← modperf

Stack composer

Started from Plain DayZ PVE Onforin |AI|Missions|Skill System|Keycards|Drugs: the 83 mods it publishes to the Steam server browser (as of 2026-10-21), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 Dabs Framework
  3. 3 PlainDayZ Core not analyzed
  4. 4 Terje Core not analyzed
  5. 5 Terje Medicine not analyzed
  6. 6 Terje-Skills
  7. 7 Terje Compatibility VPP not analyzed
  8. 8 DBN_BMW_X6M not analyzed
  9. 9 CJ187-MoreMoney
  10. 10 Custom Keycards
  11. 11 CJ187-LootChest
  12. 12 AICFireplaceIndoor not analyzed
  13. 13 CJ187-MoreItems
  14. 14 BBPItemPack
  15. 15 ArrakisTraderSigns
  16. 16 DBN_FordRaptor_Scorpio
  17. 17 BuilderItems
  18. 18 DayZ-Expansion-Licensed
  19. 19 AdvancedBanking V2
  20. 20 BBPWallpaperBeerGarden not analyzed
  21. 21 4KBOSSKVehicles not analyzed
  22. 22 BaseBuildingPlus
  23. 23 Code Lock
  24. 24 BillboardZ not analyzed
  25. 25 DayZ-Expansion-Bundle
  26. 26 InventoryInCar
  27. 27 DBN_MercedesBenz300CEAMG not analyzed
  28. 28 MSP_Script_Fixes not analyzed
  29. 29 MuchDecos_Codelock
  30. 30 MaharlikaPH_Cars not analyzed
  31. 31 Jiggles Signs not analyzed
  32. 32 MuchDecos
  33. 33 MuchCarKey
  34. 34 FoXyLuckyBlock not analyzed
  35. 35 Ear-Plugs
  36. 36 ExpansionChatWebhook not analyzed
  37. 37 FlipTransport
  38. 38 MaharlikaPH_Houses not analyzed
  39. 39 Forever_Burning_Campfire
  40. 40 Forward Operator Gear
  41. 41 MMG Base Storage
  42. 42 gebsfish
  43. 43 StreetLighting
  44. 44 MuchStuffPack
  45. 45 RaG_Hunting_Cabin
  46. 46 MuchFramework
  47. 47 PlainDayZ ReTex not analyzed
  48. 48 VPPAdminTools
  49. 49 Server_Information_Panel
  50. 50 RaG_BaseItems
  51. 51 Trader
  52. 52 SNAFU Weapons
  53. 53 RaG_Vehicle_Pack
  54. 54 SearchInventory
  55. 55 RareAnimals not analyzed
  56. 56 No-Vehicle-Damage
  57. 57 MoreFood2 not analyzed
  58. 58 Symp's Glowing Vending Machines not analyzed
  59. 59 Bottle Cap Collectables not analyzed
  60. 60 Mega Collectibles Pack not analyzed
  61. 61 Trolley Kart not analyzed
  62. 62 DayZ-Expansion-Core
  63. 63 DayZ-Expansion-Animations
  64. 64 Trolley Kopter not analyzed
  65. 65 RedFalcon Watercraft
  66. 66 Paragon Optics not analyzed
  67. 67 Paragon Gear and Armor
  68. 68 ParagonClothes
  69. 69 Haralds Armory not analyzed
  70. 70 MMG Civilian Clothing
  71. 71 Modular Vest System
  72. 72 DayZ-Dog
  73. 73 Skaerheim Log Cabin not analyzed
  74. 74 RaG_Core
  75. 75 My Delta Force Gear not analyzed
  76. 76 LastDayZ_Radios
  77. 77 PristineRepair
  78. 78 IAT_Crafting_Plus
  79. 79 129_Fix_Item_Drop_After_Login not analyzed
  80. 80 PVE 1.30 Fix not analyzed
  81. 81 BoomLay's Things Updated not analyzed
  82. 82 Survivor Animations
  83. 83 Onforin not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

32 of 83 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 11 below.

Mods silencing mods
58 conflicts

Across 429 server-side methods hooked by two or more mods. 16 more on client-only UI classes, listed separately.

Structural load
0.89% of a frame at 100 players

8.881 ms per second, all 51 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

58 methods across 16 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 1CF6Terje-Skills13CJ187-MoreItems14BBPItemPack22BaseBuildingPlus25DayZ-Expansion-Bundle41MMG Base Storage46MuchFramework62DayZ-Expansion-Core all
16DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences DayZ-Expansion-Bundle
1 method: 1 check
1
22BaseBuildingPlus 5BaseBuildingPlus silences BBPItemPack
5 methods: 3 events, 1 check, 1 value
5
25DayZ-Expansion-Bundle 1DayZ-Expansion-Bundle silences BBPItemPack
1 method: 1 value
1DayZ-Expansion-Bundle silences BaseBuildingPlus
1 method: 1 value
2
40Forward Operator Gear 1Forward Operator Gear silences DayZ-Expansion-Bundle
1 method: 1 check
1
42gebsfish 4gebsfish silences Terje-Skills
4 methods: 2 events, 2 values
4
46MuchFramework 1MuchFramework silences DayZ-Expansion-Bundle
1 method: 1 check
1MuchFramework silences MMG Base Storage
1 method: 1 check
2
48VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Bundle
1 method: 1 event
1
50RaG_BaseItems 1RaG_BaseItems silences DayZ-Expansion-Bundle
1 method: 1 check
1RaG_BaseItems silences DayZ-Expansion-Core
1 method: 1 check
2
62DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
33DayZ-Expansion-Core silences DayZ-Expansion-Bundle
33 methods: 7 events, 17 checks, 9 values
2DayZ-Expansion-Core silences MMG Base Storage
2 methods: 2 checks
3DayZ-Expansion-Core silences MuchFramework
3 methods: 3 checks
39
77PristineRepair 1PristineRepair silences CJ187-MoreItems
1 method: 1 check
1
all 1416138331 58
3PlainDayZ Core Not analyzed, so what it silences is unknown. Queue it in the list above.
4Terje Core Not analyzed, so what it silences is unknown. Queue it in the list above.
5Terje Medicine Not analyzed, so what it silences is unknown. Queue it in the list above.
7Terje Compatibility VPP Not analyzed, so what it silences is unknown. Queue it in the list above.
8DBN_BMW_X6M Not analyzed, so what it silences is unknown. Queue it in the list above.
12AICFireplaceIndoor Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 26 more mods not analyzed yet.

