← modperf

Stack composer

Started from TheBeerGarden|DeerIsle|PVE|SNAFU|Helicopters: the 95 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 CF
  2. 2 VPPAdminTools
  3. 3 DeerIsle analysis failed
  4. 4 Server_Information_Panel
  5. 5 InventoryPlusPlus
  6. 6 VanillaPlusPlusMap
  7. 7 Better-Snap-Sounds
  8. 8 Better Inspect
  9. 9 Advanced Weapon Scopes
  10. 10 PristineRepair
  11. 11 Ear-Plugs
  12. 12 Jills Collection
  13. 13 WindstridesClothingPack
  14. 14 MuchCarKey
  15. 15 MoreMaskZ
  16. 16 Trader
  17. 17 MuchDecos
  18. 18 BuilderItems
  19. 19 RedFalcon Flight System Heliz
  20. 20 MuchStuffPack
  21. 21 CarCover
  22. 22 Armored Vehicle Pack
  23. 23 GunnerTruckOshkosh
  24. 24 IRP-Land-Rover-Defender-110
  25. 25 Blackouts Corvette
  26. 26 Blackouts Baja
  27. 27 FlipTransport
  28. 28 Lightsword
  29. 29 CannabisPlus
  30. 30 Tombstone V++ Map
  31. 31 Fishy Buildings
  32. 32 HMMWV not analyzed
  33. 33 RedFalcon Flight System - Flight Case Compat not analyzed
  34. 34 Basic Territories
  35. 35 BBPItemPack
  36. 36 BaseBuildingPlus
  37. 37 Workshop 2814024068 not analyzed
  38. 38 PvZmoD_CustomisableZombies
  39. 39 Hummer_H2_v2 not analyzed
  40. 40 DBN_ShelbyMustangGT500 not analyzed
  41. 41 Atv_mung
  42. 42 Mortys Weapons
  43. 43 Blackouts Scorpion
  44. 44 SearchInventory
  45. 45 Dayz-Cat not analyzed
  46. 46 [LEGACY] AJs Creatures
  47. 47 ArrakisTraderSignsTemp not analyzed
  48. 48 Workshop 2748635398 not analyzed
  49. 49 Collectable Items
  50. 50 CJ187-PokemonCards
  51. 51 Workshop 2766430855 not analyzed
  52. 52 dbo_surfaces_DI
  53. 53 No Fall Damage
  54. 54 RaG_BaseItems
  55. 55 MagazineLoading
  56. 56 Workshop 3057032239 not analyzed
  57. 57 AdvancedBanking V2
  58. 58 Radio not analyzed
  59. 59 Gas-Pump-Refueling
  60. 60 CabinZ not analyzed
  61. 61 Cabin_Mod_RaGed
  62. 62 Blacks RFFS Helis Retex
  63. 63 MBM_CanAm
  64. 64 MuchFramework
  65. 65 DayZ-Dog
  66. 66 Munghards itempack not analyzed
  67. 67 Survivor Animations
  68. 68 Workshop 3372180824 not analyzed
  69. 69 Airdrop-Upgraded
  70. 70 RF not analyzed
  71. 71 RF GARAGE not analyzed
  72. 72 Carim not analyzed
  73. 73 RedFalcon Watercraft
  74. 74 MSP_Script_Fixes not analyzed
  75. 75 FS
  76. 76 Workshop 2484246194 not analyzed
  77. 77 RUSForma_Motorcycles
  78. 78 Bed-Respawning-PreUpdate not analyzed
  79. 79 RaG_Core
  80. 80 SNAFU Weapons
  81. 81 1.28 Effect Area Height Fix not analyzed
  82. 82 AgricultureCore
  83. 83 gebsfish
  84. 84 MBM_HondaCRF450R not analyzed
  85. 85 MBM_SuzukiGSXR750 not analyzed
  86. 86 DBN_FordRaptor_Scorpio
  87. 87 Workshop 3117605011 not analyzed
  88. 88 Code Lock
  89. 89 Legacy_API_1.30 not analyzed
  90. 90 Workshop 3551721080 not analyzed
  91. 91 PVE 1.30 Fix not analyzed
  92. 92 Deer Isle Navmesh 1.30 Fix not analyzed
  93. 93 Workshop 2798340429 not analyzed
  94. 94 RED_FALCON_spining_fix_1.30 not analyzed
  95. 95 Workshop 3822594273 not analyzed
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

32 of 95 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 9 below.

Mods silencing mods
6 conflicts

Across 129 server-side methods hooked by two or more mods.

Structural load
0.68% of a frame at 100 players

6.829 ms per second, all 63 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

6 methods across 2 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 19RedFalcon Flight System Heliz35BBPItemPack all
26Blackouts Baja 1Blackouts Baja silences RedFalcon Flight System Heliz
1 method: 1 check
1
36BaseBuildingPlus 5BaseBuildingPlus silences BBPItemPack
5 methods: 3 events, 1 check, 1 value
5
all 15 6
3DeerIsle Not analyzed, so what it silences is unknown. Queue it in the list above.
32HMMWV Not analyzed, so what it silences is unknown. Queue it in the list above.
33RedFalcon Flight System - Flight Case Compat Not analyzed, so what it silences is unknown. Queue it in the list above.
37Workshop 2814024068 Not analyzed, so what it silences is unknown. Queue it in the list above.
39Hummer_H2_v2 Not analyzed, so what it silences is unknown. Queue it in the list above.
40DBN_ShelbyMustangGT500 Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 26 more mods not analyzed yet.

The 2 pairs, largest first# ·

BaseBuildingPlussilencesBBPItemPack5 methods
ActionBuildPartCB.CreateActionComponent event BBPItemPack's work on this event never runs. BaseBuildingPlus.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3 Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:769 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:809 DeCraftWoodenCrate.CanDo check BBPItemPack's conditions on this check no longer apply. BaseBuildingPlus.pbo::scripts\4_World\recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BBPItemPack's value here is replaced. BaseBuildingPlus.pbo::scripts\4_World\overrides\Hologram.c:764
Blackouts BajasilencesRedFalcon Flight System Heliz1 method
ActionSwitchLights.ActionCondition check · T2 RedFalcon Flight System Heliz's conditions on this check no longer apply. vg7_baja.pbo::vg7_baja\scripts\4_world\entities\vehicles\inherited\vg7_baja.c:3829

