla → 4KBOSSKVehiclePackage → RaG_BaseItems
ZombieBase.ChaseAttackLogic — vanilla → DayZ-Expansion-AI (cond) → TraderPlus (cond)
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.EEHitBy T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
ZombieBase.FightAttackLogic — vanilla → DayZ-Expansion-AI (cond) → TraderPlus (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-AI (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-AI → DayZ-Expansion-Core
1045 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AC_1443124.AC_91F43DA — AC-Mod-Pack
AC_1443124.AC_AD488E9 — AC-Mod-Pack
AC_1443124.AC_ADFE3E9 — AC-Mod-Pack
AC_2B35E64.AC_91F43DA — AC-Mod-Pack
AC_2B35E64.AC_AD488E9 — AC-Mod-Pack
AC_2B35E64.AC_ADFE3E9 — AC-Mod-Pack
AC_8D339B4.AC_B7144E4 — AC-Mod-Pack
AC_EDBC742.AC_B7144E4 — AC-Mod-Pack
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.CreateActionComponent — BaseBuildingPlus ✂
ActionBuildPartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBuryAshes.OnFinishProgressServer — AC-Mod-Pack
ActionBuryBody.OnFinishProgressServer — AC-Mod-Pack
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCloseBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 DNA Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnEndServer — DayZ-Expansion-AI
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCloseFence.OnStartServer — AC-Mod-Pack
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — RaG_Core (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.OnEndServer — CannabisPlus (cond)
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnStartServer — DayZ-Expansion-AI
ActionDestroyCombinationLock.OnFinishProgressServer — AC-Mod-Pack
ActionDestroyPart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDestroyPart.OnFinishProgressServer — AC-Mod-Pack
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.OnFinishProgressServer — AC-Mod-Pack
ActionDigInStash.OnFinishProgressServer — AC-Mod-Pack
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDismantlePart.ActionCondition T2 BaseBuildingPlus (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDismantlePart.OnFinishProgressServer — AC-Mod-Pack
ActionDismantlePartCB.SetCallbackDuration — AC-Mod-Pack (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.OnFinishProgressServer — AC-Mod-Pack
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.OnStart — RedFalcon Flight System Heliz (cond)
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.OnFinishProgressServer — AC-Mod-Pack
ActionManagerServer.StartDeliveredAction — RedFalcon Flight System Heliz
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrelHoles.OnExecuteServer — AC-Mod-Pack
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 DNA Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnEndServer — DayZ-Expansion-AI
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — AC-Mod-Pack
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 RaG_Core (cond)
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlantSeed.Process — ExtraFarmingItems (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPushBoat.OnEndServer — AC-Mod-Pack
ActionRaiseFlag.OnFinishProgressServer — AC-Mod-Pack
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — AC-Mod-Pack
ActionRestrainTarget.OnStartServer — DayZ-Expansion-AI (cond)
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSingleUseBase.OnExecute — Code_Lock_1.30_Fix
ActionSkinning.Can — DayZ-Expansion-AI
ActionSkinning.CanContinue — DayZ-Expansion-AI
ActionSkinningCB.CreateActionComponent — BallerZ Gear (cond)
ActionStartEngine.Can — RedFalcon Flight System Heliz
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnEndServer — RaG_Core
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngine.OnFinishProgressServer — AC-Mod-Pack
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineBoat.OnFinishProgress — AC-Mod-Pack
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Can — RedFalcon Flight System Heliz
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnEndServer — RaG_Core
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngine.OnExecuteServer — AC-Mod-Pack
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngineBoat.OnExecute — AC-Mod-Pack
ActionTakeItem.ActionCondition T2 TraderPlus