The 16 pairs, largest first# ·

DayZ-Expansion-CoresilencesDayZ-Expansion-Bundle33 methods
DayZGame.Expansion_OnUpdate event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\DayZGame.c:252 DigOutStashLambda.Execute event DayZ-Expansion-Bundle's work on this event never runs. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Classes\UserActionsComponent\Actions\Continuous\ActionDigOutStash.c:4 ItemBase.MaxLifetimeRefreshCalc event DayZ-Expansion-Bundle's work on this event never runs. 0_core_preload.pbo::4_World\Entities\ItemBase.c:193 KeybindingsMenu.Refresh event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\KeybindingsMenu\KeybindingsMenu.c:24 PlayerBase.OnEnterZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:608 PlayerBase.OnExitZone event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:654
27 more
SyncEvents.SendPlayerList event DayZ-Expansion-Bundle's work on this event never runs. core_scripts.pbo::3_Game\DayZExpansion_Core\SyncEvents.c:18 BearTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:8 CarScript.IsAreaAtDoorFree check DayZ-Expansion-Bundle's conditions on this check no longer apply. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:6 Clothing.CanLoadItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 Clothing.SmershException check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:18 ExplosivesBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:8 Grenade_Base.Expansion_IsLive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ItemBase\Grenade_Base.c:3 ItemBase.CanDisplayAttachmentSlot check · T2 DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:120 ItemBase.CanLoadAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111 LandMineTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_LandMine.c:4 PlayerBase.Expansion_HasAdminToolGodMode check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:684 PlayerBase.Expansion_HasAdminToolInvisibility check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\PlayerBase.c:696 SmokeGrenadeBase.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Grenade_Base\SmokeGrenadeBase.c:19 TrapBase.Expansion_IsDanger check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase.c:3 TripwireTrap.Expansion_IsExplosive check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:36 TripwireTrap.Expansion_IsMechanicalTrap check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:31 WeaponFSM.ValidateAndRepairHelper check DayZ-Expansion-Bundle's conditions on this check no longer apply. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\WeaponFSM.c:20 BearTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Bear.c:3 CF_Localiser.Set value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\CF_Localiser.c:15 CarScript.DebugFreeAreaAtDoor value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::4_World\DayZExpansion_VanillaFixes\Entities\Vehicles\CarScript.c:72 ExplosivesBase.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ExplosivesBase.c:3 KeybindingElementNew.GetLayoutName value DayZ-Expansion-Bundle's value here is replaced. vanillafixes_scripts.pbo::5_Mission\DayZExpansion_VanillaFixes\NewUI\Keybindings\KeybindingElementNew.c:17 NotificationRuntimeData.GetIcon value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29 TabberUI.AddTab value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::5_Mission\DayZExpansion_Core\GUI\TabberPrefab\TabberUI.c:3 TripwireTrap.Expansion_GetAmmoTypes value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\TrapBase\Trap_Tripwire.c:23 Weapon_Base.Expansion_GetDPS value DayZ-Expansion-Bundle's value here is replaced. core_scripts.pbo::4_World\DayZExpansion_Core\Entities\Firearms\Weapon_Base.c:276
BaseBuildingPlussilencesBBPItemPack5 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809 DeCraftWoodenCrate.CanDo check BBPItemPack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:764
gebsfishsilencesTerje-Skills4 methods
ActionDigWorms.OnFinishProgressServer event Terje-Skills's work on this event never runs. gebsfish.pbo::scripts\4_world\classes\useractioncomponent\actions\continuous\geb_actiondigworms.c:51 CatchingContextFishingRodAction.TryDamageItems event Terje-Skills's work on this event never runs. gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1094 CatchingContextFishingRodAction.RandomizeSignalDuration value Terje-Skills's value here is replaced. gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1002 CatchingContextFishingRodAction.RandomizeSignalStartTime value Terje-Skills's value here is replaced. gebsfish.pbo::scripts\4_world\systems\animalcatchingsystem\CatchingContexts\geb_CatchingContextFishingRodAction.c:1017
DayZ-Expansion-CoresilencesMuchFramework3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 ItemBase.CanLoadAttachment check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
DayZ-Expansion-CoresilencesMMG Base Storage2 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26
DBN_FordRaptor_ScorpiosilencesDayZ-Expansion-Bundle1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DayZ-Expansion-BundlesilencesBBPItemPack1 method
Hologram.GetProjectionEntityPosition value BBPItemPack's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BundlesilencesBaseBuildingPlus1 method
Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
Forward Operator GearsilencesDayZ-Expansion-Bundle1 method
ItemBase.CanPutInCargo check · T2 Vanilla's size/attachment rules and every earlier mod's restrictions on this item no longer apply. Scripts.pbo::4_World\Entities\ItemBase\FOG_Pouch_Base.c:8
6 more pairs
MuchFrameworksilencesDayZ-Expansion-Bundle1 method
ItemBase.CanReceiveAttachment check · T2 Vanilla's attachment rules and earlier mods' vetoes on this item are skipped. 0_InventoryFixSolo.pbo::scripts\4_World\ItemBase.c:3
MuchFrameworksilencesMMG Base Storage1 method
Clothing.CanPutInCargoClothingConditions check MMG Base Storage's conditions on this check no longer apply. 0_InventoryFixSolo.pbo::scripts\4_World\clothing_base.c:3
PristineRepairsilencesCJ187-MoreItems1 method
PluginRepairing.CanRepair check CJ187-MoreItems's conditions on this check no longer apply. PristineRepair.pbo::4_World\Plugins\PluginBase\PluginRepairing.c:61
RaG_BaseItemssilencesDayZ-Expansion-Bundle1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Bundle's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
RaG_BaseItemssilencesDayZ-Expansion-Core1 method
PlantMaterial.CanPutAsAttachment check DayZ-Expansion-Core's conditions on this check no longer apply. For PlantMaterial instances, through its ancestor ItemBase. rag_baseitems_scripts.pbo::4_World\rag_baseitems_scripts\Modded\PlantMaterial.c:3
VPPAdminToolssilencesDayZ-Expansion-Bundle1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Bundle's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
16 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • ClientData.SyncEvent_PreprocessPlayerList — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InGameMenu.SetGameVersion — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.SetLeftStatsVisibility — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.UpdateItemInfoLiquidType — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • InspectMenuNew.WidgetTrySetText — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.AddNotif — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.RPC_CreateNotification — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.Update — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • IngameHud.Expansion_IsVisible — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • DayZPlayerCameraBase.UpdateUDAngleUnlocked — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences DayZ-Expansion-Bundle
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • InGameMenu.Init — Server_Information_Panel silences DayZ-Expansion-Bundle
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences AdvancedBanking V2
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences BBPItemPack

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
DayZ-Expansion-Core then Server_Information_Panel then DayZ-Expansion-Bundle then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
DayZGame.OnUpdate
every server frame
DayZ-Expansion-Core sometimes stops here then VPPAdminTools then DayZ-Expansion-Bundle sometimes stops here then CF then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Trader then Server_Information_Panel then CF then vanilla
ActionBase.OnUpdate
every server frame
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
AnimalBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
ZombieBase.CommandHandler
every frame, per active instance
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
PlayerBase.EEItemAttached
every inventory move
DayZ-Dog then MuchStuffPack then Forward Operator Gear then vanilla
CarScript.EEItemDetached
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
EasterEgg.OnInventoryExit
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla
FireworksBase.OnInventoryEnter
every inventory move
DayZ-Expansion-Core then DayZ-Expansion-Bundle then vanilla

Stall risks#

11 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\DayZPlayerImplement.c:660
DayZ-Expansion-Bundle
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Bundle
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
DayZ-Expansion-Bundle
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
ai_scripts.pbo::4_World\DayZExpansion_AI\Entities\PlayerBase.c:205
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115