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Better Inspect then Server_Information_Panel then vanilla
PlayerBase.CommandHandler
about 30× per player per second
Survivor Animations then VPPAdminTools RPC send then vanilla
MissionServer.OnUpdate
every server frame
Survivor Animations then Trader then Server_Information_Panel then CF then vanilla
CarScript.OnUpdate
every server frame
PvZmoD_CustomisableZombies then FlipTransport then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then CF then vanilla
PlayerBase.EEItemAttached
every inventory move
DayZ-Dog then MuchStuffPack then WindstridesClothingPack then vanilla
PlayerBase.EEItemDetached
every inventory move
MuchStuffPack then WindstridesClothingPack then vanilla
PlayerBase.SetActions
per event
gebsfish then RedFalcon Watercraft then Survivor Animations then DayZ-Dog then MuchFramework then RaG_BaseItems then BaseBuildingPlus then BBPItemPack then MuchStuffPack then RedFalcon Flight System Heliz then Trader then MuchCarKey then WindstridesClothingPack then Advanced Weapon Scopes then VPPAdminTools then vanilla
ItemBase.SetActions
per event
DBN_FordRaptor_Scorpio then RaG_Core then Blackouts Scorpion then BaseBuildingPlus then Blackouts Baja then Blackouts Corvette then vanilla
PlayerBase.OnRPC
per event
RaG_Core then MuchFramework then BaseBuildingPlus then BBPItemPack then VPPAdminTools then vanilla
ActionDismantlePart.ActionCondition
per event
BaseBuildingPlus sometimes stops here then BBPItemPack RPC send world scan sometimes stops here then Basic Territories then MuchDecos sometimes stops here then vanilla
CamoNet.SetActions
per event
BaseBuildingPlus then Blackouts Baja then Blackouts Corvette then CarCover then vanilla

Stall risks#

9 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
Server_Information_Panel
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
ServerPanel.pbo::Scripts\4_World\ServerPanel\dayzplayerimplement.c:6
Better Inspect
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
BetterInspect.pbo::scripts\4_World\Entites\DayZPlayerImplement.c:3
PvZmoD_CustomisableZombies
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:86
Survivor Animations
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
SurvivorAnims.pbo::Scripts\4_World\PlayerBase.c:115
PvZmoD_CustomisableZombies
AnimalBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\Pvz_CZ_AnimalBase.c:48
PvZmoD_CustomisableZombies
PlayerBase.EEHitBy
per event
Timer created inside a hot hook heuristic
PvZmoD_CustomisableZombies.pbo::Scripts\4_World\PvZ_CZ_4_World\CZ_entities\manbase\Pvz_CZ_PlayerBase.c:40

