← modperf

Stack composer

Started from Chillnarus|PVE Only|BM Island|Custom Bases|: the 95 mods it publishes to the Steam server browser (as of 2026-10-20), put back into load order — servers publish the list last-loaded first. Mods loaded with -servermod= are never published, so they are not here; add them if you know them.

Your stack in load order, earliest first. Drag a row, or use the arrows, to reorder.

  1. 1 PvZmoD_Spawn_System
  2. 2 Better Smaller items not analyzed
  3. 3 Early Winter or late Fall in Chernarus
  4. 4 Gas-Pump-Refueling
  5. 5 ProTraction not analyzed
  6. 6 MutantEFX not analyzed
  7. 7 NOW LESHIY| FOREST GUARDIAN not analyzed
  8. 8 Airship-Survive not analyzed
  9. 9 LMs Aircraft not analyzed
  10. 10 Rejects Quest Mod not analyzed
  11. 11 IAT_Crafting_Plus
  12. 12 iM7s_DrugRunning
  13. 13 CF
  14. 14 PVEZ Reloaded
  15. 15 Admirals Parachute Mod
  16. 16 Airdrop-Upgraded
  17. 17 MagLoaderBox not analyzed
  18. 18 Modular Vest System - Reworked
  19. 19 BaseBuildingPlus
  20. 20 BBPItemPack
  21. 21 BBP Static Letters not analyzed
  22. 22 SHOTSx3_Universal_130_Compat not analyzed
  23. 23 MuchFramework
  24. 24 MuchStuffPack
  25. 25 SearchInventory
  26. 26 Solar Panel Power System
  27. 27 TreeHouse not analyzed
  28. 28 AJs Creatures V2 not analyzed
  29. 29 RareAnimals not analyzed
  30. 30 alieninvasion not analyzed
  31. 31 Dumpster Dive not analyzed
  32. 32 Immersive placing (Fixed) not analyzed
  33. 33 OP_BaseItems
  34. 34 TraderPlus
  35. 35 Dabs Framework
  36. 36 DayZ-Expansion-Core
  37. 37 DayZ-Expansion
  38. 38 DayZ-Expansion-Chat
  39. 39 DayZ-Expansion-Spawn-Selection
  40. 40 DayZ-Expansion-Name-Tags
  41. 41 DayZ-Expansion-Navigation
  42. 42 DayZ-Expansion-Licensed
  43. 43 DayZ-Expansion-BaseBuilding
  44. 44 DayZ-Expansion-Animations
  45. 45 DayZ-Expansion-Vehicles
  46. 46 DayZ-Expansion-Weapons
  47. 47 DayZ-Expansion-Book
  48. 48 DayZ-Expansion-Groups
  49. 49 Arma 2 Helicopters Remastered
  50. 50 4KBOSSKVehiclePackage
  51. 51 DBN_FordRaptor_Scorpio
  52. 52 DBN_BMW_X6M not analyzed
  53. 53 MBM_CanAm
  54. 54 RUSForma_vehicles
  55. 55 RUSForma_vehicles_historical not analyzed
  56. 56 RUSForma_Motorcycles
  57. 57 GunnerTruckOshkosh
  58. 58 BuilderItems
  59. 59 MA Pirate Treasure not analyzed
  60. 60 CPBWeapons
  61. 61 SNAFU Weapons
  62. 62 Sci-Fi Firearms not analyzed
  63. 63 PristineRepair
  64. 64 FlipTransport
  65. 65 APES Arsenal
  66. 66 BulletStacksPlusPlusEnhanced
  67. 67 SuppressorHealth+ not analyzed
  68. 68 [PMEX] BackPack Mod not analyzed
  69. 69 DieselGear
  70. 70 DieselGear_MutantAnimals not analyzed
  71. 71 CBD Halo Armours not analyzed
  72. 72 BuildingsModPack7
  73. 73 BuildingsMegaModPack
  74. 74 Medival Building not analyzed
  75. 75 Fishy Buildings
  76. 76 Fishy IndustrialPack not analyzed
  77. 77 IndustrialModPack
  78. 78 IndustrialModPack2 not analyzed
  79. 79 ModelsUK not analyzed
  80. 80 Letter Board Signs not analyzed
  81. 81 Notice Boards not analyzed
  82. 82 AmbientLight not analyzed
  83. 83 TerrainIslands
  84. 84 CBD Stargate Teleporters Complete V2 not analyzed
  85. 85 KillReward
  86. 86 NoVehicleDamage
  87. 87 ToFu Virtual Storage
  88. 88 GasMasksOnly
  89. 89 Forever_Burning_Campfire
  90. 90 VanillaRoadPartsPack
  91. 91 Community-Online-Tools
  92. 92 VPPAdminTools
  93. 93 Chillnarus Server Loading Screen not analyzed
  94. 94 No Fall Damage
  95. 95 No Glove Or Shoe Damage
Edit as text

One Workshop id or URL per line, in load order. Up to 250 mods.

33 of 95 mods not analyzed yet — left out of the composition below. Open a mod's page to request its analysis.
Stall risks

File I/O on hot paths, timers created per event, and per-player-per-frame hooks across the stack. These can stall a frame regardless of the load figure. See all 16 below.

Mods silencing mods
27 conflicts

Across 193 server-side methods hooked by two or more mods. 5 more on client-only UI classes, listed separately.

Structural load
0.82% of a frame at 100 players

8.224 ms per second, all 62 mods combined. Hook dispatch and timers only — not what the hooks do inside. Methodology.

Who silences whom#

A later-loaded mod overrides a method without super(), so the earlier mod's code on that method — and vanilla's — never runs. Whether that is a bug or the whole point of the mod is the author's call; this shows the structure, not intent.

27 methods across 18 pairs. Read across: the mod on the left silences the mod at the top. Both in load order. 1   2–4   5–14   15+ methods
silences → 12iM7s_DrugRunning13CF19BaseBuildingPlus20BBPItemPack23MuchFramework24MuchStuffPack43DayZ-Expansion-BaseBuilding46DayZ-Expansion-Weapons69DieselGear87ToFu Virtual Storage91Community-Online-Tools all
20BBPItemPack 5BBPItemPack silences BaseBuildingPlus
5 methods: 2 events, 2 checks, 1 value
5
33OP_BaseItems 1OP_BaseItems silences iM7s_DrugRunning
1 method: 1 event
1OP_BaseItems silences CF
1 method: 1 event
1OP_BaseItems silences BaseBuildingPlus
1 method: 1 event
1OP_BaseItems silences BBPItemPack
1 method: 1 event
1OP_BaseItems silences MuchStuffPack
1 method: 1 event
5
36DayZ-Expansion-Core 1DayZ-Expansion-Core silences CF
1 method: 1 value
3DayZ-Expansion-Core silences MuchFramework
3 methods: 3 checks
4
43DayZ-Expansion-BaseBuilding 1DayZ-Expansion-BaseBuilding silences BaseBuildingPlus
1 method: 1 value
1DayZ-Expansion-BaseBuilding silences BBPItemPack
1 method: 1 value
1DayZ-Expansion-BaseBuilding silences MuchFramework
1 method: 1 value
1DayZ-Expansion-BaseBuilding silences Community-Online-Tools
1 method: 1 event
4
45DayZ-Expansion-Vehicles 1DayZ-Expansion-Vehicles silences DayZ-Expansion-BaseBuilding
1 method: 1 value
4DayZ-Expansion-Vehicles silences Community-Online-Tools
4 methods: 4 events
5
51DBN_FordRaptor_Scorpio 1DBN_FordRaptor_Scorpio silences DayZ-Expansion-BaseBuilding
1 method: 1 check
1DBN_FordRaptor_Scorpio silences ToFu Virtual Storage
1 method: 1 check
2
86NoVehicleDamage 1NoVehicleDamage silences DieselGear
1 method: 1 event
1
92VPPAdminTools 1VPPAdminTools silences DayZ-Expansion-Weapons
1 method: 1 event
1
all 12724121115 27
2Better Smaller items Not analyzed, so what it silences is unknown. Queue it in the list above.
5ProTraction Not analyzed, so what it silences is unknown. Queue it in the list above.
6MutantEFX Not analyzed, so what it silences is unknown. Queue it in the list above.
7NOW LESHIY| FOREST GUARDIAN Not analyzed, so what it silences is unknown. Queue it in the list above.
8Airship-Survive Not analyzed, so what it silences is unknown. Queue it in the list above.
9LMs Aircraft Not analyzed, so what it silences is unknown. Queue it in the list above.
…and 27 more mods not analyzed yet.

The 18 pairs, largest first# ·

BBPItemPacksilencesBaseBuildingPlus5 methods
Hologram.AddProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:160 Hologram.SubtractProjectionRotation event Vanilla rotation handling is replaced — expected for placement-system overhauls. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:165 Construction.CanBuildPart check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Overrides\Construction.c:3 DeCraftWoodenCrate.CanDo check BaseBuildingPlus's conditions on this check no longer apply. BBPItemPack.pbo::Scripts\4_World\Recipes\DeCraftWoodenCrate.c:3 Hologram.GetProjectionRotation value BaseBuildingPlus's value here is replaced. BBPItemPack.pbo::Scripts\4_World\Overrides\Hologram.c:155
DayZ-Expansion-VehiclessilencesCommunity-Online-Tools4 methods
CivilianSedan.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For CivilianSedan instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\CivilianSedan.c:20 Hatchback_02.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For Hatchback_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Hatchback_02.c:20 OffroadHatchback.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For OffroadHatchback instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\OffroadHatchback.c:20 Sedan_02.OnDebugSpawn event Community-Online-Tools's work on this event never runs. For Sedan_02 instances, through its ancestor CarScript. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\Vehicles\InheritedCars\Sedan_02.c:20
DayZ-Expansion-CoresilencesMuchFramework3 methods
Clothing.CanLoadItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:33 Clothing.CanReceiveItemIntoCargoClothingConditions check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase\Clothing.c:26 ItemBase.CanLoadAttachment check MuchFramework's conditions on this check no longer apply. 0_core_preload.pbo::4_World\Entities\ItemBase.c:111
DBN_FordRaptor_ScorpiosilencesDayZ-Expansion-BaseBuilding1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DBN_FordRaptor_ScorpiosilencesToFu Virtual Storage1 method
Clothing.CanReceiveItemIntoCargo check · T2 Vanilla's rules and earlier mods' restrictions (e.g. nesting bans, trader or storage limits) on what goes in here no longer apply. For Clothing instances, through its ancestor ItemBase. DBN_Proxy.pbo::scripts\4_world\clothing_base.c:15
DayZ-Expansion-BaseBuildingsilencesBBPItemPack1 method
Hologram.GetProjectionEntityPosition value BBPItemPack's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BaseBuildingsilencesBaseBuildingPlus1 method
Hologram.GetProjectionEntityPosition value BaseBuildingPlus's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-BaseBuildingsilencesCommunity-Online-Tools1 method
TerritoryFlagKit.OnPlacementComplete event Community-Online-Tools's work on this event never runs. For TerritoryFlagKit instances, through its ancestor ItemBase. basebuilding_scripts.pbo::4_World\DayZExpansion_BaseBuilding\Entities\Basebuilding\Flags\TerritoryFlagKit.c:15
DayZ-Expansion-BaseBuildingsilencesMuchFramework1 method
Hologram.GetProjectionEntityPosition value MuchFramework's value here is replaced. 0_basebuilding_preload.pbo::4_World\Classes\Hologram.c:20
DayZ-Expansion-CoresilencesCF1 method
NotificationRuntimeData.GetIcon value CF's value here is replaced. core_scripts.pbo::3_Game\DayZExpansion_Core\Client\Notifications\NotificationRuntimeData.c:29
8 more pairs
DayZ-Expansion-VehiclessilencesDayZ-Expansion-BaseBuilding1 method
ItemBase.GetHiddenSelectionIndex value DayZ-Expansion-BaseBuilding's value here is replaced. vehicles_scripts.pbo::4_World\DayZExpansion_Vehicles\Entities\ItemBase.c:192
NoVehicleDamagesilencesDieselGear1 method
CarScript.OnContact event DieselGear's work on this event never runs. nvd.pbo::4_World\entities\vehicles\CarScript.c:3
OP_BaseItemssilencesBBPItemPack1 method
ModItemRegisterCallbacks.RegisterOneHanded event BBPItemPack's work on this event never runs. Scripts.pbo::4_World\ModdedClasses\ModItemRegisterCallbacks.c:4
OP_BaseItemssilencesBaseBuildingPlus1 method
ModItemRegisterCallbacks.RegisterOneHanded event BaseBuildingPlus's work on this event never runs. Scripts.pbo::4_World\ModdedClasses\ModItemRegisterCallbacks.c:4
OP_BaseItemssilencesCF1 method
ModItemRegisterCallbacks.RegisterOneHanded event CF's work on this event never runs. Scripts.pbo::4_World\ModdedClasses\ModItemRegisterCallbacks.c:4
OP_BaseItemssilencesMuchStuffPack1 method
ModItemRegisterCallbacks.RegisterOneHanded event MuchStuffPack's work on this event never runs. Scripts.pbo::4_World\ModdedClasses\ModItemRegisterCallbacks.c:4
OP_BaseItemssilencesiM7s_DrugRunning1 method
ModItemRegisterCallbacks.RegisterOneHanded event iM7s_DrugRunning's work on this event never runs. Scripts.pbo::4_World\ModdedClasses\ModItemRegisterCallbacks.c:4
VPPAdminToolssilencesDayZ-Expansion-Weapons1 method
SurvivorBase.EOnFrame event · T1 DayZ-Expansion-Weapons's work on this event never runs. For SurvivorBase instances, through its ancestor PlayerBase. VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
5 conflicts on client-only classes (menus, HUD, notifications) — no server effect
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences CF
  • NotificationSystem.GetNotificationData — DayZ-Expansion-Core silences Dabs Framework
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences BBPItemPack
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences KillReward
  • MissionGameplay.OnKeyRelease — VPPAdminTools silences TraderPlus

Hot hooks shared across the stack#

The engine calls the last-loaded mod first; each super() hands on to the mod before it, ending at vanilla. Badges show what each mod's override calls inside — that body work, not the chain itself, is what costs frame time.