Everything else#

All 429 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → MMG Base Storage ✂ → MuchFramework ✂ → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → DayZ-Expansion-Bundle ✂ → MMG Base Storage ✂ → MuchFramework ✂ → DayZ-Expansion-Core ✂ → RaG_Core (cond)
Hologram.GetProjectionEntityPosition — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle ✂ → MuchDecos (cond) → MuchFramework (cond) → RaG_Core (cond)
ItemBase.CanLoadAttachment — vanilla → DayZ-Expansion-Bundle ✂ → MuchFramework ✂ → DayZ-Expansion-Core ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Clothing.CanPutInCargoClothingConditions — vanilla → MMG Base Storage ✂ → MuchFramework ✂ → RaG_Core (cond)
ItemBase.CanReceiveAttachment T2 vanilla → DayZ-Expansion-Bundle (cond) → MuchFramework ✂ → DayZ-Expansion-Core (cond)
ActionBuildPartCB.CreateActionComponent — vanilla → BBPItemPack (cond) → BaseBuildingPlus ✂
ActionDigWorms.OnFinishProgressServer — vanilla → Terje-Skills → gebsfish ✂
BearTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CF_Localiser.Set — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.DebugFreeAreaAtDoor — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CarScript.IsAreaAtDoorFree — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — vanilla → Terje-Skills → gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — vanilla → Terje-Skills → gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — vanilla → Terje-Skills (cond) → gebsfish ✂
Clothing.SmershException — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
DayZGame.Expansion_OnUpdate — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
DeCraftWoodenCrate.CanDo — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
DigOutStashLambda.Execute — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Grenade_Base.Expansion_IsLive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Hologram.AddProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.GetProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.SubtractProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ItemBase.CanPutInCargo T2 vanilla → DayZ-Expansion-Bundle → Forward Operator Gear ✂
ItemBase.MaxLifetimeRefreshCalc — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingElementNew.GetLayoutName — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
KeybindingsMenu.Refresh — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
LandMineTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolGodMode — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.OnEnterZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
PluginRepairing.CanRepair — vanilla → CJ187-MoreItems ✂ → PristineRepair ✂
SmokeGrenadeBase.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
SyncEvents.SendPlayerList — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TabberUI.AddTab — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TrapBase.Expansion_IsDanger — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_GetAmmoTypes — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
WeaponFSM.ValidateAndRepairHelper — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
Weapon_Base.Expansion_GetDPS — vanilla → DayZ-Expansion-Bundle ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Dabs Framework → Terje-Skills → Custom Keycards → CJ187-LootChest → CJ187-MoreItems → BBPItemPack → DBN_FordRaptor_Scorpio → AdvancedBanking V2 → BaseBuildingPlus → Code Lock → DayZ-Expansion-Bundle → MuchDecos_Codelock → MuchDecos → MuchCarKey → FlipTransport → Forward Operator Gear → MMG Base Storage → gebsfish → MuchStuffPack → RaG_Hunting_Cabin → MuchFramework → VPPAdminTools → RaG_BaseItems → Trader → SNAFU Weapons → RaG_Vehicle_Pack → DayZ-Expansion-Core → RedFalcon Watercraft → Paragon Gear and Armor → MMG Civilian Clothing → Modular Vest System → DayZ-Dog → RaG_Core → IAT_Crafting_Plus → Survivor Animations
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → CJ187-MoreMoney → Custom Keycards → CJ187-LootChest → CJ187-MoreItems → BBPItemPack → AdvancedBanking V2 → BaseBuildingPlus → DayZ-Expansion-Bundle → MuchDecos → MuchCarKey → Forward Operator Gear → MMG Base Storage → gebsfish → MuchStuffPack → RaG_BaseItems → Trader → SNAFU Weapons → DayZ-Expansion-Core → Paragon Gear and Armor → ParagonClothes
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → CJ187-MoreMoney → CJ187-MoreItems → BBPItemPack → DayZ-Expansion-Bundle → MuchDecos → FlipTransport → Forward Operator Gear → MMG Base Storage → gebsfish → MuchStuffPack → RaG_Hunting_Cabin → RaG_BaseItems → DayZ-Expansion-Core → Paragon Gear and Armor → ParagonClothes → MMG Civilian Clothing → DayZ-Dog
PlayerBase.SetActions T2 vanilla → Terje-Skills → Custom Keycards → BBPItemPack → BaseBuildingPlus → DayZ-Expansion-Bundle → MuchCarKey → gebsfish → MuchStuffPack → MuchFramework → VPPAdminTools → RaG_BaseItems → Trader → RaG_Vehicle_Pack → DayZ-Expansion-Core → RedFalcon Watercraft → DayZ-Dog → Survivor Animations
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → MuchDecos (cond) → MMG Base Storage (cond) → gebsfish → MuchStuffPack (cond) → RaG_Hunting_Cabin (cond) → MuchFramework (cond) → Modular Vest System (cond) → DayZ-Dog (cond) → RaG_Core (cond)
MissionServer.InvokeOnConnect T3 vanilla → CF → Dabs Framework → BBPItemPack → BaseBuildingPlus → Code Lock → DayZ-Expansion-Bundle → MMG Base Storage → MuchFramework → Trader → DayZ-Expansion-Core → RaG_Core
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → DBN_FordRaptor_Scorpio → DayZ-Expansion-Bundle → MuchDecos → MMG Base Storage → MuchStuffPack → MuchFramework → RaG_BaseItems → RaG_Vehicle_Pack → DayZ-Expansion-Core → DayZ-Dog
MissionServer.OnInit T3 vanilla → CF → BaseBuildingPlus → MuchCarKey → FlipTransport → gebsfish → RaG_Hunting_Cabin → VPPAdminTools → RaG_BaseItems → Trader → SearchInventory
PluginRecipesManager.RegisterRecipies — vanilla → BBPItemPack → BaseBuildingPlus → DayZ-Expansion-Bundle → MuchDecos → gebsfish → MuchStuffPack → RaG_Hunting_Cabin → RaG_BaseItems → RaG_Vehicle_Pack → DayZ-Dog
MissionBase.CreateScriptedMenu — vanilla → AdvancedBanking V2 → BaseBuildingPlus → DayZ-Expansion-Bundle (cond) → MuchFramework → VPPAdminTools → Server_Information_Panel → Trader → SearchInventory → DayZ-Dog
PluginManager.Init — vanilla → Dabs Framework → AdvancedBanking V2 → Code Lock → MuchCarKey → MMG Base Storage → MuchFramework → VPPAdminTools → Trader → RaG_Core
PlayerBase.Init — vanilla → Terje-Skills → BBPItemPack → BaseBuildingPlus → DayZ-Expansion-Bundle → VPPAdminTools → Modular Vest System → DayZ-Dog → Survivor Animations
DayZGame.OnRPC T2 vanilla → CF (cond) → Dabs Framework → Custom Keycards (cond) → DayZ-Expansion-Bundle (cond) → FlipTransport → VPPAdminTools (cond) → DayZ-Expansion-Core (cond)
Hammer.SetActions T2 vanilla → DayZ-Expansion-Bundle → MuchDecos → MMG Base Storage → RaG_Hunting_Cabin → MuchFramework → RaG_BaseItems → RaG_Core
Hologram.ProjectionBasedOnParent — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → MMG Base Storage (cond) → RaG_Hunting_Cabin (cond) → Modular Vest System (cond) → DayZ-Dog (cond)
MissionServer.PlayerDisconnected T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Expansion-Core → DayZ-Dog → RaG_Core
PluginRecipesManagerBase.RegisterRecipies — vanilla → Terje-Skills → CJ187-MoreItems → DayZ-Expansion-Bundle → Forward Operator Gear → MMG Base Storage → SNAFU Weapons → Modular Vest System
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Expansion-Core → DayZ-Dog → RaG_Core
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → Custom Keycards → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Expansion-Core
PlayerBase.OnRPC T2 vanilla → BBPItemPack → BaseBuildingPlus → MuchFramework → VPPAdminTools → RaG_Core → IAT_Crafting_Plus
Hacksaw.SetActions T2 vanilla → BBPItemPack → Code Lock → DayZ-Expansion-Bundle → MuchDecos_Codelock → RaG_Hunting_Cabin
ItemBase.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → BaseBuildingPlus → DayZ-Expansion-Bundle → RaG_Core → IAT_Crafting_Plus
PlayerBase.CanBeTargetedByAI — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond) → Trader (cond) → DayZ-Dog (cond)
PlayerBase.OnConnect — vanilla → Custom Keycards → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Expansion-Core → DayZ-Dog
ActionGetInTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → MuchCarKey → DayZ-Dog → RaG_Core
ActionLockDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → MuchCarKey (cond) → FlipTransport → DayZ-Expansion-Core (cond)
AnimalBase.EEKilled T3 vanilla → Terje-Skills → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Dog
Construction.CanBuildPart — vanilla → BBPItemPack ✂ → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZGame.OnUpdate T0 vanilla → CF → DayZ-Expansion-Bundle (cond) → VPPAdminTools → DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Dog → Survivor Animations (cond)
Hatchet.SetActions T2 vanilla → DayZ-Expansion-Bundle → MMG Base Storage → RaG_Hunting_Cabin → RaG_BaseItems
Hologram.UpdateHologram — vanilla → DayZ-Expansion-Bundle → MuchDecos → gebsfish (cond) → MuchFramework
MissionServer.OnClientReadyEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core → IAT_Crafting_Plus
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Expansion-Core
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → Trader → Survivor Animations
Screwdriver.SetActions T2 vanilla → DayZ-Expansion-Bundle → MuchDecos → MuchFramework → RaG_Core
SledgeHammer.SetActions T2 vanilla → CJ187-LootChest → BBPItemPack → DayZ-Expansion-Bundle → RaG_Hunting_Cabin
Weapon_Base.SetActions T2 vanilla → DBN_FordRaptor_Scorpio → DayZ-Expansion-Bundle → MMG Base Storage → RaG_Core
ZombieBase.EEHitBy T2 vanilla → Terje-Skills → DayZ-Expansion-Bundle → DayZ-Expansion-Core → DayZ-Dog
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → BBPItemPack → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionCheckPulseTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → Trader → DayZ-Expansion-Core
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock → DayZ-Expansion-Bundle
ActionCollectBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → Trader (cond) → DayZ-Expansion-Core
ActionDefibrilateTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → Trader (cond) → DayZ-Expansion-Core
ActionDeployObject.ActionCondition T2 vanilla → BBPItemPack (cond) → DayZ-Expansion-Bundle → Trader (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → DayZ-Expansion-Bundle (cond) → Modular Vest System (cond)
ActionDetach.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → MuchCarKey (cond) → Trader (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → MuchDecos (cond)
ActionDismantlePart.DismantleCondition — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → BBPItemPack ✂ → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionForceConsume.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core
ActionGetInTransport.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey (cond) → gebsfish (cond)
ActionGetOutTransport.OnEndServer — vanilla → DayZ-Expansion-Bundle → MuchCarKey → DayZ-Dog
ActionGiveBloodTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → Trader (cond) → DayZ-Expansion-Core
ActionInjectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core
ActionPackTent.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionRepairPart.RepairCondition — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core → RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
ActionSwitchSeats.Start — vanilla → DayZ-Expansion-Bundle → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnlockDoors.ActionCondition T2 vanilla → Custom Keycards (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