Everything else#

All 129 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ActionBuildPartCB.CreateActionComponent — vanilla → BBPItemPack (cond) → BaseBuildingPlus ✂
ActionSwitchLights.ActionCondition T2 vanilla → RedFalcon Flight System Heliz (cond) → Blackouts Baja ✂
DeCraftWoodenCrate.CanDo — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.AddProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.GetProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
Hologram.SubtractProjectionRotation — vanilla → BBPItemPack ✂ → BaseBuildingPlus ✂
ActionConstructor.RegisterActions — vanilla → VPPAdminTools → Advanced Weapon Scopes → Jills Collection → WindstridesClothingPack → MuchCarKey → Trader → MuchDecos → RedFalcon Flight System Heliz → MuchStuffPack → CarCover → Armored Vehicle Pack → Blackouts Corvette → Blackouts Baja → FlipTransport → CannabisPlus → Basic Territories → BBPItemPack → BaseBuildingPlus → Atv_mung → Blackouts Scorpion → CJ187-PokemonCards → RaG_BaseItems → MagazineLoading → AdvancedBanking V2 → Gas-Pump-Refueling → Cabin_Mod_RaGed → MuchFramework → DayZ-Dog → Survivor Animations → RedFalcon Watercraft → RaG_Core → SNAFU Weapons → AgricultureCore → gebsfish → DBN_FordRaptor_Scorpio → Code Lock
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → CF → Advanced Weapon Scopes → Jills Collection → WindstridesClothingPack → MuchCarKey → Trader → MuchDecos → MuchStuffPack → Lightsword → CannabisPlus → BBPItemPack → BaseBuildingPlus → Mortys Weapons → Collectable Items → CJ187-PokemonCards → RaG_BaseItems → MagazineLoading → AdvancedBanking V2 → SNAFU Weapons → gebsfish
PlayerBase.SetActions T2 vanilla → VPPAdminTools → Advanced Weapon Scopes → WindstridesClothingPack → MuchCarKey → Trader → RedFalcon Flight System Heliz → MuchStuffPack → BBPItemPack → BaseBuildingPlus → RaG_BaseItems → MuchFramework → DayZ-Dog → Survivor Animations → RedFalcon Watercraft → gebsfish
ModItemRegisterCallbacks.RegisterHeavy — vanilla → CF → MuchDecos → RedFalcon Flight System Heliz → MuchStuffPack → Armored Vehicle Pack → GunnerTruckOshkosh → CannabisPlus → Atv_mung → RaG_BaseItems → MBM_CanAm → MuchFramework → DayZ-Dog → AgricultureCore → DBN_FordRaptor_Scorpio
PlayerBase.Init — vanilla → VPPAdminTools → RedFalcon Flight System Heliz → Armored Vehicle Pack → IRP-Land-Rover-Defender-110 → Blackouts Corvette → Blackouts Baja → BBPItemPack → BaseBuildingPlus → Blackouts Scorpion → DayZ-Dog → Survivor Animations → FS → AgricultureCore
MissionServer.OnInit T3 vanilla → CF → VPPAdminTools → MuchCarKey → Trader → FlipTransport → CannabisPlus → BaseBuildingPlus → SearchInventory → RaG_BaseItems → AgricultureCore → gebsfish
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → WindstridesClothingPack → MuchDecos → MuchStuffPack → CarCover → FlipTransport → BBPItemPack → RaG_BaseItems → DayZ-Dog → gebsfish
PluginRecipesManager.RegisterRecipies — vanilla → MuchDecos → MuchStuffPack → CannabisPlus → BBPItemPack → BaseBuildingPlus → RaG_BaseItems → Cabin_Mod_RaGed → DayZ-Dog → AgricultureCore → gebsfish
MissionBase.CreateScriptedMenu — vanilla → VPPAdminTools → Server_Information_Panel → VanillaPlusPlusMap → Trader → BaseBuildingPlus → SearchInventory → AdvancedBanking V2 → MuchFramework → DayZ-Dog
Hologram.EvaluateCollision — vanilla → MuchDecos (cond) → MuchStuffPack (cond) → BaseBuildingPlus (cond) → Cabin_Mod_RaGed (cond) → MuchFramework (cond) → DayZ-Dog (cond) → RaG_Core (cond) → gebsfish
MissionServer.InvokeOnConnect T3 vanilla → CF → Trader → BBPItemPack → BaseBuildingPlus → PvZmoD_CustomisableZombies → MuchFramework → RaG_Core → Code Lock
PluginManager.Init — vanilla → VPPAdminTools → MuchCarKey → Trader → AdvancedBanking V2 → MuchFramework → RaG_Core → Code Lock
ItemBase.SetActions T2 vanilla → Blackouts Corvette → Blackouts Baja → BaseBuildingPlus → Blackouts Scorpion → RaG_Core → DBN_FordRaptor_Scorpio
PluginRecipesManagerBase.RegisterRecipies — vanilla → Advanced Weapon Scopes → Jills Collection → WindstridesClothingPack → Mortys Weapons → Blackouts Scorpion → SNAFU Weapons
Hologram.GetProjectionEntityPosition — vanilla → MuchDecos (cond) → BBPItemPack (cond) → BaseBuildingPlus (cond) → MuchFramework (cond) → RaG_Core (cond)
PlayerBase.OnRPC T2 vanilla → VPPAdminTools → BBPItemPack → BaseBuildingPlus → MuchFramework → RaG_Core
ActionDismantlePart.ActionCondition T2 vanilla → MuchDecos (cond) → Basic Territories → BBPItemPack (cond) → BaseBuildingPlus (cond)
CamoNet.SetActions T2 vanilla → CarCover → Blackouts Corvette → Blackouts Baja → BaseBuildingPlus
Hammer.SetActions T2 vanilla → MuchDecos → RaG_BaseItems → MuchFramework → RaG_Core
Hologram.ProjectionBasedOnParent — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → Cabin_Mod_RaGed (cond) → DayZ-Dog (cond)
MissionServer.OnMissionFinish T3 vanilla → CF → VPPAdminTools → DayZ-Dog → RaG_Core
MissionServer.OnUpdate T0 vanilla → CF → Server_Information_Panel → Trader → Survivor Animations
MissionServer.PlayerDisconnected T3 vanilla → CF → VPPAdminTools → DayZ-Dog → RaG_Core
PlayerBase.CanBeTargetedByAI — vanilla → VPPAdminTools (cond) → Trader (cond) → PvZmoD_CustomisableZombies (cond) → DayZ-Dog (cond)
ActionBuildPart.OnFinishProgressServer — vanilla → Basic Territories → BBPItemPack → BaseBuildingPlus (cond)
ActionCreateIndoorFireplace.ActionCondition T2 vanilla → MuchStuffPack (cond) → Cabin_Mod_RaGed (cond) → RaG_Core (cond)
ActionDeployObject.ActionCondition T2 vanilla → Trader (cond) → Basic Territories → BBPItemPack (cond)
ActionDeployObject.OnEndServer — vanilla → CannabisPlus (cond) → BBPItemPack (cond) → Cabin_Mod_RaGed (cond)
ActionGetInTransport.OnEndServer — vanilla → MuchCarKey → DayZ-Dog → RaG_Core
ActionGetOutTransport.OnEndServer — vanilla → MuchCarKey → RedFalcon Flight System Heliz (cond) → DayZ-Dog
CanisterGasoline.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → Blackouts Corvette → Blackouts Baja
CarScript.OnStoreLoad T3 vanilla → CF → MuchCarKey → Trader
CarScript.OnStoreSave T3 vanilla → CF → MuchCarKey → Trader
CarScript.SetActions T2 vanilla → FlipTransport → Gas-Pump-Refueling → gebsfish
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools → gebsfish
DayZGame.OnRPC T2 vanilla → CF (cond) → VPPAdminTools (cond) → FlipTransport