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.GetActionDesc — DayZ-Expansion-Core
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTriggerRemotely.OnExecuteServer — AC-Mod-Pack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnpin.OnExecute — DayZ-Expansion-AI
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-AI (cond)
ActionWaterGardenSlot.ActionCondition T2 AC-Mod-Pack (cond)
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-AI
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-AI
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-AI ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AC_767175D — AC-Mod-Pack
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
AnimalBase.EOnContact — DayZ-Expansion-AI ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-AI
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
AttachmentCategoriesRow.Init — AC-Mod-Pack
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BZ_Mummy_AquaHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_AquaHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_BlueHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Hemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Hemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_OrangeHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PinkHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_Psycho.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_Psycho.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_PurpleHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_RedHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_WhiteHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.CanBeSkinned — BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnFrame T1 BallerZ Gear ✂
BZ_Mummy_YellowHemp.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Morpheous.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Neo.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Neo.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Smith.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Smith.EOnPostFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.CanBeSkinned — BallerZ Gear ✂
BZ_Zombie_Trinity.EOnFrame T1 BallerZ Gear ✂
BZ_Zombie_Trinity.EOnPostFrame T1 BallerZ Gear ✂
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BaseBuildingBase.AC_AE1F118 — AC-Mod-Pack
BaseBuildingBase.AC_B3563A3 — AC-Mod-Pack
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BleedingCheckMdfr.ActivateCondition — AC-Mod-Pack (cond)
BleedingCheckMdfr.OnActivate — AC-Mod-Pack (cond)
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-AI (cond)
BloodContainerBase.AC_AE1F118 — AC-Mod-Pack
BloodContainerBase.AC_B3563A3 — AC-Mod-Pack
BloodLoss.OnUpdateClient — DayZ-Expansion-AI (cond)
Blowtorch.OnWorkStop — DayZ-Expansion-Core
BoatScript.AC_3D84BF8 — AC-Mod-Pack
BoatScript.AC_A15309C — AC-Mod-Pack
BoatScript.AC_A18E9CF — AC-Mod-Pack
BoatScript.AC_AE1F118 — AC-Mod-Pack
BoatScript.AC_B3563A3 — AC-Mod-Pack
BoatScript.AC_FE894A8 — AC-Mod-Pack
BoatScript.CanDisplayAttachmentCategory — AC-Mod-Pack
BoatScript.CanDisplayAttachmentSlot T2 AC-Mod-Pack
BoatScript.EEDelete T3 AC-Mod-Pack
BoatScript.EEHitBy T2 AC-Mod-Pack
BoatScript.EEInit T3 AC-Mod-Pack
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 AC-Mod-Pack
BoatScript.OnDebugSpawn — AC-Mod-Pack
BoatScript.OnRPC T2 AC-Mod-Pack (cond)
BoatScript.OnVariablesSynchronized T2 AC-Mod-Pack
BrokenLegsMdfr.Activate — AC-Mod-Pack (cond)
BrokenLegsMdfr.ActivateCondition — AC-Mod-Pack (cond)
BrokenLegsMdfr.OnActivate — AC-Mod-Pack (cond)
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-AI
BuildingBase.DeferredInit — DayZ-Expansion-AI
BuildingBase.EEOnCECreate — DayZ-Expansion-AI
BuildingBase.EEOnDamageCalculated — DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnRPC T2 AC-Mod-Pack (cond)
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Flight System Heliz (cond)
CCTCursorNoObject.Can — RedFalcon Flight System Heliz
CCTCursorNoRuinCheck.Can — RedFalcon Flight System Heliz
CCTCursorParent.Can — RedFalcon Flight System Heliz
CCTObject.Can — RedFalcon Flight System Heliz
CCTParent.Can — RedFalcon Flight System Heliz
CCTSurface.Can — RedFalcon Flight System Heliz
CCTTree.Can — RedFalcon Flight System Heliz
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.AC_1AEEBCB — AC-Mod-Pack (cond)