AnimalBase.EEDelete T3 vanilla → Terje-Skills → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEHitBy T2 vanilla → Terje-Skills → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond) → DayZ-Expansion-Core (cond)
AreaExposureMdfr.OnTick — vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Bundle → RaG_Vehicle_Pack
CarScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → MuchCarKey → RaG_Core
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
CodeLock.NewUnlockServer — vanilla → MuchDecos_Codelock → MMG Base Storage → MuchFramework
CodeLock.SetActions T2 vanilla → MuchDecos_Codelock → MMG Base Storage → MuchFramework
Crowbar.SetActions T2 vanilla → CJ187-LootChest → AdvancedBanking V2 → RaG_Hunting_Cabin
DayZGame.DeferredInit — vanilla → CF → gebsfish → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Bundle → Trader (cond) → DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → Server_Information_Panel → DayZ-Expansion-Core
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplementThrowing.HandleThrowing — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond) → DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond) → DayZ-Expansion-Core (cond)
Edible_Base.ProcessDecay — vanilla → gebsfish → MuchFramework → RaG_Core
Hologram.GetProjectionName — vanilla → MuchDecos (cond) → MuchFramework (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → RaG_Core
Hologram.SetProjectionPosition — vanilla → MuchDecos (cond) → MuchFramework (cond) → RaG_Core
ItemBase.CombineItemsClient — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.EEHitBy T2 vanilla → Terje-Skills → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnRightClick — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Bundle → FlipTransport → DayZ-Expansion-Core
MissionServer.HandleBody — vanilla → DayZ-Expansion-Bundle → Trader → DayZ-Expansion-Core
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Bundle → SNAFU Weapons
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.EEHitBy T2 vanilla → Terje-Skills → DayZ-Expansion-Bundle → DayZ-Dog
PlayerBase.EEItemAttached T2 vanilla → Forward Operator Gear → MuchStuffPack → DayZ-Dog
PlayerBase.EEKilled T3 vanilla → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Expansion-Core
PlayerBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → VPPAdminTools → DayZ-Dog
Pliers.SetActions T2 vanilla → MuchDecos → MuchFramework → RaG_Core
Shovel.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_BaseItems → RaG_Vehicle_Pack
ZombieBase.EEKilled T3 vanilla → Terje-Skills → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionArmExplosive.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionBase.OnEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndInput — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnEndRequest — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionBase.OnUpdate T0 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → RaG_Vehicle_Pack (cond)
ActionCollectSampleTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionCreateIndoorFireplace.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionCreateIndoorFireplace.OnExecuteServer — vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionDeployObject.MoveEntityToFinalPosition — vanilla → BBPItemPack (cond) → DayZ-Expansion-Bundle (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionDetach.OnExecuteServer — vanilla → DayZ-Expansion-Bundle → MuchCarKey
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionDigInStash.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionDisinfectTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → Trader (cond)
ActionFishingNew.TrySpawnCatch — vanilla → Terje-Skills → gebsfish
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionGagTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — vanilla → DayZ-Expansion-Bundle → RedFalcon Watercraft (cond)
ActionHandcuffTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionLightItemOnFire.OnFinishProgressServer — vanilla → Terje-Skills (cond) → RaG_BaseItems
ActionMineTree.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle
ActionOpenCarDoors.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey (cond)
ActionOpenCarDoorsOutside.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey (cond)
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Bundle (cond)
ActionPlaceFireplaceIndoor.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionShaveTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionStartEngine.ActionCondition T2 vanilla → DayZ-Expansion-Bundle ✂ → MuchCarKey
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ActionTargetsCursor.Update — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionToggleTentOpen.ActionCondition T2 vanilla → Code Lock → DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.OnExecuteServer — vanilla → DayZ-Expansion-Bundle (cond) → RaG_Core
ActionTriggerRemotely.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionUnrestrainTarget.ActionCondition T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ActionWorldCraft.ActionCondition T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnEntityKilled — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
AnimalBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimalBase.SetAsSkinned — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
AttachmentsWrapper.SetParent — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Barrel_ColorBase.OnWasAttached — vanilla → RaG_Vehicle_Pack (cond) → RaG_Core (cond)
BatteryCharger.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BatteryCharger.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BleedingSourcesManagerBase.CanAddBleedingSource — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Blowtorch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BoatScript.SetActions T2 vanilla → FlipTransport → gebsfish
BuildingBase.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.Explode — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
BuildingBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
BuildingBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CF_Date.Format — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CF_ModuleGame.EnableRPC — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Vehicle_Pack
CarScript.CanBeTargetedByAI — vanilla → DayZ-Expansion-Bundle → DayZ-Dog (cond)
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
CarScript.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CarScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → MuchCarKey
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
CarScript.OnInput — vanilla → DayZ-Expansion-Bundle → FlipTransport
CarScript.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → MuchCarKey
CarScript.SetActions T2 vanilla → FlipTransport → gebsfish
CattleProd.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CattleProd.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CharacterCreationMenu.Refresh — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Clothing.Expansion_SwitchItemSelectionTextureEx — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CodeLockComponent.SetLockState — vanilla → MMG Base Storage → RaG_Core (cond)
CodeLockServerRPC.OpenTarget — vanilla → MMG Base Storage (cond) → MuchFramework
ContainerWithCargoAndAttachments.OnShow — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
CraftFenceKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
CraftWatchtowerKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-Bundle (cond)
DayZGame.CloseCombatEffects — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerCommandDeathCallback.OnSimulationEnd — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.AddNoise — vanilla → Terje-Skills → DayZ-Expansion-Bundle
DayZPlayerImplement.CanBeSkinned — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnStepEvent — vanilla → Terje-Skills → gebsfish
DayZPlayerImplement.OnSyncJuncture — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
DayZPlayerMeleeFightLogic_LightHeavy.Init — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Defibrillator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Defibrillator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Edible_Base.EEInit T3 vanilla → gebsfish → MuchFramework
EmoteConstructor.RegisterEmotes — vanilla → Dabs Framework → Survivor Animations
EmoteManager.CommitSuicide — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ExpansionSettings.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Fence.CanOpenFence — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle
Fence.CanReceiveAttachment T2 vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond)
Fence.Expansion_OnPartBuiltServer — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Fence.OnPartDestroyedServer — vanilla → Code Lock → DayZ-Expansion-Bundle
Fence.OnPartDismantledServer — vanilla → Code Lock → DayZ-Expansion-Bundle
FireworksBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flashlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Flashlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GPSReceiver.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
GesturesMenu.GetGestureItems — vanilla → Dabs Framework → Survivor Animations
GesturesMenu.OnMenuRelease — vanilla → Dabs Framework → Survivor Animations
HandSaw.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Hunting_Cabin
HandsHeader.UpdateInterval — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Header.SetItemPreview — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Heatpack.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Hologram.HeightPlacementCheck — vanilla → DayZ-Expansion-Bundle (cond) → gebsfish (cond)
Hologram.IsBaseViable — vanilla → DayZ-Expansion-Bundle (cond) → gebsfish (cond)
Hologram.IsClippingRoof — vanilla → DayZ-Expansion-Bundle (cond) → gebsfish (cond)
Hologram.IsCollidingBBox — vanilla → DayZ-Expansion-Bundle (cond) → gebsfish
Hologram.IsFloating — vanilla → BaseBuildingPlus → MuchDecos (cond)
Hologram.RefreshVisual — vanilla → MuchFramework (cond) → RaG_Core (cond)
IntroSceneCharacter.CharacterLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Dog
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanBeCombined — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanBeSplit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ItemBase.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ItemBase.EEItemLocationChanged T2 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Dog
ItemBase.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnInventoryExit T2 vanilla → DayZ-Expansion-Bundle → RaG_Core
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
ItemBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → IAT_Crafting_Plus
KeybindingsMenu.Init — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Megaphone.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Megaphone.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MissionBase.OnInit T3 vanilla → Dabs Framework → gebsfish
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.SendModData — vanilla → RaG_Hunting_Cabin → RaG_BaseItems
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-Bundle
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-Bundle
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.DeferredInit — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoIn — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EECargoOut — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEHitBy T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEInit T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