Edible_Base.ProcessDecay — vanilla → MuchFramework → RaG_Core → gebsfish
Hacksaw.SetActions T2 vanilla → BBPItemPack → Cabin_Mod_RaGed → Code Lock
HeadlightH7.SetActions T2 vanilla → Blackouts Corvette → Blackouts Baja → Blackouts Scorpion
Hologram.GetProjectionName — vanilla → MuchDecos (cond) → MuchFramework (cond) → RaG_Core (cond)
Hologram.SetProjectionOrientation — vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond) → RaG_Core
Hologram.SetProjectionPosition — vanilla → MuchDecos (cond) → MuchFramework (cond) → RaG_Core
Hologram.UpdateHologram — vanilla → MuchDecos → MuchFramework → gebsfish (cond)
MissionServer.OnMissionStart T3 vanilla → CF → VPPAdminTools → Basic Territories
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → Mortys Weapons → SNAFU Weapons
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → Mortys Weapons → SNAFU Weapons
Pistol_Base.SetActions T2 vanilla → Blackouts Corvette → Blackouts Baja → Blackouts Scorpion
PlayerBase.EEItemAttached T2 vanilla → WindstridesClothingPack → MuchStuffPack → DayZ-Dog
PlayerBase.EEKilled T3 vanilla → VPPAdminTools → CannabisPlus → AgricultureCore
PlayerBase.EOnContact — vanilla → MuchStuffPack ✂ → PvZmoD_CustomisableZombies → DayZ-Dog
PlayerBase.OnConnect — vanilla → VPPAdminTools → RedFalcon Flight System Heliz → DayZ-Dog
Pliers.SetActions T2 vanilla → MuchDecos → MuchFramework → RaG_Core
Screwdriver.SetActions T2 vanilla → MuchDecos → MuchFramework → RaG_Core
Shovel.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → RaG_BaseItems → Cabin_Mod_RaGed
SledgeHammer.SetActions T2 vanilla → RedFalcon Flight System Heliz → IRP-Land-Rover-Defender-110 → BBPItemPack
Stone.SetActions T2 vanilla → BBPItemPack → BaseBuildingPlus → Cabin_Mod_RaGed
Weapon_Base.SetActions T2 vanilla → Blackouts Baja → RaG_Core → DBN_FordRaptor_Scorpio
Wrench.SetActions T2 vanilla → MuchCarKey → FlipTransport → Blackouts Scorpion
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → RaG_Core (cond)
ActionBuildPart.ActionCondition T2 vanilla → Basic Territories → BaseBuildingPlus (cond)
ActionCarDoors.ActionCondition T2 vanilla → Trader (cond) → RedFalcon Flight System Heliz (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → Code Lock
ActionCreateIndoorFireplace.OnExecuteServer — vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BBPItemPack (cond) → BaseBuildingPlus (cond)
ActionDetach.ActionCondition T2 vanilla → MuchCarKey (cond) → Trader (cond)
ActionGetInTransport.ActionCondition T2 vanilla → MuchCarKey (cond) → gebsfish (cond)
ActionGetOutTransport.OnStart — vanilla → RedFalcon Flight System Heliz (cond) → RedFalcon Watercraft
ActionManagerServer.StartDeliveredAction — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionPlaceFireplaceIndoor.ActionCondition T2 vanilla → MuchStuffPack (cond) → RaG_Core (cond)
ActionPushObject.ActionCondition T2 vanilla → MuchCarKey (cond) → FlipTransport
ActionStartEngine.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionStartEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionStopEngine.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
ActionStopEngine.OnEndServer — vanilla → MuchCarKey → RaG_Core
ActionSwitchSeats.Start — vanilla → MuchCarKey → RaG_Core
ActionTogglePlaceObject.ActionCondition T2 vanilla → CannabisPlus (cond) → BaseBuildingPlus (cond)
BoatScript.OnEngineStart — vanilla → MuchCarKey → Trader
BoatScript.OnStoreLoad T3 vanilla → CF → MuchCarKey
BoatScript.OnStoreSave T3 vanilla → CF → MuchCarKey
BoatScript.SetActions T2 vanilla → FlipTransport → gebsfish
CCTCursor.Can — vanilla → RedFalcon Flight System Heliz (cond) → RedFalcon Watercraft (cond)
CCTCursorNoObject.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTCursorNoRuinCheck.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTCursorParent.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTObject.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTParent.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTSurface.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CCTTree.Can — vanilla → RedFalcon Flight System Heliz → RedFalcon Watercraft
CarBattery.SetActions T2 vanilla → Blackouts Baja → Blackouts Scorpion
CarScript.CanDisplayAttachmentCategory — vanilla → MuchCarKey → Trader
CarScript.CanDisplayAttachmentSlot T2 vanilla → MuchCarKey → Trader
CarScript.EEDelete T3 vanilla → MuchCarKey → RaG_Core
CarScript.OnEngineStart — vanilla → MuchCarKey → Trader
CarScript.OnUpdate T0 vanilla → FlipTransport → PvZmoD_CustomisableZombies
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
Clothing.CanPutInCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → RaG_Core (cond)
Construction.CanBuildPart — vanilla → BBPItemPack ✂ → BaseBuildingPlus (cond)
ContaminatedTrigger.OnEnterServerEvent — vanilla → VPPAdminTools (cond) → PvZmoD_CustomisableZombies
DayZGame.OnUpdate T0 vanilla → CF → VPPAdminTools
DayZPlayerImplement.CommandHandler T1 vanilla → Server_Information_Panel → Better Inspect
Edible_Base.EEInit T3 vanilla → MuchFramework → gebsfish
EmoteManager.PlayEmote — vanilla → DayZ-Dog → Survivor Animations (cond)
FirefighterAxe.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → RaG_BaseItems
Hologram.IsFloating — vanilla → MuchDecos (cond) → BaseBuildingPlus
Hologram.RefreshVisual — vanilla → MuchFramework (cond) → RaG_Core (cond)
ItemBase.OnStoreLoad T3 vanilla → CF → RaG_Core
MissionServer.OnClientPrepareEvent — vanilla → CF → gebsfish
MissionServer.OnEvent — vanilla → CF → VPPAdminTools
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → SNAFU Weapons
PlantBase.Init — vanilla → CannabisPlus → AgricultureCore (cond)
PlayerBase.CommandHandler T1 vanilla → VPPAdminTools → Survivor Animations
PlayerBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → DayZ-Dog
PlayerBase.EEItemDetached T2 vanilla → WindstridesClothingPack → MuchStuffPack
PlayerBase.OnVariablesSynchronized T2 vanilla → VPPAdminTools → DayZ-Dog
PowerGenerator.SetActions T2 vanilla → Blackouts Corvette → DBN_FordRaptor_Scorpio
UniversalLight.CanPutAsAttachment — vanilla → Mortys Weapons (cond) → SNAFU Weapons (cond)
UniversalLight.InitAttachmentsSlotsToCheck — vanilla → Mortys Weapons ✂ → SNAFU Weapons
VPPAdminHud.DefineButtons — vanilla → VPPAdminTools → FlipTransport