DayZPlayerImplement.CommandHandler
about 30× per player per second
Community-Online-Tools then KillReward then DayZ-Expansion-Core then vanilla
PlayerBase.OnScheduledTick
about 30× per player per second
Admirals Parachute Mod then PVEZ Reloaded then PvZmoD_Spawn_System then vanilla
PlayerBase.CommandHandler
about 30× per player per second
VPPAdminTools RPC send then Community-Online-Tools sometimes stops here then vanilla
DayZGame.OnUpdate
every server frame
VPPAdminTools then Community-Online-Tools then DayZ-Expansion-Core sometimes stops here then Admirals Parachute Mod then CF then vanilla
MissionServer.OnUpdate
every server frame
Community-Online-Tools then TraderPlus then PVEZ Reloaded then CF then vanilla
PlayerBase.EEItemDetached
every inventory move
TraderPlus then MuchStuffPack then Admirals Parachute Mod then vanilla
ItemBase.OnItemLocationChanged
every inventory move
DayZ-Expansion-Vehicles then PVEZ Reloaded then vanilla
PlayerBase.EEItemAttached
every inventory move
MuchStuffPack then Admirals Parachute Mod then vanilla
TruckBattery.EEItemDetached
every inventory move
Solar Panel Power System then BaseBuildingPlus then vanilla
PlayerBase.SetActions
per event
VPPAdminTools then Community-Online-Tools then DayZ-Expansion-Vehicles then DayZ-Expansion-BaseBuilding then DayZ-Expansion-Core then TraderPlus then OP_BaseItems then MuchStuffPack then MuchFramework then BBPItemPack then BaseBuildingPlus then vanilla
PlayerBase.EEHitBy
per event
Community-Online-Tools then KillReward timer then DayZ-Expansion-Weapons then DayZ-Expansion-Vehicles then DayZ-Expansion then TraderPlus then PvZmoD_Spawn_System timer then vanilla
DayZGame.OnRPC
per event
VPPAdminTools sometimes stops here then FlipTransport then DayZ-Expansion-Core sometimes stops here then Dabs Framework then PVEZ Reloaded RPC send world scan then CF sometimes stops here then vanilla

Stall risks#

16 places where one mod's code can hold up a frame by itself, whatever the load figure says. Each is a pattern found in the code, not a measurement: how much it costs depends on what the hook does inside. Most severe first, then in load order.

PvZmoD_Spawn_System
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:42
PVEZ Reloaded
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
PVEZ.pbo::4_world\entities\manbase\playerbase.c:202
Admirals Parachute Mod
PlayerBase.OnScheduledTick
about 30× per player per second
Per-player, per-frame hook warning
AdmiralsParachuteMod.pbo::Scripts\4_World\Modded\PlayerBase.c:432
DayZ-Expansion-Core
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
core_scripts.pbo::4_World\DayZExpansion_Core\Entities\ManBase\DayZPlayerImplement.c:260
DayZ-Expansion-Weapons
DayZPlayerImplement.HandleWeapons
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\DayZPlayerImplement.c:17
DayZ-Expansion-Weapons
PlayerBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
weapons_scripts.pbo::4_World\DayZExpansion_Weapons\Entities\ManBase\PlayerBase.c:39
KillReward
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
KillReward.pbo::scripts\4_World\Entities\dayzplayerimplement.c:3
Community-Online-Tools
DayZPlayerImplement.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\DayZPlayerImplement.c:54
Community-Online-Tools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:219
VPPAdminTools
PlayerBase.CommandHandler
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\PlayerBase.c:401
VPPAdminTools
SurvivorBase.EOnFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:42
VPPAdminTools
SurvivorBase.EOnPostFrame
about 30× per player per second
Per-player, per-frame hook warning
VPPAdminTools.pbo::4_World\VPPAdminTools\Entities\SurvivorBase.c:61
4 more
PvZmoD_Spawn_System
Timer created inside a hot hook heuristic
PvZmoD_Spawn_System.pbo::Scripts\4_World\PvZ_SS_4_World\SS_manbase\PvzPlayerBase.c:394
KillReward
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\ManBase\PlayerBase.c:94
KillReward
Timer created inside a hot hook heuristic
KillReward.pbo::scripts\4_World\Entities\Creatures\Infected\ZombieBase.c:69
Community-Online-Tools
Timer created inside a hot hook heuristic
scripts.pbo::4_World\CommunityOnlineTools\Entities\Player\PlayerBase.c:375

Everything else#

All 193 server-side methods hooked by two or more mods

vanilla → earliest mod → … → latest mod (dispatch enters at the latest). struck = suppressed by a later chain break; ✂ = no super(); "(cond)" = super() only on some paths.