MotorbikeScript.SetActions T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.CanReceiveAttachment T2 vanilla → Forward Operator Gear (cond) → DayZ-Dog (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.DropItem — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.EEItemDetached T2 vanilla → Forward Operator Gear → MuchStuffPack
PlayerBase.EEItemIntoHands T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.EOnContact — vanilla → MuchStuffPack ✂ → DayZ-Dog
PlayerBase.IsInventoryVisible T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnDisconnect — vanilla → DayZ-Expansion-Bundle → DayZ-Dog
PlayerBase.OnReconnect — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnRestrainStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnSelectPlayer — vanilla → CF → DayZ-Expansion-Bundle
PlayerBase.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnStoreSave T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnUnconsciousStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PlayerBase.RegisterTransportHit — vanilla → DayZ-Expansion-Bundle (cond) → RedFalcon Watercraft (cond)
PlayerBase.SetSuicide — vanilla → DayZ-Expansion-Bundle → Trader
PluginAdminLog.PlayerHitBy — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools (cond)
PluginManager.RegisterPluginDebug — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
PortableGasLamp.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PortableGasStove.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
PrepareFish.Do — vanilla → Terje-Skills → gebsfish (cond)
Radio.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Rangefinder.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Raycaster.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Refridgerator.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Refridgerator.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Roadflare.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Vehicle_Pack
SmokeGrenadeBase.OnExplode — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Spotlight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StaminaHandler.StaminaProcessor_Ladder — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Move — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond)
StaminaHandler.StaminaProcessor_Swimming — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond)
StaminaHandler.Update — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond)
Stone.SetActions T2 vanilla → BBPItemPack → BaseBuildingPlus
StunBaton.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
StunBaton.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TLRLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TentBase.CanReceiveAttachment T2 vanilla → Code Lock (cond) → DayZ-Expansion-Bundle
TentBase.CanReceiveItemIntoCargo T2 vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond)
TentBase.CanReleaseCargo — vanilla → Code Lock (cond) → DayZ-Expansion-Bundle (cond)
TentBase.SetActions T2 vanilla → Code Lock → DayZ-Expansion-Bundle
ThermalBiasHandler.OnStoreLoad T3 vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Torch.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Torch.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransferValues.SendValue — vanilla → DayZ-Expansion-Bundle (cond) → VPPAdminTools
TransmitterBase.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TransmitterBase.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
TripwireTrap.OnInventoryEnter T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.CanPutAsAttachment — vanilla → DayZ-Expansion-Bundle (cond) → SNAFU Weapons (cond)
UniversalLight.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
UniversalLight.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
VicinityItemManager.AddVicinityItems — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core
VicinityItemManager.IsObstructed — vanilla → BaseBuildingPlus (cond) → MuchStuffPack (cond)
WeaponStableState.SyncAnimState — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEFired — vanilla → DayZ-Expansion-Bundle → VPPAdminTools
Weapon_Base.EEItemAttached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnFireModeChange — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
Weapon_Base.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
WoodAxe.SetActions T2 vanilla → RaG_BaseItems → RaG_Vehicle_Pack
WoodenCrate.SetActions T2 vanilla → DayZ-Expansion-Bundle → RaG_Vehicle_Pack
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport
XmasLights.OnWorkStart — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
XmasLights.OnWorkStop — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.CommandHandler T1 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
ZombieBase.FightLogic — vanilla → Terje-Skills → DayZ-Expansion-Bundle (cond)
ZombieBase.ModCommandHandlerBefore — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — vanilla → DayZ-Expansion-Bundle (cond) → DayZ-Expansion-Core (cond)
ZombieBase.OnVariablesSynchronized T2 vanilla → DayZ-Expansion-Bundle → DayZ-Expansion-Core
1206 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — Terje-Skills
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-Bundle (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Bundle ✂
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.GetText — DayZ-Expansion-Bundle
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-Bundle (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Bundle
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Bundle
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Bundle
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Bundle
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.ActionCondition T2 Custom Keycards (cond)
ActionCloseDoors.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnEndServer — DayZ-Expansion-Bundle
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionCollectSampleTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionConsume.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionConsumeSingle.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCraftBoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftBoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCraftStoneKnifeEnv.ActionCondition T2 Terje-Skills
ActionCraftStoneKnifeEnv.OnFinishProgressServer — Terje-Skills
ActionCreateGreenhouseGardenPlot.ActionCondition T2 MuchDecos (cond)
ActionCreateGreenhouseGardenPlot.OnFinishProgressServer — MuchDecos (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Bundle (cond)
ActionDeployObject.GetText — DayZ-Expansion-Bundle
ActionDeployObject.HandleReciveData — DayZ-Expansion-Bundle
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionDeployObject.ReadFromContext — DayZ-Expansion-Bundle
ActionDeployObject.SetupAction — DayZ-Expansion-Bundle
ActionDeployObject.WriteToContext — DayZ-Expansion-Bundle
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-Bundle
ActionDisinfectPlantBit.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionDisinfectTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionDismantlePart.GetText — DayZ-Expansion-Bundle
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionEmptyMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionEmptyMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionFertilizeSlot.CreateConditionComponents — CJ187-MoreItems ✂
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-Bundle
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.GetText — DayZ-Expansion-Bundle
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.ActionCondition T2 RaG_Vehicle_Pack (cond)
ActionGetOutTransport.OnEnd — DayZ-Expansion-Bundle (cond)
ActionGetOutTransport.OnStart — RedFalcon Watercraft
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGiveBloodTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFireCB.CreateActionComponent — Terje-Skills
ActionLoadMagazine.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazine.OnStartServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnEndServer — DayZ-Expansion-Bundle
ActionLoadMagazineQuick.OnStartServer — DayZ-Expansion-Bundle
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLockedDoors.ActionCondition T2 Custom Keycards (cond)
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionLowerFlag.GetText — DayZ-Expansion-Bundle
ActionManagerBase.ActionPossibilityCheck — DayZ-Dog (cond)
ActionManagerServer.StartDeliveredAction — RedFalcon Watercraft
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenBuildingDoors.ActionCondition T2 MuchDecos_Codelock ✂
ActionOpenBuildingDoors.CreateConditionComponents — MuchDecos_Codelock ✂
ActionOpenBuildingDoors.GetText — MuchDecos_Codelock ✂
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.ActionCondition T2 Custom Keycards (cond)
ActionOpenDoors.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.Can — DayZ-Expansion-Bundle
ActionOpenFence.GetText — DayZ-Expansion-Bundle ✂
ActionOpenFence.OnEndServer — DayZ-Expansion-Bundle
ActionOpenFence.OnExecuteServer — RaG_Core
ActionOpenFence.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionPackTent.GetText — DayZ-Expansion-Bundle
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-Bundle
ActionRaiseFlag.GetText — DayZ-Expansion-Bundle
ActionRepairShelter.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTent.CreateConditionComponents — CJ187-MoreItems ✂
ActionRepairTentPart.CreateConditionComponents — CJ187-MoreItems ✂
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.OnFinishProgressServer — DayZ-Expansion-Bundle
ActionRestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionRestrainTarget.OnStartServer — DayZ-Expansion-Bundle (cond)
ActionSawPlanks.OnFinishProgressServer — Terje-Skills
ActionSewSelf.CreateConditionComponents — CJ187-MoreItems ✂
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.CreateConditionComponents — CJ187-MoreItems ✂
ActionSkinning.ActionCondition T2 DayZ-Expansion-Bundle
ActionSkinning.Can — DayZ-Expansion-Bundle
ActionSkinning.CanContinue — DayZ-Expansion-Bundle
ActionSkinning.CreateOrgan — Terje-Skills
ActionSkinning.OnFinishProgressServer — Terje-Skills
ActionSkinningCB.CreateActionComponent — Terje-Skills
ActionStartEngine.Can — RedFalcon Watercraft
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Bundle (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Bundle
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionStopEngine.Can — RedFalcon Watercraft
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionStopEngine.GetText — DayZ-Expansion-Bundle ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Bundle (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Bundle ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Bundle ✂
ActionTakeItem.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItem.GetText — DayZ-Expansion-Bundle
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-Bundle
ActionTakeItemToHands.GetText — DayZ-Expansion-Bundle
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTogglePlaceObject.Start — DayZ-Expansion-Bundle (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-Bundle ✂
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion-Bundle (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion-Bundle ✂
ActionTurnOnTransmitter.ActionCondition T2 CJ187-MoreItems ✂
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.GetText — DayZ-Expansion-Bundle
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpin.OnExecute — DayZ-Expansion-Bundle
ActionUnpin.OnStartServer — VPPAdminTools
ActionUnrestrainTarget.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionUnrestrainTargetHands.OnFinishProgressServer — DayZ-Expansion-Bundle (cond)
ActionWorldCraft.Post_SetupAction — DayZ-Expansion-Bundle