CarScript.AC_3D84BF8 — AC-Mod-Pack
CarScript.AC_A15309C — AC-Mod-Pack
CarScript.AC_A18E9CF — AC-Mod-Pack
CarScript.AC_AE1F118 — AC-Mod-Pack
CarScript.AC_B3563A3 — AC-Mod-Pack
CarScript.AC_FE894A8 — AC-Mod-Pack
CarScript.CanBeTargetedByAI — DayZ-Expansion-AI
CarScript.CheckContactCache — AC-Mod-Pack (cond)
CarScript.DamageCrew — AC-Mod-Pack (cond)
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-AI
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEOnDamageCalculated — DayZ-Expansion-AI
CarScript.GenerateCarHornAINoise — DayZ-Expansion-AI
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.OnDebugSpawn — AC-Mod-Pack
CarScript.OnRPC T2 AC-Mod-Pack (cond)
CarScript.OnUpdate T0 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Clothing.CanPutInCargoClothingConditions — RaG_Core (cond)
Clothing.EECargoIn — DayZ-Expansion-AI
Clothing.EECargoMove — DayZ-Expansion-AI
Clothing.EECargoOut — DayZ-Expansion-AI
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CombinationLock.AC_AE1F118 — AC-Mod-Pack
CombinationLock.AC_B3563A3 — AC-Mod-Pack
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.ReceiveMaterialsServer — AC-Mod-Pack (cond)
ConstructionBoxTrigger.IsColliding — AC-Mod-Pack (cond)
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
DayZExpansion.SpectateAI — DayZ-Expansion-AI ✂
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-AI
DayZGame.IsDebugMonitor — DayZ-Expansion-AI ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.AC_AF837DA — AC-Mod-Pack
DayZPlayerImplement.AddNoise — DayZ-Expansion-AI
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-AI
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-AI
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-AI ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-AI
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-AI
DayZPlayerImplement.HandleView — AC-Mod-Pack
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnMovementChanged — AC-Mod-Pack
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnSprintEnd — AC-Mod-Pack (cond)
DayZPlayerImplement.OnSprintStart — AC-Mod-Pack (cond)
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.SetSuicide — AC-Mod-Pack
DayZPlayerImplement.ShowDeadScreen — AC-Mod-Pack (cond)
DayZPlayerImplementAiming.CalculateSwayMultiplier — AC-Mod-Pack (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
DeCraftWoodenCrate.CanDo — BaseBuildingPlus ✂
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-AI ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-AI (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-AI
DebugMonitor.SetFramerateText — DayZ-Expansion-AI (cond)
DeerisleData.InitYieldBank — gebsfish ✂
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.ChangeFoodStage — DayZ-Expansion-AI
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEInit T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEDelete T3 DayZ-Expansion-AI
EffectArea.InitZoneServer — DayZ-Expansion-AI
EffectArea.OnPlayerEnterServer — DayZ-Expansion-AI
EffectArea.OnPlayerExitServer — DayZ-Expansion-AI
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-AI
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.LogSuicide — AC-Mod-Pack (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-AI ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-AI ✂
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Vehicles
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionSettings.ServerInit — DayZ-Expansion-AI
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-AI
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-AI ✂
ExpansionWorld.OnFinish — DayZ-Expansion-AI
ExpansionWorld.OnStart — DayZ-Expansion-AI
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-AI ✂
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-AI ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-AI
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
FarmingHoe.CanMakeGardenplot — ExtraFarmingItems ✂
FarmingHoe.SetActions T2 ExtraFarmingItems
Fence.AC_AE1F118 — AC-Mod-Pack
Fence.AC_B3563A3 — AC-Mod-Pack
Fence.CanDisplayAttachmentSlot T2 Code_Lock_1.30_Fix
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.GetCodeLock — Code_Lock_1.30_Fix
Fence.IsLocked — Code_Lock_1.30_Fix