methodtierchain (load order)
ModItemRegisterCallbacks.RegisterOneHanded — vanilla → iM7s_DrugRunning → CF → BaseBuildingPlus → BBPItemPack → MuchStuffPack → OP_BaseItems ✂ → TraderPlus → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Navigation → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → CPBWeapons → SNAFU Weapons → APES Arsenal → DieselGear
Hologram.GetProjectionEntityPosition — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond) → MuchFramework (cond) → DayZ-Expansion-BaseBuilding ✂
Construction.CanBuildPart — vanilla → BaseBuildingPlus (cond) → BBPItemPack ✂ → DayZ-Expansion-Core (cond)
CarScript.OnContact — vanilla → DieselGear ✂ → NoVehicleDamage ✂
Clothing.CanLoadItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → DayZ-Expansion-Core ✂
Clothing.CanReceiveItemIntoCargoClothingConditions — vanilla → MuchFramework ✂ → DayZ-Expansion-Core ✂
DeCraftWoodenCrate.CanDo — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.AddProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.GetProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
Hologram.SubtractProjectionRotation — vanilla → BaseBuildingPlus ✂ → BBPItemPack ✂
ItemBase.CanLoadAttachment — vanilla → MuchFramework ✂ → DayZ-Expansion-Core ✂
ItemBase.GetHiddenSelectionIndex — vanilla → DayZ-Expansion-BaseBuilding ✂ → DayZ-Expansion-Vehicles ✂
NotificationRuntimeData.GetIcon — vanilla → CF ✂ → DayZ-Expansion-Core ✂
ActionConstructor.RegisterActions — vanilla → Gas-Pump-Refueling → IAT_Crafting_Plus → iM7s_DrugRunning → Admirals Parachute Mod → Modular Vest System - Reworked → BaseBuildingPlus → BBPItemPack → MuchFramework → MuchStuffPack → Solar Panel Power System → OP_BaseItems → TraderPlus → Dabs Framework → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → DayZ-Expansion-Groups → Arma 2 Helicopters Remastered → 4KBOSSKVehiclePackage → DBN_FordRaptor_Scorpio → CPBWeapons → SNAFU Weapons → FlipTransport → DieselGear → ToFu Virtual Storage → Community-Online-Tools → VPPAdminTools
ModItemRegisterCallbacks.RegisterHeavy — vanilla → iM7s_DrugRunning → CF → MuchFramework → MuchStuffPack → Solar Panel Power System → OP_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → 4KBOSSKVehiclePackage → DBN_FordRaptor_Scorpio → MBM_CanAm → GunnerTruckOshkosh
PlayerBase.Init — vanilla → iM7s_DrugRunning → Admirals Parachute Mod → Modular Vest System - Reworked → BaseBuildingPlus → BBPItemPack → TraderPlus → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups → DieselGear → KillReward → Community-Online-Tools → VPPAdminTools
MissionServer.OnInit T3 vanilla → iM7s_DrugRunning → CF → Admirals Parachute Mod → BaseBuildingPlus → SearchInventory → TraderPlus → CPBWeapons → FlipTransport → KillReward → ToFu Virtual Storage → VPPAdminTools
ModItemRegisterCallbacks.RegisterTwoHanded — vanilla → CF → Admirals Parachute Mod → BBPItemPack → MuchStuffPack → OP_BaseItems → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → FlipTransport → DieselGear
PlayerBase.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack → MuchFramework → MuchStuffPack → OP_BaseItems → TraderPlus → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → Community-Online-Tools → VPPAdminTools
ExpansionSettings.Init — vanilla → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Chat → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-Name-Tags → DayZ-Expansion-Navigation → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Book → DayZ-Expansion-Groups
PluginRecipesManager.RegisterRecipies — vanilla → iM7s_DrugRunning → BaseBuildingPlus → BBPItemPack → MuchStuffPack → OP_BaseItems → DayZ-Expansion → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → DieselGear
MissionServer.InvokeOnConnect T3 vanilla → PvZmoD_Spawn_System → CF → BaseBuildingPlus → BBPItemPack → MuchFramework → TraderPlus → Dabs Framework → DayZ-Expansion-Core → KillReward
MissionBase.CreateScriptedMenu — vanilla → BaseBuildingPlus → MuchFramework → SearchInventory → DayZ-Expansion-Chat (cond) → DayZ-Expansion-Navigation (cond) → DayZ-Expansion-BaseBuilding (cond) → KillReward → VPPAdminTools
PlayerBase.EEKilled T3 vanilla → PVEZ Reloaded → Admirals Parachute Mod → DayZ-Expansion-Core → DayZ-Expansion → DayZ-Expansion-Navigation → KillReward → Community-Online-Tools → VPPAdminTools
ModItemRegisterCallbacks.RegisterFireArms — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → CPBWeapons → SNAFU Weapons → APES Arsenal → DieselGear
PlayerBase.EEHitBy T2 vanilla → PvZmoD_Spawn_System → TraderPlus → DayZ-Expansion → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → KillReward → Community-Online-Tools
DayZExpansion.OnLoaded — vanilla → DayZ-Expansion-Spawn-Selection → DayZ-Expansion-Navigation → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Book → DayZ-Expansion-Groups
DayZGame.OnRPC T2 vanilla → CF (cond) → PVEZ Reloaded → Dabs Framework → DayZ-Expansion-Core (cond) → FlipTransport → VPPAdminTools (cond)
Hologram.EvaluateCollision — vanilla → BaseBuildingPlus (cond) → MuchFramework (cond) → MuchStuffPack (cond) → OP_BaseItems (cond) → TraderPlus (cond) → DayZ-Expansion-BaseBuilding (cond)
ModItemRegisterCallbacks.CustomBoneRemapping — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → CPBWeapons → SNAFU Weapons → DieselGear
PlayerBase.OnRPC T2 vanilla → IAT_Crafting_Plus → PVEZ Reloaded → BaseBuildingPlus → BBPItemPack → MuchFramework → VPPAdminTools
DayZGame.OnUpdate T0 vanilla → CF → Admirals Parachute Mod → DayZ-Expansion-Core (cond) → Community-Online-Tools → VPPAdminTools
Hologram.ProjectionBasedOnParent — vanilla → iM7s_DrugRunning → BaseBuildingPlus (cond) → BBPItemPack (cond) → TraderPlus (cond) → DayZ-Expansion-BaseBuilding (cond)
JMModuleConstructor.RegisterModules — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Groups → FlipTransport → Community-Online-Tools
MissionServer.OnMissionStart T3 vanilla → CF → Dabs Framework → DayZ-Expansion-Core → Community-Online-Tools → VPPAdminTools
MissionServer.PlayerDisconnected T3 vanilla → CF → PVEZ Reloaded → Dabs Framework → DayZ-Expansion-Core → VPPAdminTools
ModItemRegisterCallbacks.RegisterPistol — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons → CPBWeapons → SNAFU Weapons
PluginRecipesManagerBase.RegisterRecipies — vanilla → Admirals Parachute Mod → Modular Vest System - Reworked → DayZ-Expansion-Weapons → SNAFU Weapons → DieselGear
ItemBase.SetActions T2 vanilla → IAT_Crafting_Plus → BaseBuildingPlus → DayZ-Expansion-BaseBuilding → DBN_FordRaptor_Scorpio
MissionServer.InvokeOnDisconnect T3 vanilla → PvZmoD_Spawn_System → CF → TraderPlus → KillReward
MissionServer.OnEvent — vanilla → CF → DayZ-Expansion-Core → Community-Online-Tools (cond) → VPPAdminTools
MissionServer.OnMissionFinish T3 vanilla → CF → DayZ-Expansion-Core → Community-Online-Tools → VPPAdminTools
MissionServer.OnUpdate T0 vanilla → CF → PVEZ Reloaded → TraderPlus → Community-Online-Tools
ModItemRegisterCallbacks.RegisterEmptyHanded — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterRestrained — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterSurrender — vanilla → CF → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons
PlayerBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups
PlayerBase.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles → DayZ-Expansion-Groups
PlayerBase.EEOnDamageCalculated — vanilla → PVEZ Reloaded → DayZ-Expansion → DayZ-Expansion-Vehicles → Community-Online-Tools
PluginManager.Init — vanilla → MuchFramework → Dabs Framework → Community-Online-Tools → VPPAdminTools
UniversalLight.CanPutAsAttachment — vanilla → DayZ-Expansion-Weapons (cond) → CPBWeapons (cond) → SNAFU Weapons (cond) → DieselGear (cond)
ActionBuildPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionBuildPart.OnFinishProgressServer — vanilla → BaseBuildingPlus (cond) → BBPItemPack → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.ActionCondition T2 vanilla → BBPItemPack (cond) → TraderPlus (cond) → DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.ActionCondition T2 vanilla → BBPItemPack ✂ → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionPackTent.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionUnmountBarbedWire.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionUnpin.OnStartServer — vanilla → PVEZ Reloaded → KillReward → VPPAdminTools
CarScript.SetActions T2 vanilla → Gas-Pump-Refueling → FlipTransport → DieselGear
DayZPlayerImplement.CommandHandler T1 vanilla → DayZ-Expansion-Core → KillReward → Community-Online-Tools
DayZPlayerImplementFallDamage.HandleFallDamage — vanilla → Admirals Parachute Mod (cond) → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ItemBase.CanReceiveAttachment T2 vanilla → MuchFramework ✂ → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ItemBase.EEOnDamageCalculated — vanilla → PVEZ Reloaded → DayZ-Expansion-BaseBuilding → Community-Online-Tools
ItemBase.OnVariablesSynchronized T2 vanilla → IAT_Crafting_Plus → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles
MissionServer.OnClientReadyEvent T3 vanilla → IAT_Crafting_Plus → CF → DayZ-Expansion-Core
MissionServer.OnMissionLoaded — vanilla → CF → DayZ-Expansion-Core → Community-Online-Tools
ModItemRegisterCallbacks.RegisterArcheryItem — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons
ModItemRegisterCallbacks.RegisterLauncher — vanilla → CF → DayZ-Expansion-Vehicles → DayZ-Expansion-Weapons
PlayerBase.EEItemDetached T2 vanilla → Admirals Parachute Mod → MuchStuffPack → TraderPlus
PlayerBase.OnConnect — vanilla → DayZ-Expansion-Core → Community-Online-Tools → VPPAdminTools
PlayerBase.OnScheduledTick T1 vanilla → PvZmoD_Spawn_System → PVEZ Reloaded → Admirals Parachute Mod
PlayerBase.OnVariablesSynchronized T2 vanilla → Admirals Parachute Mod → Community-Online-Tools → VPPAdminTools
Screwdriver.SetActions T2 vanilla → iM7s_DrugRunning → MuchFramework → DayZ-Expansion-BaseBuilding
SledgeHammer.SetActions T2 vanilla → BBPItemPack → Solar Panel Power System → DayZ-Expansion-BaseBuilding
VicinityItemManager.AddVicinityItems — vanilla → TraderPlus (cond) → DayZ-Expansion-Core → DayZ-Expansion-BaseBuilding (cond)
VicinityItemManager.IsObstructed — vanilla → iM7s_DrugRunning (cond) → BaseBuildingPlus (cond) → MuchStuffPack (cond)
Weapon_Base.SetActions T2 vanilla → DayZ-Expansion-Weapons → DBN_FordRaptor_Scorpio → CPBWeapons
WoodenCrate.SetActions T2 vanilla → TraderPlus → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
ZombieBase.EEHitBy T2 vanilla → PvZmoD_Spawn_System → DayZ-Expansion-Core → KillReward
ZombieBase.EEOnDamageCalculated — vanilla → PVEZ Reloaded → DayZ-Expansion-Core → Community-Online-Tools
ActionActivateTrap.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → Community-Online-Tools
ActionAttachToConstruction.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-BaseBuilding
ActionBuildPartCB.CreateActionComponent — vanilla → BaseBuildingPlus ✂ → BBPItemPack (cond)
ActionCloseFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-BaseBuilding
ActionCollectBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionDeployObject.MoveEntityToFinalPosition — vanilla → BBPItemPack (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.OnEndServer — vanilla → BBPItemPack (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionDestroyPart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDetach.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Vehicles (cond)
ActionDialCombinationLockOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-BaseBuilding
ActionDigInStash.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionDismantlePart.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
ActionDismantlePart.DismantleCondition — vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionFoldObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → DayZ-Expansion-BaseBuilding
ActionForceConsume.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionForceConsumeSingle.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionGetInTransport.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Vehicles
ActionGetOutTransport.OnEndServer — vanilla → TraderPlus → DayZ-Expansion-Vehicles
ActionGiveBloodTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionInjectTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core
ActionLockDoors.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionMineTree.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionNextCombinationLockDialOnTarget.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-BaseBuilding
ActionOpenFence.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-BaseBuilding (cond)
ActionPushObject.ActionCondition T2 vanilla → DayZ-Expansion-Core (cond) → FlipTransport
ActionRestrainSelf.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionRestrainTarget.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ActionTakeItem.ActionCondition T2 vanilla → TraderPlus → DayZ-Expansion-BaseBuilding
ActionTargetsCursor.GetActionDesc — vanilla → DayZ-Expansion-Core → Community-Online-Tools
ActionTogglePlaceObject.ActionCondition T2 vanilla → BaseBuildingPlus (cond) → DayZ-Expansion-Core (cond)
ActionUnpin.ActionCondition T2 vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
AnalyticsManagerServer.OnPlayerConnect T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Spawn-Selection (cond)
AnimalBase.EEDelete T3 vanilla → DayZ-Expansion-Core → Community-Online-Tools
AnimalBase.EEKilled T3 vanilla → DayZ-Expansion-Core → KillReward
AnimalBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → Community-Online-Tools
AreaExposureMdfr.OnActivate — vanilla → DayZ-Expansion-Core (cond) → VPPAdminTools (cond)
BuildingBase.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → DayZ-Expansion
CamoNet.SetActions T2 vanilla → BaseBuildingPlus → DayZ-Expansion-Vehicles
CanisterGasoline.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
CarScript.EEDelete T3 vanilla → TraderPlus → DayZ-Expansion-Vehicles
CarScript.OnInput — vanilla → DayZ-Expansion-Vehicles → FlipTransport
CarScript.OnStoreLoad T3 vanilla → CF → TraderPlus
CarScript.OnStoreSave T3 vanilla → CF → TraderPlus
CarScript.OnVariablesSynchronized T2 vanilla → TraderPlus → DayZ-Expansion-Vehicles
ChernarusPlusData.WeatherOnBeforeChange — vanilla → Early Winter or late Fall in Chernarus ✂ → VPPAdminTools
Clothing.CanLoadItemIntoCargo T2 vanilla → DBN_FordRaptor_Scorpio ✂ → ToFu Virtual Storage (cond)
Clothing.CanPutInCargo T2 vanilla → DBN_FordRaptor_Scorpio → ToFu Virtual Storage (cond)
Clothing.CanReceiveItemIntoCargo T2 vanilla → DBN_FordRaptor_Scorpio ✂ → ToFu Virtual Storage (cond)
Container_Base.CanPutIntoHands T2 vanilla → PvZmoD_Spawn_System (cond) → DBN_FordRaptor_Scorpio
CraftFenceKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-BaseBuilding (cond)
CraftWatchtowerKit.CanDo — vanilla → BaseBuildingPlus ✂ → DayZ-Expansion-BaseBuilding (cond)
DayZGame.DeferredInit — vanilla → CF → VPPAdminTools
DayZGame.FirearmEffects — vanilla → DayZ-Expansion-Core → CPBWeapons
DayZGame.OnEvent — vanilla → CF → Dabs Framework
DayZPlayerImplement.EEKilled T3 vanilla → TraderPlus → DayZ-Expansion-Core
DayZPlayerImplement.ModCommandHandlerInside — vanilla → Admirals Parachute Mod → VPPAdminTools
DayZPlayerImplementThrowing.HandleThrowing — vanilla → TraderPlus → DayZ-Expansion-Core (cond)
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — vanilla → TraderPlus (cond) → DayZ-Expansion-Core (cond)
ExpansionESPModificationModule.OnInit T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles
Hacksaw.SetActions T2 vanilla → BBPItemPack → DayZ-Expansion-BaseBuilding
Hammer.SetActions T2 vanilla → MuchFramework → DayZ-Expansion-BaseBuilding
Hologram.GetProjectionName — vanilla → MuchFramework (cond) → OP_BaseItems (cond)
Hologram.PlaceEntity — vanilla → iM7s_DrugRunning ✂ → TraderPlus (cond)
Hologram.SetProjectionOrientation — vanilla → BaseBuildingPlus (cond) → BBPItemPack (cond)
Hologram.UpdateHologram — vanilla → MuchFramework → DayZ-Expansion-BaseBuilding
ItemActionsWidget.GetActionDesc — vanilla → DayZ-Expansion-Core → Community-Online-Tools
ItemBase.CF_OnStoreLoad — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles
ItemBase.CF_OnStoreSave — vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles
ItemBase.CanDisplayAttachmentSlot T2 vanilla → DayZ-Expansion-Core ✂ → DayZ-Expansion-BaseBuilding
ItemBase.CanReceiveItemIntoCargo T2 vanilla → DayZ-Expansion-BaseBuilding (cond) → ToFu Virtual Storage (cond)
ItemBase.EEDelete T3 vanilla → DayZ-Expansion-BaseBuilding → Community-Online-Tools
ItemBase.EEInit T3 vanilla → DayZ-Expansion-BaseBuilding → Community-Online-Tools
ItemBase.EEOnAfterLoad T3 vanilla → DayZ-Expansion-BaseBuilding → DayZ-Expansion-Vehicles
ItemBase.OnItemLocationChanged T2 vanilla → PVEZ Reloaded → DayZ-Expansion-Vehicles
MissionServer.OnClientDisconnectedEvent T3 vanilla → CF → Dabs Framework
MissionServer.OnClientReconnectEvent T3 vanilla → CF → DayZ-Expansion-Core
MissionServer.OnClientRespawnEvent T3 vanilla → CF → DayZ-Expansion-Core
MotorbikeScript.CF_OnStoreLoad — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.CF_OnStoreSave — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEKilled T3 vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.EEOnDamageCalculated — vanilla → DayZ-Expansion-Core → Community-Online-Tools
MotorbikeScript.OnCEIterate — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreLoad T3 vanilla → CF → DayZ-Expansion-Core
PetrolLighter.SetActions T2 vanilla → iM7s_DrugRunning → TraderPlus
PlayerAgentPool.AddAgent — vanilla → DayZ-Expansion-Core (cond) → Community-Online-Tools (cond)
PlayerBase.CanBeTargetedByAI — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PlayerBase.CanReceiveItemIntoHands T2 vanilla → Admirals Parachute Mod (cond) → DieselGear (cond)
PlayerBase.CommandHandler T1 vanilla → Community-Online-Tools (cond) → VPPAdminTools
PlayerBase.EEItemAttached T2 vanilla → Admirals Parachute Mod → MuchStuffPack
PlayerBase.OnCommandSwimStart — vanilla → DayZ-Expansion-Vehicles → Community-Online-Tools
PlayerBase.OnCommandVehicleFinish — vanilla → DieselGear → Community-Online-Tools
PlayerBase.OnCommandVehicleStart — vanilla → DieselGear → Community-Online-Tools
PlayerBase.OnDrawOptics2D — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PlayerBase.OnPlayerLoaded — vanilla → PVEZ Reloaded → Admirals Parachute Mod
PlayerBase.OnSelectPlayer — vanilla → CF → Community-Online-Tools (cond)
PlayerBase.OnUnconsciousStart — vanilla → Admirals Parachute Mod → DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverEnter — vanilla → DayZ-Expansion-Core → DayZ-Expansion-Vehicles
PlayerBase.SetSuicide — vanilla → TraderPlus → DayZ-Expansion
Pliers.SetActions T2 vanilla → MuchFramework → TraderPlus
PluginAdminLog.PlayerHitBy — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PluginAdminLog.PlayerKilled — vanilla → Community-Online-Tools → VPPAdminTools (cond)
PluginDiagMenu.RegisterModdedDiags — vanilla → DayZ-Expansion-Vehicles → Community-Online-Tools
PluginDiagMenu.RegisterModdedDiagsIDs — vanilla → DayZ-Expansion-Vehicles → Community-Online-Tools
PluginDiagMenuClient.BindCallbacks — vanilla → DayZ-Expansion-Vehicles → Community-Online-Tools
SeaChest.SetActions T2 vanilla → DayZ-Expansion-Vehicles → 4KBOSSKVehiclePackage
Stone.SetActions T2 vanilla → BaseBuildingPlus → BBPItemPack
TransferValues.SendValue — vanilla → Community-Online-Tools → VPPAdminTools
TrapBase.StartActivate — vanilla → TraderPlus (cond) → Community-Online-Tools
TruckBattery.EEItemDetached T2 vanilla → BaseBuildingPlus → Solar Panel Power System
VPPAdminHud.DefineButtons — vanilla → FlipTransport → VPPAdminTools
Weapon_Base.EEFired — vanilla → Community-Online-Tools → VPPAdminTools
Wrench.SetActions T2 vanilla → iM7s_DrugRunning → FlipTransport
ZombieBase.EEKilled T3 vanilla → DayZ-Expansion-Core → KillReward
1060 methods hooked by only one of these mods

No cross-mod interaction is possible here; a ✂ still means vanilla's behaviour on that method is replaced.