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.OnUpdate T0 DayZ-Expansion-Bundle
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.CanAddCartridges — DayZ-Expansion-Bundle
Ammunition_Base.CanBeSplit — DayZ-Expansion-Bundle
Ammunition_Base.CombineItems — DayZ-Expansion-Bundle
Ammunition_Base.Expansion_GetHealthDamage — DayZ-Expansion-Bundle ✂
Ammunition_Base.IsCompatiableAmmo — DayZ-Expansion-Bundle
Ammunition_Base.SetQuantityTR — Trader ✂
Ammunition_Base.SplitItem — DayZ-Expansion-Bundle ✂
Ammunition_Base.SplitItemToInventoryLocation — DayZ-Expansion-Bundle ✂
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
AnimalBase.EOnContact — DayZ-Expansion-Bundle ✂
AnimalBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
AnimalBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnTerjeClientUpdate — Terje-Skills
AnimatedActionBase.OnExecute — DayZ-Expansion-Bundle
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AttachNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
AttachmentsOutOfReach.IsAttachmentReachable — RaG_Vehicle_Pack (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BandageDressing.SetActions T2 DayZ-Dog
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.Close — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-Bundle
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.Close — DayZ-Expansion-Bundle
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
Barrel_ColorBase.Open — DayZ-Expansion-Bundle
Barrel_ColorBase.SetActions T2 RaG_Vehicle_Pack
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-Bundle
BaseBuildingBase.IsOpen — DayZ-Expansion-Bundle
Battery9V.SetActions T2 DayZ-Expansion-Bundle
BleedingSourcesManagerBase.AttemptAddBleedingSourceBySelection — Terje-Skills (cond)
BleedingSourcesManagerServer.ProcessHit — DayZ-Expansion-Bundle (cond)
BloodLoss.OnUpdateClient — DayZ-Expansion-Bundle (cond)
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BrokenLegsMdfr.OnDeactivate — CJ187-MoreItems (cond)
BrokenLegsMdfr.OnTick — CJ187-MoreItems ✂
BuildingBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
BuildingBase.DeferredInit — DayZ-Expansion-Bundle
BuildingBase.EEOnCECreate — DayZ-Expansion-Bundle
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousMineWood.CreatePrimaryItems — Terje-Skills
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CCTCursor.Can — RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — RedFalcon Watercraft
CCTCursorParent.Can — RedFalcon Watercraft
CCTObject.Can — RedFalcon Watercraft
CCTParent.Can — RedFalcon Watercraft
CCTSurface.Can — RedFalcon Watercraft
CCTTree.Can — RedFalcon Watercraft
CarBattery.CanPutIntoHands T2 DayZ-Expansion-Bundle (cond)
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Bundle ✂
CarDoor.NameOverride — DayZ-Expansion-Bundle ✂
CarHud.Init — DayZ-Expansion-Bundle
CarHud.RefreshVehicleHud — DayZ-Expansion-Bundle
CarHud.ShowVehicleInfo — DayZ-Expansion-Bundle
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DamageCrew — DayZ-Expansion-Bundle
CarScript.DeferredInit — MuchCarKey
CarScript.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
CarScript.EEInit T3 DayZ-Expansion-Bundle
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEOnCECreate — MuchCarKey
CarScript.EEOnDamageCalculated — DayZ-Expansion-Bundle
CarScript.GenerateCarHornAINoise — DayZ-Expansion-Bundle
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnContact — No-Vehicle-Damage ✂
CarScript.OnUpdate T0 FlipTransport
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.GetBaitLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetChanceCoef — Terje-Skills
CatchingContextFishingRodAction.GetHookLossChanceModifierClamped — Terje-Skills
CatchingContextFishingRodAction.GetQualityModifier — Terje-Skills
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
CharacterCreationMenu.Back — DayZ-Expansion-Bundle
Chat.Add — DayZ-Expansion-Bundle (cond)
Chat.AddInternal — DayZ-Expansion-Bundle (cond)
Chat.Clear — DayZ-Expansion-Bundle (cond)
Chemlight_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
CivSedanWheel.OnWasDetached — DayZ-Expansion-Bundle
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Bundle ✂
CleanWeapon.CanDo — CJ187-MoreItems ✂
CleanWeapon.Do — CJ187-MoreItems ✂
CleanWeapon.Init — CJ187-MoreItems ✂
CleanWeapon.IsRepeatable — CJ187-MoreItems ✂
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.EECargoIn — DayZ-Expansion-Bundle
Clothing.EECargoMove — DayZ-Expansion-Bundle
Clothing.EECargoOut — DayZ-Expansion-Bundle
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-Bundle
ConstructionBase.IsCollidingEx — DayZ-Expansion-Bundle (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-Bundle
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
Container_Base.Close — DayZ-Expansion-Bundle
Container_Base.DeferredInit — DayZ-Expansion-Bundle
Container_Base.Open — DayZ-Expansion-Bundle
ContaminatedArea_Base.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
ContaminatedArea_Local.DeferredInit — Trader (cond)
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
Cooking.UpdateCookingStateOnStick — Terje-Skills
CoughSymptom.OnGetActivatedServer — DayZ-Expansion-Bundle
CraftArrow.CanDo — Terje-Skills
CraftArrow.Do — Terje-Skills
CraftArrowBone.CanDo — Terje-Skills
CraftArrowBone.Do — Terje-Skills
CraftBaseBallBatBarbed.CanDo — Terje-Skills
CraftBaseBallBatBarbed.Do — Terje-Skills
CraftBaseBallBatNailed.CanDo — Terje-Skills
CraftBaseBallBatNailed.Do — Terje-Skills
CraftBoneHook.CanDo — Terje-Skills
CraftBoneHook.Do — Terje-Skills
CraftBoneKnife.CanDo — Terje-Skills
CraftBoneKnife.Do — Terje-Skills
CraftFishNetTrap.CanDo — Terje-Skills
CraftFishNetTrap.Do — Terje-Skills
CraftFishingRod.CanDo — Terje-Skills
CraftFishingRod.Do — Terje-Skills
CraftGhillieAttachment.CanDo — Terje-Skills
CraftGhillieAttachment.Do — Terje-Skills
CraftGhillieBushrag.CanDo — Terje-Skills
CraftGhillieBushrag.Do — Terje-Skills
CraftGhillieHood.CanDo — Terje-Skills
CraftGhillieHood.Do — Terje-Skills
CraftGhillieSuit.CanDo — Terje-Skills
CraftGhillieSuit.Do — Terje-Skills
CraftGhillieTop.CanDo — Terje-Skills
CraftGhillieTop.Do — Terje-Skills
CraftHandDrillKit.CanDo — Terje-Skills
CraftHandDrillKit.Do — Terje-Skills
CraftImprovisedLeatherBag.CanDo — Terje-Skills
CraftImprovisedLeatherBag.Do — Terje-Skills
CraftLeatherCourierBag.CanDo — Terje-Skills
CraftLeatherCourierBag.Do — Terje-Skills
CraftLeatherSack.CanDo — Terje-Skills
CraftLeatherSack.Do — Terje-Skills
CraftRag.Do — MuchStuffPack ✂
CraftSpearBone.CanDo — Terje-Skills
CraftSpearBone.Do — Terje-Skills
CraftSpearStone.CanDo — Terje-Skills
CraftSpearStone.Do — Terje-Skills
CraftStoneKnife.CanDo — Terje-Skills
CraftStoneKnife.Do — Terje-Skills
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-Bundle (cond)
CraftWoodenHook.CanDo — Terje-Skills
CraftWoodenHook.Do — Terje-Skills
CreditsLoader.GetData — CF ✂
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ-Dog (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZExpansion.OnFinish — DayZ-Expansion-Bundle
DayZExpansion.OnLoaded — DayZ-Expansion-Bundle
DayZExpansion.SpectateAI — DayZ-Expansion-Bundle ✂
DayZGame.ExplosionEffectsEx — DayZ-Expansion-Bundle
DayZGame.IsDebugMonitor — DayZ-Expansion-Bundle ✂
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion-Bundle (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion-Bundle (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Bundle ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Bundle
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Bundle
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeTargetedByAI — DayZ-Expansion-Bundle
DayZPlayerImplement.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_CanBeDamaged — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_GetEntityStorageAdditionalDataVersion — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_Init — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_IsAI — DayZ-Expansion-Bundle ✂
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataLoad — DayZ-Expansion-Bundle
DayZPlayerImplement.Expansion_OnEntityStorageAdditionalDataSave — DayZ-Expansion-Bundle
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Bundle
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion-Bundle
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnSoundEvent — Terje-Skills
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion-Bundle
DayZPlayerImplementMeleeCombat.TrySelectFinisherType — Terje-Skills (cond)
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — Terje-Skills
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateHit_Common — Terje-Skills
DeadFox.Expansion_IsMeleeWeapon — DayZ-Expansion-Bundle ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeafnessCompleteSymptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
DeafnessCompleteSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.CalculateMapTile — DayZ-Expansion-Bundle (cond)
DebugMonitor.SetFramerate — DayZ-Expansion-Bundle
DebugMonitor.SetFramerateText — DayZ-Expansion-Bundle (cond)
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.ChangeFoodStage — DayZ-Expansion-Bundle
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
Edible_Base.TerjeOverrideDescriptionByConsumableEffects — Terje-Skills
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Bundle (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Bundle ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Bundle ✂
EffectArea.EEDelete T3 DayZ-Expansion-Bundle
EffectArea.InitZoneServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerEnterServer — DayZ-Expansion-Bundle
EffectArea.OnPlayerExitServer — DayZ-Expansion-Bundle
EffectArea.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.GetEnvironmentTemperature — Terje-Skills
ExpansionActionDismissAI.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-Bundle
ExpansionActionPaint.GetText — DayZ-Expansion-Bundle
ExpansionBarbedWire.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExpansionBarbedWire.Expansion_IsDanger — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-Bundle
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-Bundle
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-Bundle (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-Bundle
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-Bundle
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-Bundle ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-Bundle ✂
ExpansionBookMenuManager.RegisterBookMenuTabs — DayZ-Expansion-Bundle
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-Bundle
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-Bundle
ExpansionESPModificationModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionItemInspectionBase.UpdateItemStats — DayZ-Expansion-Bundle
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Bundle ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Bundle ✂
ExpansionMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionP2PMarketModule.CheckCanUseTrader — DayZ-Expansion-Bundle
ExpansionPartyData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Bundle
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Bundle
ExpansionSettings.OnInit T3 DayZ-Expansion-Bundle
ExpansionSettings.ServerInit — DayZ-Expansion-Bundle
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Bundle (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Bundle
ExpansionVehicle.GetLockState — DayZ-Expansion-Bundle ✂
ExpansionVehicle.Init — DayZ-Expansion-Bundle ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Bundle
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Bundle ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Bundle ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Bundle ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Bundle ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Bundle