VicinityItemManager.IsObstructed — vanilla → MuchStuffPack (cond) → BaseBuildingPlus (cond)
WoodAxe.SetActions T2 vanilla → IRP-Land-Rover-Defender-110 → RaG_BaseItems
ZombieBase.CanBeTargetedByAI — vanilla → PvZmoD_CustomisableZombies (cond) → DayZ-Dog (cond)
ZombieBase.EEHitBy T2 vanilla → PvZmoD_CustomisableZombies (cond) → DayZ-Dog
580 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
AITargetCallbacksPlayer.GetMaxVisionRangeModifier — PvZmoD_CustomisableZombies (cond)
ASVAL.CanEnterIronsights — Advanced Weapon Scopes (cond)
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAttach.ActionCondition T2 RaG_Core (cond)
ActionAttachOnSelection.ActionCondition T2 RaG_Core (cond)
ActionAttachToConstruction.FindAndTranslateAttachmentSlot — RaG_Core (cond)
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 Trader (cond)
ActionCarDoorsOutside.ActionCondition T2 Trader (cond)
ActionCheckPulse.ActionCondition T2 Trader (cond)
ActionCheckPulseTarget.ActionCondition T2 Trader
ActionCloseBarrel.OnExecuteServer — RaG_Core
ActionCloseCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionCloseCarDoorsOutside.OnEndServer — RaG_Core
ActionCloseDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionCloseFence.OnExecuteServer — RaG_Core
ActionCollectBloodTarget.ActionCondition T2 Trader (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateGreenhouseGardenPlot.ActionCondition T2 MuchDecos (cond)
ActionCreateGreenhouseGardenPlot.OnFinishProgressServer — MuchDecos (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.ActionCondition T2 Trader (cond)
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.MoveEntityToFinalPosition — BBPItemPack (cond)
ActionDeployObject.OnEndClient — Basic Territories
ActionDeployObject.OnExecuteServer — RaG_Core
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDetach.OnExecuteServer — MuchCarKey
ActionDetachFromTarget.ActionCondition T2 MuchCarKey (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigWorms.OnFinishProgressServer — gebsfish ✂
ActionDisinfectTarget.ActionCondition T2 Trader (cond)
ActionDismantlePart.DismantleCondition — Code Lock (cond)
ActionDismantlePart.OnExecuteServer — RaG_Core
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDropItem.OnExecuteServer — RaG_Core
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillCoolant.ActionCondition T2 RaG_Core
ActionFillFuel.ActionCondition T2 RaG_Core
ActionFishingNew.ComposeLocalContextData — gebsfish
ActionFishingNew.HandleReciveData — gebsfish
ActionFishingNew.OnEnd — gebsfish
ActionFishingNew.ReadFromContext — gebsfish
ActionFishingNew.SetupAction — gebsfish (cond)
ActionFishingNew.TrySpawnCatch — gebsfish
ActionFishingNew.WriteToContext — gebsfish
ActionFoldBaseBuildingObject.ActionCondition T2 BBPItemPack ✂
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionForceConsume.ActionCondition T2 Trader (cond)
ActionForceConsumeSingle.ActionCondition T2 Trader (cond)
ActionForceFeedCan.ActionCondition T2 Trader (cond)
ActionGetOutTransport.OnStartServer — RaG_Core
ActionGetOutTransport.ProcessGetOutTransportActionData — RedFalcon Watercraft (cond)
ActionGiveBloodTarget.ActionCondition T2 Trader (cond)
ActionGiveSalineTarget.ActionCondition T2 Trader (cond)
ActionHarvestCrops.OnExecuteClient — AgricultureCore (cond)
ActionHarvestCrops.OnExecuteServer — AgricultureCore (cond)
ActionIgniteFireplaceByAir.ActionCondition T2 RaG_Core (cond)
ActionInjectTarget.ActionCondition T2 Trader (cond)
ActionInteractCodeLockItem.ActionCondition T2 RaG_Core (cond)
ActionLightItemOnFire.ActionCondition T2 RaG_BaseItems (cond)
ActionLightItemOnFire.OnFinishProgressClient — RaG_BaseItems
ActionLightItemOnFire.OnFinishProgressServer — RaG_BaseItems
ActionLockDoors.ActionCondition T2 Trader (cond)
ActionLockDoors.OnFinishProgressServer — RaG_Core
ActionLowerFlag.ActionCondition T2 Basic Territories
ActionMagazineLoading.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingEmp.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHand.OnExecuteServer — MagazineLoading ✂
ActionMagazineLoadingHandEmp.OnExecuteServer — MagazineLoading ✂
ActionManagerBase.ActionPossibilityCheck — DayZ-Dog (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenBarrel.OnExecuteServer — RaG_Core
ActionOpenCarDoors.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoors.GetDoorAnimationType — RedFalcon Flight System Heliz ✂
ActionOpenCarDoorsOutside.ActionCondition T2 MuchCarKey (cond)
ActionOpenCarDoorsOutside.OnEndServer — RaG_Core
ActionOpenDoors.OnEndServer — PvZmoD_CustomisableZombies (cond)
ActionOpenFence.ActionCondition T2 BaseBuildingPlus (cond)
ActionOpenFence.OnExecuteServer — RaG_Core
ActionPackTent.ActionCondition T2 Code Lock
ActionPackTent.OnExecuteServer — Code Lock (cond)
ActionPackTent.OnFinishProgressServer — RaG_Core
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceObject.ActionCondition T2 CannabisPlus (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlugIn.CreateConditionComponents — RaG_BaseItems ✂
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushBoat.ActionCondition T2 gebsfish (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionPushCar.OnEndServer — gebsfish
ActionPushObject.OnEndServer — MuchCarKey
ActionRaiseFlag.ActionCondition T2 Basic Territories
ActionRaiseFlag.OnFinishProgressServer — Basic Territories
ActionRepairPart.RepairCondition — RaG_Core (cond)
ActionResetCodeOnCodeLock.ActionCondition T2 RaG_Core (cond)
ActionResetCodeOnCodeLock.OnExecuteServer — RaG_Core (cond)
ActionRestrainSelf.ActionCondition T2 Trader (cond)
ActionRestrainTarget.ActionCondition T2 Trader (cond)
ActionSewTarget.ActionCondition T2 Trader (cond)
ActionSkinning.OnFinishProgressServer — WindstridesClothingPack
ActionStartEngine.ActionCondition T2 MuchCarKey
ActionTakeItem.OnExecuteServer — RaG_Core
ActionTakeItemToHands.OnExecuteServer — RaG_Core
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionToggleNVG.CanBeUsedInVehicle — RedFalcon Flight System Heliz ✂
ActionToggleNVMode.ActionCondition T2 Advanced Weapon Scopes (cond)
ActionToggleTentOpen.ActionCondition T2 Code Lock
ActionToggleTentOpen.OnExecuteServer — RaG_Core
ActionTurnOnWhileInHands.ActionCondition T2 Lightsword