methodtiermod
ACOGOptic.CanPutAsAttachment — SNAFU Weapons
ActionActivateTrap.OnFinishProgressServer — VPPAdminTools
ActionAnimateCarSelection.ActionCondition T2 DayZ-Expansion-Vehicles (cond)
ActionArmExplosive.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachExplosivesTrigger.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionAttachSeeds.ActionCondition T2 iM7s_DrugRunning
ActionAttachToConstruction.CreateConditionComponents — DayZ-Expansion-BaseBuilding ✂
ActionAttachToConstruction.Post_SetupAction — DayZ-Expansion-BaseBuilding (cond)
ActionBandageBase.ApplyBandage — DieselGear (cond)
ActionBase.CF_OnDebugUpdate — DayZ-Expansion-Vehicles ✂
ActionBase.OnEnd — DayZ-Expansion-Core
ActionBase.OnEndInput — DayZ-Expansion-Core
ActionBase.OnEndRequest — DayZ-Expansion-Core
ActionBase.OnStart — DayZ-Expansion-Core
ActionBase.OnUpdate T0 DayZ-Expansion-Core
ActionBuildPart.GetAdminLogMessage — BaseBuildingPlus ✂
ActionBuildPart.GetText — DayZ-Expansion-BaseBuilding
ActionBuildPart.OnActionInfoUpdate — BaseBuildingPlus (cond)
ActionBuildPartCB.SetCallbackDuration — DayZ-Expansion-BaseBuilding (cond)
ActionBuildPartSwitch.ActionCondition T2 BaseBuildingPlus ✂
ActionBurnSewTarget.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.ActionCondition T2 TraderPlus (cond)
ActionCarDoors.OnStartServer — DayZ-Expansion-Vehicles
ActionCarDoorsOutside.ActionCondition T2 TraderPlus (cond)
ActionCarDoorsOutside.OnStartServer — DayZ-Expansion-Vehicles
ActionCarHornLong.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCarHornShort.ActionCondition T2 DayZ-Expansion-Vehicles
ActionCheckPulse.ActionCondition T2 TraderPlus (cond)
ActionCheckPulseTarget.ActionCondition T2 DayZ-Expansion-Core
ActionCloseBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionCloseBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionCollectSampleTarget.ActionCondition T2 DayZ-Expansion-Core
ActionContinuousBase.OnEndAnimationLoop — DayZ-Expansion-Core
ActionContinuousBase.OnFinishProgress — DayZ-Expansion-Core
ActionContinuousBase.OnStartAnimationLoop — DayZ-Expansion-Core
ActionCoverHeadTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionCraftBolts.InitCuttingTypes — SNAFU Weapons
ActionCreateIndoorFireplace.ActionCondition T2 MuchStuffPack (cond)
ActionCreateIndoorFireplace.OnExecuteServer — MuchStuffPack (cond)
ActionCreateIndoorOven.ActionCondition T2 MuchStuffPack (cond)
ActionDefibrilateTarget.ActionCondition T2 DayZ-Expansion-Core
ActionDeployObject.ActionConditionContinue — BaseBuildingPlus ✂
ActionDeployObject.DropDuringPlacing — DayZ-Expansion-Vehicles (cond)
ActionDeployObject.GetText — DayZ-Expansion-BaseBuilding
ActionDeployObject.HandleReciveData — DayZ-Expansion-BaseBuilding
ActionDeployObject.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDeployObject.OnStartServer — DayZ-Expansion-BaseBuilding (cond)
ActionDeployObject.ReadFromContext — DayZ-Expansion-BaseBuilding
ActionDeployObject.SetupAction — DayZ-Expansion-BaseBuilding
ActionDeployObject.WriteToContext — DayZ-Expansion-BaseBuilding
ActionDetach.OnExecuteServer — DayZ-Expansion-Vehicles
ActionDetachCarLockPick.ActionCondition T2 TraderPlus ✂
ActionDetachFromTarget.ActionCondition T2 TraderPlus (cond)
ActionDialCombinationLockOnTarget.OnFinishProgressServer — BaseBuildingPlus ✂
ActionDigGardenPlot.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionDigOutStash.ActionCondition T2 TraderPlus (cond)
ActionDisinfectTarget.ActionCondition T2 TraderPlus (cond)
ActionDismantlePart.GetText — DayZ-Expansion-BaseBuilding
ActionDrainLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionDropItem.ActionCondition T2 Admirals Parachute Mod (cond)
ActionFillBottleBaseCB.CreateActionComponent — MuchStuffPack
ActionFillGeneratorTank.ActionCondition T2 DayZ-Expansion (cond)
ActionFoldBaseBuildingObject.CreateConditionComponents — BaseBuildingPlus ✂
ActionFoldBaseBuildingObject.GetText — DayZ-Expansion-BaseBuilding
ActionFoldBaseBuildingObject.OnFinishProgressServer — DayZ-Expansion-BaseBuilding (cond)
ActionFoldBaseBuildingObjectCB.CreateActionComponent — BaseBuildingPlus ✂
ActionFoldObject.GetText — DayZ-Expansion-BaseBuilding
ActionForceFeedCan.ActionCondition T2 TraderPlus (cond)
ActionForceFeedCan.SZActionConditionHandler — TraderPlus ✂
ActionForceFeedCan.TPAdditionalCondition — TraderPlus ✂
ActionGagTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionGetInTransport.OnEndServer — DayZ-Expansion-Vehicles
ActionGetOutTransport.OnEnd — DayZ-Expansion-Vehicles (cond)
ActionGetOutTransport.ProcessGetOutTransportActionData — DayZ-Expansion-Vehicles
ActionHandcuffTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionInjectSpores.ActionCondition T2 iM7s_DrugRunning
ActionLowerFlag.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionLowerFlag.GetText — DayZ-Expansion-BaseBuilding
ActionManagerBase.ActionPossibilityCheck — Admirals Parachute Mod (cond)
ActionMountBarbedWire.ActionCondition T2 BaseBuildingPlus (cond)
ActionMountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionOpenBarrel.ActionCondition T2 iM7s_DrugRunning ✂
ActionOpenBarrel.OnExecuteServer — iM7s_DrugRunning ✂
ActionOpenCarDoors.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenCarDoors.OnEnd — Community-Online-Tools
ActionOpenCarDoorsOutside.ActionCondition T2 DayZ-Expansion-Vehicles
ActionOpenFence.Can — DayZ-Expansion-BaseBuilding
ActionOpenFence.GetText — DayZ-Expansion-BaseBuilding ✂
ActionOpenFence.OnStartServer — DayZ-Expansion-BaseBuilding (cond)
ActionPackTent.GetText — DayZ-Expansion-BaseBuilding
ActionPickLockOnCar.ActionCondition T2 TraderPlus (cond)
ActionPin.OnStartServer — VPPAdminTools
ActionPlaceFireplaceIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceFireplaceIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceFireplaceIntoBarrel.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlaceOvenIndoor.ActionCondition T2 MuchStuffPack (cond)
ActionPlaceOvenIndoor.OnExecuteServer — Forever_Burning_Campfire (cond)
ActionPlantSeed.ActionCondition T2 iM7s_DrugRunning
ActionPlugTargetIntoThis.ActionCondition T2 BBPItemPack (cond)
ActionPourLiquid.ActionCondition T2 MuchStuffPack (cond)
ActionPushCar.ActionCondition T2 FlipTransport
ActionRaiseFlag.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionRaiseFlag.GetText — DayZ-Expansion-BaseBuilding
ActionRepairPart.RepairCondition — DayZ-Expansion-Core
ActionShaveTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionSkinningCB.CreateActionComponent — DieselGear ✂
ActionStartEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStartEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStartEngine.OnFinishProgress — DayZ-Expansion-Vehicles (cond)
ActionStartEngineBoat.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStartEngineMotorbike.ActionCondition T2 DayZ-Expansion-Vehicles
ActionStartEngineMotorbike.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionStopEngine.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionStopEngine.GetText — DayZ-Expansion-Vehicles ✂
ActionStopEngine.OnExecute — DayZ-Expansion-Vehicles (cond)
ActionStopEngineBoat.Expansion_CheckSuccess — DayZ-Expansion-Vehicles ✂
ActionSwitchLights.ActionCondition T2 DayZ-Expansion-Vehicles ✂
ActionSwitchSeats.Start — DayZ-Expansion-Vehicles
ActionTakeItem.GetText — DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.ActionCondition T2 DayZ-Expansion-BaseBuilding
ActionTakeItemToHands.GetText — DayZ-Expansion-BaseBuilding
ActionTakeMaterialToHands.ActionCondition T2 BaseBuildingPlus (cond)
ActionTakeMaterialToHandsSwitch.ActionCondition T2 BaseBuildingPlus (cond)
ActionTargetsCursor.Update — DayZ-Expansion-Core (cond)
ActionTogglePlaceObject.Start — DayZ-Expansion-BaseBuilding (cond)
ActionToggleTentOpen.ActionCondition T2 DayZ-Expansion-BaseBuilding (cond)
ActionToggleTentOpen.GetText — DayZ-Expansion-BaseBuilding ✂
ActionToggleTentOpen.OnExecuteServer — DayZ-Expansion-BaseBuilding (cond)
ActionTriggerRemotely.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionTurnOffPowerGenerator.ActionCondition T2 DayZ-Expansion (cond)
ActionTurnOffPowerGenerator.CreateConditionComponents — DayZ-Expansion ✂
ActionTurnOnPowerGenerator.ActionCondition T2 DayZ-Expansion (cond)
ActionTurnOnPowerGenerator.CreateConditionComponents — DayZ-Expansion ✂
ActionTurnOnWhileOnGround.ActionCondition T2 BBPItemPack
ActionUnlockDoors.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionUnmountBarbedWire.GetText — DayZ-Expansion-BaseBuilding
ActionUnmountBarbedWire.OnFinishProgressServer — BaseBuildingPlus (cond)
ActionUnrestrainTarget.ActionCondition T2 DayZ-Expansion-Core (cond)
ActionViewBinoculars.ActionCondition T2 DieselGear ✂
ActionViewBinoculars.EnterOptics — DieselGear ✂
ActionViewBinoculars.ExitOptics — DieselGear ✂
ActionWorldCraft.ActionCondition T2 DayZ-Expansion-Core
AdvancedCommunication.OnStoreLoad T3 CF
AdvancedCommunication.OnStoreSave T3 CF
AlarmClock_ColorBase.COT_OnDebugSpawn — Community-Online-Tools ✂
Ammunition_Base.IsAmmoPile — DieselGear ✂
Ammunition_Base.SetActions T2 DieselGear
AnalyticsManagerServer.OnEntityKilled — DayZ-Expansion-Core
AnalyticsManagerServer.OnPlayerKilled — DayZ-Expansion-Core (cond)
AnimalBase.AfterStoreLoad T3 DayZ-Expansion-Core
AnimalBase.CommandHandler T1 DayZ-Expansion-Core
AnimalBase.EEHitBy T2 DayZ-Expansion-Core
AnimalBase.EEInit T3 Community-Online-Tools
AnimalBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
AnimalBase.NameOverride — DayZ-Expansion-Core (cond)
AnimalBase.OnStoreLoad T3 CF
AnimalBase.OnStoreSave T3 CF
AnimalBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
AnimalBase.SetAsSkinned — DayZ-Expansion-Core
AnimatedActionBase.OnAnimationEvent — DayZ-Expansion-Core
AreaExposureMdfr.Activate — VPPAdminTools (cond)
AreaExposureMdfr.OnTick — DayZ-Expansion-Core (cond)
Armband_ColorBase.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
AttachmentCategoriesContainer.IsDisplayable — DBN_FordRaptor_Scorpio
AttachmentsOutOfReach.IsAttachmentReachable — GunnerTruckOshkosh ✂
AttachmentsWrapper.SetParent — DayZ-Expansion-Core
BBP_Mortar_Mix.SetActions T2 BBPItemPack
BadgeBleeding.IsValueChanged — Community-Online-Tools
BandageDressing.InitItemVariables — DieselGear
BarbedWire.ExpansionOnDestroyed — DayZ-Expansion-BaseBuilding ✂
BarrelHoles_ColorBase.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Close — DayZ-Expansion-BaseBuilding
BarrelHoles_ColorBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-BaseBuilding (cond)
BarrelHoles_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-BaseBuilding ✂
BarrelHoles_ColorBase.Open — DayZ-Expansion-BaseBuilding
Barrel_ColorBase.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReceiveItemIntoCargo T2 DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.CanReleaseCargo — DBN_FordRaptor_Scorpio (cond)
Barrel_ColorBase.Close — DayZ-Expansion-BaseBuilding
Barrel_ColorBase.IsNonExpansionOpenable — DayZ-Expansion-BaseBuilding ✂
Barrel_ColorBase.Open — DayZ-Expansion-BaseBuilding
Barrel_ColorBase.SetActions T2 4KBOSSKVehiclePackage
BaseBuildingBase.EEItemAttached T2 Community-Online-Tools
BaseBuildingBase.EEItemDetached T2 Community-Online-Tools
BaseBuildingBase.GetKitSpawnPosition — DayZ-Expansion-BaseBuilding
BaseBuildingBase.IsOpen — DayZ-Expansion-BaseBuilding
BaseBuildingBase.OnPartBuiltClient — Community-Online-Tools
BaseBuildingBase.OnPartDestroyedClient — Community-Online-Tools
BaseBuildingBase.OnPartDismantledClient — Community-Online-Tools
BasicMapMenu.Init — PVEZ Reloaded
BasicMapMenu.UpdateMarkers — PVEZ Reloaded