ExpansionWorld.FixAIFirearmFX — DayZ-Expansion-Bundle ✂
ExpansionWorld.OnFinish — DayZ-Expansion-Bundle
ExpansionWorld.OnStart — DayZ-Expansion-Bundle
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Bundle
ExpansionWorld.eAI_OnUpdate — DayZ-Expansion-Bundle ✂
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion-Bundle
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion-Bundle
ExplosivesBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
ExplosivesBase.DeferredInit — DayZ-Expansion-Bundle
Fence.AddAction — DayZ-Expansion-Bundle
Fence.CF_OnStoreLoad — DayZ-Expansion-Bundle
Fence.CF_OnStoreSave — DayZ-Expansion-Bundle
Fence.CanBeDamaged — DayZ-Expansion-Bundle ✂
Fence.CloseAndLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsLocked — DayZ-Expansion-Bundle
Fence.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
Fence.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
Fence.RemoveAction — DayZ-Expansion-Bundle
Fence.SetActions T2 Code Lock
Fence.SetOpenedState — DayZ-Expansion-Bundle
FeverBlurSymptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
FeverBlurSymptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
FirearmActionLoadBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBullet.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletQuick.OnStartServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnEndServer — DayZ-Expansion-Bundle
FirearmActionLoadMultiBulletRadial.OnStartServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnEndServer — DayZ-Expansion-Bundle
FirearmActionMechanicManipulate.OnStartServer — DayZ-Expansion-Bundle
FirefighterAxe.SetActions T2 RaG_BaseItems
FireplaceBase.GetFuelBurnRateMP — Terje-Skills
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FirstAidKit.SetActions T2 RaG_Vehicle_Pack
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-Bundle
Flag_Base.CF_OnStoreSave — DayZ-Expansion-Bundle
Flag_Base.OnWasAttached — DayZ-Expansion-Bundle
Flag_Base.OnWasDetached — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOff — DayZ-Expansion-Bundle
FlammableBase.OnSwitchOn — DayZ-Expansion-Bundle
FlammableBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
Flaregun.OnFire — DayZ-Expansion-Bundle
Flashlight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GardenLime.SetActions T2 RaG_BaseItems
GiftBox_Base.Close — DayZ-Expansion-Bundle
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-Bundle ✂
GiftBox_Base.Open — DayZ-Expansion-Bundle
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HMP3Symptom.OnGetActivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnGetDeactivatedClient — DayZ-Expansion-Bundle (cond)
HMP3Symptom.OnUpdateClient — DayZ-Expansion-Bundle (cond)
HatchbackWheel.OnWasDetached — DayZ-Expansion-Bundle
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Headtorch_ColorBase.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-Bundle (cond)
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.IsCollidingPlayer — DayZ-Expansion-Bundle (cond)
Hologram.PlaceEntity — MMG Base Storage (cond)
Hologram.SetHologramPosition — gebsfish
Hologram.SetOnGround — DayZ-Expansion-Bundle
HungerMdfr.GetTerjeHealthDammageModifier — Terje-Skills
HungerMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.DestroyWhiteBackground — DayZ-Expansion-Bundle
Icon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
Icon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
Icon.FullScreen — DayZ-Expansion-Bundle
Icon.InitEx — DayZ-Expansion-Bundle
Icon.InitLock — DayZ-Expansion-Bundle
Icon.SetItemPreview — DayZ-Expansion-Bundle
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-Bundle (cond)
IntroSceneCharacter.CharacterUnload — DayZ-Expansion-Bundle
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion-Bundle
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Bundle
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
ItemBase.AreChildrenAccessible — DayZ-Expansion-Bundle (cond)
ItemBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
ItemBase.CF_OnStoreSave — DayZ-Expansion-Bundle
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-Bundle
ItemBase.CanDisplayCargo — DayZ-Expansion-Bundle
ItemBase.CanPutIntoHands T2 DayZ-Expansion-Bundle
ItemBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-Bundle (cond)
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle
ItemBase.CanReleaseCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromCargo — DayZ-Expansion-Bundle
ItemBase.CanRemoveFromHands — DayZ-Expansion-Bundle
ItemBase.Close — DayZ-Expansion-Bundle
ItemBase.DamageItemAttachments — Terje-Skills
ItemBase.DamageItemInCargo — Terje-Skills
ItemBase.DeferredInit — DayZ-Expansion-Bundle
ItemBase.EEDelete T3 DayZ-Expansion-Bundle
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ItemBase.EEInit T3 DayZ-Expansion-Bundle
ItemBase.EEItemAttached T2 DayZ-Expansion-Bundle
ItemBase.EEItemDetached T2 DayZ-Expansion-Bundle
ItemBase.EEKilled T3 DayZ-Expansion-Bundle
ItemBase.EEOnAfterLoad T3 DayZ-Expansion-Bundle
ItemBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
ItemBase.EOnContact — DayZ-Expansion-Bundle ✂
ItemBase.ExpansionIsLocked — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_GetRarity — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-Bundle ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-Bundle ✂
ItemBase.GetHiddenSelectionIndex — DayZ-Expansion-Bundle ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Bundle
ItemBase.IsOpen — DayZ-Expansion-Bundle
ItemBase.OnEnergyConsumed — DayZ-Expansion-Bundle (cond)
ItemBase.OnItemLocationChanged T2 DayZ-Expansion-Bundle
ItemBase.OnQuantityChanged — DayZ-Expansion-Bundle
ItemBase.OnStoreSave T3 CF
ItemBase.OnSwitchOff — DayZ-Expansion-Bundle
ItemBase.OnSwitchOn — DayZ-Expansion-Bundle
ItemBase.OnWasAttached — DayZ-Expansion-Bundle
ItemBase.OnWasDetached — DayZ-Expansion-Bundle
ItemBase.OnWorkStart — DayZ-Expansion-Bundle
ItemBase.OnWorkStop — DayZ-Expansion-Bundle
ItemBase.Open — DayZ-Expansion-Bundle
JMESPMeta.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.Create — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-Bundle
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-Bundle
JMItemSetSettings.Defaults — DayZ-Expansion-Bundle
JMPlayerForm.Click_ApplyStats — DayZ-Expansion-Bundle
JMPlayerForm.InitActionWidgetsStats — DayZ-Expansion-Bundle
JMPlayerForm.OnClientPermissionsUpdated — DayZ-Expansion-Bundle
JMPlayerForm.RefreshStats — DayZ-Expansion-Bundle
JMPlayerInstance.OnReceiveStatus — DayZ-Expansion-Bundle
JMPlayerInstance.OnRecieveHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendHealth — DayZ-Expansion-Bundle
JMPlayerInstance.OnSendStatus — DayZ-Expansion-Bundle
JMPlayerInstance.Update — DayZ-Expansion-Bundle
JMPlayerModule.GetRPCMax — DayZ-Expansion-Bundle ✂
JMPlayerModule.OnRPC T2 DayZ-Expansion-Bundle
JMPlayerModule.Server_EndSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_OnStartSpectating — DayZ-Expansion-Bundle
JMPlayerModule.Server_StartSpectating — DayZ-Expansion-Bundle
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Bundle
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Bundle ✂
KeybindingElement.Reload — CF
KitchenTimer.OnUpdate T0 DayZ-Expansion-Bundle
LandMineTrap.EEHitBy T2 VPPAdminTools
Land_House_1B01_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.HasIvys — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion-Bundle ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion-Bundle ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion-Bundle (cond)
Land_Underground_EntranceBase.Expansion_IsUndergroundEntrance — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasInterior — DayZ-Expansion-Bundle ✂
Land_Village_Pub.HasIvys — DayZ-Expansion-Bundle ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion-Bundle ✂
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
Lockpick.SetActions T2 CJ187-LootChest
LuxData.InitYieldBank — gebsfish ✂
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MD_OpenableItem_Base.CanReceiveAttachment T2 MuchDecos_Codelock (cond)
MD_OpenableItem_Base.SetActions T2 MuchDecos_Codelock
MagazineStorage.IsCompatiableAmmo — DayZ-Expansion-Bundle
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.ConsumeQuantity — DayZ-Expansion-Bundle (cond)
MeatTenderizer.SetActions T2 DayZ-Expansion-Bundle
MetalWire.UpdateAllSelections — DayZ-Expansion-Bundle
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingAngle — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.GetHeadingVector — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-Bundle ✂
MiscGameplayFunctions.RemoveSplint — CJ187-MoreItems ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionServer.EquipCharacter — DayZ-Expansion-Bundle (cond)
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.SyncRespawnModeInfo — DayZ-Expansion-Bundle (cond)
MissionServer.TickScheduler T0 DayZ-Expansion-Bundle ✂
MissionServer.eAI_GetPlayers — DayZ-Expansion-Bundle ✂
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifierBase.ResetLastTickTime — DayZ-Expansion-Bundle
ModifierBase.Tick T0 DayZ-Expansion-Bundle (cond)
ModifiersManager.OnScheduledTick T1 DayZ-Expansion-Bundle ✂
ModifiersManager.SetModifiers — DayZ-Expansion-Bundle
ModsMenuDetailedEntry.LoadData — DayZ-Expansion-Bundle
ModsMenuSimpleEntry.LoadData — DayZ-Expansion-Bundle
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Bundle
MotorbikeScript.DamageCrew — DayZ-Expansion-Bundle
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Bundle
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Bundle
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Bundle
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Bundle ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Bundle
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Bundle
MotorbikeScript.NameOverride — DayZ-Expansion-Bundle ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnContact — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStart — DayZ-Expansion-Bundle
MotorbikeScript.OnEngineStop — DayZ-Expansion-Bundle
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Bundle
MushroomBase.EEDelete T3 Terje-Skills
MushroomBase.IsTerjeClientUpdateRequired — Terje-Skills ✂
MushroomBase.OnTerjeClientUpdate — Terje-Skills
NVGoggles.Expansion_TryTurningOff — DayZ-Expansion-Bundle ✂
NVGoggles.Expansion_TryTurningOn — DayZ-Expansion-Bundle ✂
NVGoggles.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Bundle ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PersonalRadio.SetActions T2 RaG_Vehicle_Pack
PipeWrench.SetActions T2 DayZ-Expansion-Bundle
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Bundle
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CanReceiveItemIntoHands T2 InventoryInCar (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.EEDelete T3 DayZ-Expansion-Bundle
PlayerBase.EEOnDamageCalculated — DayZ-Expansion-Bundle
PlayerBase.EOnFrame T1 DayZ-Expansion-Bundle ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsHelper — DayZ-Expansion-Bundle
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.GetWeightSpecialized — Terje-Skills
PlayerBase.HeadingModel — DayZ-Expansion-Bundle
PlayerBase.IsInVehicle — DayZ-Expansion-Bundle (cond)
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-Bundle ✂
PlayerBase.IsWearingSplint — CJ187-MoreItems
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Bundle
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnCommandSwimFinish — DayZ-Expansion-Bundle
PlayerBase.OnCommandSwimStart — DayZ-Expansion-Bundle
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnCommandVehicleFinish — InventoryInCar