ActionTurnOnWhileInHands.OnExecuteServer — Lightsword (cond)
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.OnFinishProgressServer — RaG_Core
ActionUnmountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnpackAmmoBox.OnExecuteServer — MagazineLoading ✂
ActionUnpackAmmoBoxHand.OnExecuteServer — MagazineLoading ✂
ActionUnpin.ActionCondition T2 Trader (cond)
ActionUnpin.OnStartServer — VPPAdminTools
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AmmoBox.SetActions T2 Blackouts Scorpion
Ammo_40mm_ChemGas.EEKilled T3 Trader (cond)
Ammo_40mm_ChemGas.OnActivatedByItem — Trader (cond)
Ammo_40mm_Explosive.EEKilled T3 Trader (cond)
Ammo_40mm_Explosive.OnActivatedByItem — Trader (cond)
Ammunition_Base.AddQuantityTR — Trader ✂
Ammunition_Base.SetQuantityTR — Trader ✂
AnimalBase.CanBeTargetedByAI — DayZ-Dog (cond)
AnimalBase.CommandHandler T1 PvZmoD_CustomisableZombies ✂
AnimalBase.EEHitBy T2 PvZmoD_CustomisableZombies
AnimalBase.EEKilled T3 DayZ-Dog
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
Animal_CanisLupus.CanBeTargetedByAI — PvZmoD_CustomisableZombies (cond)
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnActivate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — Trader (cond)
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentCategoriesContainer.UpdateInterval — RaG_Core
AttachmentCategoriesRow.DoubleClick — DayZ-Dog (cond)
AttachmentCategoriesRow.RefreshSlot — DayZ-Dog
AttachmentsOutOfReach.IsAttachmentReachable — GunnerTruckOshkosh ✂
Aug.CanEnterIronsights — Advanced Weapon Scopes (cond)
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BandageDressing.SetActions T2 DayZ-Dog
BarrelHoles_ColorBase.AddWetnessToFireplace — Trader (cond)
BarrelHoles_ColorBase.BurnItemsInFireplace — Trader (cond)
BarrelHoles_ColorBase.CalcAndSetQuantity — Trader (cond)
BarrelHoles_ColorBase.CanPutIntoHands T2 Trader (cond)
BarrelHoles_ColorBase.DeferredInit — Trader
BarrelHoles_ColorBase.SpendFireConsumable — Trader (cond)
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.OnWasAttached — RaG_Core (cond)
Barrel_ColorBase.SetActions T2 IRP-Land-Rover-Defender-110
BaseBuildingBase.EEHitBy T2 Basic Territories
BaseRadio.SetActions T2 Blackouts Corvette
BatteryCharger.SetActions T2 Blackouts Baja
BearTrap.OnServerSteppedOn — PvZmoD_CustomisableZombies ✂
Blowtorch.SetActions T2 Blackouts Scorpion
BoatScript.AfterStoreLoad T3 MuchCarKey
BoatScript.CanDisplayAttachmentCategory — MuchCarKey
BoatScript.CanDisplayAttachmentSlot T2 MuchCarKey
BoatScript.DeferredInit — MuchCarKey
BoatScript.EEDelete T3 MuchCarKey
BoatScript.EEKilled T3 MuchCarKey
BoatScript.EEOnCECreate — MuchCarKey
BoatScript.GetActions — gebsfish
BoatScript.IsInventoryVisible T2 MuchCarKey
BoatScript.NameOverride — MuchCarKey (cond)
BoatScript.OnCEUpdate — MuchCarKey
BoatScript.OnVariablesSynchronized T2 MuchCarKey
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — gebsfish
CAContinuousFertilizeGardenSlot.Setup — AgricultureCore
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CAContinuousRepeatFishing.SetNewSignalData — gebsfish
CableReel.SetActions T2 Blackouts Baja
CarScript.AfterStoreLoad T3 MuchCarKey
CarScript.CanBeTargetedByAI — DayZ-Dog (cond)
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DeferredInit — MuchCarKey
CarScript.EEHitBy T2 RaG_Core
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEKilled T3 MuchCarKey
CarScript.EEOnCECreate — MuchCarKey
CarScript.IsInventoryVisible T2 MuchCarKey
CarScript.NameOverride — MuchCarKey (cond)
CarScript.OnCEUpdate — MuchCarKey
CarScript.OnInput — FlipTransport
CarScript.OnVariablesSynchronized T2 MuchCarKey
CargoContainer.UpdateInterval — RaG_Core
CatchYieldBank.GetYieldItemByIdx — gebsfish (cond)
CatchYieldBank.Init — gebsfish
CatchYieldBank.RegisterYieldItem — gebsfish (cond)
CatchingContextBase.SpawnAndSetupCatch — gebsfish ✂
CatchingContextFishingRodAction.GenerateResult — gebsfish ✂
CatchingContextFishingRodAction.Init — gebsfish
CatchingContextFishingRodAction.InitCatchingItemData — gebsfish
CatchingContextFishingRodAction.ModifySignalProbability — gebsfish ✂
CatchingContextFishingRodAction.OnAfterSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnBeforeSpawnSignalHit — gebsfish ✂
CatchingContextFishingRodAction.OnSignalMiss — gebsfish ✂
CatchingContextFishingRodAction.OnSignalPass — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalDuration — gebsfish ✂
CatchingContextFishingRodAction.RandomizeSignalStartTime — gebsfish ✂
CatchingContextFishingRodAction.RemoveItemSafe — gebsfish ✂
CatchingContextFishingRodAction.TryDamageItems — gebsfish ✂
CatchingContextFishingRodAction.TryHookLoss — gebsfish ✂
ChernarusPlusData.InitYieldBank — gebsfish ✂
ChernarusPlusData.WeatherOnBeforeChange — VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Clothing.CanPutInCargo T2 DBN_FordRaptor_Scorpio
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockComponent.CheckCodeRequest — RaG_Core (cond)
CodeLockComponent.OnRPC T2 RaG_Core (cond)
CodeLockComponent.ResetPIN — RaG_Core (cond)
CodeLockComponent.SetLockCode — RaG_Core (cond)
CodeLockComponent.SetLockState — RaG_Core (cond)
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.IsLockAttached — Cabin_Mod_RaGed (cond)
CombinationLock.IsLockedOnGate — Cabin_Mod_RaGed (cond)
CombinationLock.UnlockServer — Cabin_Mod_RaGed
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.UpdateInterval — RaG_Core
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutIntoHands T2 DBN_FordRaptor_Scorpio
ContaminatedArea_Local.DeferredInit — Trader (cond)
CraftFenceKit.CanDo — BaseBuildingPlus ✂
CraftRag.Do — MuchStuffPack ✂
CraftWatchtowerKit.CanDo — BaseBuildingPlus ✂
CreditsLoader.GetData — CF ✂
Crowbar.SetActions T2 AdvancedBanking V2
DayZAnimalCommandAttackModdable.PreAnimUpdate — DayZ-Dog (cond)
DayZAnimalCommandMoveModdable.PreAnimUpdate — DayZ-Dog
DayZGame.FirearmEffects — Trader (cond)
DayZGame.OnEvent — CF
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.OnPostUpdate — RaG_Core
DayZPlayerCameraOptics.SetCameraPP — Advanced Weapon Scopes (cond)
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.EEKilled T3 Tombstone V++ Map
DayZPlayerImplement.ModCommandHandlerAfter — DayZ-Dog
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.ModCommandHandlerInside — VPPAdminTools