Battery9V.SetActions T2 DayZ-Expansion
BatteryCharger.OnWorkStart — DayZ-Expansion-Core
BatteryCharger.OnWorkStop — DayZ-Expansion-Core
BearTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
BearTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
BearTrap.SetActions T2 Community-Online-Tools
BleedingSourcesManagerBase.CanAddBleedingSource — DayZ-Expansion-Core (cond)
BloodNotfr.DisplayTendency — Community-Online-Tools
BloodNotfr.GetObservedValue — Community-Online-Tools
Blowtorch.OnVariablesSynchronized T2 iM7s_DrugRunning
Blowtorch.OnWorkStop — DayZ-Expansion-Core
Blowtorch.SetActions T2 iM7s_DrugRunning
BoatScript.EEHealthLevelChanged T2 Community-Online-Tools
BoatScript.EEOnDamageCalculated — Community-Online-Tools
BoatScript.OnDebugSpawn — Community-Online-Tools ✂
BoatScript.OnDriverEnter — Community-Online-Tools
BoatScript.OnStoreLoad T3 CF
BoatScript.OnStoreSave T3 CF
BoatScript.SetActions T2 FlipTransport
Bottle_Base.COT_OnDebugSpawn — Community-Online-Tools ✂
BoxCerealCrunchin.InitItemVariables — DieselGear
BuildingBase.DeferredInit — DayZ-Expansion
BuildingBase.EEHitBy T2 DayZ-Expansion-Core
BuildingBase.Explode — DayZ-Expansion-Core
BuildingBase.NameOverride — DayZ-Expansion-Core (cond)
BuildingBase.OnDebugSpawn — Community-Online-Tools ✂
BuildingBase.OnStoreLoad T3 CF
BuildingBase.OnStoreSave T3 CF
BuildingBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
BuildingBase.SetActions T2 TraderPlus
ButtstockBase.IsButtstock — SNAFU Weapons ✂
CAContinuousCraft.Setup — Community-Online-Tools
CAContinuousEmpty.Setup — Community-Online-Tools
CAContinuousFill.Setup — Community-Online-Tools
CAContinuousFillBrakes.Setup — Community-Online-Tools
CAContinuousFillCoolant.Setup — Community-Online-Tools
CAContinuousFillFuel.Setup — Community-Online-Tools
CAContinuousFillOil.Setup — Community-Online-Tools
CAContinuousFillPowerGenerator.Setup — Community-Online-Tools
CAContinuousQuantity.Setup — Community-Online-Tools
CAContinuousQuantityLiquidTransfer.Setup — MuchStuffPack
CAContinuousRepeat.Setup — Community-Online-Tools
CAContinuousTime.Setup — Community-Online-Tools
CF_Date.Format — DayZ-Expansion-Core (cond)
CF_InputBindings.Update — Community-Online-Tools (cond)
CF_Localiser.Set — DayZ-Expansion-Core ✂
CF_ModuleGame.EnableRPC — DayZ-Expansion-Core (cond)
CarBattery.CanPutIntoHands T2 DayZ-Expansion-BaseBuilding (cond)
CarBattery.SetActions T2 iM7s_DrugRunning
CarDoor.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
CarDoor.Expansion_CarContactActivates — DayZ-Expansion-Vehicles ✂
CarDoor.NameOverride — DayZ-Expansion-Vehicles ✂
CarHud.Init — DayZ-Expansion-Vehicles
CarHud.RefreshVehicleHud — DayZ-Expansion-Vehicles
CarHud.ShowVehicleInfo — DayZ-Expansion-Vehicles
CarScript.CanDisplayAttachmentCategory — TraderPlus
CarScript.CanDisplayAttachmentSlot T2 TraderPlus
CarScript.CanReleaseAttachment T2 DBN_FordRaptor_Scorpio
CarScript.DamageCrew — DayZ-Expansion
CarScript.DebugFreeAreaAtDoor — DayZ-Expansion-Core ✂
CarScript.EEHealthLevelChanged T2 Community-Online-Tools
CarScript.EEItemAttached T2 DBN_FordRaptor_Scorpio
CarScript.EEItemDetached T2 DayZ-Expansion-Core
CarScript.EEKilled T3 DayZ-Expansion-Vehicles
CarScript.EEOnDamageCalculated — Community-Online-Tools
CarScript.EOnPostSimulate T1 DieselGear ✂
CarScript.IsAreaAtDoorFree — DayZ-Expansion-Core ✂
CarScript.IsInventoryVisible T2 TraderPlus ✂
CarScript.OnDebugSpawn — Community-Online-Tools ✂
CarScript.OnDriverEnter — Community-Online-Tools
CarScript.OnEngineStart — TraderPlus
CarScript.OnUpdate T0 FlipTransport
CarimMenuMap.LoadMapMarkers — PVEZ Reloaded
CattleProd.OnWorkStart — DayZ-Expansion-Core
CattleProd.OnWorkStop — DayZ-Expansion-Core
CharacterCreationMenu.Back — DayZ-Expansion
CharacterCreationMenu.Refresh — DayZ-Expansion-Core
Chat.Add — DayZ-Expansion-Chat (cond)
Chat.AddInternal — DayZ-Expansion-Chat (cond)
Chat.Clear — DayZ-Expansion-Chat (cond)
Chemlight_ColorBase.OnWorkStart — DayZ-Expansion-Core
Chemlight_ColorBase.OnWorkStop — DayZ-Expansion-Core
ChernarusPlusData.CalculateVolFog — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.CalculateWind — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.Init — Early Winter or late Fall in Chernarus
ChernarusPlusData.LogWeatherData — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.SetupLiquidTemperatures — Early Winter or late Fall in Chernarus ✂
ChernarusPlusData.SetupWeatherSettings — Early Winter or late Fall in Chernarus
CivSedanWheel.OnWasDetached — DayZ-Expansion-Vehicles
CivilianSedan.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
CivilianSedan.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Clothing.CanPutInCargoClothingConditions — MuchFramework ✂
Clothing.CanReceiveAttachment T2 MuchFramework
Clothing.Expansion_SwitchItemSelectionTextureEx — DayZ-Expansion-Core
Clothing.SetActions T2 4KBOSSKVehiclePackage
Clothing.SmershException — DayZ-Expansion-Core ✂
CodeLock.NewUnlockServer — MuchFramework
CodeLock.SetActions T2 MuchFramework
CodeLockServerRPC.OpenTarget — MuchFramework
CombinationLock.ExpansionOnDestroyed — DayZ-Expansion-BaseBuilding ✂
Construction.COT_GetParent — Community-Online-Tools ✂
Construction.DropNonUsableMaterialsServer — BaseBuildingPlus ✂
Construction.IsColliding — BaseBuildingPlus ✂
Construction.IsCollidingEx — BaseBuildingPlus ✂
ConstructionBase.DismantlePartServerEx — DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.GetConstructionPartsToBuild — DayZ-Expansion-BaseBuilding
ConstructionBase.IsCollidingEx — DayZ-Expansion-BaseBuilding (cond)
ConstructionBase.UpdateConstructionParts — DayZ-Expansion-BaseBuilding
ContainerWithCargo.LockCargo — DBN_FordRaptor_Scorpio
ContainerWithCargo.SetEntity — DBN_FordRaptor_Scorpio ✂
ContainerWithCargoAndAttachments.OnShow — DayZ-Expansion-Core (cond)
ContainerWithCargoAndAttachments.SetEntity — DayZ-Expansion-Core
ContainerWithCargoAndAttachments.SetOpenState — DayZ-Expansion-Core
Container_Base.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
Container_Base.CanLoadItemIntoCargo T2 DBN_FordRaptor_Scorpio ✂
Container_Base.CanPutInCargo T2 PvZmoD_Spawn_System (cond)
Container_Base.Close — DayZ-Expansion-BaseBuilding
Container_Base.DeferredInit — DayZ-Expansion-BaseBuilding
Container_Base.Open — DayZ-Expansion-BaseBuilding
ContaminatedTrigger.OnEnterServerEvent — VPPAdminTools (cond)
CraftRag.Do — MuchStuffPack ✂
CraftTerritoryFlagKit.CanDo — DayZ-Expansion-BaseBuilding (cond)
CreditsLoader.GetData — CF ✂
DayZExpansion.OnFinish — DayZ-Expansion-Spawn-Selection
DayZGame.CloseCombatEffects — DayZ-Expansion-Core
DayZGame.Expansion_OnUpdate — DayZ-Expansion-Core ✂
DayZGame.OnAfterCreate — KillReward
DayZGame.OnInitialize — VPPAdminTools (cond)
DayZGame.OnKeyPress — VPPAdminTools
DayZGame.OnKeyRelease — VPPAdminTools
DayZGame.RegisterProfilesOptions — Dabs Framework
DayZGame.SetMissionPath — Dabs Framework
DayZIntroScenePC.CharacterRotationStart — DayZ-Expansion (cond)
DayZIntroScenePC.ResetIntroCamera — DayZ-Expansion (cond)
DayZPlayerCamera1stPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera1stPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera1stPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonErc.OnUpdate T0 Admirals Parachute Mod
DayZPlayerCamera3rdPersonVehicle.Expansion_GetUDAngles — DayZ-Expansion-Vehicles ✂
DayZPlayerCamera3rdPersonVehicle.OnActivate — DayZ-Expansion-Vehicles
DayZPlayerCamera3rdPersonVehicle.OnUpdate T0 DayZ-Expansion-Vehicles
DayZPlayerCameraOptics.SetCameraPP — DieselGear ✂
DayZPlayerCommandDeathCallback.OnSimulationEnd — DayZ-Expansion-Core
DayZPlayerImplement.CameraHandler — VPPAdminTools (cond)
DayZPlayerImplement.CanBeSkinned — DayZ-Expansion-Core (cond)
DayZPlayerImplement.EEHitBy T2 DayZ-Expansion-Core
DayZPlayerImplement.EEItemAttached T2 Community-Online-Tools
DayZPlayerImplement.EEOnDamageCalculated — DayZ-Expansion-Core
DayZPlayerImplement.HandleView — PVEZ Reloaded
DayZPlayerImplement.HandleWeapons T1 DayZ-Expansion-Weapons
DayZPlayerImplement.IsInventoryVisible T2 DayZ-Expansion-Core
DayZPlayerImplement.IsShootingFromCamera — DayZ-Expansion
DayZPlayerImplement.ModCommandHandlerBefore — VPPAdminTools
DayZPlayerImplement.NameOverride — DayZ-Expansion-Core (cond)
DayZPlayerImplement.OnDebugSpawn — Community-Online-Tools ✂
DayZPlayerImplement.OnStoreLoad T3 CF
DayZPlayerImplement.OnStoreSave T3 CF
DayZPlayerImplement.OnSyncJuncture — DayZ-Expansion-Core
DayZPlayerImplement.OnVariablesSynchronized T2 DayZ-Expansion-Core
DayZPlayerImplement.RegisterTransportHit — DieselGear (cond)
DayZPlayerImplement.ShowDeadScreen — DayZ-Expansion
DayZPlayerImplementJumpClimb.Jump — Admirals Parachute Mod (cond)
DayZPlayerMeleeFightLogic_LightHeavy.Init — DayZ-Expansion-Core (cond)
Debug.DestroyAllShapes — Dabs Framework ✂
Debug.DrawArrow — Dabs Framework ✂
Debug.DrawBox — Dabs Framework ✂
Debug.DrawBoxEx — Dabs Framework ✂
Debug.DrawCone — Dabs Framework ✂
Debug.DrawCube — Dabs Framework ✂
Debug.DrawCylinder — Dabs Framework ✂
Debug.DrawLine — Dabs Framework ✂
Debug.DrawLines — Dabs Framework ✂
Debug.DrawSphere — Dabs Framework ✂
DebugMonitor.Show — Community-Online-Tools (cond)
Defibrillator.OnWorkStart — DayZ-Expansion-Core
Defibrillator.OnWorkStop — DayZ-Expansion-Core
DigOutStashLambda.Execute — DayZ-Expansion-Core ✂
DrowningMdfr.ActivateCondition — VPPAdminTools (cond)
DrowningMdfr.CheckIsDrowning — Community-Online-Tools (cond)
DrowningMdfr.DeactivateCondition — VPPAdminTools (cond)
DrowningMdfr.OnTick — VPPAdminTools (cond)
DuctTape.InitItemVariables — DieselGear
DuctTape.OnVariablesSynchronized T2 iM7s_DrugRunning
DuctTape.SetActions T2 iM7s_DrugRunning
EasterEgg.OnInventoryEnter T2 DayZ-Expansion-Core
EasterEgg.OnInventoryExit T2 DayZ-Expansion-Core
Edible_Base.EEInit T3 MuchFramework
Edible_Base.ProcessDecay — MuchFramework
Edible_Base.SetActions T2 OP_BaseItems
EffExhaustSmoke.Event_OnFrameUpdate — DayZ-Expansion-Vehicles (cond)
EffExhaustSmoke.Expansion_SetParticleStateHelicopter — DayZ-Expansion-Vehicles ✂
EffExhaustSmoke.Expansion_SetRotorSpeed — DayZ-Expansion-Vehicles ✂
EffectArea.EEDelete T3 Community-Online-Tools
EffectArea.EEInit T3 Community-Online-Tools
ElectronicRepairKit.InitItemVariables — DieselGear
EmoteConstructor.RegisterEmotes — Dabs Framework
EmoteDabbing.EmoteCondition — Dabs Framework (cond)
EmoteManager.CanPlayEmote — Admirals Parachute Mod
EmoteManager.CommitSuicide — DayZ-Expansion-Core (cond)
EmoteManager.CreateBleedingEffect — DayZ-Expansion-Core (cond)
EmoteManager.PlayEmote — DayZ-Expansion-Core
EnochData.WeatherOnBeforeChange — VPPAdminTools
Environment.ProcessItemsWetness — Community-Online-Tools (cond)
EpoxyPutty.InitItemVariables — DieselGear
ExpansionActionPaint.ActionCondition T2 DayZ-Expansion-BaseBuilding
ExpansionActionPaint.GetText — DayZ-Expansion-BaseBuilding
ExpansionAirdropContainerBase.EEDelete T3 Community-Online-Tools
ExpansionAirdropContainerBase.EEInit T3 Community-Online-Tools
ExpansionBaseBuilding.AfterStoreLoad T3 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.CanBeDamaged — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanBeRepairedToPristine — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanObstruct — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.CanReceiveAttachment T2 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEInit T3 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.EEKilled T3 DayZ-Expansion-BaseBuilding (cond)