PlayerBase.OnCommandVehicleStart — InventoryInCar
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnLand — DayZ-Expansion-Bundle
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnScheduledTick T1 DayZ-Expansion-Bundle
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnTerjeCharacterLifetimeUpdated — Terje-Skills ✂
PlayerBase.OnTerjePlayerKilledEvent — Terje-Skills
PlayerBase.OnTerjePlayerRespawned — Terje-Skills
PlayerBase.OnTerjeProfileFirstCreation — Terje-Skills
PlayerBase.OnTerjeRPC — Terje-Skills
PlayerBase.OnTerjeRegisterModifiers — Terje-Skills
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Bundle
PlayerBase.ServerReplaceItemWithNew — DayZ-Expansion-Bundle
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Bundle
PlayerBase.SpawnEntityOnGroundPos — Terje-Skills
PlayerBase.SwitchItemSelectionTexture — Forward Operator Gear
PlayerBase.TerjeSendSoundEvent — Terje-Skills
PlayerBase.TryHideItemInHands — DayZ-Expansion-Bundle
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Bundle (cond)
PlayerBase.eAI_IsLit — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_OnFactionChange — DayZ-Expansion-Bundle ✂
PlayerBase.eAI_SetFactionTypeID — DayZ-Expansion-Bundle
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PlayerPreview.UpdateInterval — Forward Operator Gear
PlayerStomach.AddToStomach — Terje-Skills
PlayerStomach.Update — Terje-Skills
PluginAdminLog.GetPlayerPrefix — DayZ-Expansion-Bundle
PluginAdminLog.OnInit T3 DayZ-Expansion-Bundle
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenu.RegisterModdedDiags — DayZ-Expansion-Bundle
PluginDiagMenu.RegisterModdedDiagsIDs — DayZ-Expansion-Bundle
PluginDiagMenuClient.BindCallbacks — DayZ-Expansion-Bundle
PluginDiagMenuClient.OnRPC T2 DayZ-Expansion-Bundle
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanBeRepairedToPristine — CJ187-MoreItems ✂
PluginRepairing.CanRepairToPristine — CJ187-MoreItems ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTerjeScriptableAreas.WriteScriptableAreasWiki — Terje-Skills
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PrepareAnimal.GetLengthInSecs — Terje-Skills (cond)
PrepareAnimal.GetTerjeCraftingTimeModifier — Terje-Skills
PrepareCarp.Init — gebsfish
PrepareChicken.Do — Terje-Skills
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.GetLengthInSecs — Terje-Skills (cond)
PrepareFish.GetTerjeCraftingTimeModifier — Terje-Skills ✂
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareFox.Do — Terje-Skills
PrepareMackerel.Init — gebsfish
PrepareRabbit.Do — Terje-Skills
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PropertyModifiers.UpdateModifiers — DayZ-Expansion-Bundle
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Rag.SetActions T2 DayZ-Dog
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
RecipeBase.CheckRecipe — DayZ-Expansion-Bundle
RecipeBase.GetName — DayZ-Expansion-Bundle ✂
RecipeBase.SpawnItems — DayZ-Expansion-Bundle
RecoilBase.PostInit — DayZ-Expansion-Bundle (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairElectric.CanDo — CJ187-MoreItems ✂
RepairElectric.Do — CJ187-MoreItems ✂
RepairElectric.Init — CJ187-MoreItems ✂
RepairElectric.IsRepeatable — CJ187-MoreItems ✂
RepairEpoxy.Init — gebsfish
RepairWithLeatherSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Do — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.Init — CJ187-MoreItems ✂
RepairWithLeatherSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithSewingKit.CanDo — CJ187-MoreItems ✂
RepairWithSewingKit.Do — CJ187-MoreItems ✂
RepairWithSewingKit.Init — CJ187-MoreItems ✂
RepairWithSewingKit.IsRepeatable — CJ187-MoreItems ✂
RepairWithTape.Init — gebsfish
RepairWithTireKit.CanDo — CJ187-MoreItems ✂
RepairWithTireKit.Do — CJ187-MoreItems ✂
RepairWithTireKit.Init — CJ187-MoreItems ✂
RepairWithTireKit.IsRepeatable — CJ187-MoreItems ✂
RightArea.Refresh — Terje-Skills
RightArea.UpdateInterval — Terje-Skills
Roadflare.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
SakhalData.InitYieldBank — gebsfish ✂
SawoffMosin.Do — MuchStuffPack (cond)
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Bundle ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Bundle
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion-Bundle
ServerBrowserMenuNew.OnClick — DayZ-Expansion-Bundle (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion-Bundle
SharpenMelee.CanDo — CJ187-MoreItems ✂
SharpenMelee.Do — CJ187-MoreItems ✂
SharpenMelee.Init — CJ187-MoreItems ✂
SharpenMelee.IsRepeatable — CJ187-MoreItems ✂
SlotsIcon.ClearRemainSelected — DayZ-Expansion-Bundle
SlotsIcon.Expansion_ResetColor — DayZ-Expansion-Bundle ✂
SlotsIcon.Expansion_UpdateItemRarity — DayZ-Expansion-Bundle ✂
SlotsIcon.Init — DayZ-Expansion-Bundle
SlotsIcon.SetItemPreview — DayZ-Expansion-Bundle
Spear.SetActions T2 gebsfish
SpookyArea.eAI_IsDangerousToAI — DayZ-Expansion-Bundle ✂
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-Bundle ✂
StaminaConsumers.HasEnoughStaminaFor — Terje-Skills
StaminaConsumers.HasEnoughStaminaToStart — Terje-Skills
StaminaHandler.DepleteStaminaEx — DayZ-Expansion-Bundle (cond)
StaminaHandler.RegisterStaminaConsumers — Terje-Skills
StaminaHandler.RegisterStaminaModifiers — Terje-Skills
StaminaHandler.SetCooldown — Terje-Skills
StaminaHandler.SetDepletionMultiplier — Terje-Skills
StaminaHandler.SetRecoveryMultiplier — Terje-Skills
StaminaModifier.GetMaxValue — Terje-Skills
StaminaModifier.GetMinValue — Terje-Skills
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SwapOldAndNewMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
TLRLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-Bundle
TentBase.CF_OnStoreSave — DayZ-Expansion-Bundle
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-Bundle (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-Bundle ✂
TentBase.CanReleaseAttachment T2 DayZ-Expansion-Bundle (cond)
TentBase.EEHitBy T2 DayZ-Expansion-Bundle
TentBase.EEKilled T3 DayZ-Expansion-Bundle
TentBase.ExpansionIsOpenable — DayZ-Expansion-Bundle ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-Bundle ✂
TentBase.ToggleAnimation — DayZ-Expansion-Bundle
TerjeAdmintoolSupport.OnInit T3 Terje-Skills
TerjeBookBase.DescriptionOverride — Terje-Skills (cond)
TerjeBookBase.SetActions T2 Terje-Skills
TerjePerkCfg.OnInit T3 Terje-Skills
TerjePlayerProfile.OnInit T3 Terje-Skills
TerjePlayerSkillsAccessor.AddPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.AddSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkStatus — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetPerkValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillExperience — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillModifierValue — Terje-Skills ✂
TerjePlayerSkillsAccessor.GetSkillPerkPoints — Terje-Skills ✂
TerjePlayerSkillsAccessor.IsPerkRegistered — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAll — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetAllSkillPerks — Terje-Skills ✂
TerjePlayerSkillsAccessor.ResetSkill — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetPerkLevel — Terje-Skills ✂
TerjePlayerSkillsAccessor.SetSkillLevel — Terje-Skills ✂
TerjeSettingsCollection.AfterServerSettingsLoaded — Terje-Skills
TerjeSettingsCollection.OnInit T3 Terje-Skills
TerjeSkillCfg.OnInit T3 Terje-Skills
TerjeSkillModifierCfg.OnInit T3 Terje-Skills
TerjeSkillsCraftingHelper.CanDoCraftPerkRequired — Terje-Skills
TerjeSkillsCraftingHelper.DoCraftPerkRequired — Terje-Skills
TerjeSkillsRegistry.HasSkillsMod — Terje-Skills ✂
TerjeSkillsRegistry.OnInit T3 Terje-Skills
TerritoryFlagKit.OnPlacementComplete — DayZ-Expansion-Bundle ✂
ThirstMdfr.GetTerjeHealthDammageModifier — Terje-Skills
ThirstMdfr.GetTerjeMetabolicSpeedModifier — Terje-Skills
TrapBase.CreateTargetInformation — DayZ-Expansion-Bundle ✂
TrapBase.EEHitBy T2 DayZ-Expansion-Bundle
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TrapSpawnBase.SetCanCatch — Terje-Skills
TrapSpawnBase.SetupTrapPlayer — Terje-Skills
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Bundle ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Bundle
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Bundle
UndergroundStash.AfterStoreLoad T3 Terje-Skills
UndergroundStash.InitItemVariables — Terje-Skills
UndergroundStash.OnTerjeStoreLoad — Terje-Skills
UndergroundStash.OnTerjeStoreSave — Terje-Skills
UndergroundStash.OnVariablesSynchronized T2 Terje-Skills
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.eAI_GetNightVisibility — DayZ-Expansion-Bundle ✂
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion-Bundle
VehicleContactData.SetData — DayZ-Expansion-Bundle
VehicleLightsComponent.EnableLight — DayZ-Expansion-Bundle (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Bundle (cond)
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
VirtualHud.SendRPC — DayZ-Expansion-Bundle (cond)
VomitSymptom.OnAnimationStart — DayZ-Expansion-Bundle
Watchtower.CanBeDamaged — DayZ-Expansion-Bundle ✂
WeaponAttachMagazine.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFire.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireAndChamberNext.OnUpdate T0 DayZ-Expansion-Bundle (cond)
WeaponFireMultiMuzzle.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireToJam.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponFireWithEject.OnEntry — DayZ-Expansion-Bundle (cond)
WeaponManager.CanFire — Trader (cond)
WeaponManager.CanLoadBullet — DayZ-Expansion-Bundle
WeaponStartAction.eAI_Vanilla_OnEntry — DayZ-Expansion-Bundle
WeaponUnjamming_Start.OnUpdate T0 DayZ-Expansion-Bundle (cond)
Weapon_Base.EEParentedFrom — DayZ-Expansion-Bundle
Weapon_Base.EEParentedTo — DayZ-Expansion-Bundle
Weapon_Base.Expansion_GetAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOffAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.Expansion_TryTurningOnAnyLightOrNVG — DayZ-Expansion-Bundle ✂
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Bundle
Weapon_Base.ProcessWeaponAbortEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.ProcessWeaponEvent — DayZ-Expansion-Bundle (cond)
Weapon_Base.UpdateLaser — DayZ-Expansion-Bundle ✂
Weapon_Base.eAI_IsSilent — DayZ-Expansion-Bundle ✂
WoodBase.OnTreeCutDown — DayZ-Expansion-Bundle
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
WorldData.UpdateBaseEnvTemperature — DayZ-Expansion-Bundle
Worm.OnCEIterate — gebsfish
Wreck_Mi8_Crashed.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_Mi8_Crashed.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_SantasSleigh.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_SantasSleigh.EEOnCECreate — DayZ-Expansion-Bundle
Wreck_UH1Y.AfterStoreLoad T3 DayZ-Expansion-Bundle
Wreck_UH1Y.EEOnCECreate — DayZ-Expansion-Bundle
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZmbM_Gamedev_Base.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.CanBeTargetedByAI — DayZ-Dog (cond)
ZombieBase.ChaseAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.EEHealthLevelChanged T2 DayZ-Expansion-Bundle
ZombieBase.EOnContact — DayZ-Expansion-Bundle ✂
ZombieBase.FightAttackLogic — DayZ-Expansion-Bundle (cond)
ZombieBase.HandleMindStateChange — DayZ-Expansion-Bundle
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion-Bundle (cond)
eAIBase.Init — DayZ-Expansion-Bundle
jeans_np_base.SetActions T2 MMG Civilian Clothing
mmg_storage_openable_base.AfterStoreLoad T3 MMG Base Storage
mmg_storage_openable_base.CanReceiveAttachment T2 MMG Base Storage (cond)
mmg_storage_openable_base.SetActions T2 MMG Base Storage
mmg_storage_openable_noLock_base.AfterStoreLoad T3 MMG Base Storage
survival_pants_base.SetActions T2 MMG Civilian Clothing

82 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.