FenceKit.DisassembleKit — AC-Mod-Pack (cond)
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-AI (cond)
FieldShovel.CanMakeGardenplot — ExtraFarmingItems ✂
FieldShovel.SetActions T2 ExtraFarmingItems
FirefighterAxe.SetActions T2 RaG_BaseItems
FireplaceBase.AC_AE1F118 — AC-Mod-Pack
FireplaceBase.AC_B3563A3 — AC-Mod-Pack
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FlammableBase.OnSwitchOff — DayZ-Expansion-AI
FlammableBase.OnSwitchOn — DayZ-Expansion-AI
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Flaregun.OnFire — DayZ-Expansion-Missions
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenBase.CheckRainTick — AC-Mod-Pack (cond)
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-AI (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-AI (cond)
Hacksaw.SetActions T2 Code Lock
HandDrillKit.SetActions T2 TraderPlus
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchet.SetActions T2 RaG_BaseItems
Header.SetItemPreview — DayZ-Expansion-Core
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AddProjectionRotation — BaseBuildingPlus ✂
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.GetProjectionName — RaG_Core (cond)
Hologram.GetProjectionRotation — BaseBuildingPlus ✂
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — RaG_Core (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetProjectionPosition — RaG_Core
Hologram.SubtractProjectionRotation — BaseBuildingPlus ✂
Hologram.UpdateHologram — gebsfish (cond)
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Iceaxe.SetActions T2 ExtraFarmingItems
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.BuildCursor — AC-Mod-Pack
ItemActionsWidget.GetActionDesc — DayZ-Expansion-Core
ItemActionsWidget.OnWidgetScriptInit — AC-Mod-Pack
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AC_121E435 — AC-Mod-Pack
ItemBase.AC_767175D — AC-Mod-Pack (cond)
ItemBase.AC_A15309C — AC-Mod-Pack
ItemBase.AC_A18E9CF — AC-Mod-Pack
ItemBase.AC_FE894A8 — AC-Mod-Pack
ItemBase.AreChildrenAccessible — DayZ-Expansion-AI (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — DayZ-Expansion-Vehicles
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Core ✂
ItemBase.CanPutInCargo T2 AC-Mod-Pack (cond)
ItemBase.CanReceiveItemIntoCargo T2 AC-Mod-Pack (cond)
ItemBase.DescriptionOverride — AC-Mod-Pack (cond)
ItemBase.EEDelete T3 AC-Mod-Pack
ItemBase.EEInit T3 AC-Mod-Pack
ItemBase.EEItemAttached T2 DayZ-Expansion-AI
ItemBase.EEItemDetached T2 DayZ-Expansion-AI
ItemBase.EEItemLocationChanged T2 DayZ-Expansion-AI
ItemBase.EEKilled T3 DayZ-Expansion-AI
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
ItemBase.EOnContact — DayZ-Expansion-AI ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Vehicles ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnDebugSpawn — AC-Mod-Pack
ItemBase.OnEnergyConsumed — DayZ-Expansion-AI (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Vehicles
ItemBase.OnQuantityChanged — DayZ-Expansion-AI
ItemBase.OnRPC T2 AC-Mod-Pack (cond)
ItemBase.OnSwitchOff — DayZ-Expansion-AI
ItemBase.OnSwitchOn — DayZ-Expansion-AI
ItemBase.OnWasAttached — DayZ-Expansion-AI
ItemBase.OnWasDetached — DayZ-Expansion-AI
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-AI
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-AI
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-AI
JMPlayerForm.RefreshStats — DayZ-Expansion-AI
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-AI
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendHealth — DayZ-Expansion-AI
JMPlayerInstance.OnSendStatus — DayZ-Expansion-AI
JMPlayerInstance.Update — DayZ-Expansion-AI
JMPlayerModule.GetRPCMax — DayZ-Expansion-AI ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-AI
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-AI
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-AI
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitchenTimer.OnUpdate T0 DayZ-Expansion-AI
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-AI ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LoadingScreen.Show — AC-Mod-Pack
LoginQueueBase.Init — AC-Mod-Pack
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.OnWasDetached — AC-Mod-Pack
MagazineStorage.SetActions T2 RaG_BaseItems
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MaskBase.ConsumeQuantity — DayZ-Expansion-AI (cond)