ExpansionBaseBuilding.ExpansionGetCodeLock — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionHasCodeLock — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.ExpansionOnDestroyed — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetDestroySound — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.GetKitSpawnPosition — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.HasProperDistance — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingCamera — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsFacingPlayer — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.IsOpened — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.OnPartBuiltServer — DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.OnVariablesSynchronized T2 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.SetActions T2 DayZ-Expansion-BaseBuilding
ExpansionBaseBuilding.UpdateAttachmentPhysics — DayZ-Expansion-BaseBuilding ✂
ExpansionBaseBuilding.UpdatePhysics — DayZ-Expansion-BaseBuilding ✂
ExpansionBlinkLight.EOnFrame T1 Arma 2 Helicopters Remastered ✂
ExpansionClientSettingsModule.OnSettingsChanged — DayZ-Expansion-Navigation
ExpansionCodeLock.ExpansionLock — DayZ-Expansion-BaseBuilding
ExpansionCodeLock.ExpansionUnlock — DayZ-Expansion-BaseBuilding
ExpansionContaminatedArea.EEDelete T3 Community-Online-Tools
ExpansionContaminatedArea.EEInit T3 Community-Online-Tools
ExpansionMapMenu.Init — PVEZ Reloaded
ExpansionMapMenu.UpdateMarkers — PVEZ Reloaded
ExpansionMarkerClientData.PartyCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyInsert — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyPlayerGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickCount — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyQuickGet — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyRemove — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.PartyUpdate — DayZ-Expansion-Groups ✂
ExpansionMarkerClientData.RefreshPartyMarkers — DayZ-Expansion-Groups ✂
ExpansionPartyPlayerData.OnJoin — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnLeave — DayZ-Expansion-Navigation
ExpansionPartyPlayerData.OnStoreLoad T3 DayZ-Expansion-Navigation
ExpansionSettings.OnInit T3 DayZ-Expansion-Navigation
ExpansionVehicle.CanBeDamaged — DayZ-Expansion-Vehicles (cond)
ExpansionVehicle.DeferredInit — DayZ-Expansion-Vehicles
ExpansionVehicle.GetLockState — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.Init — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.IsLocked — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnCECreate — DayZ-Expansion-Vehicles
ExpansionVehicle.OnDoorClosed — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.OnDoorOpened — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.ResetKeyPairing — DayZ-Expansion-Vehicles ✂
ExpansionVehicle.SetLockState — DayZ-Expansion-Vehicles ✂
ExpansionWorld.FirearmEffects — DayZ-Expansion-Weapons
ExpansionWorld.OnUpdate T0 DayZ-Expansion-Weapons
ExpansionWorldObjectsModule.OnInit T3 DayZ-Expansion
ExpansionWorldObjectsModule.OnMissionLoaded — DayZ-Expansion
ExpansionWorldObjectsModule.OnMissionStart T3 DayZ-Expansion
ExplosivesBase.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
ExplosivesBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
Fence.AddAction — DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
Fence.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
Fence.CanBeDamaged — DayZ-Expansion-BaseBuilding ✂
Fence.CanOpenFence — DayZ-Expansion-BaseBuilding
Fence.CanReceiveAttachment T2 DayZ-Expansion-BaseBuilding (cond)
Fence.CloseAndLock — DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionGetCodeLock — DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsLocked — DayZ-Expansion-BaseBuilding
Fence.ExpansionIsOpenable — DayZ-Expansion-BaseBuilding ✂
Fence.ExpansionIsOpened — DayZ-Expansion-BaseBuilding ✂
Fence.Expansion_OnPartBuiltServer — DayZ-Expansion-Core
Fence.OnPartDestroyedServer — DayZ-Expansion-BaseBuilding
Fence.OnPartDismantledServer — DayZ-Expansion-BaseBuilding
Fence.RemoveAction — DayZ-Expansion-BaseBuilding
Fence.SetOpenedState — DayZ-Expansion-BaseBuilding
FieldShovel.CanMakeDirtmound — OP_BaseItems ✂
FieldShovel.CanMakeGardenplot — OP_BaseItems ✂
FieldShovel.SetActions T2 OP_BaseItems
FirearmActionLoadBullet.OnEndClient — CPBWeapons
FirearmActionLoadBullet.OnEndServer — CPBWeapons
FirearmActionLoadBulletQuick.OnEndClient — CPBWeapons
FirearmActionLoadBulletQuick.OnEndServer — CPBWeapons
FirearmActionLoadMultiBulletQuick.OnEndClient — CPBWeapons
FirearmActionLoadMultiBulletQuick.OnEndServer — CPBWeapons
FireplaceIndoor.SetActions T2 DBN_FordRaptor_Scorpio
FireworksBase.OnInventoryEnter T2 DayZ-Expansion-Core
Flag_Base.AfterStoreLoad T3 DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
Flag_Base.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
Flag_Base.OnWasAttached — DayZ-Expansion-BaseBuilding
Flag_Base.OnWasDetached — DayZ-Expansion-BaseBuilding
Flashlight.OnWorkStart — DayZ-Expansion-Core
Flashlight.OnWorkStop — DayZ-Expansion-Core
FordRaptor_Scorpio.CleanupEffects — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEDelete T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.EEInit T3 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnContact — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnRPC T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.OnVariablesSynchronized T2 DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsClient — DBN_FordRaptor_Scorpio
FordRaptor_Scorpio.UpdateLightsServer — DBN_FordRaptor_Scorpio
GPSReceiver.OnWorkStart — DayZ-Expansion-Core
GPSReceiver.OnWorkStop — DayZ-Expansion-Core
GardenLime.InitItemVariables — DieselGear
GesturesMenu.GetGestureItems — Dabs Framework
GesturesMenu.OnMenuRelease — Dabs Framework
GiftBox_Base.Close — DayZ-Expansion-BaseBuilding
GiftBox_Base.IsNonExpansionOpenable — DayZ-Expansion-BaseBuilding ✂
GiftBox_Base.Open — DayZ-Expansion-BaseBuilding
Grenade_Base.EEHitBy T2 VPPAdminTools
Grenade_Base.Expansion_IsLive — DayZ-Expansion-Core ✂
Guts.InitItemVariables — DieselGear
HandDrillKit.SetActions T2 TraderPlus
HandSaw.SetActions T2 DayZ-Expansion-BaseBuilding
HandsHeader.UpdateInterval — DayZ-Expansion-Core
HatchbackWheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchback_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Hatchback_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Hatchback_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Hatchet.SetActions T2 DayZ-Expansion-BaseBuilding
Header.SetItemPreview — DayZ-Expansion-Core
HealthNotfr.DisplayTendency — Community-Online-Tools
HealthNotfr.GetObservedValue — Community-Online-Tools
HeartbeatNotfr.DisplayBadge — Community-Online-Tools
Heatpack.OnWorkStart — DayZ-Expansion-Core
Heatpack.OnWorkStop — DayZ-Expansion-Core
HelicopterScript.OnStoreLoad T3 CF
HelicopterScript.OnStoreSave T3 CF
Hologram.AlignProjectionOnTerrain — BaseBuildingPlus (cond)
Hologram.HeightPlacementCheck — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBaseViable — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsBehindObstacle — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsClippingRoof — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingAngle — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingBBox — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsCollidingPlayer — DayZ-Expansion-BaseBuilding (cond)
Hologram.IsFloating — BaseBuildingPlus
Hologram.RefreshVisual — MuchFramework (cond)
Hologram.SetOnGround — DayZ-Expansion-BaseBuilding
Hologram.SetProjectionPosition — MuchFramework (cond)
HungerNotfr.DisplayTendency — Community-Online-Tools
HungerNotfr.GetObservedValue — Community-Online-Tools
HuntingOptic.CanPutAsAttachment — SNAFU Weapons
IAT_ActionCraftOnWorkbench.OnFinishProgressServer — iM7s_DrugRunning
IAT_ActionCraftOnWorkbench.SetupAnimation — iM7s_DrugRunning ✂
IAT_ActioncraftOnWorkbenchCB.CreateActionComponent — iM7s_DrugRunning ✂
ImprovisedExplosive.COT_OnDebugSpawn — Community-Online-Tools ✂
ImprovisedSuppressor.CanPutAsAttachment — SNAFU Weapons
InjuredLegNotfr.DisplayBadge — Community-Online-Tools
InteractActionInput.UpdatePossibleActions — DayZ-Expansion-BaseBuilding (cond)
IntroSceneCharacter.CharacterLoad — DayZ-Expansion
IntroSceneCharacter.CharacterUnload — DayZ-Expansion
IntroSceneCharacter.CreateNewCharacter — DayZ-Expansion
InventoryQuickbar.GetQuickbarItemColor — DayZ-Expansion-Vehicles
ItemActionsWidget.SetWeaponQuantity — SNAFU Weapons
ItemBase.AfterStoreLoad T3 DayZ-Expansion-BaseBuilding
ItemBase.CanBeCombined — DayZ-Expansion-Core
ItemBase.CanBePlaced — MuchFramework (cond)
ItemBase.CanBeSplit — DayZ-Expansion-Core
ItemBase.CanDisplayAttachmentCategory — DayZ-Expansion-BaseBuilding
ItemBase.CanDisplayCargo — DayZ-Expansion-BaseBuilding
ItemBase.CanPutAsAttachment — DayZ-Expansion-Core (cond)
ItemBase.CanPutInCargo T2 DayZ-Expansion-BaseBuilding
ItemBase.CanPutIntoHands T2 DayZ-Expansion-BaseBuilding
ItemBase.CanReleaseAttachment T2 DayZ-Expansion-BaseBuilding
ItemBase.CanReleaseCargo — DayZ-Expansion-BaseBuilding
ItemBase.Close — DayZ-Expansion-BaseBuilding
ItemBase.CombineItemsClient — DayZ-Expansion-Core (cond)
ItemBase.DamageItemInCargo — PVEZ Reloaded
ItemBase.DeferredInit — DayZ-Expansion-BaseBuilding
ItemBase.EEHealthLevelChanged T2 DayZ-Expansion-Vehicles
ItemBase.EEItemAttached T2 DayZ-Expansion-BaseBuilding
ItemBase.EEItemDetached T2 DayZ-Expansion-BaseBuilding
ItemBase.ExpansionIsLocked — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_CanObjectAttach — DayZ-Expansion-Vehicles ✂
ItemBase.Expansion_CanUseVirtualStorage — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_GetEntityStorageFileName — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_RestoreContents — DayZ-Expansion-BaseBuilding ✂
ItemBase.Expansion_StoreContents — DayZ-Expansion-BaseBuilding ✂
ItemBase.GetItemSize — Dabs Framework ✂
ItemBase.IsInventoryVisible T2 DayZ-Expansion-Vehicles
ItemBase.IsOpen — DayZ-Expansion-BaseBuilding
ItemBase.IsServerCheck — Community-Online-Tools
ItemBase.MaxLifetimeRefreshCalc — DayZ-Expansion-Core ✂
ItemBase.OnDebugSpawn — Community-Online-Tools ✂
ItemBase.OnEnergyConsumed — Community-Online-Tools (cond)
ItemBase.OnInventoryExit T2 Community-Online-Tools
ItemBase.OnPlacementComplete — Community-Online-Tools
ItemBase.OnRightClick — DayZ-Expansion-Core (cond)
ItemBase.OnStoreLoad T3 CF
ItemBase.OnStoreSave T3 CF
ItemBase.OnWorkStart — DayZ-Expansion-BaseBuilding
ItemBase.OnWorkStop — DayZ-Expansion-BaseBuilding
ItemBase.Open — DayZ-Expansion-BaseBuilding
JMCOTSideBarFooter.Init — Community-Online-Tools
JMESPMeta.CreateActions — DayZ-Expansion-Vehicles
JMESPMetaBaseBuilding.Create — DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.CreateActions — DayZ-Expansion-BaseBuilding
JMESPMetaBaseBuilding.UpdateButtonStates — DayZ-Expansion-BaseBuilding
JMESPModule.RegisterTypes — Community-Online-Tools
JMItemSetSettings.Defaults — DayZ-Expansion
JMModuleBase.GetRPCMax — Community-Online-Tools (cond)
JMModuleBase.GetRPCMin — Community-Online-Tools (cond)
JMModuleBase.OnClientPermissionsUpdated — Community-Online-Tools
JMModuleBase.OnMissionStart T3 Community-Online-Tools
JMModuleBase.OnRPC T2 Community-Online-Tools (cond)
JMModuleConstructorBase.RegisterModules — Community-Online-Tools
JMModuleManager.InitModule — Community-Online-Tools
JMModuleManager.OnClientPermissionsUpdated — Community-Online-Tools
JMObjectSpawnerForm.OnCreate — Community-Online-Tools
JMPlayerForm.InitActionWidgetsIdentity — Community-Online-Tools
JMPlayerForm.OnCreate — Community-Online-Tools
JMPlayerForm.OnPlayerRow_RightClick — Community-Online-Tools
