Analyzed mods, ranked
Where the 548 analyzed mods fall
220 asset-only
316 scripted · A11 scripted · B1 scripted · C
Median scripted mod
0.004 ms/s
Heaviest tenth starts at 0.702 ms/s. The letter separates 12 mods from 316; the rank separates all of them.
| Rank | Mod | Footprint | Structural load · heaviest first | Chain breaks |
|---|---|---|---|---|
| 88 | DayOne | A heavier than 73% | 0.152 |
10 by design |
| 91 | ARTRIX Weapons Pack | A heavier than 72% | 0.145 |
3 by design |
| 91 | Defined Weapons | A heavier than 72% | 0.145 |
3 by design |
| 93 | gebsfish | A heavier than 72% | 0.145 |
1 to review + 19 by design |
| 94 | Underground Bases | A heavier than 71% | 0.142 |
clean |
| 96 | MuchFramework | A heavier than 71% | 0.142 |
1 to review |
| 105 | MZ KOTH | A heavier than 68% | 0.140 |
clean |
| 106 | CZ No-Fly Zones | A heavier than 68% | 0.140 |
clean |
| 108 | Sentinel Groups | A heavier than 67% | 0.140 |
clean |
| 111 | BlackWaterClothing | A heavier than 66% | 0.123 |
1 by design |
| 113 | Sunnyvale_Original_II | A heavier than 66% | 0.107 |
1 by design |
| 116 | BlackWaterWeapons | A heavier than 65% | 0.095 |
1 by design |
| 117 | Ground Zero Weapons | A heavier than 64% | 0.092 |
1 by design |
| 118 | BasicExtensionsPlus | A heavier than 64% | 0.085 |
6 to review + 50 by design |
| 124 | CF | A heavier than 62% | 0.075 |
1 by design |
| 134 | HighWatch | A heavier than 59% | 0.029 |
clean |
| 146 | Care Packages V2 | A heavier than 55% | 0.025 |
clean |
| 149 | Arma 2 Helicopters Remastered | A heavier than 55% | 0.025 |
1 by design |
| 153 | 4KBOSSKVehiclePackage | A heavier than 53% | 0.010 |
clean |
| 154 | DayZ-Expansion-Quests | A heavier than 53% | 0.010 |
2 to review |
| 159 | AftermathClothing | A heavier than 51% | 0.007 |
1 to review + 4 by design |
| 163 | DayZ-Expansion-Market | A heavier than 50% | 0.006 |
clean |
| 175 | Blackouts Baja | A heavier than 47% | 0.003 |
clean |
| 177 | SFP_anim_system | A heavier than 46% | 0.002 |
2 by design |
| 178 | Terje-Skills | A heavier than 46% | 0.002 |
1 to review + 8 by design |
| 180 | Blackouts Scorpion | A heavier than 45% | 0.002 |
clean |
| 183 | IRP-Land-Rover-Defender-110 | A heavier than 44% | 0.002 |
clean |
| 186 | GraveCross | A heavier than 43% | 0.001 |
clean |
| 188 | Blackouts Corvette | A heavier than 42% | 0.001 |
clean |
| 188 | PsychoGaming Big Boys Pack | A heavier than 42% | 0.001 |
clean |
| 194 | Nehr_Pickup_Lada | A heavier than 39% | 0.001 |
1 by design |
| 194 | Winter Chernarus V2 | A heavier than 39% | 0.001 |
5 by design |
| 203 | MuchDecos | A heavier than 37% | 0.001 |
clean |
| 203 | RedFalcon Flight System Heliz | A heavier than 37% | 0.001 |
clean |
| 203 | Savage Snowmobiles | A heavier than 37% | 0.001 |
clean |
| 203 | TF:Fireworks | A heavier than 37% | 0.001 |
clean |
| 209 | DrugsPLUS | A heavier than 36% | 0.001 |
1 by design |
| 213 | [CrSk] VAZ-2107 | A heavier than 34% | 0.001 |
clean |
| 213 | Cabin_Mod_CodeLock_RaGed | A heavier than 34% | 0.001 |
clean |
| 213 | PsychoGaming Vehicles | A heavier than 34% | 0.001 |
clean |
| 219 | Dayz Navigation | A heavier than 32% | 0.001 |
clean |
| 219 | DayZ-Expansion-Personal-Storage | A heavier than 32% | 0.001 |
clean |
| 219 | IAT_Crafting_Plus | A heavier than 32% | 0.001 |
clean |
| 219 | VehicleRecovery | A heavier than 32% | 0.001 |
clean |
| 224 | Code_Lock_1.30_Fix | A heavier than 29% | 0.001 |
clean |
| 224 | Furnitures And Storage LordOfWar 1.0 | A heavier than 29% | 0.001 |
1 to review |
| 224 | Techs 4x4 Hilux Pickup Truck | A heavier than 29% | 0.001 |
clean |
| 233 | DayZ-Expansion-Hardline | A heavier than 29% | 0.000 |
1 to review + 4 by design |
| 235 | DayZOresAndGems | A heavier than 27% | 0.000 |
1 by design |
| 235 | RaidSchedule - New and Improved | A heavier than 27% | 0.000 |
clean |
← heavier page 2 of 3 · 124 mods lighter →
What the rank measures
Milliseconds of server main thread per second at 100 players, from how often each hook fires and how many timers stay alive. One per-frame hook is about 0.025 ms/s; one repeating timer about 0.140. Ties share a rank: same structure, same score. "Heavier than N%" is against scripted mods only.
What it leaves out
What the hooks do inside, network cost, and engine-side load. Rank 1 is the busiest structure, not the laggiest mod. The chain-breaks cell counts a break on a base class or on persisted data as "to review"; breaks on specific classes a mod replaces wholesale are "by design" — each mod's page ranks them. Methodology.