Matchbox.SetActions T2 TraderPlus
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-AI ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-AI ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.OnUpdate T0 AC-Mod-Pack
MissionServer.AfterHiveInit — DayZ Editor Loader
MissionServer.EquipCharacter — AC-Mod-Pack
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.SendModData — RaG_BaseItems
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-AI (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-AI ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-AI ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-AI
ModifierBase.Tick T0 DayZ-Expansion-AI (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-AI ✂
ModifiersManager.SetModifiers — DayZ-Expansion-AI
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — DayZ-Expansion-Core
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-AI ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-AI ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEffects.OverrideDOF — AC-Mod-Pack ✂
PartyTent.AC_24C143A — AC-Mod-Pack ✂
PetrolLighter.SetActions T2 TraderPlus
Pickaxe.CanMakeGardenplot — ExtraFarmingItems ✂
Pickaxe.IsMeleeFinisher — ExtraFarmingItems ✂
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.RemovePlant — ExtraFarmingItems (cond)
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
Plant_AppleTree.Harvest — ExtraFarmingItems
Plant_Beans.Harvest — ExtraFarmingItems
Plant_Beetroot.Harvest — ExtraFarmingItems
Plant_Carrot.Harvest — ExtraFarmingItems
Plant_Corn.Harvest — ExtraFarmingItems
Plant_Garlic.Harvest — ExtraFarmingItems
Plant_Kohlrabi.Harvest — ExtraFarmingItems
Plant_LemonTree.Harvest — ExtraFarmingItems
Plant_Onion.Harvest — ExtraFarmingItems
Plant_Parsnip.Harvest — ExtraFarmingItems
Plant_Pepper.Harvest — ExtraFarmingItems
Plant_Pineapple.Harvest — ExtraFarmingItems
Plant_Potato.Harvest — ExtraFarmingItems
Plant_Pumpkin.Harvest — ExtraFarmingItems
Plant_Radish.Harvest — ExtraFarmingItems
Plant_Strawberry.Harvest — ExtraFarmingItems
Plant_SugarCane.Harvest — ExtraFarmingItems
Plant_SugarMelon.Harvest — ExtraFarmingItems
Plant_Tomato.Harvest — ExtraFarmingItems
Plant_Turnip.Harvest — ExtraFarmingItems
Plant_Wheat.Harvest — ExtraFarmingItems
Plant_Zucchini.Harvest — ExtraFarmingItems
PlayerAgentPool.AddAgent — DayZ-Expansion-Core (cond)
PlayerBase.AC_121E435 — AC-Mod-Pack (cond)
PlayerBase.AC_143F20D — AC-Mod-Pack
PlayerBase.AC_1D3DE3E — AC-Mod-Pack (cond)
PlayerBase.AC_75DF46F — AC-Mod-Pack
PlayerBase.AC_767175D — AC-Mod-Pack (cond)
PlayerBase.AC_AE1F118 — AC-Mod-Pack
PlayerBase.AC_B3563A3 — AC-Mod-Pack
PlayerBase.AC_DBE90EC — AC-Mod-Pack (cond)
PlayerBase.AC_FBA3F89 — AC-Mod-Pack (cond)
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanReceiveAttachment T2 AC-Mod-Pack (cond)
PlayerBase.CanReceiveItemIntoHands T2 AC-Mod-Pack (cond)
PlayerBase.CanRoll — AC-Mod-Pack (cond)
PlayerBase.CheckLiftWeapon — AC-Mod-Pack (cond)
PlayerBase.CommandHandler T1 VPPAdminTools
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEDelete T3 AC-Mod-Pack
PlayerBase.EEItemAttached T2 WindstridesClothingPack
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsHelper — DayZ-Expansion-AI
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.OnCommandVehicleFinish — AC-Mod-Pack
PlayerBase.OnCommandVehicleStart — AC-Mod-Pack
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnScheduledTick T1 DayZ-Expansion-AI
PlayerBase.OnStanceChange — AC-Mod-Pack
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnUnconsciousStart — DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.PlaySoundEventEx — AC-Mod-Pack (cond)
PlayerBase.PreloadDecayTexture — AC-Mod-Pack
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.SendSoundEventEx — AC-Mod-Pack (cond)
PlayerBase.SetActionsRemoteTarget — AC-Mod-Pack
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.eAI_IsLit — DayZ-Expansion-AI ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-AI
PluginAdminLog.BleedingOut — AC-Mod-Pack (cond)
PluginAdminLog.LogPrint — AC-Mod-Pack (cond)
PluginAdminLog.OnInit T3 DayZ-Expansion-AI
PluginAdminLog.Suicide — AC-Mod-Pack (cond)
PluginAdminLog.UnconStart — AC-Mod-Pack (cond)
PluginAdminLog.UnconStop — AC-Mod-Pack (cond)