JMPlayerForm.PassesListFilters — Community-Online-Tools (cond)
JMPlayerFormTabInventory.ShowInventoryContextMenu — Community-Online-Tools
JMTeleportForm.OnCreate — Community-Online-Tools
JMTeleportForm.RefreshMapMarkers — Community-Online-Tools
JMVehicleSpawnerSettings.Defaults — DayZ-Expansion-Vehicles
JMVehiclesMenu.GetVehicleTypeInfo — DayZ-Expansion-Vehicles ✂
KeybindingElement.Reload — CF
KeybindingElementNew.GetLayoutName — DayZ-Expansion-Core ✂
KeybindingsMenu.Init — DayZ-Expansion-Core
KeybindingsMenu.Refresh — DayZ-Expansion-Core ✂
KitBase.COT_OnDebugSpawn — Community-Online-Tools ✂
KobraOptic.GetCurrentNVType — DieselGear ✂
KobraOptic.InitOpticMode — DieselGear
KobraOptic.IsNVOptic — DieselGear ✂
LandMineTrap.EEHitBy T2 VPPAdminTools
LandMineTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
Land_House_1B01_Pub.HasInterior — DayZ-Expansion ✂
Land_House_1B01_Pub.HasIvys — DayZ-Expansion ✂
Land_House_1B01_Pub.SpawnIvys — DayZ-Expansion ✂
Land_House_1W01.HasInterior — DayZ-Expansion ✂
Land_House_1W01.HasIvys — DayZ-Expansion ✂
Land_House_1W01.SpawnInterior — DayZ-Expansion ✂
Land_House_1W01.SpawnIvys — DayZ-Expansion ✂
Land_House_1W02.HasInterior — DayZ-Expansion ✂
Land_House_1W02.HasIvys — DayZ-Expansion ✂
Land_House_1W02.SpawnInterior — DayZ-Expansion ✂
Land_House_1W02.SpawnIvys — DayZ-Expansion ✂
Land_House_1W03.HasInterior — DayZ-Expansion ✂
Land_House_1W03.HasIvys — DayZ-Expansion ✂
Land_House_1W03.SpawnInterior — DayZ-Expansion ✂
Land_House_1W03.SpawnIvys — DayZ-Expansion ✂
Land_House_1W04.HasInterior — DayZ-Expansion ✂
Land_House_1W04.HasIvys — DayZ-Expansion ✂
Land_House_1W04.SpawnInterior — DayZ-Expansion ✂
Land_House_1W04.SpawnIvys — DayZ-Expansion ✂
Land_House_1W05.HasInterior — DayZ-Expansion ✂
Land_House_1W05.HasIvys — DayZ-Expansion ✂
Land_House_1W05.SpawnInterior — DayZ-Expansion ✂
Land_House_1W05.SpawnIvys — DayZ-Expansion ✂
Land_House_1W06.HasInterior — DayZ-Expansion ✂
Land_House_1W06.HasIvys — DayZ-Expansion ✂
Land_House_1W06.SpawnInterior — DayZ-Expansion ✂
Land_House_1W06.SpawnIvys — DayZ-Expansion ✂
Land_House_1W08.HasInterior — DayZ-Expansion ✂
Land_House_1W08.HasIvys — DayZ-Expansion ✂
Land_House_1W08.SpawnInterior — DayZ-Expansion ✂
Land_House_1W08.SpawnIvys — DayZ-Expansion ✂
Land_House_1W09.HasInterior — DayZ-Expansion ✂
Land_House_1W09.HasIvys — DayZ-Expansion ✂
Land_House_1W09.SpawnInterior — DayZ-Expansion ✂
Land_House_1W09.SpawnIvys — DayZ-Expansion ✂
Land_House_1W10.HasInterior — DayZ-Expansion ✂
Land_House_1W10.HasIvys — DayZ-Expansion ✂
Land_House_1W10.SpawnInterior — DayZ-Expansion ✂
Land_House_1W10.SpawnIvys — DayZ-Expansion ✂
Land_House_1W11.HasInterior — DayZ-Expansion ✂
Land_House_1W11.HasIvys — DayZ-Expansion ✂
Land_House_1W11.SpawnInterior — DayZ-Expansion ✂
Land_House_1W11.SpawnIvys — DayZ-Expansion ✂
Land_House_1W12.HasInterior — DayZ-Expansion ✂
Land_House_1W12.HasIvys — DayZ-Expansion ✂
Land_House_1W12.SpawnInterior — DayZ-Expansion ✂
Land_House_1W12.SpawnIvys — DayZ-Expansion ✂
Land_House_2B01.HasInterior — DayZ-Expansion ✂
Land_House_2B01.HasIvys — DayZ-Expansion ✂
Land_House_2B01.SpawnInterior — DayZ-Expansion ✂
Land_House_2B01.SpawnIvys — DayZ-Expansion ✂
Land_House_2W01.HasInterior — DayZ-Expansion ✂
Land_House_2W01.HasIvys — DayZ-Expansion ✂
Land_House_2W01.SpawnInterior — DayZ-Expansion ✂
Land_House_2W01.SpawnIvys — DayZ-Expansion ✂
Land_House_2W02.HasInterior — DayZ-Expansion ✂
Land_House_2W02.HasIvys — DayZ-Expansion ✂
Land_House_2W02.SpawnInterior — DayZ-Expansion ✂
Land_House_2W02.SpawnIvys — DayZ-Expansion ✂
Land_Underground_Entrance.RequestLatentTransition — DayZ-Expansion (cond)
Land_Village_Pub.HasInterior — DayZ-Expansion ✂
Land_Village_Pub.HasIvys — DayZ-Expansion ✂
Land_Village_Pub.SpawnIvys — DayZ-Expansion ✂
Lard.InitItemVariables — DieselGear
LargeGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
LargeGasCanister.SetActions T2 iM7s_DrugRunning
LeatherSewingKit.InitItemVariables — DieselGear
M4_CarryHandleOptic.CanPutAsAttachment — DieselGear (cond)
M4_T3NRDSOptic.CanPutAsAttachment — SNAFU Weapons
M68Optic.CanPutAsAttachment — SNAFU Weapons
MapMenu.Init — PVEZ Reloaded
Matchbox.SetActions T2 TraderPlus
MeatTenderizer.SetActions T2 DayZ-Expansion-BaseBuilding
MediumGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
MediumGasCanister.SetActions T2 iM7s_DrugRunning
Megaphone.OnWorkStart — DayZ-Expansion-Core
Megaphone.OnWorkStop — DayZ-Expansion-Core
MenuTeleportManager.UpdateMapEx — PVEZ Reloaded
MetalPlate.SetActions T2 4KBOSSKVehiclePackage
MetalWire.UpdateAllSelections — DayZ-Expansion-Vehicles
MiscGameplayFunctions.BuildCondition — BaseBuildingPlus ✂
MiscGameplayFunctions.ComplexBuildCollideCheckClient — BaseBuildingPlus ✂
MiscGameplayFunctions.FilterObstructedObjectsByGrouping — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.FilterObstructingObjects — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructed — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedEx — DayZ-Expansion-BaseBuilding ✂
MiscGameplayFunctions.IsObjectObstructedFilterEx — DayZ-Expansion-BaseBuilding ✂
MissionBase.CF_IsLoaded — CF ✂
MissionBase.OnInit T3 Dabs Framework
MissionBase.OnKeyPress — PvZmoD_Spawn_System
MissionBase.OnMissionFinish T3 PvZmoD_Spawn_System
MissionServer.EquipCharacter — DayZ-Expansion-Spawn-Selection (cond)
MissionServer.HandleBody — DayZ-Expansion-Core
MissionServer.OnClientNewEvent T3 CF
MissionServer.OnClientPrepareEvent — CF
MissionServer.ShouldPlayerBeKilled — Community-Online-Tools
MissionServer.TickScheduler T0 PvZmoD_Spawn_System
ModItemRegisterCallbacks.RegisterCustom — CF
ModLoader.GetMods — CF ✂
ModLoader.LoadMods — CF ✂
ModStructure.GetDebugName — CF
ModStructure.GetModActionURL — CF ✂
ModStructure.GetModLogo — CF ✂
ModStructure.GetModLogoOver — CF ✂
ModStructure.GetModLogoSmall — CF ✂
ModStructure.GetModName — CF ✂
ModStructure.GetModOverview — CF ✂
ModStructure.GetModToltip — CF ✂
ModifiersManager.ActivateModifier — Community-Online-Tools (cond)
ModifiersManager.Init — iM7s_DrugRunning
ModifiersManager.OnScheduledTick T1 Community-Online-Tools (cond)
ModsMenuDetailedEntry.LoadData — DayZ-Expansion
ModsMenuSimpleEntry.LoadData — DayZ-Expansion
MotorbikeScript.CanReceiveAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.CanReleaseAttachment T2 DayZ-Expansion-Vehicles
MotorbikeScript.DamageCrew — DayZ-Expansion-Vehicles
MotorbikeScript.DeferredInit — DayZ-Expansion-Core
MotorbikeScript.EECargoIn — DayZ-Expansion-Core
MotorbikeScript.EECargoOut — DayZ-Expansion-Core
MotorbikeScript.EEDelete T3 DayZ-Expansion-Core
MotorbikeScript.EEHealthLevelChanged T2 Community-Online-Tools
MotorbikeScript.EEHitBy T2 DayZ-Expansion-Core
MotorbikeScript.EEInit T3 DayZ-Expansion-Core
MotorbikeScript.EEItemAttached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEItemDetached T2 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnAfterLoad T3 DayZ-Expansion-Vehicles
MotorbikeScript.EEOnCECreate — DayZ-Expansion-Vehicles
MotorbikeScript.EOnPostSimulate T1 DayZ-Expansion-Vehicles ✂
MotorbikeScript.GetMomentum — DayZ-Expansion-Vehicles
MotorbikeScript.IsInventoryVisible T2 DayZ-Expansion-Vehicles
MotorbikeScript.NameOverride — DayZ-Expansion-Vehicles ✂
MotorbikeScript.OnBeforeEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnContact — DayZ-Expansion-Vehicles
MotorbikeScript.OnDebugSpawn — Community-Online-Tools ✂
MotorbikeScript.OnDriverEnter — Community-Online-Tools
MotorbikeScript.OnEngineStart — DayZ-Expansion-Vehicles
MotorbikeScript.OnEngineStop — DayZ-Expansion-Vehicles
MotorbikeScript.OnStoreSave T3 CF
MotorbikeScript.OnUpdate T0 DayZ-Expansion-Vehicles
MotorbikeScript.SetActions T2 DayZ-Expansion-Core
NotificationRuntimeData.GetTitleText — CF ✂
NotificationUI.AddNotification — CF
NotificationUI.RemoveNotification — CF
NotificationUI.UpdateTargetHeight — CF
OffroadHatchback.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
OffroadHatchback.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
OpenCan.Init — SNAFU Weapons
OptionsMenuGame.Apply — VPPAdminTools
OptionsMenuGame.IsChanged — VPPAdminTools (cond)
OptionsMenuGame.Revert — VPPAdminTools
OptionsMenuGame.SetOptions — VPPAdminTools
PPEChromAber.RegisterMaterialParameters — iM7s_DrugRunning
PPERequester_SandstormEffect.SetTargetIntensity — Community-Online-Tools
PPERotBlur.RegisterMaterialParameters — iM7s_DrugRunning
Paper.InitItemVariables — DieselGear
PetrolLighter.OnVariablesSynchronized T2 iM7s_DrugRunning
Pickaxe.SetActions T2 Solar Panel Power System
PipeWrench.SetActions T2 DayZ-Expansion-Vehicles
PlantBase.Harvest — iM7s_DrugRunning (cond)
PlantBase.RemovePlantEx — iM7s_DrugRunning ✂
PlayerBase.AfterStoreLoad T3 DayZ-Expansion-Vehicles
PlayerBase.CalculateVisibilityForAI — MuchFramework ✂
PlayerBase.CanDropEntity T2 TraderPlus (cond)
PlayerBase.CanManipulateInventory — Admirals Parachute Mod (cond)
PlayerBase.CanReceiveItemIntoCargo T2 Admirals Parachute Mod (cond)
PlayerBase.CanReleaseCargo — Admirals Parachute Mod (cond)
PlayerBase.CanReleaseFromHands — Admirals Parachute Mod (cond)
PlayerBase.DropItem — DayZ-Expansion-Core
PlayerBase.EEDelete T3 DayZ-Expansion
PlayerBase.EEItemIntoHands T2 DayZ-Expansion-Core
PlayerBase.EOnContact — MuchStuffPack ✂
PlayerBase.EOnFrame T1 DayZ-Expansion-Weapons ✂
PlayerBase.Expansion_HasAdminToolGodMode — DayZ-Expansion-Core ✂
PlayerBase.Expansion_HasAdminToolInvisibility — DayZ-Expansion-Core ✂
PlayerBase.Expansion_IsFriendly — DayZ-Expansion-Groups
PlayerBase.FormatSteamWebhook — Community-Online-Tools (cond)
PlayerBase.GetActions — Dabs Framework ✂
PlayerBase.HeadingModel — DayZ-Expansion-Vehicles
PlayerBase.IsAlreadyInFallingCommand — Admirals Parachute Mod
PlayerBase.IsFalling — Admirals Parachute Mod (cond)
PlayerBase.IsInventoryVisible T2 DayZ-Expansion-Core
PlayerBase.IsLanded — Admirals Parachute Mod (cond)
PlayerBase.IsRestrained — Community-Online-Tools
PlayerBase.IsTargetInActiveRefresherRange — DayZ-Expansion-BaseBuilding ✂
PlayerBase.ModCommandHandlerInside — DayZ-Expansion-Vehicles
PlayerBase.OnBleedingSourceRemoved — PVEZ Reloaded
PlayerBase.OnCommandClimbStart — Community-Online-Tools
PlayerBase.OnCommandFallStart — Community-Online-Tools
PlayerBase.OnCommandLadderStart — Community-Online-Tools
PlayerBase.OnDisconnect — DayZ-Expansion-Vehicles
PlayerBase.OnEnterZone — DayZ-Expansion-Core ✂
PlayerBase.OnExitZone — DayZ-Expansion-Core ✂
PlayerBase.OnLand — DayZ-Expansion-Vehicles
PlayerBase.OnParticleEvent — iM7s_DrugRunning
PlayerBase.OnReconnect — DayZ-Expansion-Core
PlayerBase.OnRestrainChangeClient — DayZ-Expansion-Core
PlayerBase.OnRestrainStart — DayZ-Expansion-Core
PlayerBase.OnStoreLoad T3 DayZ-Expansion-Core (cond)
PlayerBase.OnStoreLoadLifespan — CF (cond)
PlayerBase.OnStoreSave T3 DayZ-Expansion-Core (cond)
PlayerBase.OnUnconsciousStop — DayZ-Expansion-Core
PlayerBase.OnVehicleSeatDriverLeft — DayZ-Expansion-Vehicles
PlayerBase.ProcessFeetDamageServer — Community-Online-Tools (cond)
PlayerBase.ProcessHandDamage — Community-Online-Tools (cond)
PlayerBase.RegisterTransportHit — DayZ-Expansion-Vehicles (cond)
PlayerBase.SetActionsRemoteTarget — DayZ-Expansion-Groups
PlayerBase.TryHideItemInHands — DayZ-Expansion-Vehicles
PlayerBase.UpdatePlayerMeasures — DayZ-Expansion-Spawn-Selection (cond)
PluginAdminLog.OnPlacementComplete — Community-Online-Tools
PluginAdminLog.PlayerList — Community-Online-Tools
PluginDayzPlayerDebug.RegisterAnimations — iM7s_DrugRunning
PluginDeveloper.TeleportAtCursor — Community-Online-Tools
PluginDeveloper.ToggleFreeCamera — Community-Online-Tools