DayZPlayerImplement.OnRPC T2 Trader
DayZPlayerImplement.OnStepEvent — gebsfish
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.PlaySound — gebsfish (cond)
DayZPlayerImplementThrowing.HandleThrowing — DayZ-Dog
DayZPlayerMeleeFightLogic_LightHeavy.EvaluateFinisherAttack — PvZmoD_CustomisableZombies
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — Trader (cond)
DayZPlayerSyncJunctures.SendDamageHitEx — PvZmoD_CustomisableZombies ✂
DeadfallData.InitYieldBank — gebsfish ✂
DeerisleData.InitYieldBank — gebsfish ✂
DigitalCodeLock.AfterStoreLoad T3 RaG_Core
DigitalCodeLock.CanBeLocked — RaG_Core
DigitalCodeLock.CanDetachAttachment — RaG_Core (cond)
DigitalCodeLock.CanDetachCodeLock — RaG_Core (cond)
DigitalCodeLock.CanReleaseAttachment T2 RaG_Core (cond)
DigitalCodeLock.CanSetCode — RaG_Core (cond)
DigitalCodeLock.EEInit T3 RaG_Core
DigitalCodeLock.EEItemAttached T2 RaG_Core
DigitalCodeLock.EEItemDetached T2 RaG_Core
DigitalCodeLock.GetBatteryEnergy — RaG_Core (cond)
DigitalCodeLock.HasBattery — RaG_Core (cond)
DigitalCodeLock.HasEnergy — RaG_Core (cond)
DigitalCodeLock.HasValidParent — RaG_Core (cond)
DigitalCodeLock.IsPlayerOnBackside — RaG_Core (cond)
DigitalCodeLock.NeedBattery — RaG_Core (cond)
DigitalCodeLock.OnRPC T2 RaG_Core (cond)
DigitalCodeLock.OnVariablesSynchronized T2 RaG_Core
DigitalCodeLock.OnWasAttached — RaG_Core
DigitalCodeLock.OnWork — RaG_Core (cond)
DigitalCodeLock.OnWorkStart — RaG_Core
DigitalCodeLock.OnWorkStop — RaG_Core (cond)
DigitalCodeLock.ResetPIN — RaG_Core (cond)
DigitalCodeLock.SetActions T2 RaG_Core
DigitalCodeLock.StartItemSoundServer — RaG_Core (cond)
DigitalCodeLock.UnlockOnServer — RaG_Core
DigitalCodeLockUI.CodeResponse — RaG_Core
DigitalCodeLockUI.ConfirmCode — RaG_Core
DigitalCodeLockUI.KeyPress — RaG_Core (cond)
DigitalCodeLockUI.OnKeyDown — RaG_Core
DigitalCodeLockUI.SetTargetLock — RaG_Core
DigitalCodeLockUI.Update — RaG_Core
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
Edible_Base.EEDelete T3 gebsfish
Edible_Base.EEItemLocationChanged T2 gebsfish
Edible_Base.OnVariablesSynchronized T2 gebsfish
EmoteCB.OnAnimationEvent — Survivor Animations (cond)
EmoteConstructor.RegisterEmotes — Survivor Animations
EmoteManager.CreateEmoteCallback — Survivor Animations
EmoteManager.OnEmoteEnd — DayZ-Dog
EmoteManager.Update — DayZ-Dog
EngineOil.SetActions T2 RedFalcon Watercraft
EnochData.InitYieldBank — gebsfish ✂
EnochData.WeatherOnBeforeChange — VPPAdminTools
Fence.CanOpenFence — Code Lock (cond)
Fence.CanReceiveAttachment T2 Code Lock (cond)
Fence.OnPartDestroyedServer — Code Lock
Fence.OnPartDismantledServer — Code Lock
Fence.SetActions T2 Code Lock
Fireplace.SetActions T2 Cabin_Mod_RaGed
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FishYieldItemBase.GetCycleTimeForYieldItem — gebsfish ✂
FishingRod_Base_New.SetActions T2 RaG_BaseItems
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GardenLime.SetActions T2 RaG_BaseItems
GesturesMenu.GetGestureItems — Survivor Animations
GesturesMenu.OnMenuRelease — Survivor Animations
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.InitiateExplosion — Trader (cond)
Grenade_ChemGas.OnExplode — Trader (cond)
HandSaw.SetActions T2 Cabin_Mod_RaGed
Hatchet.SetActions T2 RaG_BaseItems
HeadGear_Base.SetActions T2 Blackouts Scorpion
HeadlightH7.EEOnDamageCalculated — RedFalcon Flight System Heliz ✂
HeadlightH7.OnWasAttached — RedFalcon Flight System Heliz
HeadlightH7.OnWasDetached — RedFalcon Flight System Heliz
Hel_MagazineLoading.EEInit T3 MagazineLoading
Hel_MagazineLoading.EEItemAttached T2 MagazineLoading
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.HeightPlacementCheck — gebsfish (cond)
Hologram.IsBaseViable — gebsfish (cond)
Hologram.IsClippingRoof — gebsfish (cond)
Hologram.IsCollidingBBox — gebsfish
Hologram.IsCollidingGeometryProxy — gebsfish
Hologram.SetHologramPosition — gebsfish
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
Icon.CreateWhiteBackground — Better Inspect
Icon.DoBetterInspect — Better Inspect (cond)
Icon.FullScreen — Better Inspect
Icon.Init — Better Inspect
Icon.MarkChecked — Better Inspect ✂
Icon.MouseEnter — Better Inspect
Icon.MouseLeave — Better Inspect
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
IntroSceneCharacter.CharacterLoad — DayZ-Dog
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 Basic Territories
ItemBase.CanBeConsumed — RaG_Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanLoadAttachment — MuchFramework ✂
ItemBase.CanReceiveAttachment T2 MuchFramework ✂
ItemBase.CombineItemsClient — Code Lock (cond)
ItemBase.EEHitBy T2 RaG_Core
ItemBase.EEItemLocationChanged T2 DayZ-Dog
ItemBase.OnInventoryEnter T2 RaG_Core
ItemBase.OnInventoryExit T2 RaG_Core
ItemBase.OnRightClick — Code Lock (cond)
ItemBase.OnStoreSave T3 CF
JMModuleConstructor.RegisterModules — FlipTransport
KeybindingElement.Reload — CF
LandMineTrap.EEHitBy T2 VPPAdminTools
Liquid.CanFillContainer — RaG_Core
Liquid.CanTransfer — RaG_Core
Liquid.FillContainer — RaG_Core (cond)
Liquid.GetLiquidConfigProperty — RaG_Core ✂
LuxData.InitYieldBank — gebsfish ✂
M4_CarryHandleOptic.CanPutAsAttachment — Mortys Weapons (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MagazineStorage.SetActions T2 RaG_BaseItems
Magnum_Base.InitStateMachine — Survivor Animations ✂
Magnum_Base.SetActions T2 Survivor Animations
MaskBase.CanPutAsAttachment — WindstridesClothingPack
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.InitWorldYieldDataDefaults — gebsfish ✂
MissionBase.OnInit T3 gebsfish
MissionBase.OnKeyPress — PvZmoD_CustomisableZombies
MissionBase.OnMissionFinish T3 PvZmoD_CustomisableZombies
MissionServer.HandleBody — Trader
MissionServer.InvokeOnDisconnect T3 CF
MissionServer.OnClientDisconnectedEvent T3 CF
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientReadyEvent T3 CF
MissionServer.OnClientReconnectEvent T3 CF
MissionServer.OnClientRespawnEvent T3 CF
MissionServer.OnGameplayDataHandlerLoad — gebsfish
MissionServer.OnMissionLoaded — CF
MissionServer.SendModData — RaG_BaseItems
MissionServer.TickScheduler T0 PvZmoD_CustomisableZombies
ModItemRegisterCallbacks.RegisterArcheryItem — CF
ModItemRegisterCallbacks.RegisterCustom — CF