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-AI
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.SetActions T2 TraderPlus
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — DayZ-Expansion-AI
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
Radio.OnWorkStop — DayZ-Expansion-Core
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.SetActions T2 TraderPlus
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
SakhalData.InitYieldBank — gebsfish ✂
SalineMdfr.DeactivateCondition — AC-Mod-Pack (cond)
SalineMdfr.OnTick — AC-Mod-Pack
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
ServerBrowserMenuNew.Play — AC-Mod-Pack (cond)
ShelterKit.DisassembleKit — AC-Mod-Pack (cond)
Shovel.CanMakeGardenplot — ExtraFarmingItems ✂
SledgeHammer.SetActions T2 RedFalcon Flight System Heliz
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Spear.SetActions T2 gebsfish
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-AI ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.ProcessMovementState — AC-Mod-Pack (cond)
StaminaHandler.RecalculateStaminaCap — AC-Mod-Pack (cond)
StaminaHandler.StaminaProcessor_Ladder — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Move — DayZ-Expansion-AI (cond)
StaminaHandler.StaminaProcessor_Swimming — DayZ-Expansion-AI (cond)
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
Stone.SetActions T2 BaseBuildingPlus
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-AI (cond)
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEHealthLevelChanged T2 AC-Mod-Pack
TentBase.SetActions T2 Code Lock
TerritoryFlag.InitRefresherData — AC-Mod-Pack
TerritoryFlag.SetRefresherActive — AC-Mod-Pack (cond)
TerritoryFlagKit.DisassembleKit — AC-Mod-Pack (cond)
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
Torch.SetActions T2 TraderPlus
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.CreateTargetInformation — DayZ-Expansion-AI ✂
TrapBase.EEHitBy T2 DayZ-Expansion-AI
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UnboxLambda.OnSuccess — AC-Mod-Pack (cond)
UniversalLight.CanPutAsAttachment — SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-AI ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinitySlotsContainer.ExcludeFromContainer — AC-Mod-Pack
VirtualHud.SendRPC — DayZ-Expansion-AI (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-AI
WatchtowerKit.DisassembleKit — AC-Mod-Pack (cond)
WeaponAttachMagazine.OnEntry — DayZ-Expansion-AI (cond)
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-AI (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-AI (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-AI (cond)
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-AI
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-AI (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.EEParentedFrom — DayZ-Expansion-AI
Weapon_Base.EEParentedTo — DayZ-Expansion-AI
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-AI ✂
Weapon_Base.GetWeaponDOF — AC-Mod-Pack (cond)
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-AI (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-AI (cond)
Weapon_Base.SetActions T2 RaG_Core
Weapon_Base.eAI_IsSilent — DayZ-Expansion-AI ✂
WoodAxe.SetActions T2 RaG_BaseItems
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-AI
Worm.OnCEIterate — gebsfish
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-AI
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-AI
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-AI
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-AI
Wrench.SetActions T2 FlipTransport
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-AI
ZmbM_Mummy_Base.CanBeSkinned — BallerZ Gear ✂
ZmbM_Mummy_Base.EOnFrame T1 BallerZ Gear ✂
ZmbM_Mummy_Base.EOnPostFrame T1 BallerZ Gear ✂
ZombieBase.AC_767175D — AC-Mod-Pack
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeSkinned — XZone STALKER Mutants ✂
ZombieBase.EEDelete T3 AC-Mod-Pack
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-AI
ZombieBase.EOnContact — DayZ-Expansion-AI ✂
ZombieBase.FightLogic — DayZ-Expansion-AI (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Missions
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
camonetjeep.SetActions T2 4KBOSSKVehiclePackage

75 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.