PluginDeveloper.ToggleFreeCameraBackPos — Community-Online-Tools
PluginDiagMenu.OnRPC T2 Dabs Framework
PluginDiagMenuClient.RegisterModdedDiags — Dabs Framework
PluginManager.RegisterPluginDebug — DayZ-Expansion-Core (cond)
PluginRepairing.CalculateHealth — PristineRepair ✂
PluginRepairing.CanRepair — PristineRepair ✂
PluginRepairing.Repair — PristineRepair ✂
PokeHolesBarrel.CanDo — ToFu Virtual Storage ✂
PortableGasLamp.OnWorkStart — DayZ-Expansion-Core
PortableGasLamp.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.COT_OnDebugSpawn — Community-Online-Tools ✂
PortableGasStove.OnWorkStop — DayZ-Expansion-Core
PortableGasStove.SetActions T2 TraderPlus
PowderedMilk.InitItemVariables — DieselGear
PowerGenerator.SetActions T2 DBN_FordRaptor_Scorpio
PowerGeneratorBase.OnWorkStart — DayZ-Expansion-Core
PowerGeneratorBase.OnWorkStop — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStart — DayZ-Expansion-Core
PoweredOptic_Base.OnWorkStop — DayZ-Expansion-Core
PurifyWater.Do — MuchStuffPack ✂
PurifyWater.Init — MuchStuffPack
Radio.OnWorkStop — DayZ-Expansion-Core
Rangefinder.OnWorkStart — DayZ-Expansion-Core
Rangefinder.OnWorkStop — DayZ-Expansion-Core
Raycaster.OnWorkStart — DayZ-Expansion-Core
Raycaster.OnWorkStop — DayZ-Expansion-Core
Rebuilding.COT_BuildParts — Community-Online-Tools ✂
Rebuilding.COT_BuildRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleParts — Community-Online-Tools ✂
Rebuilding.COT_DismantleRequiredParts — Community-Online-Tools ✂
Rebuilding.COT_RepairPart — Community-Online-Tools ✂
Rebuilding.COT_RepairParts — Community-Online-Tools ✂
RecipeBase.CheckRecipe — DayZ-Expansion-BaseBuilding
RecipeBase.GetName — DayZ-Expansion-BaseBuilding ✂
RecoilBase.PostInit — DayZ-Expansion-Weapons (cond)
ReflexOptic.CanPutAsAttachment — SNAFU Weapons
ReflexOptic.GetCurrentNVType — DieselGear ✂
ReflexOptic.InitOpticMode — DieselGear
ReflexOptic.IsNVOptic — DieselGear ✂
Refridgerator.OnWorkStart — DayZ-Expansion-Core
Refridgerator.OnWorkStop — DayZ-Expansion-Core
ReplaceAndDestroyLambda.CopyOldPropertiesToNew — DayZ-Expansion-Core
Rice.InitItemVariables — DieselGear
Rifle_Base.SetActions T2 4KBOSSKVehiclePackage
Roadflare.OnWorkStart — DayZ-Expansion-Core
Roadflare.OnWorkStop — DayZ-Expansion-Core
Roadflare.SetActions T2 TraderPlus
RockBase.GetAmountOfDrops — DieselGear ✂
RockBase.GetDamageToMiningItemEachDrop — DieselGear ✂
RockBase.GetMaterialAndQuantityMap — DieselGear ✂
SawoffMosin.Do — MuchStuffPack (cond)
Screwdriver.OnVariablesSynchronized T2 iM7s_DrugRunning
Sedan_02.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Sedan_02.OnDebugSpawn — DayZ-Expansion-Vehicles ✂
Sedan_02_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
SeedPackBase.EmptySeedPack — iM7s_DrugRunning ✂
ServerBrowserMenuNew.GetSelectedTab — DayZ-Expansion (cond)
ServerBrowserMenuNew.Init — DayZ-Expansion
ServerBrowserMenuNew.OnClick — DayZ-Expansion (cond)
ServerBrowserMenuNew.Refresh — DayZ-Expansion
SewingKit.InitItemVariables — DieselGear
Shovel.SetActions T2 DayZ-Expansion-BaseBuilding
SmallGasCanister.OnVariablesSynchronized T2 iM7s_DrugRunning
SmallGasCanister.SetActions T2 iM7s_DrugRunning
SmokeGrenadeBase.Expansion_IsExplosive — DayZ-Expansion-Core ✂
SmokeGrenadeBase.OnExplode — DayZ-Expansion-Core (cond)
SmokeGrenadeBase.OnWorkStart — DayZ-Expansion-Core
SmokeGrenadeBase.OnWorkStop — DayZ-Expansion-Core
Snack_ColorBase.InitItemVariables — DieselGear
Spotlight.ExpansionCanRecievePower — DayZ-Expansion-BaseBuilding ✂
Spotlight.OnWorkStart — DayZ-Expansion-Core
Spotlight.OnWorkStop — DayZ-Expansion-Core
StaminaHandler.Update — Community-Online-Tools (cond)
StanceIndicator.Update — Community-Online-Tools (cond)
StaticConstructionMethods.SpawnConstructionMaterialPiles — BaseBuildingPlus ✂
StuffedNotfr.DisplayBadge — Community-Online-Tools
StunBaton.OnWorkStart — DayZ-Expansion-Core
StunBaton.OnWorkStop — DayZ-Expansion-Core
SurvivorBase.CanJump — VPPAdminTools
SurvivorBase.EOnFrame T1 VPPAdminTools ✂
SurvivorBase.EOnPostFrame T1 VPPAdminTools
SymptomManager.Init — iM7s_DrugRunning
SyncEvents.SendPlayerList — DayZ-Expansion-Core ✂
TLRLight.OnWorkStart — DayZ-Expansion-Core
TLRLight.OnWorkStop — DayZ-Expansion-Core
TabberUI.AddTab — DayZ-Expansion-Core ✂
TentBase.CF_OnStoreLoad — DayZ-Expansion-BaseBuilding
TentBase.CF_OnStoreSave — DayZ-Expansion-BaseBuilding
TentBase.CanDisplayAttachmentSlot T2 DayZ-Expansion-BaseBuilding (cond)
TentBase.CanDisplayCargo — DayZ-Expansion-BaseBuilding ✂
TentBase.CanReceiveAttachment T2 DayZ-Expansion-BaseBuilding
TentBase.CanReceiveItemIntoCargo T2 DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReleaseAttachment T2 DayZ-Expansion-BaseBuilding (cond)
TentBase.CanReleaseCargo — DayZ-Expansion-BaseBuilding (cond)
TentBase.EEHitBy T2 DayZ-Expansion-BaseBuilding
TentBase.EEKilled T3 DayZ-Expansion-BaseBuilding
TentBase.ExpansionIsOpenable — DayZ-Expansion-BaseBuilding ✂
TentBase.ExpansionIsOpened — DayZ-Expansion-BaseBuilding ✂
TentBase.SetActions T2 DayZ-Expansion-BaseBuilding
TentBase.ToggleAnimation — DayZ-Expansion-BaseBuilding
TerritoryFlag.SetRefresherActive — PVEZ Reloaded
TerritoryFlagKit.OnPlacementComplete — DayZ-Expansion-BaseBuilding ✂
ThermalBiasHandler.OnStoreLoad T3 DayZ-Expansion-Core (cond)
ThirstNotfr.DisplayTendency — Community-Online-Tools
ThirstNotfr.GetObservedValue — Community-Online-Tools
TireRepairKit.InitItemVariables — DieselGear
ToggleNVGActionInput.UpdatePossibleActions — DieselGear
Torch.OnWorkStart — DayZ-Expansion-Core
Torch.OnWorkStop — DayZ-Expansion-Core
Torch.SetActions T2 TraderPlus
TransferValues.CheckBlood — Community-Online-Tools
TransferValues.CheckHealth — Community-Online-Tools
TransferValues.ReceiveValue — Community-Online-Tools
TransmitterBase.OnWorkStart — DayZ-Expansion-Core
TransmitterBase.OnWorkStop — DayZ-Expansion-Core
TrapBase.COT_OnDebugSpawn — Community-Online-Tools ✂
TrapBase.Expansion_IsDanger — DayZ-Expansion-Core ✂
TrapBase.OnPlacementComplete — VPPAdminTools
TrapBase.SetActions T2 Community-Online-Tools
TripwireTrap.EEItemAttached T2 DayZ-Expansion-Core
TripwireTrap.EEItemDetached T2 DayZ-Expansion-Core
TripwireTrap.Expansion_GetAmmoTypes — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsExplosive — DayZ-Expansion-Core ✂
TripwireTrap.Expansion_IsMechanicalTrap — DayZ-Expansion-Core ✂
TripwireTrap.OnInventoryEnter T2 DayZ-Expansion-Core
Truck_01_Base.EEItemAttached T2 DBN_FordRaptor_Scorpio
Truck_01_Base.ExpansionGetWheelType — DayZ-Expansion-Vehicles ✂
Truck_01_Wheel.OnWasDetached — DayZ-Expansion-Vehicles
Truck_01_WheelDouble.OnWasDetached — DayZ-Expansion-Vehicles
UndergroundHandlerClient.OnUndergroundPresenceUpdate — Community-Online-Tools
UndergroundHandlerClient.UpdateNVGRequester — Community-Online-Tools
UniversalLight.InitAttachmentsSlotsToCheck — SNAFU Weapons
UniversalLight.OnWorkStart — DayZ-Expansion-Core
UniversalLight.OnWorkStop — DayZ-Expansion-Core
VONManagerImplementation.OnEvent — Community-Online-Tools
VPPContextActionManager.RegisterActions — VPPAdminTools
VPPContextActionManager.RegisterProviders — VPPAdminTools
VehicleBattery.SetActions T2 DayZ-Expansion
VehicleContactData.SetData — DayZ-Expansion-Vehicles
VehicleLightsComponent.EnableLight — DayZ-Expansion-Vehicles (cond)
VehicleLightsComponent.SetSelectionMaterial — DayZ-Expansion-Vehicles (cond)
VicinityContainer.UpdateInterval — DieselGear ✂
VicinitySlotsContainer.DoubleClick — SearchInventory (cond)
VicinitySlotsContainer.MouseClick — SearchInventory ✂
VirtualHud.SendRPC — Community-Online-Tools (cond)
WarmthNotfr.DetermineLevelEx — Community-Online-Tools
WarmthNotfr.GetObservedValue — Community-Online-Tools
Watchtower.CanBeDamaged — DayZ-Expansion-BaseBuilding ✂
WeaponCleaningKit.InitItemVariables — DieselGear
WeaponFSM.ValidateAndRepairHelper — DayZ-Expansion-Core ✂
WeaponFire.OnEntry — DayZ-Expansion-Weapons
WeaponFireAndChamberNext.OnExit — CPBWeapons
WeaponFireLast.OnExit — CPBWeapons
WeaponStableState.SyncAnimState — DayZ-Expansion-Core (cond)
Weapon_Base.AfterStoreLoad T3 DayZ-Expansion-Core
Weapon_Base.COT_OnDebugSpawn — Community-Online-Tools
Weapon_Base.EEItemAttached T2 DayZ-Expansion-Core
Weapon_Base.EEItemDetached T2 DayZ-Expansion-Core
Weapon_Base.Expansion_GetDPS — DayZ-Expansion-Core ✂
Weapon_Base.FillChamber — Community-Online-Tools ✂
Weapon_Base.FillInnerMagazine — Community-Online-Tools ✂
Weapon_Base.OnFireModeChange — DayZ-Expansion-Core
Weapon_Base.OnInventoryExit T2 DayZ-Expansion-Weapons
Weapon_Base.OnVariablesSynchronized T2 DayZ-Expansion-Core
Weapon_Base.SpawnAttachedMagazine — Community-Online-Tools ✂
Weapon_Base.UpdateLaser — DayZ-Expansion-Weapons ✂
Whetstone.InitItemVariables — DieselGear
WoodBase.OnTreeCutDown — DayZ-Expansion-Vehicles
WoodenCrate.CanPutAsAttachment — TraderPlus (cond)
WoodenCrate.CanReceiveItemIntoCargo T2 TraderPlus (cond)
WoodenLog.SetActions T2 4KBOSSKVehiclePackage
WoodenPlank.SetActions T2 4KBOSSKVehiclePackage
Wreck_Mi8_Crashed.EEDelete T3 PVEZ Reloaded ✂
Wreck_UH1Y.EEDelete T3 PVEZ Reloaded ✂
Wrench.OnVariablesSynchronized T2 iM7s_DrugRunning
XmasLights.OnWorkStart — DayZ-Expansion-Core
XmasLights.OnWorkStop — DayZ-Expansion-Core
ZombieBase.AfterStoreLoad T3 DayZ-Expansion-Core
ZombieBase.CanBeSkinned — DieselGear ✂
ZombieBase.ChaseAttackLogic — TraderPlus (cond)
ZombieBase.CommandHandler T1 DayZ-Expansion-Core
ZombieBase.EEDelete T3 Community-Online-Tools
ZombieBase.EEInit T3 Community-Online-Tools
ZombieBase.EOnFrame T1 PvZmoD_Spawn_System ✂
ZombieBase.EOnInit T3 PvZmoD_Spawn_System
ZombieBase.EOnPostFrame T1 PvZmoD_Spawn_System ✂
ZombieBase.EvaluateDeathAnimation — PVEZ Reloaded
ZombieBase.FightAttackLogic — TraderPlus (cond)
ZombieBase.Init — PVEZ Reloaded
ZombieBase.ModCommandHandlerBefore — DayZ-Expansion-Core (cond)
ZombieBase.NameOverride — DayZ-Expansion-Core (cond)
ZombieBase.OnStoreLoad T3 CF
ZombieBase.OnStoreSave T3 CF
ZombieBase.OnVariablesSynchronized T2 DayZ-Expansion-Core
ZombieMaleBase.EEInit T3 Community-Online-Tools
camonetjeep.SetActions T2 4KBOSSKVehiclePackage
eAIBase.Expansion_IsGravecrossEnabled — DayZ-Expansion (cond)
iM7s_Cannabis_Plant_BabyBatter_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BabyBatter_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Barney_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Barney_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_BlueCookies_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_BlueCookies_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Champagne_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Champagne_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_CheetahPiss_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_CheetahPiss_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_ForumXMendo_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_ForumXMendo_Static.Harvest — iM7s_DrugRunning
iM7s_Cannabis_Plant_Gelato_Static.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_Cannabis_Plant_Gelato_Static.Harvest — iM7s_DrugRunning
iM7s_CocaPlant.ChangeInfestation — iM7s_DrugRunning ✂
iM7s_CocaPlant.Harvest — iM7s_DrugRunning

89 methods on client-only classes are not shown: a dedicated server never runs them.

Reading this page.

A conflict shows that code is skipped, not that an author made a mistake — overhaul mods replace systems on purpose. Long chains are cheap: one link costs about 25 ns per dispatch. What costs frame time is the work inside each hook, which is why the badges are there. Everything here comes from the mods' code alone; nothing was measured on a server. Methodology.