ModItemRegisterCallbacks.RegisterEmptyHanded — CF
ModItemRegisterCallbacks.RegisterLauncher — CF
ModItemRegisterCallbacks.RegisterPoleArms — Lightsword
ModItemRegisterCallbacks.RegisterRestrained — CF
ModItemRegisterCallbacks.RegisterSurrender — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
MotorbikeScript.OnStoreLoad T3 CF
MotorbikeScript.OnStoreSave T3 CF
NamalskData.InitYieldBank — gebsfish ✂
NavalPlusData.InitYieldBank — gebsfish ✂
NoiseAIEvaluate.GetNoiseMultiplier — PvZmoD_CustomisableZombies ✂
NotificationRuntimeData.GetIcon — CF ✂
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
Pickaxe.SetActions T2 RedFalcon Flight System Heliz
Pistol_Base.GetInventoryHandAnimation — WindstridesClothingPack (cond)
PlantBase.Harvest — AgricultureCore (cond)
PlantBase.OnItemHarvested — CannabisPlus ✂
PlantBase.OnStoreLoad T3 AgricultureCore
PlantBase.OnStoreSave T3 AgricultureCore
PlantBase.RemovePlantEx — AgricultureCore ✂
PlantMaterial.CanDetachAttachment — RaG_BaseItems (cond)
PlantMaterial.CanPutAsAttachment — RaG_BaseItems ✂
PlayerBase.AC_HasAnyPPEActive — CannabisPlus
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanDropEntity T2 DayZ-Dog (cond)
PlayerBase.CanJump — DayZ-Dog (cond)
PlayerBase.CanReceiveAttachment T2 DayZ-Dog (cond)
PlayerBase.CheckDeath — Ear-Plugs
PlayerBase.Expansion_IsInSafeZone — Trader (cond)
PlayerBase.IsInVehicle — RedFalcon Flight System Heliz (cond)
PlayerBase.ModCommandHandlerAfter — Survivor Animations
PlayerBase.ModCommandHandlerInside — RedFalcon Flight System Heliz
PlayerBase.OnCommandDeathStart — DayZ-Dog
PlayerBase.OnCommandUnconsciousFinish — Ear-Plugs
PlayerBase.OnCommandUnconsciousStart — Ear-Plugs
PlayerBase.OnDisconnect — DayZ-Dog
PlayerBase.OnDrawOptics2D — VPPAdminTools (cond)
PlayerBase.OnInputUserDataProcess — RedFalcon Flight System Heliz
PlayerBase.OnParticleEvent — Survivor Animations
PlayerBase.OnPlayerLoaded — AgricultureCore
PlayerBase.OnReconnect — RedFalcon Flight System Heliz
PlayerBase.OnScheduledTick T1 PvZmoD_CustomisableZombies (cond)
PlayerBase.OnSelectPlayer — CF
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnVehicleSeatDriverEnter — RedFalcon Flight System Heliz
PlayerBase.RegisterTransportHit — RedFalcon Watercraft (cond)
PlayerBase.SetSuicide — Trader
PlayerContainer.DoubleClick — DayZ-Dog (cond)
PlayerContainer.ItemAttached — DayZ-Dog (cond)
PlayerContainer.MouseClick — DayZ-Dog (cond)
PluginAdminLog.PlayerHitBy — VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — VPPAdminTools (cond)
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PluginTransmissionAgents.InjectAgentsWithPlayer — Trader (cond)
PluginTransmissionAgents.InjectAgentsWithPlayerCount — Trader (cond)
PokeHolesBarrel.CanDo — RaG_BaseItems (cond)
PrepareCarp.Init — gebsfish
PrepareFish.CanDo — gebsfish (cond)
PrepareFish.Do — gebsfish (cond)
PrepareFish.Init — gebsfish
PrepareFish.SpawnItems — gebsfish
PrepareMackerel.Init — gebsfish
PrepareSteelheadTrout.Init — gebsfish
PrepareWalleyePollock.Init — gebsfish
PumpkinSeedsPack.SetActions T2 RaG_BaseItems
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Rag.SetActions T2 DayZ-Dog
RainProcurementComponentBase.GetBaseLiquidAmount — RaG_BaseItems (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
RepairEpoxy.Init — gebsfish
RepairWithTape.Init — gebsfish
SakhalData.InitYieldBank — gebsfish ✂
SawoffMosin.Do — MuchStuffPack (cond)
SeaChest.SetActions T2 IRP-Land-Rover-Defender-110
SeedPackBase.EmptySeedPack — CannabisPlus (cond)
SlotsIcon.DoBetterInspect — Better Inspect (cond)
SlotsIcon.Init — Better Inspect
SlotsIcon.MarkChecked — Better Inspect ✂
SlotsIcon.MouseEnter — Better Inspect
SlotsIcon.MouseLeave — Better Inspect
SlotsIcon.SetItemPreview — Better Inspect
SmallProtectorCase.SetActions T2 Blackouts Scorpion
Spear.SetActions T2 gebsfish
Spotlight.SetActions T2 Blackouts Baja
StandardActionInput.UpdatePossibleActions — RedFalcon Flight System Heliz
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
TentBase.CanDisplayAttachmentCategory — Code Lock (cond)
TentBase.CanReceiveAttachment T2 Code Lock (cond)
TentBase.CanReceiveItemIntoCargo T2 Code Lock (cond)
TentBase.CanReleaseCargo — Code Lock (cond)
TentBase.EEOnCECreate — Basic Territories
TentBase.SetActions T2 Code Lock
TentBase.ToggleAnimation — Basic Territories
TerritoryFlag.AfterStoreLoad T3 Basic Territories
TerritoryFlag.EEInit T3 Basic Territories
TerritoryFlag.OnRPC T2 Basic Territories
TerritoryFlag.OnStoreLoad T3 Basic Territories
TerritoryFlag.OnStoreSave T3 Basic Territories
TerritoryFlag.SetActions T2 Basic Territories
TransferValues.SendValue — VPPAdminTools
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.StartActivate — Trader (cond)
TrapSpawnBase.PlayCatchNoise — gebsfish (cond)
TrapSpawnBase.PlayCatchParticleSynced — gebsfish (cond)
TrapSpawnBase.PlayCatchSound — gebsfish (cond)
TruckBattery.EEItemDetached T2 BaseBuildingPlus
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
VONManagerImplementation.HandleInput — Trader (cond)
VONManagerImplementation.SetInSafeZone — Trader ✂
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
WaterproofBag_ColorBase.SetActions T2 Blackouts Baja
WeaponFire.OnEntry — Blackouts Baja
WeaponManager.CanFire — Trader (cond)
Weapon_Base.EEFired — VPPAdminTools
WoodenCrate.SetActions T2 IRP-Land-Rover-Defender-110
WoodenLog.SetActions T2 RaG_BaseItems
WoodenPlank.SetActions T2 RaG_BaseItems
Worm.OnCEIterate — gebsfish
YieldItemBase.Init — gebsfish
YieldItemJunk.OnEntityYieldSpawned — gebsfish ✂
ZombieBase.CanBeBackstabbed — PvZmoD_CustomisableZombies ✂
ZombieBase.ChaseAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.EOnFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EOnInit T3 PvZmoD_CustomisableZombies
ZombieBase.EOnPostFrame T1 PvZmoD_CustomisableZombies ✂
ZombieBase.EvaluateDamageHitAnimation — PvZmoD_CustomisableZombies (cond)
ZombieBase.FightAttackLogic — PvZmoD_CustomisableZombies
ZombieBase.FightLogic — PvZmoD_CustomisableZombies ✂
ZombieBase.HandleCrawlTransition — PvZmoD_CustomisableZombies (cond)
ZombieBase.Init — PvZmoD_CustomisableZombies
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
banovData.InitYieldBank — gebsfish ✂

28 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.